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Show Off Your Work / Re: Video game music cover thread
« Last post by RavenousSoothing on January 20, 2018, 05:32:23 PM »
And here's Last Battle from Cave Story. Unfortunately I have to slow down now, as I can't keep putting out songs at this pace, it's screwing my sleep schedule too badly!

YOUTUBE LINK: https://www.youtube.com/watch?v=FYw6fTWoBHc&feature=youtu.be
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I haven't a clue if this was asked before, but I would love to use a Dual or Triple SID configuration for this tracker adding stereo sound, as that is a popular mod done to C64s by musicians. I understand that you can sort of use more SID chips using multiple instances of the program, but there would be no stereo separation and no way to export them in one SID file. It would also be a huge help if the filter cutoff macro would be more modular like the arpeggio macro. I would also imagine proper NTSC support for this console is on the way, yes?

Nevermind, let me just put it this way; here is my wishlist for the program:

-proper dual and triple SID support
-more advanced filter and arp control
-NTSC option for C64 (I get that you can just use a custom 60hz mode but I think that might cause issues when exporting to SID when I want the SID file to be NTSC.)
-Support for NES sound expansions such as VRC6 or N163

So far I am very happy with this program and am stoked for future improvements like the planned MIDI file import option. Keep up the good work, mate!
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General / Re: DefleMask v0.12.1 pre-release
« Last post by B00daW on January 20, 2018, 09:38:13 AM »
How soon is possible?  What happened?  Any mirrors?
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Delek Café / Re: midi's like instruments for YM2612
« Last post by SeregaZ on January 20, 2018, 09:16:45 AM »
i am making GEMS Online Database. it hava a list, with a many GEMS games, that was unpacked. now it is only 1 game can use all that songs and SFX sound - Dune. but maybe later will be some another games with this option for change songs.

so now i want to add ghostbusters and TMNT into that base with your name. just for example, becouse sound is awesome :) question is how closer to original i can convert. will see.

early video about this my database:


about 1/24 by spec GEMS audio driver smallest note can be this 1/24. so i think to make 1 row per this 1/24. for example some note length is 6 rows in a Deflemask field. 6 * 1/24 = 6/24 = 1/4 note. probably it will be not very fine. need to more tests.

about samples - frequency of your samples is not matter, becouse they anyway will be convert into mono, 8bit, 10200kbs - this 10.2k is highest, than can support by GEMS. with "ghostbusters" phrase problem with drums :) you have same phrase sample, but without drums? i think to make without this phrase, but with drums-samples, or with sample-phrase, but drums as FM. will see.

and the big problem will be with effects for note. now i have no idea how it is work :) need to a lot of investigation. save it as VGM, parse and read frequency of notes - how they are is changes per time.
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Delek Café / Re: midi's like instruments for YM2612
« Last post by Alianger on January 20, 2018, 04:27:17 AM »
Hmm, not sure what you're asking about 1/24 notes?

Deflemask bpm, you mean custom hz settings? I don't really know how to use the regular commands for more subtle tempo changes, maybe someone else does.

The ghostbusters voice clip is just one sample including the drums, but it is pretty big I guess. I can make all the drums 22khz or something if needed. You want to use that song in a game or what?
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Show Off Your Work / Requiem For A Phoenix Sega Genesis Cover
« Last post by RavenousSoothing on January 19, 2018, 08:56:14 PM »
This is a cover of TheCaller's Famitracker VRC6 song. Link to original post here: http://forums.famitracker.com/viewtopic.php?f=8&t=4458

YOUTUBE LINK: www.youtube.com/watch?v=XV_YsZcMs9s

I'd post the .dmf, but I don't know if TheCaller is okay with that, since it could end up letting someone copy a lot of it and trying to claim it as their original work. If he gives me a go ahead, I'll put it down here.
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Delek Café / Re: midi's like instruments for YM2612
« Last post by SeregaZ on January 19, 2018, 05:29:09 PM »
pobably i cant to recreate that 3ch mode. GEMS have only one command for that 3 channel for start note.

and what you are think about 1 row = 1/24 note? 1/24 is minimum for GEMS.

next problem is envelope, or pitch effect. need to more envistigate for this. GEMS have this, but it have only pitch, no any volume up, or down effect.

and i am not get that deflemask bpm.

and probably i will need to kick out "ghostbusters" phrase, becouse it is with drums.
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General / Re: .DMF Specs
« Last post by SeregaZ on January 19, 2018, 07:14:31 AM »
still didnt understand what the //SYSTEM SET 0x42 value? it says 0x02 or 0x12 must be for sega genesis.

and what a ext 3??? what a genesis support that? where do you get 13 channels? if always was 10. FM 6 and PSG 4. i know special mode for third channel Ch3mode, but it is not 4 additional channels. it is one channel.
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Show Off Your Work / Re: Video game music cover thread
« Last post by RavenousSoothing on January 18, 2018, 11:40:17 PM »
I did another Cave Story cover, this time of Run! - a very quick, stressful song, as you could probably guess by the title.

YOUTUBE LINK: https://www.youtube.com/watch?v=8kFz2fKnOV0

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General / Re: .DMF Specs
« Last post by cyberic on January 18, 2018, 12:44:15 PM »
cyberic, probably this chip is not support by vgm. i didnt see it in specification: http://vgmrips.net/wiki/VGM_Specification
Yes because ValleyBell and Delek disagreed...
See http://vgmrips.net/forum/viewtopic.php?f=3&t=342&start=0
I was asking because I wondered if the developers had used a specific tool to test the .vgm output of a c64 system
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