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Author Topic: > DefleMask v0.12.0 RELEASED! <  (Read 195816 times)

Offline Delek

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« Reply #195 on: January 27, 2015, 08:12:41 pm »
1. Please disable editing when opening the save dialog! Every time I go to save, I end up overwriting part of my track and having to go back and fix it!
Done. Thanks,
3. Key options should save to default.ini on quit. All other options in the program save on quit, so it's strange that key settings don't save (unless you manually overwrite default.ini).
The idea is to have your own mykeys.ini, and save it. This way DefleMask will look for mykeys.ini instead of default.ini. They will NOT save automatically, if you make any change, store them.
4. Default genesis instrument is better, but DT should be 0, not -3, so that the default instrument is in tune.
Done. Thanks.
5. I would recommend a higher default buffer size than 512. I was getting constant clicking during playback until I realized what was happening. This isn't a live performance program, and even a 4096 buffer doesn't have much of a delay; less people would have problems if the default was higher than 512.
Ok, default buffer expanded to 1024.

Please re-download the pre-release in the first post of this thread.

rainwarrior

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« Reply #196 on: January 28, 2015, 07:38:46 pm »
A few other ideas after working with it some more:

- bug: backspace/insert works on note and volume columns separately (can work around with a lot of extra keypresses)
- request: play single row feature (like in modplug, or famitracker ctrl+enter) very useful for working on harmony
- request: access to other folders besides deflemask directory
- request: select/copy/paste when editing macro text
- request: mouse click to move cursor in macro text
- request: home/end for editing macro text (end is important for moving to end of text)
- request: after editing macro text, resize macro to fit text instead of cutting it off or padding with 0s
- request: effect to set both speed values at once (i have no use for the split speed feature)

The macro text in particular is difficult to get around in. Part of it is that the field it show in is so narrow; if it could be expanded horizontally, or wrap to multiple lines this might help.

Offline Delek

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« Reply #197 on: January 28, 2015, 07:46:25 pm »
- bug: backspace/insert works on note and volume columns separately (can work around with a lot of extra keypresses)
You can select with the mouse how much columns you want to move with insert/backspace. This don't work like in Famitracker, where you ALWAYS move everything.

Offline Delek

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« Reply #198 on: January 29, 2015, 04:16:44 am »
Ok guys I think I got working MIDI Input in Linux, Mac and Windows. PLEASE test it out, I couldn't test the interface by my own because I was lazy to install USB drivers on Linux and Mac. I need feedback about this. Thanks.

Re-download the pre-release from the first post of this thread.

Offline DevEd

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« Reply #199 on: January 29, 2015, 11:58:38 am »
So, I found another Game Boy bug related to the wave channel.

Setting the volume to anything other than the maximum at the start of a note works for the first note, but on every subsequent note it ignores whatever volume you set and plays the note at the maximum volume instead. The bug doesn't occur if you set the volume to something other than the note's starting volume mid-note.

I have attached an example module demonstrating this bug.

Also, I would like to take this opportunity to remind you that THE WAVE CHANNEL DOES NOT USE VOLUME ENVELOPES. I propose to implement a second GB instrument type for wave instruments.

Offline Delek

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« Reply #200 on: January 29, 2015, 01:55:03 pm »
I will add LOT of confusion with a Volume Envelope only usable on the Wave channel, I prefer not to do that.

Thanks for the report. It is fixed.
Re-download the pre-release from the first post of this thread.

zithryl

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« Reply #201 on: January 30, 2015, 07:29:36 pm »
Hey Delek,

I have OS X 10.7.5 and I was able to recored 6 notes at one time with my midi control. There is also no latency issues either. seems to be working out well for me. Thank you so much. I have downloaded so many "8 -bit" trackers and you have the best one of them all. Hands down.

Offline Delek

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« Reply #202 on: January 30, 2015, 11:01:21 pm »
Wow that's awesome. Linux users are you there?, I need to know if MIDI Input works nicely!, it works perfectly on Windows and OS X.

Offline NARFNra

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« Reply #203 on: January 31, 2015, 03:56:00 am »
I'm afraid I won't have access to midi input for a while, but I might be able to see if my brother back home can use it. I'll see what I can do.

Offline Bp103

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« Reply #204 on: January 31, 2015, 01:21:36 pm »
I use Linux.
I just tried out the midi support, it does nothing. My midi input seems to be at 20:0

It'd be nice to have a little box to put that info because I think it might be picking 14:0 'Midi Through Port-0' instead of my actual device.

Offline Delek

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« Reply #205 on: January 31, 2015, 03:19:16 pm »
And what says the MIDI menu in DefleMask?, OPTIONS->MIDI.

Offline Bp103

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« Reply #206 on: January 31, 2015, 03:27:56 pm »
It just has the "MIDI OK" button.
is there a dependency that I might be missing?

Offline Delek

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« Reply #207 on: January 31, 2015, 03:38:45 pm »
DefleMask uses for MIDI @ Linux -> http://www.alsa-project.org/

Offline Delek

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« Reply #208 on: January 31, 2015, 03:54:56 pm »

Offline Bp103

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« Reply #209 on: January 31, 2015, 04:07:05 pm »
That one seems to work really well.
got any specific things you want me to test while I got my keyboard out?