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Author Topic: deflemask 8 bugs  (Read 41627 times)

Offline UltrasonicMadness

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deflemask 8 bugs
« Reply #90 on: December 01, 2012, 06:50:39 pm »
I hope so too. Why couldn't they hack a website with less useful software on it like apple.com?

Offline UltrasonicMadness

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deflemask 8 bugs
« Reply #91 on: December 02, 2012, 06:57:40 pm »
Found a couple bugs with the YMU759:

1) There are audible clicks in the audio when using the 08 command (if the command is used on the same note that is played)

2) The 0D command is glitchy, sometimes doesn't work and causes some notes not to attack properly

Offline Delek

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deflemask 8 bugs
« Reply #92 on: December 03, 2012, 05:25:08 pm »
The first one is not a bug, that's how the YMU759 will sound to a panning close to the note triggering, try to change the instrument or modify some values and the tick will be less audible, about the second, the YMU759 support finished some versions ago, and I was thinking in remove the chip, because it is full of hacks and it uses a completely different approach than the other systems, also it is not cross-platform. However I left it there because I putted lot of effort in reverse engineering the soundchip, but I will not fix bugs or add new commands.
« Last Edit: December 03, 2012, 05:33:55 pm by Delek »

Offline UltrasonicMadness

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deflemask 8 bugs
« Reply #93 on: December 03, 2012, 05:58:34 pm »
Too bad, it seems like a great chip. Also please don't remove it.

Offline UltrasonicMadness

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deflemask 8 bugs
« Reply #94 on: December 06, 2012, 02:31:39 pm »
I've found a possible bug with the PC-ENGINE...

When I input a 08 command, it just silences the whole thing. I don't know whether the PC-ENGINE supports stereo but the NES, for example ignores the effect entirely. I read over the PC-ENGINE section on the manual and there is no explanation of this whatsoever.

Offline jrlepage

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deflemask 8 bugs
« Reply #95 on: December 06, 2012, 04:06:24 pm »
The NES APU doesn't support stereo at all, so 8xx will not do anything.

I'm not familiar with how the Turbografx-16 works but I believe panning works as 8xy, where x is volume for the left channel and y the volume for the right channel.

Offline Delek

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« Reply #96 on: December 06, 2012, 06:27:38 pm »
jrlepage is right, the NES don't have panning and the panning in PCE is xy.

Please RTFM!, it is explained in the main PC-Engine category.
Quote from: MANUAL
Soundchip: Hudson Soft HuC6280


Properties of the System


Note Range: C#-0 -> B-6

Max Volume: 1F.

The stereo 08xy effect in PC Engine is X for LEFT and Y for Right. 0-F values are allowed.
About your track, it is panning very nice, please increase your volumes. You are panning with a volume of 1!
« Last Edit: December 06, 2012, 06:32:13 pm by Delek »

Offline UltrasonicMadness

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deflemask 8 bugs
« Reply #97 on: December 07, 2012, 04:04:50 pm »
Sorry, I didn't know that the main category could be clicked in the manual. Thanks for the clarification and sorry for the confusion.
About your comment, jrlepage, I was not implying that I thought the NES did support stereo, I was just suggesting how the PC-ENGINE should react to the 08 effect if it didn't.