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Author Topic: Legal reservations for FM instruments?  (Read 2157 times)

Offline agaaron

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Legal reservations for FM instruments?
« on: December 08, 2016, 08:08:00 AM »
I noticed Deflemask comes with the instruments from the unreleased Time Trax Megadrive port & I was curious of it's legality, but I assumed the rights are null since it was never released. However the same curiosity inevitably haunted me when a couple members showed me how to rip instruments from existing games. Let's say someone dare someone releases a commercial product including premade instruments from another commercial, but made their own original songs. If one did this with certain samples, they'd be in trouble. Does the original creator of those FM instruments have any legal power then? Thanks  :-*

Offline CrazySoundEnginer

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Legal reservations for FM instruments?
« Reply #1 on: December 08, 2016, 02:11:29 PM »
I can't really say the rights are null. I mean u can dump Insturments from games using Gens. but u can't take claim for em. and even the game wasn't  released, u shouldn't clam the rights fr anything that r either Dumped or Ripped.
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Offline CrazySoundEnginer

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Legal reservations for FM instruments?
« Reply #2 on: December 08, 2016, 09:02:13 PM »
on the other hand. not really any instrument is claimed. but u make 1 slightest change and u made ur own Insturments.
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Offline mihaelkyeah

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Legal reservations for FM instruments?
« Reply #3 on: December 09, 2016, 07:07:36 PM »
The bell piano from Starlight Zone in Sonic, which is the same present in JuJu Densetsu (Legend of Toki) in the Cart Ride BGM, was taken from a Yamaha DX27 (if not the whole DX keyboard series with the YM2151 in them); a lot of basses in Rolling Thunder 2 could also be found in that keyboard...
The bright chorused e-piano in Columns (the main instrument in the Boy Wonder music) was reused by Jun Chikuma in the YM2151 adaptation of the Nectaris soundtrack on the Sharp X68K; the infamous "Yuzo Koshiro piano" isn't his, he reused it from the clean guitar instrument in Super Hang-On. Or at least, they're awfully similar.

It would always be best that you're able to come up with your own instrument designs, but don't worry. Looking at presets is a good way to study how operators interact with each other.
If anything, like CSE said, it's best to give credit if you use instruments by others, so I think as long as you give credit (or say where you got whatever presets from if you don't know who made them), it's all good.
« Last Edit: December 11, 2016, 06:51:41 AM by mihaelkyeah »

Offline agaaron

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Legal reservations for FM instruments?
« Reply #4 on: December 11, 2016, 09:17:27 AM »
Thanks for all the great info, mihaelkyeah! Yeah, I'm hoping to put my FM knowledge to use and make my own, but looking at how some games make the sounds has been helpful for understanding how certain sounds are built.