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Author Topic: > DefleMask v0.12.0 RELEASED! <  (Read 198051 times)

Offline Delek

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> DefleMask 9e Released <
« Reply #105 on: September 14, 2013, 04:45:03 pm »
MIDI is being added, slowly, in part because there are lot of details regarding to each OS, but mainly because I'm currently programming for Android a voxel based game. I think that in my holidays an update with MIDI will arrive to DefleMask's site.

bowie

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> DefleMask 9e Released <
« Reply #106 on: September 14, 2013, 07:28:21 pm »
Thanks for the reply!

Klangfarben

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> DefleMask 9s Released <
« Reply #107 on: September 28, 2014, 05:21:24 pm »
Dayiiiummmm ;D sounds good!

Offline Delek

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> DefleMask 9s Released <
« Reply #108 on: December 27, 2014, 12:10:33 am »
Guys, I have a MIDI IN capable DefleMask beta right here (Windows only atm); I need please some feedback if you have a midi input attached to your computer.

The rar includes the new exe file and a default config.ini file, pelase backup yours before. :D

Under Options you will find the MIDI sub menu, it should show all midi devices available in your computer.

EDIT: Also I added a thing that lot of users requested: volume column for FM channels will ONLY modify carrier's operators volume.
EDIT2: You will notice a boost in performance, DefleMask rendering system runs faster now.
« Last Edit: January 01, 2015, 11:02:12 pm by Delek »

Offline Heavy Viper

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> DefleMask 9s Released <
« Reply #109 on: December 27, 2014, 04:09:44 am »
Works fine with my Roland A-500PRO! Didn't even need to configure it - full note range available from launch. Such a relief to finally have it available - so long, MIDI Translator! :>

No response from pitch/mod lever, knobs or faders, but those aren't really necessary. Thinking about it, it would be nice to be able to bind faders or knobs to the controls in the Instrument Editor.

But anyway, MIDI is here! Thanks Delek!

Offline Delek

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> DefleMask 9s Released <
« Reply #110 on: December 28, 2014, 07:59:26 am »
Guys, here is the Windows pre-release of DefleMask 10a.

DOWNLOAD
\/\/\/\/\/\/
 | | | | | |


http://www.delek.com.ar/DefleMask_Windows_pre10.rar
« Last Edit: January 10, 2015, 04:58:22 pm by Delek »

Offline Delek

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> DefleMask 10 pre-release -FEEDBACK, PLEASE- <
« Reply #111 on: December 30, 2014, 04:07:51 pm »
Linux build of the pre-release:
DOWNLOAD
\/\/\/\/\/\/
 | | | | | |

http://www.delek.com.ar/DefleMask_Linux_pre10.tar.gz
« Last Edit: January 10, 2015, 04:58:52 pm by Delek »

Offline Delek

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> DefleMask 10 pre-release -FEEDBACK, PLEASE- <
« Reply #112 on: December 30, 2014, 04:14:46 pm »
Mac build of the pre-release:
DOWNLOAD
\/\/\/\/\/\/
 | | | | | |

http://www.delek.com.ar/DefleMask_Mac_pre10.zip
« Last Edit: January 10, 2015, 04:59:11 pm by Delek »

Offline NARFNra

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> DefleMask 10 pre-release -FEEDBACK, PLEASE- <
« Reply #113 on: December 30, 2014, 11:54:12 pm »
Testing out linux ver; NSF export seems to have some problems... there's a few timing issues, and the low triangle wave doesn't seem to export at all?

Offline Delek

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> DefleMask 10 pre-release -FEEDBACK, PLEASE- <
« Reply #114 on: December 31, 2014, 12:55:29 am »
Ok, fixed, builds updated! For this are the pre-releases! :P
Thanks for the testing NARFNra!

Offline NARFNra

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> DefleMask 10 pre-release -FEEDBACK, PLEASE- <
« Reply #115 on: January 01, 2015, 05:36:57 am »
No problem. Now it seems like panning doesn't work on the Game Boy? PC Engine and Genesis pan normally.

EDIT: Didn't update to the versions you replaced. Will test now.

EDIT: Still isn't working. Here's a game boy DMF. For some reason, 08 10 doesn't even play a note, whereas 08 01 plays in both ears. You can see this by listening to the first track of danooct's wily cover.

Also, this has been an issue for a while, but if a song doesn't loop Deflemask closes immediately once it finishes exporting a wav.
« Last Edit: January 01, 2015, 05:44:53 am by NARFNra »

Offline Delek

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> DefleMask 10 pre-release -FEEDBACK, PLEASE- <
« Reply #116 on: January 01, 2015, 11:27:42 pm »
Very useful the Linux bug that was causing a crash in the tracker after exporting a WAV file without loop!! The panning bug was solved too.

Builds updated! Any other bugs? ? ? ?

PS: You are now in the about screen in the special thanks section, thanks for your reports.
« Last Edit: January 01, 2015, 11:40:43 pm by Delek »

Offline Demick12

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> DefleMask 10 pre-release -FEEDBACK, PLEASE- <
« Reply #117 on: January 03, 2015, 10:56:37 pm »
So far, my newly-owned DX7 IIFD is doing well with it. The notes play just fine. My little M-Audio booger-green MIDI USB box is doing quite well also. I like to call it the MIDI Booger. ;)

Wish list for me:

- Velocity sensitivity equal to volume change (and an option to toggle it on/off)

- Record last known Modulation value after key release (set MIDI Modulation speed)

The aforementioned would turn this into an instrument unto itself, and aid those who record off MIDI controller/synths with so much flow it would be ridiculous.

Thus far I have tested it with the Gameboy, YMAF, and SEGA Genesis emus. Will test other ones shortly after this post and give a checklist.
« Last Edit: January 03, 2015, 11:23:55 pm by Demick12 »
Brains:
MAX 330 MEGA
PRO GEAR SPEC

Body:
STRETCH ARMSTRONG

Offline Demick12

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> DefleMask 10 pre-release -FEEDBACK, PLEASE- <
« Reply #118 on: January 03, 2015, 11:23:31 pm »
Okay. Here is my checklist:

YMAF(2): N/A. Probably on purpose.

Gameboy: Works very well. All channels play on 4-note polyphony. However, the two square channels get un-centered, leading to the infamous popping noise on note release.

SEGA Genesis: Works very well in FM mode. See SMS for more details.

PC-Engine: Even PC Gen-jin agrees that it works well. BONK!

SEGA Master System (SMS): Does not play anything right until one goes into its instrument editor - then it plays fine.

NES: Plays very well. Plays the pulse channels 2-note poly style, which I like and is cool. plays the triangle mono, the noise mono and the PCM mono.

Commodore SID: Both chipsets play fine and in 3-note polyphony.

I DO have to say, however, it's not always intuitive playing poly to record. Therefore I suggest a mono/poly (Monopoly - Heheh) toggle. That being said, I have never had as much fun playing the SEGA Genesis as a MIDI instrument as I did testing this out. Can't wait to see what else you do here.
Brains:
MAX 330 MEGA
PRO GEAR SPEC

Body:
STRETCH ARMSTRONG

Offline Delek

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> DefleMask 10 pre-release -FEEDBACK, PLEASE- <
« Reply #119 on: January 04, 2015, 01:33:37 am »
Thanks for the feedback Demick!, looking forward to your new intro tune!, Defle 10a is almost ready to be officially released!