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Author Topic: > DefleMask v0.12.0 RELEASED! <  (Read 198417 times)

Offline mihaelkyeah

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> DefleMask 11 PRE-RELEASE! <
« Reply #480 on: September 27, 2015, 12:57:40 am »
I think I found another one.
One of the dmp's I ripped from Splatterhouse's OPMs from LukeMcQueen's pack, didn't conserve a DT2 parameter. I don't know if it was wrongly saved when I had first ripped the dmp's (in which case I might have to do it all over again, or use Shiru's vopmxtfi tool... x_x), so I will rip this same dmp again to verify if it was wrongly ripped back then or if the newest pre release isn't properly loading the parameters.
Wait, never mind. I had saved it wrong from the first opm to dmp rip.
« Last Edit: September 27, 2015, 05:53:22 am by kyusawamura »

Offline Delek

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> DefleMask 11 PRE-RELEASE! <
« Reply #481 on: September 27, 2015, 07:16:39 am »
Please update the pre-release, YMU759 was finally removed! (reasons here)

Also test the tracker all you can!, I will start to focus myself on updating the manual and docs in order to get ready the release for next week.
« Last Edit: September 27, 2015, 07:37:39 am by Delek »

Offline Delek

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> DefleMask 11 PRE-RELEASE! <
« Reply #482 on: September 28, 2015, 10:54:44 pm »
Ok, DefleMask pre-release updated to the first release candidate. I included the new .pdf manual.
If there are no more bugs reports, the new version will be released to the public soon.

Offline Delek

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> DefleMask 11 PRE-RELEASE! <
« Reply #483 on: September 29, 2015, 09:35:16 pm »
Demo Songs for YM2151 updated! Some minor fixed to the manual too.
Are you using the Arcade configuration without issues?

Offline mihaelkyeah

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> DefleMask 11 PRE-RELEASE! <
« Reply #484 on: September 30, 2015, 12:29:13 am »
For the most part, yes. Granted the E5 behaviour is different now, is it expected that it "resets" when you go way down or way up? For example, E540 and E580 sound the same.

Offline LukeMcQueen

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> DefleMask 11 PRE-RELEASE! <
« Reply #485 on: September 30, 2015, 12:52:08 am »
For the most part, yes. Granted the E5 behaviour is different now, is it expected that it "resets" when you go way down or way up? For example, E540 and E580 sound the same.

I just tested this myself, both on single and multiple channels. Any value between 3F and 7F sounds the same, it's not a reset. 80 is the default value and it does sound different. It seems to behave fine below the 3F mark.
« Last Edit: September 30, 2015, 12:54:23 am by LukeMcQueen »

Offline mihaelkyeah

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> DefleMask 11 PRE-RELEASE! <
« Reply #486 on: September 30, 2015, 05:29:16 am »
Actually, I wrote a "double tracked" guitar with a detuning (7C on one side and 84 on the other) and the difference was noticeable. Are you saying that putting 7C and 7F would have made no difference?

Offline LukeMcQueen

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> DefleMask 11 PRE-RELEASE! <
« Reply #487 on: September 30, 2015, 09:12:41 am »
Actually, I wrote a "double tracked" guitar with a detuning (7C on one side and 84 on the other) and the difference was noticeable. Are you saying that putting 7C and 7F would have made no difference?

Yep. Here's an example I made. As you can hear there's no detuning at all until the last note, where I put 80 and 7F.
« Last Edit: September 30, 2015, 11:13:52 am by LukeMcQueen »

Offline Delek

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> DefleMask 11 PRE-RELEASE! <
« Reply #488 on: September 30, 2015, 01:58:48 pm »
I just tested this myself, both on single and multiple channels. Any value between 3F and 7F sounds the same, it's not a reset. 80 is the default value and it does sound different. It seems to behave fine below the 3F mark.
You are absolutely right.

The detuning in the YM2151 uses the KEY FRACTION part of the chip's registers. This value has 6 bits depth, so the max value is b111111 = d63 = h3F. Source: http://www.cx5m.net/fmunit.htm
80+3F should be the next semitone, and 80-3F the previous one. Any values outside of that bounds should be capped to +-3F from 80.
So, the actual range is: 41 .-. 80 .+. BF


Seems to be a bug, however, what is happening is that the the lower part start detuning from 0 to 3F instead of 41 to 80. I will look into this.
« Last Edit: September 30, 2015, 02:12:20 pm by Delek »

Offline LukeMcQueen

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> DefleMask 11 PRE-RELEASE! <
« Reply #489 on: September 30, 2015, 02:47:04 pm »
That explains it. I guess I'll have to correct my demo .dmf once you've fixed this.
« Last Edit: September 30, 2015, 04:30:51 pm by LukeMcQueen »

Offline SpoonyBard

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> DefleMask 11 PRE-RELEASE! <
« Reply #490 on: September 30, 2015, 08:17:59 pm »
I just figured out something I'd like to see added, though it's alright if you don't. I was wondering if it would be possible to add an effect controlling the AMS and FMS of a channel for Genesis and Arcade?
I mostly just want to see this added because Konami made a lot of pitch bend effects by altering those two parameters during the time a note played.

Oh, also I found something kind of funny going on with the LFO. I tried to use it to create a vibrato effect and it suddenly started to modulate whatever instrument was on the first channel whether it had its FMS level up or not. I'll attach a demonstration.
It happens on Pattern 1.
« Last Edit: September 30, 2015, 08:47:21 pm by SpoonyBard »
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Offline Delek

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> DefleMask 11 PRE-RELEASE! <
« Reply #491 on: September 30, 2015, 09:39:29 pm »
You can achieve that by switching to a new instrument with a different AMS/PMS/FMS parameter. I added effects only for the most standard parameter changes (TL, AR, FB, MULT, etc)

Btw, I fixed that E5xx bug in the YM2151, please test it out exhaustively.

EDIT: About your other report, Spoony, it is not the LFO, it is the effect portamento down that you are using in the sample channel! It is having effect on the first channel of the YM2151 because it can't work in a sample based channel. I updated again the pre-release to prevent this.
« Last Edit: September 30, 2015, 10:12:38 pm by Delek »

Offline Delek

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> DefleMask 11 PRE-RELEASE! <
« Reply #492 on: September 30, 2015, 10:18:44 pm »
Ok so please test it out the E5xx effect, I think the release is ready!

Offline SpoonyBard

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> DefleMask 11 PRE-RELEASE! <
« Reply #493 on: September 30, 2015, 10:19:49 pm »
Yeah, I did notice that I got that effect wrong, but I didn't realize it would have that effect. Thanks for the info!
BTW, the E5xx effect is satisfactory for me. Unless anyone else has any objections, I say go right ahead with the release!
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Offline LukeMcQueen

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> DefleMask 11 PRE-RELEASE! <
« Reply #494 on: September 30, 2015, 11:03:33 pm »
I just fixed my demo track and played around with the E5 effect a bit. It's working properly now.
I think you're good for the release.