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Author Topic: * DefleMask v0.12.0 Pre-Release *  (Read 72098 times)

Offline djmaximum

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* DefleMask v11.1 Pre-Release *
« Reply #15 on: December 24, 2015, 10:12:19 pm »
Just tested it today and found out that the Game Boy ROM exporter is completely busted. GBS export works ok, but the hardware length counter doesn't export properly when played in Audio Overload or Game Music Box (Audio Overload shares the same Game Boy sound emulation engine from Game Music Box) see attachments for example.
Other places where you can find my music.
my chiptune up
my chipmusic
my BOTB

Offline Delek

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* DefleMask v11.1 Pre-Release *
« Reply #16 on: December 25, 2015, 03:03:34 pm »
The problem is that .gb export doesn't load in emulators?

Offline DevEd

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* DefleMask v11.1 Pre-Release *
« Reply #17 on: December 25, 2015, 03:57:18 pm »
It also doesn't work on real hardware. Yes, I have tested.

Offline Delek

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* DefleMask v11.1 Pre-Release *
« Reply #18 on: December 25, 2015, 04:14:42 pm »
Yeah, it seems that the .gb export is not working after the latest update. .gbs is working ok appears like.
Will update soon.

Offline Delek

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* DefleMask v11.1 Pre-Release *
« Reply #19 on: December 26, 2015, 02:01:41 pm »
I updated the pre-release for Windows, the rom exporter for .gb is now working again thanks to Michael Stamper. Check it out.

Offline DevEd

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* DefleMask v11.1 Pre-Release *
« Reply #20 on: December 26, 2015, 02:49:03 pm »
Do you have an ETA for the Mac/Linux builds?

Offline Delek

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* DefleMask v11.1 Pre-Release *
« Reply #21 on: December 26, 2015, 03:08:52 pm »
After I fix some bugs that appeared after adding vgm_cmp inside DefleMask, some Genesis roms won't playback fine. It should be soon.

Offline Heavy Viper

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* DefleMask v11.1 Pre-Release *
« Reply #22 on: December 27, 2015, 04:10:00 am »
After I fix some bugs that appeared after adding vgm_cmp inside DefleMask, some Genesis roms won't playback fine. It should be soon.

WRT Gen/MD ROMs, any developments concerning the tempo/speed issues during playback on hardware?

Offline Delek

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* DefleMask v11.1 Pre-Release *
« Reply #23 on: December 27, 2015, 04:22:26 am »
That's one of the things we are looking at. Check out your timing issues with the latest MD VGM_PLAY 3.30 by MJS here: http://mjsstuf.x10host.com/pages/vgmPlay/vgmPlay.htm

Offline Heavy Viper

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* DefleMask v11.1 Pre-Release *
« Reply #24 on: December 27, 2015, 06:21:37 am »
Check out your timing issues with the latest MD VGM_PLAY 3.30

I tried out making ROMs of STONE and some CASSO tracks with VGM_PLAY 3.30 a while back, but unfortunately I encountered the same problems.

More relevant to the topic, I can't stress how much I'm loving the new UI! It's unbelievably handy to have the Instrument List and the Pattern Sequencer on screen at the same time - huge improvement! I also like the move towards a more traditional menu bar at the top-left. Speaking as a relatively long-term user, I'm not sure I could ever go back. :S
« Last Edit: December 27, 2015, 11:07:37 am by Heavy Viper »

Offline Delek

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* DefleMask v11.1 Pre-Release *
« Reply #25 on: December 27, 2015, 03:41:31 pm »
I tried out making ROMs of STONE and some CASSO tracks with VGM_PLAY 3.30 a while back, but unfortunately I encountered the same problems.
Could you please update your original thread bug report with a more specific example?, I mean only one channel running at different timing (in order to make the debugging easily)
More relevant to the topic, I can't stress how much I'm loving the new UI! It's unbelievably handy to have the Instrument List and the Pattern Sequencer on screen at the same time - huge improvement! I also like the move towards a more traditional menu bar at the top-left. Speaking as a relatively long-term user, I'm not sure I could ever go back. :S
Thanks a lot! I knew this will be good for newcomers, but I was afraid about long-term user! Good to hear this! :)

Offline mihaelkyeah

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* DefleMask v11.1 Pre-Release *
« Reply #26 on: December 28, 2015, 05:54:48 pm »
A lot of great updates coming this way!
Question though: will it be optional that VGMs are optimised with vgm_cmp? From what I've experienced using it myself, there are a few issues with it:

1. Once you apply vgm_cmp to a VGM, you can't trim it with vgm_trim, which can be a problem if you'd want to trim a song in points that aren't restricted to Bxx position jumps.
2. I haven't tried the -justtmr command on vgm_cmp, which is supposed to not affect playback; however, using vgm_cmp normally, I noticed that half of the samples don't sound in DeadFish Shitware MD VGM Player 3.30.

This is yet another one of the issues I had been experiencing with the MD VGM Player's ROM builder and all, and I don't really know if it's a flaw on the MD Player or if vgm_cmp's optimisation isn't really hardware friendly.

Should I contact MJS about the player issues? I haven't until now because I wasn't sure if the program was discontinued, as I'd had the impression the site was kind of 'abandoned'.
« Last Edit: December 28, 2015, 06:04:35 pm by kyusawamura »

Offline Delek

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* DefleMask v11.1 Pre-Release *
« Reply #27 on: December 28, 2015, 06:04:31 pm »
Yeah, those bugs will be fixed soon. MJS and I are working in the Genesis rom builder. It is not a vgm_cmp bug appears like, it just broke up some compatibility lines between Defle and the Rom builder only.

And the DeadFish (MJS) site is not abandoned I think, he is pretty active actually, at least by email.
« Last Edit: December 28, 2015, 06:14:52 pm by Delek »

Offline Heavy Viper

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* DefleMask v11.1 Pre-Release *
« Reply #28 on: December 29, 2015, 06:07:07 am »
Could you please update your original thread bug report with a more specific example?, I mean only one channel running at different timing (in order to make the debugging easily)

Posted here, and here for convenience!

http://www.mediafire.com/download/vwnabbzjssb1rk9/MDPlayer_DefleROMTest%28HeavyViper%29.7z

Offline mihaelkyeah

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« Reply #29 on: December 29, 2015, 08:49:43 am »
Thanks for the feedback. Although, I'm still concerned about vgm_cmp being optional or not. I personally prefer to trim/loop VGMs using vgm_trim for the reasons I mentioned, and it would mean a big issue for me if I were outright unable to use it.