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Author Topic: How does deflemask bypass the 2A03's sound restrictions and flaws.  (Read 53 times)

Offline biolizardshadow

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  • Delek FTW
How does deflemask bypass the 2A03's sound restrictions and flaws. For example you can play high quality samples in deflemask which to my knowledge is not possible to do on the NES. And when using the DPCM channel the Triangle and Noise channel volumes are not effected but how, that was a flaw in the 2A03 soundchip so how are they doing that here. And when you export to nsf and play it on an emulator,IT JUST WORKS, SO HOW. Anyway i usually use famitracker to make NES music but when i was using deflemask NES mode i noticed these changes cause in famitracker you can't get samples to sound like they do in deflemask. anyway can someone please explain to me whats going on here and how they accomplished this.