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Author Topic: deflemask 9 bugs  (Read 23433 times)

chipchamp

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deflemask 9 bugs
« Reply #15 on: January 16, 2013, 02:59:24 PM »
this C64 system dmf will crash deflemask: https://dl.dropbox.com/u/40851128/rvas.dmf        (windows 7)

also i think the load screen's "ok" button would make more sense as "exit" since you may or may not actually load something

Offline Delek

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deflemask 9 bugs
« Reply #16 on: January 16, 2013, 06:20:25 PM »
Here is playing fine!, very awesome tune btw.

I updated DefleMask 9 some hours after the initial release to solve a bug in the C64 resonance emulator (that was causing some crashes), so re-download Defle 9, it should not crash.

chipchamp

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deflemask 9 bugs
« Reply #17 on: January 16, 2013, 10:35:57 PM »
im not sure if i was using the old version or not, they both say "deflemask 9" in the about.  after posting the problem it stopped happening and i cant replicate, so i will keep you posted if i have any more problems with it.  thanks for the support delek!

chipchamp

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deflemask 9 bugs
« Reply #18 on: January 17, 2013, 10:48:30 AM »
still crashing: https://dl.dropbox.com/u/40851128/rvas.dmf     maybe now that the file is bigger you will see some problems.  i tried setting the buffer size to 3 which seemed to help (a few times the framerate dropped like it was going to crash but it didnt) but it has still crashed since.  i have made a SMS tune in defle 9 recently so this is probably just a sid system stability problem.

Offline Delek

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deflemask 9 bugs
« Reply #19 on: January 17, 2013, 01:11:12 PM »
Yes, it is only for SID and its emulator. I will check this out.
Did you re downloaded Defle 9 isn it?
« Last Edit: January 17, 2013, 01:16:00 PM by Delek »

chipchamp

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deflemask 9 bugs
« Reply #20 on: January 17, 2013, 01:30:21 PM »
yes i re-downloaded, but i think i was running the updated version to begin with

Offline Delek

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deflemask 9 bugs
« Reply #21 on: January 17, 2013, 06:25:00 PM »
It is really weird, I can't get it to crash. Users already reported crashes but they were fixed re-downloading DefleMask (because I done a hot-fix really fast without changing the version number).

Offline UltrasonicMadness

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deflemask 9 bugs
« Reply #22 on: February 11, 2013, 11:03:47 AM »
I have found a couple of bugs:

1) The PC engine's behavior is strange when one channel alternates between waves and samples (the wave sounds like it slowly sets the all values to zeroes). I have attached a DMF illustrating this bug. As an aside, the exported VGM sounds fine when played in in_vgm 0.40.3 (the version bundled with DefleMask 9b) and VGMPLAY 0.40.3.

2) If I have DefleMask open and active, Skype notifications flicker like crazy and tooltips are cut off. I apologize if this is an OpenGL bug - Minecraft does the same thing and it annoys me there too. Do you know of a fix?
« Last Edit: February 11, 2013, 11:13:54 AM by UltrasonicMadness »

Offline InversePhase

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deflemask 9 bugs
« Reply #23 on: April 10, 2013, 03:30:59 AM »
Hi, I've just started using Deflemask, and I'm enjoying messing around quite a bit.

One bug I've noticed is something in porta/pitch bends. it presents in at least two systems so it's not a chip problem. If I had to guess -- and I could be wrong -- it sounds like a combination of frequency calculation on octave boundaries and conversion of that value to the actual period/freq value that is sent to the chip. It might just be the first, though.

test 1: choose SMS, lay down these 16 rows:
B-1 - - 01 10
B-1 - - 01 11
B-1 - - 01 12
[..keep going..]
B-1 - - 01 1F

hit play. you'll hear an abrupt jump in pitch near row 10 (with effect 11A). this should not happen.

test 2: choose NES, do the exact same thing, choose note B-2; it sounds like it happens in row 11 this time (effect 11B). you may want to pick duty 2 (50%) to make the error more audible.

----
Also, half suggestion and half bug: it would be great if you could preserve your song data as possible when switching systems (suggestion part), but if that isn't possible, you should at least get a warning dialog that you will lose your song when switching (bug part). it clears the clipboard too =[

Hope this is a valuable first post =]

Offline Delek

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deflemask 9 bugs
« Reply #24 on: April 10, 2013, 02:41:15 PM »
Thanks for the reports. I will fix them.

mkubilus

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deflemask 9 bugs
« Reply #25 on: May 26, 2013, 01:01:51 AM »
Using 9b on Ubuntu 12.10 and noticed that the Ctrl-C/Ctrl-V/Ctrl-X etc do not copy/paste/cut, but just play a note.  I believe this used to work.

Offline Delek

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deflemask 9 bugs
« Reply #26 on: May 26, 2013, 02:31:48 AM »
I will check that.

BUG Detected, if you switch back to C64 the emulator will not be re initialized. Will be fixed by tomorrow.

Offline Delek

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deflemask 9 bugs
« Reply #27 on: May 26, 2013, 06:11:12 PM »
Ok so I fixed that last bug regarding to the C64 emulator, please update DefleMask 9c. Ctrl+C/Ctrl+V/Ctrl+X are working on Linux!, did you change the default keylayout?, please re config the keys under options.

Offline kinkinkijkin

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deflemask 9 bugs
« Reply #28 on: July 20, 2013, 11:49:49 PM »
In the NES, there's about a measure where notes in the pulse fields below a certain value are rounded to another note, but only if they have an arpeggio envelope that is not 0. The variation from 0 decides how far it gets rounded, and the direction decides which direction it gets rounded to. This also seems only, as far as I've seen, to happen in modules "converted" from one of the FM chips.

Here's an example.

EDIT: Measure on average, as far as I've seen, but the example I attached has a measure and a half of it.

EDIT: Well, I guess this module also shows off another bug. When a note is lowered to C = F#/Gb, pulse 2 will occasionally play an actual F#/Gb instead of and actual B/Cb when the note it's given is F. I do not know the case which makes this happen, but it happens a few times in this module.
« Last Edit: July 22, 2013, 03:36:05 PM by kinkinkijkin »

mkubilus

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deflemask 9 bugs
« Reply #29 on: August 15, 2013, 09:14:52 PM »
None of the Ctrl keys are working for me with Ubuntu 12.10.  I have not remapped the keys.  The Ctrl key is acting like it isn't being pressed, instead of copying or pasting, sounds are made.  If I go to remap the keys to let's say 'Alt-C', it saves the setting as 'Ctrl-Alt'.