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1
General / Lifelong payments investment project EthCapital org
« Last post by Issacbeize on Today at 01:32:44 AM »
Dear Friends! We are glad to introduce you the new project ETHcapital.org, giving the investors 3.5% per day lifetime. All income will go to your wallet every day automatically (also we have manual withdrawal). Open code smart-contract!
 
Site: http://www.ethcapital.org/
smart-contract: https://etherscan.io/address/0x4a7b59efa94626b5ce4842ced3303ca8afd789ac
 
About project.
Etherium Smart-contracts allows to make confidential transactions and agreements among different anonymous sides without any central authority, law system or outer control unit. They make transaction traceable, clear and inconvertible. EthereumCapital is an new generation investment project, based at Etherium Smart-contract. The code of the contract is opened and accessible for viewing for everyone, who is interested in checking of contract fair. The contract code can only execute integrated functions and cannot be changed or deleted. The smart-contract creator cannot affect to the project work, cannot withdraw funds. All operations can be seen at block chain Etherium. Smart-contract will work automatically while it has favorable balance. For participating you should send appointed amount in Etherium at smart-contract address. Smart-contract will register your wallet address and deposit amount. Therefore every day at 12:00 UTC the smart-contract will send payments to your deposit address at amount of 3.5% of your deposit amount.
 
Our advantages:
 
Qualified Smart-contract
Our open code smart-contract can be conducted the audit by yourself  or by specialists.
 
Project work flow chart
Besides of project creation, we pay special attention to its development, according to that our marketing specialists created Project work flow chart, we are in negotiating process with project developers not only at the CIS, but at the Asia-Pacific region and Europe also.
 
Strong team
Project team: Programmers, SEO-specialists, marketing specialists
 
Automatic payments.
For our invertors convenience all income will be paid automatically to their wallets every day once a day, but we can provide service of manual withdrawal at any time.
 
Optimal income.
We are not trying to entice investors with overpowering percentages and rates and conducted the golden mean at amount of 3.5% per day, that gives maximum income and project lifetime
 
Investor bonuses
The project has stimulating bonuses for the most active investors
 
How to invest:
Etherium wallet
To start you will need Etherium wallet. The best way for the mobile devices is Trust Wallet, for desktop devices  MetaMask wallet. You can also use another wallets, such as MyEtherWallet, Jaxx.
 
 
To invest ETH for 3.5% per day
To transfer ETH from the wallet to the smart-contact address: 0x4a7B59Efa94626b5Ce4842CEd3303ca8afD789ac any amount from 0.01 ETH, the system will register wallet address of the depositor and automatically will assess every 24 hour the 3.5% of the deposited amount. Dont forget, that for the transaction payments there should me minimum 0.002 ETH at your account. Recommended gas limits: 300000, actual gas price can be get at  ethgasstation.info
*Not allowed to make transaction from the Exchange house, only from your personal ETH wallet. Otherwise all income will got to the Exchange house.
 
Auto payments
All investors income are made automatically in ETH every day at 11:00 UTC at amount of 3.5% of invested amount to the smart-contract.
Also you can get income manually at any time, via sending 0 ETH to the smart-contract address.
Recommended gas limits: 300000, actual gas price can be get at  ethgasstation.info
 
Bonuses:
Lottery: every 7 days we will hold the lottery, the winner takes 1% of all invested incomes. The chances grow up to your invested ETH percent.
Bonus: every 7 days the bonus of amount of 1% of all invested incomes goes to the most significant investor. Remark: if 2 or more investors have equal incomes, the bonus goes to the first one who invested earlier.
2
General / Re: DefleMask v0.12.1 pre-release
« Last post by mcmire on October 16, 2018, 03:53:49 AM »
I'm getting the same "library not loaded" error as well. Mac OS 10.13.16:

Code: [Select]
Process:               Defle [6066]
Path:                  /private/var/folders/*/DefleMask.app/Contents/MacOS/Defle
Identifier:            com.apple.BluetoothFileExchange
Version:               5.0.4 (5.0.4f18)
Build Info:            IOBluetoothApps-5004004018000000~123
Code Type:             X86 (Native)
Parent Process:        ??? [1]
Responsible:           Defle [6066]
User ID:               501

