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Author Topic: Converting  (Read 29199 times)

Offline Delek

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Converting
« Reply #15 on: February 17, 2013, 11:02:06 PM »
THIS ONE

r57shell

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Converting
« Reply #16 on: February 18, 2013, 02:27:45 AM »
Driver in First Part of game - not GEMS.
In second part, I have found this track.
« Last Edit: February 18, 2013, 02:41:12 AM by r57shell »

Offline Delek

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Converting
« Reply #17 on: February 18, 2013, 06:45:15 PM »
YEAY awesome, it has some wrong instruments, but it's a really great base to start a full accurate cover of this tune.

r57shell

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Converting
« Reply #18 on: February 19, 2013, 10:34:04 AM »
Instruments converted automatically from internal instruments in game. May be it's wrong, but... I have problems only with DT, and SL, I don't know how to remap internal game DT,SL to DefleMask. In game it is just clear values writed in registers. In my DMF, SL - value writed in register. For example SL it is 4 high bits from byte, writed in 80h register for first operator.
« Last Edit: February 19, 2013, 11:03:05 AM by r57shell »

r57shell

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Converting
« Reply #19 on: February 21, 2013, 03:34:40 PM »
How I can achieve such effect as 0xE5xx but with more range? I want at least 1 octave. I want change pitch of playing note.

Offline Delek

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Converting
« Reply #20 on: February 21, 2013, 07:00:23 PM »
You could use 3xx effect

r57shell

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Converting
« Reply #21 on: February 23, 2013, 10:49:51 AM »
I need to change pitch in each row. This will not make it.
BTW: I know why my converted songs sounds wrong. I need, at least Channel 3 Mode.
So I request Channel 3 Mode support with Frequency Settings. Just put 4 sliders in instruments editor and make them "install", each time before note on.

Ahh... I forgot to mention: you may change way, which effect 0xE5xx works. make parameter = delta, and I will be able pitch as I need. :)
0xE590
0xE590
= +0x20 summary
0xE580 - turns off.
For example. But I know... support of previous versions :(.

Once again ToeJam & Earl 2. With some fixes. (May be without...)
« Last Edit: February 23, 2013, 12:54:36 PM by r57shell »

r57shell

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Converting
« Reply #22 on: February 23, 2013, 03:59:18 PM »
My favorites :D.

Offline marcb0t

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Converting
« Reply #23 on: February 23, 2013, 04:35:29 PM »
Hello r57shell,

Are you by chance referring to Channel 3 Special Mode with the Multi Frequency setting? If you are, you're talking my language! I second that motion. ;)

I think it's really cool that you're making such a converter for Deflemask. Is there any chance of converting everyday MIDI files to Deflemask format, or is it only for the GEMS engine. Perhaps I'm not understanding exactly what you're doing here.

I've got to go!

Take care guys,
marcb0t

r57shell

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Converting
« Reply #24 on: May 08, 2013, 04:22:58 PM »
Made with this: http://gendev.spritesmind.net/forum/viewtopic.php?p=19627#19627 (sorry for cross links, I don't want to copy paste)

Offline Delek

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Converting
« Reply #25 on: May 08, 2013, 07:26:30 PM »
AWESOME, a MIDI to DMF converter! :D

r57shell

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Converting
« Reply #26 on: May 09, 2013, 05:20:27 AM »
At this moment - SMD only. I don't know how to make good interface to support any system.

Jochmen

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Converting
« Reply #27 on: December 19, 2013, 08:37:31 AM »
I'm sorry, but I'm having problems with understanding your MIDI2DMF program, and I would very much like some help.

I've included a couple .midi files I wanted to convert, perhaps you could take a look at those?
« Last Edit: December 19, 2013, 08:42:17 AM by Jochmen »

r57shell

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Converting
« Reply #28 on: December 23, 2013, 02:37:39 PM »
Here in archive:
1) MIDI edited for midi_to_dmf. What I done: 1) resolution 24 per beat. 2) Transpose 1,2,4 track -1 octave, Transpose 3 track -2 octave.
2) Config file that I have used.
3) DMF you'll get
4) DMF after configuring some random instruments.

It's just another sample. Not complete project.

Offline marcb0t

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Converting
« Reply #29 on: December 27, 2013, 04:22:23 AM »
Greetings r57shell,

Thank you very much for this contribution! This is the, "holy grail" of midi conversion for me! I've got it figured out now, and wanted to post my first conversion project.

It's attached to this post. The song is the tune for "Meta Junglira" which plays in the third zone in Sonic Triple Trouble for Game Gear. I played it as a kid years ago, and it was one of my favorite tunes.

I always wanted to make a Genesis version of it, and now with yours (and Delek's) help it's here.

I've got this African Marimba sound going on right now. I want to enhance this in the future with better instrumentation and sampled jungle sounding DAC drums, but it still sounds pretty cool to me.

BTW, anyone needing a fast way to convert midi ticks (Pulses) to 24 per quarter, use a program called REAPER. It's very advanced. You can set it up to import all midi files as 24 Pulses by merely dragging the file from the desktop to inside the program window.

I find importing midi onto a single midi track the most effective for midi_to_dmf.

Thanks again my friend,
marcb0t