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Author Topic: Next System to be added  (Read 43055 times)

Offline freem

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« Reply #30 on: June 02, 2015, 10:15:14 pm »
I ended up voting Neo-Geo.

Explain briefly your decision...

Part of this comes from practicality; YM2612 (OPN2) support is already available in DefleMask, and the YM2610 (OPNB) is in the same family. Granted, there are some differences between the two... (on-chip SSG instead of external SN76489, plus the two different ADPCM types)

I can anticipate the "use MVSTracker" replies, but there's a few problems with it:
(I have attempted to modify MVSTracker and write a new playback routine, but it didn't really work out so well.)

Offline Demick12

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« Reply #31 on: June 03, 2015, 03:49:07 pm »
You may try asking them for it on their Facebook page. Oh wait...
You know I would, but he'd tell me to RTFM instead, the prick... (said in frustration, not hate) :(
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Offline Demick12

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« Reply #32 on: June 03, 2015, 04:13:15 pm »
I can anticipate the "use MVSTracker" replies...
To beat you all to the punch here, saying "use MVSTracker" is like saying "use a spoon" to someone who would rather use a shovel to undertake gardening. ;)
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Offline raphaelgoulart

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« Reply #33 on: June 05, 2015, 12:51:00 pm »
I voted OPL3. It has 18 channels + different sound waves for ops + 4-op mode (even though it's mainly 2-op, it does have this option (at least on AdLib Tracker 2))
Example of why it's GOOD: http://battleofthebits.org/arena/Entry/Oskari+leads+the+investigation/1007/
YM2151 is very cool but has only 8 channels
Pokey would be a nice addition since Raster Tracker isn't very pleasant to use, but so is AdLib Tracker II, and I prefer OPL3 over Pokey ;)
SNES didn't even cross my mind because snesmod is good enough for me since I use OpenMPT, and really, it's EASY.
So yeah, I believe that OPL3 would be by far the best choice.

KungFuFurby

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« Reply #34 on: June 05, 2015, 01:25:23 pm »
I voted SNES, being a fan of the SPC700 chip. A key feature of the SPC700 is its noise generation (only one frequency at a time, though) and pitch modulation feature (using the previous channel to execute this feature). I'm especially fond of the pitch modulation part.

If the SNES is picked, I will be keeping a watchful eye for exported .spc files (although if you do find out how to pull off sample swapping, you can export to SNES ROM, although that means you need the SNES for that one, as the .spc only covers the SPC700). I know when limitations are violated (most typically, samples are too big or echo is way too large due to memory constraints).

Offline Demick12

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« Reply #35 on: June 05, 2015, 02:18:26 pm »
raphaelgoulart, I totally agree AND just listened to the track on BOTB! Those are some of the most realistic horns I've heard come off of an FM chip in a long while! I own a TX81z, and that kicked it's ass. Though, I haven't tried to make a horn section on it yet, so now I have a project to undertake.

For those that care: Out of the 8 waveforms of the TX81z, only four of them are compatible with OPL3: all the odd waves listed here (the sine-based ones). Forget about the even ones, seeing as they never saw fit to use those ones in any of the OPL series of FM chipsets. If you're wondering what the even waves sound like, it's kind of like a really warm triangle wave. These are called Squared Sines.
« Last Edit: June 05, 2015, 02:34:14 pm by Demick12 »
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ap0c

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« Reply #36 on: June 05, 2015, 04:31:15 pm »
Really really into the idea of having the YM2151 in there.  I know it's not a choice but I'd LOVE to make Sega Master System FM (YM2413+PSG) using Deflemask - there are currently very few options.