Date/Time:             2018-10-15 22:46:37.945 -0600
OS Version:            Mac OS X 10.13.6 (17G65)
Report Version:        12
Anonymous UUID:        D514DEFC-FED3-A30A-AF99-60AF89251769

Sleep/Wake UUID:       9D405D79-E1FF-4B31-BBC8-A23C6E2D63CC

Time Awake Since Boot: 620000 seconds
Time Since Wake:       9100 seconds

System Integrity Protection: enabled

Notes:                 Translocated Process

Crashed Thread:        0

Exception Type:        EXC_CRASH (SIGABRT)
Exception Codes:       0x0000000000000000, 0x0000000000000000
Exception Note:        EXC_CORPSE_NOTIFY

Termination Reason:    DYLD, [0x1] Library missing

Application Specific Information:
dyld: launch, loading dependent libraries

Dyld Error Message:
  Library not loaded: @rpath/SDL.framework/Versions/A/SDL
  Referenced from: /private/var/folders/*/DefleMask.app/Contents/MacOS/Defle
  Reason: image not found

Binary Images:
   0xf0000 -   0x16bff7  com.apple.BluetoothFileExchange (5.0.4 - 5.0.4f18) <442A52D3-4A68-3ABB-B514-30F9780CF883> /var/folders/*/DefleMask.app/Contents/MacOS/Defle
0x12712000 - 0x1275814f  dyld (551.4) <1764E1E2-5BA1-3720-B329-CA695B0C6EFB> /usr/lib/dyld
0xa710e000 - 0xa711dff7  libz.1.dylib (70) <588F445F-0065-3D77-8002-BA9411DA1D70> /usr/lib/libz.1.dylib

Model: MacBookPro14,1, BootROM MBP141.0178.B00, 2 processors, Intel Core i7, 2.5 GHz, 16 GB, SMC 2.43f6
Graphics: Intel Iris Plus Graphics 640, Intel Iris Plus Graphics 640, Built-In
Memory Module: BANK 0/DIMM0, 8 GB, LPDDR3, 2133 MHz, 0x80AD, 0x483943434E4E4E434C47414C41522D4E5644
Memory Module: BANK 1/DIMM0, 8 GB, LPDDR3, 2133 MHz, 0x80AD, 0x483943434E4E4E434C47414C41522D4E5644
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x170), Broadcom BCM43xx 1.0 (7.77.37.31.1a9)
Bluetooth: Version 6.0.7f10, 3 services, 27 devices, 1 incoming serial ports
Network Service: Wi-Fi, AirPort, en0
Network Service: Thunderbolt Bridge, Ethernet, bridge0
USB Device: USB 3.0 Bus
Thunderbolt Bus: MacBook Pro, Apple Inc., 33.1
3
Bug Reports / Re: Mac OS X 10.13 shows v0.12.1 as "Bluetooth File Exhange"?
« Last post by mcmire on October 16, 2018, 03:50:52 AM »
I am not able to even open the app on 10.13. I get this instead:

Code: [Select]
Process:               Defle [6066]
Path:                  /private/var/folders/*/DefleMask.app/Contents/MacOS/Defle
Identifier:            com.apple.BluetoothFileExchange
Version:               5.0.4 (5.0.4f18)
Build Info:            IOBluetoothApps-5004004018000000~123
Code Type:             X86 (Native)
Parent Process:        ??? [1]
Responsible:           Defle [6066]
User ID:               501

Date/Time:             2018-10-15 22:46:37.945 -0600
OS Version:            Mac OS X 10.13.6 (17G65)
Report Version:        12
Anonymous UUID:        D514DEFC-FED3-A30A-AF99-60AF89251769

Sleep/Wake UUID:       9D405D79-E1FF-4B31-BBC8-A23C6E2D63CC

Time Awake Since Boot: 620000 seconds
Time Since Wake:       9100 seconds

System Integrity Protection: enabled

Notes:                 Translocated Process

Crashed Thread:        0

Exception Type:        EXC_CRASH (SIGABRT)
Exception Codes:       0x0000000000000000, 0x0000000000000000
Exception Note:        EXC_CORPSE_NOTIFY

