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Delek Café / Re: Post your desktop!
« Last post by Bruce A. Dyson on Today at 12:25:40 AM »
I don't know if this suites me to screenshot my desktop and share it to this forum but idc
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General / Re: SEGE Genesis sample limit ?
« Last post by marcb0t on September 19, 2017, 04:56:11 PM »
Quote
Sega Genesis streams samples through the DAC on the ym2612 chip. It can stream samples up to a quality of 8-bit/32Khz (possibly higher).

Actually, it can't go to 32kHz on hardware. You will start missing writes to the DAC at half of the sample rate (~26kHz) that the YM2612 has (~53kHz) when it goes through the main DAC that makes the output analog. DefleMask and emulation seems to play it just 32kHz fine but on hardware it starts to be very noticeable. It is recommended that if you want max performance from the DAC that you should use 8-bit 26kHz samples.
Well, Ozaleto, thank you for the heads up. I personally did not realize that 32kHz would start missing writes that would cause a noticeable effect on hardware. I remember hearing something like that from Tiido, but did not understand how that sounds in practice.

Yeah, hardware is always the "gold standard" of chiptune playback. So frankly, I might want to downscale all my sampling to at most 22kHz.

For making music for the Echo sound driver, it's best to pre-scale your samples down to 10,650Hz, which seems to be a weird sample rate. But it just works out better since Echo automatically converts samples to that anyway.

Obviously, for best sound in a Deflemask module, import every sample as a 16-bit mono sample. Deflemask automatically converts it to 8-bit playback, and you can raise the AMP of each sample without the nasty clicking and clipping.

When designing for Echo sound driver, you WILL need to downconvert to 8-bit, actually. Really just depends on what you're going for.
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Delek Café / Re: Post your desktop!
« Last post by JetStar1997 on September 19, 2017, 11:38:47 AM »
Teehee  ;D
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Delek Café / Re: Post your desktop!
« Last post by djmaximum on September 19, 2017, 06:52:05 AM »
Well, here's mine.
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Delek Café / Post your desktop!
« Last post by MegaBytez on September 19, 2017, 06:15:17 AM »
Well here I go!

The thingamabobs on the left monitor is just a skin for "Rainmeter".
Is is ruining my performance and totally unnecessary? Maybe, but I don't care!
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Yeah, they also work in Jam 2.1, Acid 64 Player Pro w/ JSiddevice 3.8, and JSidplay2 3.8. I'm not sure why the players refuse to play the .sid files I exported from Deflemask. Heck, a song in a tetris game for the C64 goes on for about 25 minutes.

DefleMask uses the SID format like VGM, i.e. register dumps, which is wildly inefficient and causes gigantic file sizes that most SID players can't handle (which is reasonable).

Makes sense. I have noticed that the size of both exported .sid files are at 0kb.
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Show Off Your Work / Re: C64 Loader Theme (Commodore 64 SID 6581 & 8580 Original Song)
« Last post by Speedy on September 17, 2017, 04:46:20 PM »
Yeah, they also work in Jam 2.1, Acid 64 Player Pro w/ JSiddevice 3.8, and JSidplay2 3.8. I'm not sure why the players refuse to play the .sid files I exported from Deflemask. Heck, a song in a tetris game for the C64 goes on for about 25 minutes.

DefleMask uses the SID format like VGM, i.e. register dumps, which is wildly inefficient and causes gigantic file sizes that most SID players can't handle (which is reasonable).
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Pretty good ^^
The arps somehow don't make my ears bleed for once...

Thanks ^u^ Arps seems to sound best when reduced to a certain volume.

Do any of the demo SID outputs that come with Deflemask work in your players? They work and play fine in foo_in_sid.

Yeah, they also work in Jam 2.1, Acid 64 Player Pro w/ JSiddevice 3.8, and JSidplay2 3.8. I'm not sure why the players refuse to play the .sid files I exported from Deflemask. Heck, a song in a tetris game for the C64 goes on for about 25 minutes.
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Do any of the demo SID outputs that come with Deflemask work in your players? They work and play fine in foo_in_sid.
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Pretty good ^^
The arps somehow don't make my ears bleed for once...
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