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Author Topic: DefleMask v0.12.1 pre-release  (Read 7151 times)

Offline Delek

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DefleMask v0.12.1 pre-release
« on: August 27, 2016, 12:35:34 AM »
Please test this new things added in v0.12.1:
* Mac: Fixed the startup crash on MacOS Sierra.
* Updated the emulator core for C64: jsSID by Hermit (the creator of SIDWizard!) ported to C/C++ by Michael Stamper.
* Fixed the audio output offset of NES and Game Boy emulators.
* Fixed some sample playback issues on .hes roms.
* Now, if the current module is unsaved, the tracker will show a warning when trying to open a new file.
* Now you can select the complete column if you double click on a row.
* Now you can increase/decrease effect values with Ctrl+F1/F2/F3/F4 too.

deflemask.com/DefleMask_v121_Windows.rar
deflemask.com/DefleMask_v121_Mac.zip
deflemask.com/DefleMask_v121_Linux.tar.gz

UPDATED @11/02/17

TODO:
Set MAX_WAVES to 128 (on pc-engine add into the wave macro a noise mode set too)
Sliders of the samples window are not changing with the mouse wheel.
Fix a crash when loading a module with huge amount of sample data.
Fix some compatibility issues with OS X Sierra.
« Last Edit: May 20, 2017, 09:51:04 PM by Delek »

Offline mihaelkyeah

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DefleMask v0.12.1 pre-release
« Reply #1 on: August 29, 2016, 12:05:04 AM »
Exciting news! I'll get testing rightaway :D

Offline Michirin9801

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DefleMask v0.12.1 pre-release
« Reply #2 on: August 29, 2016, 12:49:34 AM »
Umm, remember that thing I said about the old window and instant-loading instruments and wavetables? Can that be a thing in this new update? Or at least have the option to switch between the new 'normal' window and the old convenient window? That would be amazing, I'd certainly love that!

Offline B00daW

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DefleMask v0.12.1 pre-release
« Reply #3 on: September 12, 2016, 04:28:21 PM »
On this current version it appears that the PCM playback is intermittently broken on certain if NES/Famicom DMF files are loaded first on NES/Famicom mode.

Load the Comix Zone example first to hear broken PCM; just initialization clip sounds.  Loading certain other NES/Famicom DMF files will either have the PCM remain broken or fix the PCM so even Comix Zone will load properly.

Seems that certain versions of DMF code are improperly initializing the PCM routine.

Offline Niko

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DefleMask v0.12.1 pre-release
« Reply #4 on: September 12, 2016, 05:58:15 PM »
6581 SID filters sound differently between 0.12.0 and 0.12.1. 8580 is fine.

Offline Delek

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DefleMask v0.12.1 pre-release
« Reply #5 on: September 14, 2016, 10:42:35 PM »
I have updated the pre-release with some bugs in the C64 emulator fixed!

Offline Niko

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DefleMask v0.12.1 pre-release
« Reply #6 on: September 20, 2016, 02:35:08 PM »
Unfortunately problem still persists. Just noticed 6581 filters sound the same as 8580.

Offline Speedy

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DefleMask v0.12.1 pre-release
« Reply #7 on: September 23, 2016, 03:15:29 PM »
Noise levels are too quiet on the PC Engine emulation compared to Mednafen (and according to some folks on PCEngineFX, real hardware). Here's a comparison between how it's supposed to sound and what it actually sounds like: https://a.pomf.cat/cpibvc.mp4

Offline SpoonyBard

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DefleMask v0.12.1 pre-release
« Reply #8 on: September 24, 2016, 04:38:58 AM »
Can we make Ctrl+P turn the piano view on? Whenever I make an instrument that has a capital P in it, (Piano, PSG, Pizzicato, etc.) the piano turns on. I don't think Ctrl+P is used for anything else, so it could probably work.
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Offline Speedy

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DefleMask v0.12.1 pre-release
« Reply #9 on: September 24, 2016, 05:26:39 PM »
Can we make Ctrl+P turn the piano view on? Whenever I make an instrument that has a capital P in it, (Piano, PSG, Pizzicato, etc.) the piano turns on. I don't think Ctrl+P is used for anything else, so it could probably work.

Seconding this. Having the piano pop up all of a sudden gets annoying.

Offline Delek

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DefleMask v0.12.1 pre-release
« Reply #10 on: September 24, 2016, 07:20:41 PM »
Ctrl+P is for poly/mono input for midi. I will disable the shortcut Shift+P while entering text, that will fix the issue.

Offline Raijin

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DefleMask v0.12.1 pre-release
« Reply #11 on: September 24, 2016, 08:59:28 PM »
Hey Delek, I know I requested sample editor related things in the past, but instead of that, do you think changing the importer to allow sample rates from 1Hz to 32000Hz, instead of like VGM MM where it's stepped for a few set rates, and also prevent Deflemask from opening samples with higher/lower pitch of the original sample depending on sample rate? (for example, always having to change the rate in an audio editor to one of the set rates of Deflemask, otherwise the sample will be off pitch).

By the way, I am very curious to your thoughts about my last post in the requests thread.

Offline SpoonyBard

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« Reply #12 on: September 29, 2016, 01:38:33 AM »
Might I suggest that for the PC Engine, there be a COPY WAVE feature?
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Offline Michirin9801

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DefleMask v0.12.1 pre-release
« Reply #13 on: October 04, 2016, 10:41:16 PM »
Might I suggest that for the PC Engine, there be a COPY WAVE feature?
I second that! Being able to copy and paste waves would be a god-send...

Offline SpoonyBard

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« Reply #14 on: October 04, 2016, 11:09:05 PM »
Also, I noticed a bug. Setting a PC Engine's instrument's volume macro to zero doesn't stop the sound. It continues to play as if the quietest it can get is 1. I haven't noticed this in any other system, though.
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