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Author Topic: [SPC700] Sonic The Hedgehog 2 - Hill Top Zone SNES  (Read 353 times)

Offline EnderDude

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[SPC700] Sonic The Hedgehog 2 - Hill Top Zone SNES
« on: June 07, 2017, 05:11:53 PM »
I've made this in SNES GSS, a tracker for the snes, and I've transposed Hill Top Zone to the snes!  :D It actually went really quick, and the instruments are custom made so it can sound as close to the original .  ;)  PS The spc is in a .zip because the forum won't let me post an spc.
« Last Edit: June 08, 2017, 01:04:13 AM by EnderDude »

Offline Bruce A. Dyson

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[SPC700] Sonic The Hedgehog 2 - Hill Top Zone SNES
« Reply #1 on: June 21, 2017, 01:44:24 AM »
Interesting! Not sure why the last two voices are in something called "Direct" mode. Maybe it's for PSG instruments, because the Genesis/MD features 10 audio channels as opposed to 8 from the SNES. The first six are for YM2612, right? Although the 2612 can only play samples through Channel 6, why did you use Channel 3 for the percussion? It would be nice to hear the SMS PSG, too!

Offline EnderDude

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[SPC700] Sonic The Hedgehog 2 - Hill Top Zone SNES
« Reply #2 on: October 07, 2017, 03:26:15 PM »
There is honestly no reason why I've chosen those channels. Why is it such a big deal anyways about which channel I use if they all output the same waveform?