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Author Topic: > DefleMask v0.12.0 RELEASED! <  (Read 198083 times)

Offline Delek

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> DefleMask 10 pre-release -FEEDBACK, PLEASE- <
« Reply #240 on: February 20, 2015, 08:40:10 am »
I discovered that bug too, I will update the pre-release in a few hours! Thanks for the report.

Offline Delek

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« Reply #241 on: February 20, 2015, 12:13:01 pm »
Ok so I fixed that crash! Thanks NARFNra!

Pre-release updated, also I added this two suggestions by appurukid:
1) Pattern Matrix not following to currently selected pattern
Example: I have 20+ patterns. Currently selected pattern is the first of all (CH 00). I can see CH 00 - CH 09 in the matrix. Now, if I navigate to a pattern below CH 09 with ctrl+cursor down, it won't be visible in the matrix, so I won't know which pattern I'm actually in.

2) When loading samples, browser keeps jumping back to root folder
The pattern matrix will follow the current selected pattern while using Ctrl+UP/Down.
DefleMask now stores latest folder visited on samples, modules, export, instruments, etc. Nice one!

Get the new pre-release here.

Offline Delek

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« Reply #242 on: February 21, 2015, 01:04:23 pm »
Here's a bug related to the Mac version. Opening the application will open a dialog that says "usage: dirname path" instead of launching Deflemask. I have attached a replacement app which fixes this issue.

I am currently using OS X 10.9.4.
DevEd, I sent you an email about this new app for Mac. Did you read it?

Offline DevEd

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« Reply #243 on: February 21, 2015, 01:18:49 pm »
Yeah, I read it. I sent you a reply, so be sure to read it.

Offline DevEd

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« Reply #244 on: February 21, 2015, 07:22:23 pm »
I hate to have to do a double post, but... I found another Game Boy bug.

Basically, note off doesn't work when the envelope direction is set to up.

Offline Delek

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« Reply #245 on: February 21, 2015, 07:58:06 pm »
Opps!, you're absolutely right. It is fixed now, new pre-release here.

I also added the modified script to the DefleMask app for Mac, it should work in your OS X 10.9.4.

Offline NARFNra

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« Reply #246 on: February 21, 2015, 09:24:07 pm »
Fine tune on the NES doesn't seem to work properly on higher notes, is this supposed to happen?
« Last Edit: February 21, 2015, 09:29:28 pm by NARFNra »

appurukid

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« Reply #247 on: February 21, 2015, 11:47:22 pm »
Good job Delek! This makes using the pattern matrix a lot easier and will save a lot of time!

Now, if you press 'new' sample the browser will stay in the same folder, but it will automatically jump to the top of list. It's a huge improvement already that it doesn't jump back to the root, but could you make it so that there's no movement at all and it will stay exactly at the specified place? That would be great =)

Anyway, thanks for your hard work man!

Offline littlelamp100

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« Reply #248 on: February 22, 2015, 12:41:24 am »
Wave not responding correctly
What is happening
i make music and stuff idk lol

Offline Delek

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« Reply #249 on: February 22, 2015, 01:12:41 am »
Fine tune on the NES doesn't seem to work properly on higher notes, is this supposed to happen?
I think it is supposed to happen because, in high frequencies, you are losing precision inside the soundchip.
could you make it so that there's no movement at all and it will stay exactly at the specified place? That would be great =)
Done!
Wave not responding correctly
What is happening
Fixed!, the WAVE macro was re-turning on the channel.

Please get the new pre-release here.

Offline NARFNra

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« Reply #250 on: February 23, 2015, 06:16:04 pm »
I just tried testing out the tremolo command and I can't seem to get it to do anything. The instrument is just silent.

Offline Delek

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« Reply #251 on: February 23, 2015, 10:15:51 pm »
Oops!, fixed. new pre-release here.

Offline djmaximum

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« Reply #252 on: March 01, 2015, 04:23:16 pm »
I found another Gameboy related bug in the gbs exporter. The hardware length counter doesn't work properly in Audio Overload, but it plays correctly in NEZplay. It worked fine in earlier pre-releases, but now its messed up.
Hope this bug gets fixed.
Other places where you can find my music.
my chiptune up
my chipmusic
my BOTB

Offline Delek

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« Reply #253 on: March 02, 2015, 04:40:44 pm »
Thanks!, fixed. Please get the new pre-release here.

Offline djmaximum

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« Reply #254 on: March 02, 2015, 08:34:48 pm »
Awesome! I've reexported the gbs files that were included in the download package, now it's working properly again.
Anyway, on to some other things that should be implemented in the gbs exporter.
It is possible to have the gameboy go at faster or slower refresh rates than 60 hz.
here are some examples of gameboy soundtracks that make use of different refresh rates.
« Last Edit: March 02, 2015, 08:41:48 pm by djmaximum »
Other places where you can find my music.
my chiptune up
my chipmusic
my BOTB