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Author Topic: Making FM drums?  (Read 47 times)

Offline umbromaniii

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Making FM drums?
« on: October 12, 2018, 01:07:30 PM »
Hi guys

Looking for tips on making FM drums in deflemask. Specifically bass drum, snare drum, and hi hat.

Offline freezedream

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Making FM drums?
« Reply #1 on: October 12, 2018, 11:21:03 PM »
Hi umbromaniii, well just think about the sound/envelope qualities of different percussion sounds. Percussive sounds usually use fairly short envelopes.

So for a kick drum, you could start with a clicky sinewave where one operator makes a short click and the other is close to pure sinewave. Try ALG3 with little feedback. Then use the pitch slide down command in the tracker to turn it into a kick drum sound.

For a snare you normally need both a body and noise component. Using ALG4, operator 1 could be used to make the noise by using high feedback, then use operator 2 to make the body of the snare. You can also use the pitch slide down tracker command, but slower than for the kick drum.

For hihats, they're mostly noise with perhaps a short, fast attack blip at the start with a lot of overtones, so FB up to max on operator 1. Try playing with the MULT to get the right sound with ALG0, 1 or 2.

Also try playing the instruments using different notes to get different effects. It's all up to experimentation and the sound you're going for really.

Offline umbromaniii

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Making FM drums?
« Reply #2 on: October 13, 2018, 08:35:36 AM »
Thanks