Termination Reason:    DYLD, [0x1] Library missing

Application Specific Information:
dyld: launch, loading dependent libraries

Dyld Error Message:
  Library not loaded: @rpath/SDL.framework/Versions/A/SDL
  Referenced from: /private/var/folders/*/DefleMask.app/Contents/MacOS/Defle
  Reason: image not found

Binary Images:
   0xf0000 -   0x16bff7  com.apple.BluetoothFileExchange (5.0.4 - 5.0.4f18) <442A52D3-4A68-3ABB-B514-30F9780CF883> /var/folders/*/DefleMask.app/Contents/MacOS/Defle
0x12712000 - 0x1275814f  dyld (551.4) <1764E1E2-5BA1-3720-B329-CA695B0C6EFB> /usr/lib/dyld
0xa710e000 - 0xa711dff7  libz.1.dylib (70) <588F445F-0065-3D77-8002-BA9411DA1D70> /usr/lib/libz.1.dylib

Model: MacBookPro14,1, BootROM MBP141.0178.B00, 2 processors, Intel Core i7, 2.5 GHz, 16 GB, SMC 2.43f6
Graphics: Intel Iris Plus Graphics 640, Intel Iris Plus Graphics 640, Built-In
Memory Module: BANK 0/DIMM0, 8 GB, LPDDR3, 2133 MHz, 0x80AD, 0x483943434E4E4E434C47414C41522D4E5644
Memory Module: BANK 1/DIMM0, 8 GB, LPDDR3, 2133 MHz, 0x80AD, 0x483943434E4E4E434C47414C41522D4E5644
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x170), Broadcom BCM43xx 1.0 (7.77.37.31.1a9)
Bluetooth: Version 6.0.7f10, 3 services, 27 devices, 1 incoming serial ports
Network Service: Wi-Fi, AirPort, en0
Network Service: Thunderbolt Bridge, Ethernet, bridge0
USB Device: USB 3.0 Bus
Thunderbolt Bus: MacBook Pro, Apple Inc., 33.1

So somehow it thinks that Bluetooth File Exchange is involved.
4
Show Off Your Work / Re: Video game music cover thread
« Last post by bca759577 on October 14, 2018, 05:36:58 AM »
I covered the song "Victory Way" from "Fantasy Zone" on Sega System 16A.
Hope you like! :)
5
General / Re: Making FM drums?
« Last post by umbromaniii on October 13, 2018, 08:35:36 AM »
Thanks
6
General / Re: Making FM drums?
« Last post by freezedream on October 12, 2018, 11:21:03 PM »
Hi umbromaniii, well just think about the sound/envelope qualities of different percussion sounds. Percussive sounds usually use fairly short envelopes.

So for a kick drum, you could start with a clicky sinewave where one operator makes a short click and the other is close to pure sinewave. Try ALG3 with little feedback. Then use the pitch slide down command in the tracker to turn it into a kick drum sound.

For a snare you normally need both a body and noise component. Using ALG4, operator 1 could be used to make the noise by using high feedback, then use operator 2 to make the body of the snare. You can also use the pitch slide down tracker command, but slower than for the kick drum.

For hihats, they're mostly noise with perhaps a short, fast attack blip at the start with a lot of overtones, so FB up to max on operator 1. Try playing with the MULT to get the right sound with ALG0, 1 or 2.

Also try playing the instruments using different notes to get different effects. It's all up to experimentation and the sound you're going for really.
7
Show Off Your Work / Re: Video game music cover thread
« Last post by Wavetable Guy on October 12, 2018, 06:43:40 PM »
Here is Jazz Castle from Jazz Jackrabbit 2 on Sega Genesis/MegaDrive. Enjoy!
8
General / Making FM drums?
« Last post by umbromaniii on October 12, 2018, 01:07:30 PM »
Hi guys

Looking for tips on making FM drums in deflemask. Specifically bass drum, snare drum, and hi hat.
9
Well, I have to ask firstly what it is that you're trying to accomplish? Is the end-game an mp3 uploaded to YouTube? Or are you trying to write music that will be put onto a physical Genesis cartridge? Just trying to get a sense of that your next steps should be.
10
General / Re: Suggestion: bring back MA-x support
« Last post by Genatari on October 07, 2018, 12:57:10 AM »
because the code was buggy, and was only available on windows
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