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Author Topic: > DefleMask v0.12.0 RELEASED! <  (Read 197839 times)

Offline Delek

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« Reply #210 on: January 31, 2015, 04:09:29 pm »
Fantastic. I was not correctly initializing ALSA.
Can you play chords?, record them too?

Offline Bp103

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« Reply #211 on: January 31, 2015, 04:17:22 pm »
yup, I can play chords and I record them.
Yay midi!  ;D
« Last Edit: January 31, 2015, 04:27:04 pm by Bp103 »

Offline Delek

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« Reply #212 on: January 31, 2015, 04:21:18 pm »
Awesome, so now we have working MIDI input on Mac OS X, Windows and Linux! Huge step for DefleMask.

Offline UltrasonicMadness

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« Reply #213 on: January 31, 2015, 07:10:05 pm »
Just a thought, but do you think you'd be able to add "legacy" Game Boy support for old modules (maybe label it "Game Boy (volume hack)" or something) in the new version? Loving the new noise channel, by the way, sounds much better than before.

mkubilus

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« Reply #214 on: January 31, 2015, 07:52:04 pm »
Just tested MIDI on Ubuntu 14.04 32bit, works great!  My LPK25 was picked up and I simply had to check the box to use it.

Just some other feedback:

* The chords stuff is cool, but sometimes causes impossible situations such as a chord that starts on FM channel and crosses over to PSG.
* The linux tgz is not packaged as a sub directory, which can cause a giant mess if the user is not prepared
* On occasion ctrl-z would not undo changes.

Great work!

Offline Demick12

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« Reply #215 on: February 04, 2015, 01:31:46 pm »
I love the Gameboy hardware envelope support. It reminds me of my old days working with Boyscout, an old "Gameboy Advance" tracker.  8)
I also like how the wave table channel is louder now. Nice one.

However, this brings me to the bug I found with volume values in pattern mode:

The Gameboy section of DM (all channels) has this weird big where the volume envelope resets the volume of a given note EVEN if you give that note a certain volume level, leading to frustration.

Here's a quick example below.

Edit: I have noticed that the volume range for the 4th channel is a little wonky. "F" is full blast (nice), but "E" down is half volume, "7" down is 1/4 volume, "3" down is 1/8, and "0" should be off but is 3/4. You'll hear what I mean.

I would also like to add that when one quits out of Deflemask that the process is still there and cannot be ended unless a reboot happens.

Also, update your responses to this version of the post I left accordingly so we all don't get confused (including you Delek).   :)
« Last Edit: February 04, 2015, 11:05:10 pm by Demick12 »
Brains:
MAX 330 MEGA
PRO GEAR SPEC

Body:
STRETCH ARMSTRONG

Offline Delek

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« Reply #216 on: February 05, 2015, 12:06:12 am »
Thanks I will fix those asap.

About the process still running, this is not happening on 4 different computers tested. Could you please confirm this issue? When it happens?

kfaraday

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« Reply #217 on: February 05, 2015, 10:20:06 am »
.gbs export doesnt work. here's the file~

Offline Delek

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« Reply #218 on: February 06, 2015, 09:35:21 pm »
The Gameboy section of DM (all channels) has this weird big where the volume envelope resets the volume of a given note EVEN if you give that note a certain volume level, leading to frustration.
.gbs export doesnt work. here's the file~

Ok guys, both bugs fixed. They were related so that's a good signal about the community synchronization. :)

Re-download the pre-release from the first post of this thread and check your files again; they will work fine now.


kfaraday

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« Reply #219 on: February 07, 2015, 02:51:21 pm »
awesome! thank you

kfaraday

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« Reply #220 on: February 07, 2015, 02:54:22 pm »
btw new update now causes OFF to not function.

Offline Delek

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« Reply #221 on: February 07, 2015, 03:19:41 pm »
Oops!, sorry. I disabled it for debugging purposes, it is fixed now, download it again.

kfaraday

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« Reply #222 on: February 07, 2015, 03:25:43 pm »
thank u~ <3

kfaraday

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« Reply #223 on: February 07, 2015, 03:44:51 pm »
btw new update causes noise to fail with 0Axy, noise also seems to fade in rather than fade-out on export

Offline Delek

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« Reply #224 on: February 07, 2015, 03:57:18 pm »
You should use envelopes to control fade in and fade outs in Game Boy, rather than 0Axy (with exception on the WAVE Channel). While an envelope is running you can't modify the volume dinamically. This is just how the Game Boy works.