Offline mihaelkyeah

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« Reply #37 on: June 06, 2015, 06:29:03 pm »
I love OPL3, but I'm curious to try YM2151 ever since I've been using VOPM on FL Studio. If it had been by me, I would have simultaneously voted for YM2151, OPL3 and Neo Geo (← soundtracks like Thrash Rally really nail it), although adding an entire sample workstation might be a lot of work to expect it to come out soon... And regarding ssmples, Amiga and Neo Geo beat the sh!t out of SNES, so yeah. :3

Offline mihaelkyeah

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« Reply #38 on: June 06, 2015, 06:31:27 pm »
I voted OPL3. It has 18 channels + different sound waves for ops + 4-op mode (even though it's mainly 2-op, it does have this option (at least on AdLib Tracker 2))
Example of why it's GOOD: http://battleofthebits.org/arena/Entry/Oskari+leads+the+investigation/1007/
YM2151 is very cool but has only 8 channels
Pokey would be a nice addition since Raster Tracker isn't very pleasant to use, but so is AdLib Tracker II, and I prefer OPL3 over Pokey ;)
SNES didn't even cross my mind because snesmod is good enough for me since I use OpenMPT, and really, it's EASY.
So yeah, I believe that OPL3 would be by far the best choice.
♥ I hope it's not too pretentious, but if both YM2151 and OPL3 were to be featured, it would be fantastic. By me, I would have every system named added to DefleMask except for SNES. :v

Offline UltrasonicMadness

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« Reply #39 on: June 20, 2015, 09:51:25 pm »
I would vote for the Virtual Boy if it was on the list but I guess I'll choose the SNES. Every soundchip on the poll seems interesting though.

appurukid

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« Reply #40 on: July 18, 2015, 12:33:34 pm »
Voted for SNES, being the system that currently differs the most from what is already available within Deflemask.

Instead of implementing more FM chips which sound similar sonically, I personally would prefer if functionality of YM2612 would be expanded to make use of speech synthesis.


Offline 3noneTwo

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« Reply #41 on: July 20, 2015, 03:58:32 am »
My vote was a split decision between OPL3 and YM2151. I love AdLib music, and OPL3 offers a huge number of channels and configurations to play with (4-operator channels and five dedicated drum channels!). But the YM2151 had a huge history in arcade games, as well as early home computers and music keyboards.

Ultimately, Wonderpanda's post swayed me towards YM2151.

I'd really love YM2151 + 4 PCM Channels.

It's the classic arcade configuration from the late 80's and 90's arcade games and it's used in countless games.
I think it's the natural evolution from the actual Genesis YM2612 configuration (the FM registers are the same) and it's much more versatile/modern sounding than the standard Genesis configuration

Of course, the YM2151 is only the FM chip. But if there's a possibility for DefleMask to support this FM+PCM configuration, then I figure supporting the FM chip would be an important first step.

Offline Delek

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« Reply #42 on: July 20, 2015, 11:48:21 am »
What's the PCM chip bundled with YM2151 back in the day? There's .vgm format compatibility between the two?

Offline LukeMcQueen

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« Reply #43 on: July 20, 2015, 12:36:02 pm »
What's the PCM chip bundled with YM2151 back in the day? There's .vgm format compatibility between the two?

There wasn't a standard PCM chip bundled with it. Every software house had their own boards to meet their own requirements. The Capcom CPS-1 boards, for example, are equipped with an OKI MSM6295 (here's its datasheet), while Sega, among the various chips they've used, had a custom one called SegaPCM, which can be heard in games like Space Harrier, Hang-On, OutRun and in the X/Y board games like After Burner, Thunder Blade and Power Drift (here's a brief description of it).

What you could do, to save time, is pair the eight YM2151 channels with at least two (four and up would be ideal) PCM channels derived from the sixth YM2612 channel in PCM mode.
« Last Edit: July 20, 2015, 04:25:00 pm by LukeMcQueen »

Offline 3noneTwo

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« Reply #44 on: July 21, 2015, 02:21:43 pm »
Shoot, hadn't considered that there might not have been a standard PCM chip.

The list on SMS Power! shows that .vgm is compatible with PCM chips — The two chips LukeMcQueen mentioned, MSM6295 and SegaPCM, appear on the list. And judging by what's available on vgmrips, it's safe to say that the YM2151 can co-exist with PCM chips in a single .vgm file.