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1
Bug Reports / macOS Mojave (10.14) - DefleMask crashes
« Last post by v4ld3r5 on Today at 07:10:39 PM »
Hi,
Just downloaded current version (v0.12.0) and I'm not able to load the app, it just crashes.
Here you have the crash info, let me know if you need any more detail:

Quote
Process:               applet [31565]
Path:                  /private/var/folders/*/DefleMask.app/Contents/MacOS/applet
Identifier:            com.deflemask
Version:               ?? ?
Code Type:             X86 (Native)
Parent Process:        ?? ? [1]
Responsible:           applet [31565]
User ID:               501

Date/Time:             2018-10-17 22:03:15.180 +0200
OS Version:            Mac OS X 10.14 (18A389)
Report Version:        12
...

System Integrity Protection: enabled

Notes:                 Translocated Process

Crashed Thread:        0  Dispatch queue: com.apple.main-thread

Exception Type:        EXC_BAD_ACCESS (SIGSEGV)
Exception Codes:       KERN_PROTECTION_FAILURE at 0x00000000bf7fffdc
Exception Note:        EXC_CORPSE_NOTIFY

Termination Signal:    Segmentation fault: 11
Termination Reason:    Namespace SIGNAL, Code 0xb
Terminating Process:   exc handler [31565]

VM Regions Near 0xbf7fffdc:
    Stack                  00000000b0678000-00000000b06f9000 [  516K] rw-/rwx SM=COW 
--> Stack Guard            00000000bc000000-00000000bf800000 [ 56.0M] ---/rwx SM=NUL 
    Stack                  00000000bf800000-00000000c0000000 [ 8192K] rw-/rwx SM=ALI 
...

Thank you!
2
General / Re: DefleMask v0.12.1 pre-release
« Last post by mcmire on October 16, 2018, 03:53:49 AM »
I'm getting the same "library not loaded" error as well. Mac OS 10.13.16:

Code: [Select]
Process:               Defle [6066]
Path:                  /private/var/folders/*/DefleMask.app/Contents/MacOS/Defle
Identifier:            com.apple.BluetoothFileExchange
Version:               5.0.4 (5.0.4f18)
Build Info:            IOBluetoothApps-5004004018000000~123
Code Type:             X86 (Native)
Parent Process:        ??? [1]
Responsible:           Defle [6066]
User ID:               501

Date/Time:             2018-10-15 22:46:37.945 -0600
OS Version:            Mac OS X 10.13.6 (17G65)
Report Version:        12
Anonymous UUID:        D514DEFC-FED3-A30A-AF99-60AF89251769

Sleep/Wake UUID:       9D405D79-E1FF-4B31-BBC8-A23C6E2D63CC

Time Awake Since Boot: 620000 seconds
Time Since Wake:       9100 seconds

System Integrity Protection: enabled

Notes:                 Translocated Process

Crashed Thread:        0

Exception Type:        EXC_CRASH (SIGABRT)
Exception Codes:       0x0000000000000000, 0x0000000000000000
Exception Note:        EXC_CORPSE_NOTIFY

Termination Reason:    DYLD, [0x1] Library missing

Application Specific Information:
dyld: launch, loading dependent libraries

Dyld Error Message:
  Library not loaded: @rpath/SDL.framework/Versions/A/SDL
  Referenced from: /private/var/folders/*/DefleMask.app/Contents/MacOS/Defle
  Reason: image not found

Binary Images:
   0xf0000 -   0x16bff7  com.apple.BluetoothFileExchange (5.0.4 - 5.0.4f18) <442A52D3-4A68-3ABB-B514-30F9780CF883> /var/folders/*/DefleMask.app/Contents/MacOS/Defle
0x12712000 - 0x1275814f  dyld (551.4) <1764E1E2-5BA1-3720-B329-CA695B0C6EFB> /usr/lib/dyld
0xa710e000 - 0xa711dff7  libz.1.dylib (70) <588F445F-0065-3D77-8002-BA9411DA1D70> /usr/lib/libz.1.dylib

Model: MacBookPro14,1, BootROM MBP141.0178.B00, 2 processors, Intel Core i7, 2.5 GHz, 16 GB, SMC 2.43f6
Graphics: Intel Iris Plus Graphics 640, Intel Iris Plus Graphics 640, Built-In
Memory Module: BANK 0/DIMM0, 8 GB, LPDDR3, 2133 MHz, 0x80AD, 0x483943434E4E4E434C47414C41522D4E5644
Memory Module: BANK 1/DIMM0, 8 GB, LPDDR3, 2133 MHz, 0x80AD, 0x483943434E4E4E434C47414C41522D4E5644
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x170), Broadcom BCM43xx 1.0 (7.77.37.31.1a9)
Bluetooth: Version 6.0.7f10, 3 services, 27 devices, 1 incoming serial ports
Network Service: Wi-Fi, AirPort, en0
Network Service: Thunderbolt Bridge, Ethernet, bridge0
USB Device: USB 3.0 Bus
Thunderbolt Bus: MacBook Pro, Apple Inc., 33.1
3
Bug Reports / Re: Mac OS X 10.13 shows v0.12.1 as "Bluetooth File Exhange"?
« Last post by mcmire on October 16, 2018, 03:50:52 AM »
I am not able to even open the app on 10.13. I get this instead:

