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Author Topic: A thing I made in SnoozeTracker  (Read 487 times)

Offline mihaelkyeah

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A thing I made in SnoozeTracker
« on: May 16, 2017, 11:54:13 PM »
I wanted to make a thing to see if custom waves and stuff would be supported by any SMS VGM players. Apparently, they aren't. But VGMplay seems to emulate them well enough.
The noise channel got a bit screwed up though.

Also, for some reason it says Sega Game Gear in the VGM system tag. Hmmm.
« Last Edit: May 16, 2017, 11:57:43 PM by mihaelkyeah »

Offline marcb0t

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A thing I made in SnoozeTracker
« Reply #1 on: May 17, 2017, 04:33:09 AM »
Did you have someone test it on hardware yet?

Yeah, I ran into a similar issue. Emulation would not play very well, or would be sluggish with lots of slowdown.

Perhaps it runs better on actual hardware. Or maybe the programmer has some improvements to make for the conversion code?

Interesting tracker though for sure! :)

The programmer told me that he is not actively working on the tracker right now, and that it is very early in it's Alpha stage.

Offline Delek

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A thing I made in SnoozeTracker
« Reply #2 on: May 17, 2017, 02:24:19 PM »
Great, sounds interesting...

Offline Pegmode

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A thing I made in SnoozeTracker
« Reply #3 on: May 19, 2017, 04:07:26 PM »
Did you have someone test it on hardware yet?


Perhaps it runs better on actual hardware. Or maybe the programmer has some improvements to make for the conversion code?


I tried it on the genesis hardware. It sounds like farts and static.

Offline marcb0t

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A thing I made in SnoozeTracker
« Reply #4 on: May 20, 2017, 03:00:12 AM »
Did you have someone test it on hardware yet?


Perhaps it runs better on actual hardware. Or maybe the programmer has some improvements to make for the conversion code?


I tried it on the genesis hardware. It sounds like farts and static.


Perfect, that's how most of my music and Monday evening commute sounds. :P

Offline mihaelkyeah

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A thing I made in SnoozeTracker
« Reply #5 on: May 29, 2017, 02:32:53 PM »
Did you have someone test it on hardware yet?

Yeah, I ran into a similar issue. Emulation would not play very well, or would be sluggish with lots of slowdown.

Perhaps it runs better on actual hardware. Or maybe the programmer has some improvements to make for the conversion code?

Interesting tracker though for sure! :)

The programmer told me that he is not actively working on the tracker right now, and that it is very early in it's Alpha stage.


I tried it on the genesis hardware. It sounds like farts and static.


Raijin guessed that it's quite likely that modern / contemporary sound drivers for the SN76489 might have not caught up with SnoozeTracker's capabilities. If this is what's happening, we should have custom wave and sample support on the real Sega PSG eventually.

Great, sounds interesting...

Thanks! ^^

Offline Bruce A. Dyson

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A thing I made in SnoozeTracker
« Reply #6 on: September 04, 2017, 06:55:14 PM »
Audio Overload seems to play them fine.

Offline marcb0t

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A thing I made in SnoozeTracker
« Reply #7 on: September 09, 2017, 02:32:28 AM »
Audio Overload seems to play them fine.
Audio Overload is not the same as playing through original hardware. That is the ultimate goal here. They also play just fine on "VGMPlay.exe". However, it's only emulation.

The proof of theory, and the ultimate test is always the original sound chip play back. This is the "gold standard" of chiptune music.

Anything else is merely "fakebit" or "chip-esque"... but not real chiptune music.