Chat

Author Topic: About Noise mode on the PC engine  (Read 1731 times)

Offline Michirin9801

  • Full Member
  • Posts: 282
    • My YouTube Channel
About Noise mode on the PC engine
« on: January 09, 2017, 11:29:46 PM »
So I've heard that the PC engine actually allows for 31 possible noise frequencies, but Deflemask only allows me to use 12...
Is that true? If so why would you not allow me to use the rest?

And another thing, I've suggested a while back the addition of a "Noise mode Envelope" for the PC engine's channels 5 and 6, which would allow me to turn on and off the noise modes outside of the effect columns on the PC engine so that I could have more control over the noise mode and have more consistent drums throughout my songs without having to rely on the tempo of the song to turn on and off the noise mode for my drums, here's an idea on how to make it:

You know the Wave Macro? You currently allow for 32 waves to be used in a song in Deflemask, but there are 33 possible positions in the wave macro, it ranges from 00 to 32, my suggestion is to simply replace the "32" with "NZ" which would activate noise mode on channels 5 and 6, kinda like in this picture:

^In this example a snare drum would play wave 00 for 2 ticks and on the 3rd tick it would switch to noise mode because the wave macro is on position 32, I don't think it would take that much effort to add this feature, and it would make it much easier to make drum instruments and sound effects on the PC engine and even to share said instruments with fellow users of the tracker so that they could use the same drums as you!

One more thing, if you're gonna add support for the 31 possible noise frequencies, I think you should map them to positions 0 through 30 on the Arpeggio macro with the "Fixed Arpeggio" box checked...
As for putting in the extra noise frequencies in the regular patterns, maybe you should have different noise modes such as "11 02" and "11 03" to fill in the rest of the frequencies that were left out...

Offline marcb0t

  • Member
  • Posts: 125
About Noise mode on the PC engine
« Reply #1 on: January 10, 2017, 01:10:53 AM »
Oh wow! Somebody answer this! I'm interested to know as well.

As a side note, Michirin9801, I used both channels for noise one time in a song I did with 4 other Deflemask friends. It was toward the end to simulate a space ship kind of sound. It's cool you can do smooth panning stereo. It's almost a full on wind generator at this point! ;)

https://soundcloud.com/marcb0t/rowdy-space-chase-ft-pegmode-marcb0t-deved-alianger-and-zilliont

Offline Michirin9801

  • Full Member
  • Posts: 282
    • My YouTube Channel
About Noise mode on the PC engine
« Reply #2 on: January 10, 2017, 03:05:06 AM »
Oh wow! Somebody answer this! I'm interested to know as well.

As a side note, Michirin9801, I used both channels for noise one time in a song I did with 4 other Deflemask friends. It was toward the end to simulate a space ship kind of sound. It's cool you can do smooth panning stereo. It's almost a full on wind generator at this point! ;)

https://soundcloud.com/marcb0t/rowdy-space-chase-ft-pegmode-marcb0t-deved-alianger-and-zilliont
Pretty cool! ^^