Code: [Select]
Process:               Defle [6066]
Path:                  /private/var/folders/*/DefleMask.app/Contents/MacOS/Defle
Identifier:            com.apple.BluetoothFileExchange
Version:               5.0.4 (5.0.4f18)
Build Info:            IOBluetoothApps-5004004018000000~123
Code Type:             X86 (Native)
Parent Process:        ??? [1]
Responsible:           Defle [6066]
User ID:               501

Date/Time:             2018-10-15 22:46:37.945 -0600
OS Version:            Mac OS X 10.13.6 (17G65)
Report Version:        12
Anonymous UUID:        D514DEFC-FED3-A30A-AF99-60AF89251769

Sleep/Wake UUID:       9D405D79-E1FF-4B31-BBC8-A23C6E2D63CC

Time Awake Since Boot: 620000 seconds
Time Since Wake:       9100 seconds

System Integrity Protection: enabled

Notes:                 Translocated Process

Crashed Thread:        0

Exception Type:        EXC_CRASH (SIGABRT)
Exception Codes:       0x0000000000000000, 0x0000000000000000
Exception Note:        EXC_CORPSE_NOTIFY

Termination Reason:    DYLD, [0x1] Library missing

Application Specific Information:
dyld: launch, loading dependent libraries

Dyld Error Message:
  Library not loaded: @rpath/SDL.framework/Versions/A/SDL
  Referenced from: /private/var/folders/*/DefleMask.app/Contents/MacOS/Defle
  Reason: image not found

Binary Images:
   0xf0000 -   0x16bff7  com.apple.BluetoothFileExchange (5.0.4 - 5.0.4f18) <442A52D3-4A68-3ABB-B514-30F9780CF883> /var/folders/*/DefleMask.app/Contents/MacOS/Defle
0x12712000 - 0x1275814f  dyld (551.4) <1764E1E2-5BA1-3720-B329-CA695B0C6EFB> /usr/lib/dyld
0xa710e000 - 0xa711dff7  libz.1.dylib (70) <588F445F-0065-3D77-8002-BA9411DA1D70> /usr/lib/libz.1.dylib

Model: MacBookPro14,1, BootROM MBP141.0178.B00, 2 processors, Intel Core i7, 2.5 GHz, 16 GB, SMC 2.43f6
Graphics: Intel Iris Plus Graphics 640, Intel Iris Plus Graphics 640, Built-In
Memory Module: BANK 0/DIMM0, 8 GB, LPDDR3, 2133 MHz, 0x80AD, 0x483943434E4E4E434C47414C41522D4E5644
Memory Module: BANK 1/DIMM0, 8 GB, LPDDR3, 2133 MHz, 0x80AD, 0x483943434E4E4E434C47414C41522D4E5644
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x170), Broadcom BCM43xx 1.0 (7.77.37.31.1a9)
Bluetooth: Version 6.0.7f10, 3 services, 27 devices, 1 incoming serial ports
Network Service: Wi-Fi, AirPort, en0
Network Service: Thunderbolt Bridge, Ethernet, bridge0
USB Device: USB 3.0 Bus
Thunderbolt Bus: MacBook Pro, Apple Inc., 33.1

So somehow it thinks that Bluetooth File Exchange is involved.
4
Show Off Your Work / Re: Video game music cover thread
« Last post by bca759577 on October 14, 2018, 05:36:58 AM »
I covered the song "Victory Way" from "Fantasy Zone" on Sega System 16A.
Hope you like! :)
5
General / Re: Making FM drums?
« Last post by umbromaniii on October 13, 2018, 08:35:36 AM »
Thanks
6
General / Re: Making FM drums?
« Last post by freezedream on October 12, 2018, 11:21:03 PM »
Hi umbromaniii, well just think about the sound/envelope qualities of different percussion sounds. Percussive sounds usually use fairly short envelopes.

So for a kick drum, you could start with a clicky sinewave where one operator makes a short click and the other is close to pure sinewave. Try ALG3 with little feedback. Then use the pitch slide down command in the tracker to turn it into a kick drum sound.

For a snare you normally need both a body and noise component. Using ALG4, operator 1 could be used to make the noise by using high feedback, then use operator 2 to make the body of the snare. You can also use the pitch slide down tracker command, but slower than for the kick drum.

For hihats, they're mostly noise with perhaps a short, fast attack blip at the start with a lot of overtones, so FB up to max on operator 1. Try playing with the MULT to get the right sound with ALG0, 1 or 2.

Also try playing the instruments using different notes to get different effects. It's all up to experimentation and the sound you're going for really.
7
Show Off Your Work / Re: Video game music cover thread
« Last post by Wavetable Guy on October 12, 2018, 06:43:40 PM »
Here is Jazz Castle from Jazz Jackrabbit 2 on Sega Genesis/MegaDrive. Enjoy!
8
General / Making FM drums?
« Last post by umbromaniii on October 12, 2018, 01:07:30 PM »
Hi guys

Looking for tips on making FM drums in deflemask. Specifically bass drum, snare drum, and hi hat.
9
Well, I have to ask firstly what it is that you're trying to accomplish? Is the end-game an mp3 uploaded to YouTube? Or are you trying to write music that will be put onto a physical Genesis cartridge? Just trying to get a sense of that your next steps should be.
10
General / Re: Suggestion: bring back MA-x support
« Last post by Genatari on October 07, 2018, 12:57:10 AM »
because the code was buggy, and was only available on windows
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