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Author Topic: Requests! (Don't ask for new systems, that will be decided by a poll)  (Read 207245 times)

Offline Paul999

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Requests! (Don't ask for new systems, that will be decided by a poll)
« Reply #600 on: June 06, 2017, 02:45:22 PM »
Support the sound chip arcade maker.
Uses YM2203, YM2151, YM2610, YM3812, K053260, uPD7759, OKIM6295, DAC and SEGA PCM.
And uses Tempo with <> and <<>> with Genesis, NES and Arcade Machine OK!
Please do it here.(...But YM2608 Support.)
http://www.deflemask.com/forum/general/next-system-to-be-added/
Or more than you need an Arcade Music Tracker a new Tracker for arcade systems.

Offline freezedream

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Requests! (Don't ask for new systems, that will be decided by a poll)
« Reply #601 on: June 07, 2017, 06:10:47 AM »
Feature Request For Sega Genesis System: Panning option in instrument editor to set global panning for each instrument. This may be overridden by a tracker 08XX command.

Offline Paul999

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Requests! (Don't ask for new systems, that will be decided by a poll)
« Reply #602 on: June 09, 2017, 07:48:30 PM »
Feature Request For Sega Genesis System: Panning option in instrument editor to set global panning for each instrument. This may be overridden by a tracker 08XX command.
What is panning a instruments the sound engine Sega Genesis to SMPS 68K/Z80, Sound Images, GEMS, Krisalis and Konami?

This pan 0811 command the GEMS.
« Last Edit: June 11, 2017, 11:23:52 AM by Paul999 »

Offline Paul999

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Requests! (Don't ask for new systems, that will be decided by a poll)
« Reply #603 on: June 13, 2017, 07:55:41 PM »
So they need to use NES as they use DACs and PCMs that use sound engine as seen in games.
More than using DPCM are loaded from DMC file to edit Delta Modulator and load the WAV file to convert to edit DPCM, as they use FamiTracker.
I support Delta Modulator Editor from NES to DefleMask.

Offline EnderDude

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Requests! (Don't ask for new systems, that will be decided by a poll)
« Reply #604 on: June 17, 2017, 02:31:03 PM »
I should say that, with the nes, that there may be an option to export a song as a .nsf

Offline Bruce A. Dyson

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Requests! (Don't ask for new systems, that will be decided by a poll)
« Reply #605 on: June 21, 2017, 12:06:46 AM »
Though while we are on the topic of systems, a YM2149 based machine would be nice, even though we have the SMS which already uses an all PSG chip. I tried out Vortex Tracker 2 a couple of months ago but I don't really like the interface that much, do you guys know of any other trackers for say ZX Spectrum, Atari ST, etc? I also tried Beepola but that is only beeper and I'm looking for a full YM/AY one.

You can use the Sunsoft 5B chip in 0cc-Famitracker (A NES/Famicom sound tracker), since it's a YM2149F derivative. 0cc-Famitracker has a good interface, and is easy to use.

Offline Paul999

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Requests! (Don't ask for new systems, that will be decided by a poll)
« Reply #606 on: July 04, 2017, 12:29:11 AM »
They need to support the clock of sounds in MHz, KHz and Hz, for Sega Genesis, NES and Arcade systems, which change Hertz Hz.

Offline Paul999

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Requests! (Don't ask for new systems, that will be decided by a poll)
« Reply #607 on: July 04, 2017, 01:29:22 PM »
Support tools to open and save a file using PSG and PCM, because they came with new files and samples of files.
There they come that support files.

Programmable sound generators:
.psg
.fti (NES only)

Pulse code modulation:
.pcm
.apcm (YM2608, YM2610 only)
.pwm (Sega 32X only)
.dcm / .dpcm (NES only)
.brr (SNES only)
« Last Edit: July 04, 2017, 08:15:47 PM by Paul999 »

Offline Paul999

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Requests! (Don't ask for new systems, that will be decided by a poll)
« Reply #608 on: July 05, 2017, 01:37:05 AM »
And then the voting is over, and I can now support Sega Mega-CD and Sega 32X.  :D
http://www.deflemask.com/forum/general/sega-mega-cd-andor-sega-32x-support/msg7092/#msg7092


Offline EnderDude

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Requests! (Don't ask for new systems, that will be decided by a poll)
« Reply #610 on: July 05, 2017, 03:55:13 PM »
Being able to export genesis music in the sonic smps format. For the hacks.

Offline MegaSphere

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Requests! (Don't ask for new systems, that will be decided by a poll)
« Reply #611 on: July 08, 2017, 03:31:06 PM »
When making instruments,
When you hover your mouse over a slider, you should be able to scroll the scroll wheel on your mouse to change the value by 1.
This is helpful because if you only want to change the value by 3 for example, instead of trying to move your mouse ever so slightly which takes a lot of effort, you can just scroll 3 times.
To understand FM, I think of each OP as an OSC that can also be a LFO.

Offline Delek

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Requests! (Don't ask for new systems, that will be decided by a poll)
« Reply #612 on: July 09, 2017, 09:02:24 PM »
When making instruments,
When you hover your mouse over a slider, you should be able to scroll the scroll wheel on your mouse to change the value by 1.
This is helpful because if you only want to change the value by 3 for example, instead of trying to move your mouse ever so slightly which takes a lot of effort, you can just scroll 3 times.
I hate to say this but, RTFM!:
Quote from: DefleMask Manual - Page 14
Sliders precise
change
Ctrl+Mouse Wheel over a slider

JetStar1997

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Requests! (Don't ask for new systems, that will be decided by a poll)
« Reply #613 on: July 09, 2017, 10:18:42 PM »
When making instruments,
When you hover your mouse over a slider, you should be able to scroll the scroll wheel on your mouse to change the value by 1.
This is helpful because if you only want to change the value by 3 for example, instead of trying to move your mouse ever so slightly which takes a lot of effort, you can just scroll 3 times.
I hate to say this but, RTFM!:
Quote from: DefleMask Manual - Page 14
Sliders precise
change
Ctrl+Mouse Wheel over a slider


Does anyone else read the Deflemask manual? It really helped me into getting to know the program's features

Offline rnbwdragoneyes

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Requests! (Don't ask for new systems, that will be decided by a poll)
« Reply #614 on: August 14, 2017, 07:42:18 PM »
I'm working on a pretty ambitious game soundtrack within 0CC Famitracker as well as Deflemask. For my highly specific situation, I would absolutely love a "shared clipboard" between the two programs, so I can copy notes and values etc from Fami into Defle, since I'm essentially creating two versions of each track within the game itself.  In any case, I think it would be a supremely useful feature for die-hard Famitrackists to "port" their existing works into Defle, to experiment with the same composition using different chips!

I wonder if anyone else has any interest in this idea, or perhaps an alternate idea to accomplish the same?