Author Topic: Wavetable extraction and more...  (Read 5947 times)

Offline Radaron

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Wavetable extraction and more...
« on: July 23, 2014, 05:24:33 am »
Just want to share the way of extracting wavetables from PC-engine *.hes files, I found, which is also should work for GameBoy music (altough i'm haven't really tested it)

We need to use NEZplug++ winamp plug-in or stand alone player, then in winamp choose "View file info" and click on Dump and DEV_HuC6230 in Device.
For me It's more convenient, than just batch extracting, this way I at least know exactly which waveform on which channel and at which moment plays right now:)
The only thing I don't like is that you need to manually press button to update current wavetable information. I wonder if it possible to modify it so it would updates automatically, and also add support to rip directly into Deflemask wavetable format? Source code is available!
Another thing is, I found the way of converting(logging) hes to midi (and nes2mid and gb2mid also :))  here explains how it's working  Look in attach for working emulator with files for PC-engine(Also works directly with .hes files!!!) I hope it will help somebody!  ;D
« Last Edit: July 23, 2014, 05:27:26 am by Radaron »

Offline Delek

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Wavetable extraction and more...
« Reply #1 on: July 23, 2014, 08:50:39 am »

Offline DevEd

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Wavetable extraction and more...
« Reply #2 on: July 23, 2014, 10:18:29 am »
Also I might add that the Game Boy emulator bgb has the ability to rip waveforms.

Alternatively, there's a program that will convert GBS files directly to FamiTracker format.