Chat

Author Topic: deflemask 9 bugs  (Read 23398 times)

mkubilus

  • Guest
deflemask 9 bugs
« Reply #30 on: August 15, 2013, 09:33:03 PM »
Found the problem, it's an Ubuntu issue..  I had to go into mouse settings and disable 'Finding pointer when ctrl key is pressed'.  What a handy "feature".  Sigh.

Offline Delek

  • Salí para ver
  • Administrator
  • Hero Member
  • Posts: 1809
    • Delek's Website
    • Email
deflemask 9 bugs
« Reply #31 on: August 16, 2013, 01:10:06 AM »
Is good to know that, thanks for reporting the find. :)

Strobe/TiTAN

  • Guest
deflemask 9 bugs
« Reply #32 on: September 07, 2013, 10:21:04 AM »
Hello once again, im not sure if this is a bug or if i made a mistake somewhere, but some of my instruments
in a gameboy tune doesn't work as intended.

I recorded it here. when i press Play the instrument skips part of the envelopes.
http://www.youtube.com/watch?v=RVmcwRrCxVc

But instrument works while just playing in the editor.

Offline Delek

  • Salí para ver
  • Administrator
  • Hero Member
  • Posts: 1809
    • Delek's Website
    • Email
deflemask 9 bugs
« Reply #33 on: September 08, 2013, 03:39:59 PM »
The real time envelope simulator should be equal to the one played back in the patterns. So, yes, this should be a bug. Please upload a .dmf so I could debug this case.
Lovely skin btw!

Strobe/TiTAN

  • Guest
deflemask 9 bugs
« Reply #34 on: September 08, 2013, 11:45:12 PM »
Sent file in PM!

Strobe/TiTAN

  • Guest
deflemask 9 bugs
« Reply #35 on: September 09, 2013, 10:08:28 AM »
I found the cause, it happens when you have a vibrato enabled as an effect. (4xx). turning off the 4xx before you play the instrument makes it replay as intended.

Klangfarben

  • Guest
deflemask 9 bugs
« Reply #36 on: September 14, 2013, 11:45:43 PM »
i don't know if it's just my n00bness, but why don't my dmf files for the master system work properly with the new version, 9e? :D
i often use the initial instrument for more sounds in one track, only creating specific instruments for specific sounds.. before i start talking about stuff i'm not 100% sure about, i just ask what could be the problem :)) as far as i recall, i created the sms tracks with deflemask 9c! again, don't know if this is an issue of the program or the tracking behaviour of mine :)) have a nice day everyone!

PS:
with 'not working properly' i mean, that the tracks sound totally f***ed up, and it seems like only specific instruments do what they should :D

Offline Delek

  • Salí para ver
  • Administrator
  • Hero Member
  • Posts: 1809
    • Delek's Website
    • Email
deflemask 9 bugs
« Reply #37 on: September 15, 2013, 01:28:15 AM »
Check the changelog for 9e

http://www.delek.com.ar/forum/changelogs/changelog-9/

I added bug fixes and stuffs that will break part of the backward compatibility. But should be trivial to fix.

Klangfarben

  • Guest
deflemask 9 bugs
« Reply #38 on: September 15, 2013, 02:36:11 AM »
Ah, thanks for the quick answer, i already thought it would be because of my habit to mostly use just the plain old and simple init preset :D
Good it's no matter of compatibility! :) Next time i'll check out the changelog closer ^_^

animalstyle

  • Guest
deflemask 9 bugs
« Reply #39 on: November 24, 2013, 08:11:57 AM »
VGM export is broken in 9e.  Seems to be crashing Winamp when i playback the file too.  It's fine without samples but VGM 1.6 and 1.61 are not working with PCM data.  Any fixes coming up soon?  Working on some demo productions and the ROM export is no good for me.  Is there an earlier version that works?
« Last Edit: November 24, 2013, 08:14:50 AM by animalstyle »

Offline Delek

  • Salí para ver
  • Administrator
  • Hero Member
  • Posts: 1809
    • Delek's Website
    • Email
deflemask 9 bugs
« Reply #40 on: November 24, 2013, 02:53:16 PM »
Seems that your in_vgm plugin is outdated. Working fine here.

animalstyle

  • Guest
deflemask 9 bugs
« Reply #41 on: November 27, 2013, 03:21:07 PM »
I know it's not working because my sega ROM collection works fine.  Original game vgm's from project2612 work fine in winamp but crash when i load a vgm exported from deflemask - one of my tunes skips when it exports too.  I might note that I'm on a 64bit Windows installation.  Maybe its a problem with windows 64bit or a dependency?  I tried it on my 32bit XP system as well - no dice.
« Last Edit: November 27, 2013, 03:25:56 PM by animalstyle »

Offline Delek

  • Salí para ver
  • Administrator
  • Hero Member
  • Posts: 1809
    • Delek's Website
    • Email
deflemask 9 bugs
« Reply #42 on: November 28, 2013, 02:20:10 AM »
Again, your in_vgm plugin is outdated. Project2612 ones are outdated rips too, for that reason they work with your in_vgm. Them are using VGM 1.50.

DefleMask uses the latest VGM Format 1.60/1.61 capabilities, actually the first tracker supporting them. As is explained here in the official VGM website:
www.smspower.org/Music/DefleMask

btw, DefleMask comes with the latest in_vgm in the extras folder. This is explained in the FAQ btw.
« Last Edit: November 28, 2013, 02:21:59 AM by Delek »

animalstyle

  • Guest
deflemask 9 bugs
« Reply #43 on: December 03, 2013, 07:03:29 PM »
ah ok - its working now.  you should contact chipamp and have them support the new in_vgm plugin.  thanks though!

Offline Delek

  • Salí para ver
  • Administrator
  • Hero Member
  • Posts: 1809
    • Delek's Website
    • Email
deflemask 9 bugs
« Reply #44 on: December 03, 2013, 08:08:15 PM »
Yeah, I just sent a email to Chipamp guys. They will add it soon or later I think.