Chat

Author Topic: Little question: can you import wave samples when in Game Boy mode?  (Read 4042 times)

Offline Ange Lehane

  • Newbie
  • Posts: 3
  • Delek FTW
Hi, guys! :) Random lurker and Deflemask newbie here!

I have a question regarding Deflemask's Game Boy mode. I know you can import short wave samples into LSDJ to simulate voices, drums, etc. I was wondering if this would be possible in Deflemask, and if so, how? Since Deflemask isn't as widely used as other trackers (I don't understand why?) I haven't been able to find much info about this.

Thanks in advance for your help and best of luck!

Offline Delek

  • Sali para ver
  • Administrator
  • Hero Member
  • Posts: 1810
    • Delek's Website
    • Email
Little question: can you import wave samples when in Game Boy mode?
« Reply #1 on: September 23, 2016, 12:27:20 pm »
The Game Boy has a Wavetable channel and it was created by Nintendo to have custom waveforms in the soundtracks.

LSDJ do rapid changes in the wavetables to mimic and approximate the shape of a desired sample. This can be done in DefleMask? The short answer is YES, however, it is very difficult because you have to manually do those changes by using the WAVE macro and also DefleMask have a limit (on purpose) of 32 Wavetables, so the size of the "samples" you can get is very short.

If you want to take the Game Boy to the limit of the HW, please use LSDJ.
DefleMask is for more "normal" Game Boy tunes, the ones that you hear in the actual games of the era.

Offline Ange Lehane

  • Newbie
  • Posts: 3
  • Delek FTW
Little question: can you import wave samples when in Game Boy mode?
« Reply #2 on: September 23, 2016, 01:48:35 pm »
Hi! Thanks for your fast and informative answer, Delek, I appreciate it.

Oh, I see. You're talking about "wave-phasing". I've read about it: I hadn't realised that's what LSDJ did, but it makes sense. I should be able to replicate that in Deflemask, I think. But I don't know how to convert my wave samples into Deflemask wavetables (.dmw). How do .dmw files work? I know there's a row of numbers there, but not much more... (sorry if I'm being dense, as I said I'm a beginner, but I'm willing to learn).

I'm not actually interested in "taking the Game Boy to the limit", really: I don't much care about frenzied techno chiptune, I just want to make game music. But the ocasional sample would be awesome to bring some variety to the sound. :) If not then it's OK, but it would be great.

Offline Niko

  • Newbie
  • Posts: 30
    • Email
Little question: can you import wave samples when in Game Boy mode?
« Reply #3 on: September 24, 2016, 06:21:27 pm »
Quote
...DefleMask have a limit (on purpose) of 32 Wavetables, so the size of the "samples" you can get is very short.

If you want to take the Game Boy to the limit of the HW, please use LSDJ.
DefleMask is for more "normal" Game Boy tunes, the ones that you hear in the actual games of the era.

Not to disagree with you, but why?
I mean Pokemon Yellow used samples and it was an extremely popular commercial game.
Cannon Fodder, the GBC game by Codemasters used only samples in its soundtrack!
I don't want to "rape" Game Boy sound chip, but a simple sample support wouldn't be so bad idea.
But if you don't want it, I can respect your decision.

Offline Delek

  • Sali para ver
  • Administrator
  • Hero Member
  • Posts: 1810
    • Delek's Website
    • Email
Little question: can you import wave samples when in Game Boy mode?
« Reply #4 on: September 24, 2016, 07:23:35 pm »
90% of commercial games used engines without sample support, just take defle like one of those in the meantime. Maybe in a future release I will add sample support, but is not a priority right now.

Offline Niko

  • Newbie
  • Posts: 30
    • Email
Little question: can you import wave samples when in Game Boy mode?
« Reply #5 on: September 25, 2016, 08:34:35 am »
Okay, now I understand. Thanks for replying.

Offline Ange Lehane

  • Newbie
  • Posts: 3
  • Delek FTW
Little question: can you import wave samples when in Game Boy mode?
« Reply #6 on: September 25, 2016, 01:08:14 pm »
OK, then. Since it seems complicated, I will let it go for now. Thanks for your time and for the awesome program! :)

Offline Michirin9801

  • Full Member
  • Posts: 282
    • My YouTube Channel
Little question: can you import wave samples when in Game Boy mode?
« Reply #7 on: October 04, 2016, 10:54:46 pm »
The problem with LSDJ is that it's a pain in the arse to use... Why not allow us to be able to take the GB (and by extent the PCE) soundchips to their maximum potential? It's not like people are gonna stop making GB songs that sound like GB songs, but it will also open up for people that do want to push the limits of the soundchip (Like me) to do it in a much more comfortable tracker!

Offline Pegmode

  • Member
  • Posts: 135
  • Allergic to FM
Little question: can you import wave samples when in Game Boy mode?
« Reply #8 on: October 05, 2016, 12:24:23 am »
The problem with LSDJ is that it's a pain in the arse to use...
^^^^This is the biggest reason why I use Defle.

I'd personally love to see Defle push the Game Boy a bit. My biggest request is more wavetables but would anyone other than myself benefit from it? Not entirely sure.

Offline Michirin9801

  • Full Member
  • Posts: 282
    • My YouTube Channel
Little question: can you import wave samples when in Game Boy mode?
« Reply #9 on: October 05, 2016, 03:06:27 am »
The problem with LSDJ is that it's a pain in the arse to use...
^^^^This is the biggest reason why I use Defle.

I'd personally love to see Defle push the Game Boy a bit. My biggest request is more wavetables but would anyone other than myself benefit from it? Not entirely sure.

I would! I've already done some wave-phasing on the PC engine, and being able to do bigger and more detailed samples through wave phasing would sure go a long way!

Offline Pegmode

  • Member
  • Posts: 135
  • Allergic to FM
Little question: can you import wave samples when in Game Boy mode?
« Reply #10 on: October 05, 2016, 02:47:06 pm »
I would! I've already done some wave-phasing on the PC engine, and being able to do bigger and more detailed samples through wave phasing would sure go a long way!

As have I but with automated tools. I think one of the issues might be that after a certain point the only reason someone would want more wavetables is if they were automatically generating wave transformations, which I don't think people are doing. I'd still love more wavetables though because when I make wavetables with transformations being applied to them I'm always pretty much limited to 2 complicated wave transformation sets.