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I decided to make a Master System version of this song. I took the same approach as my SN76489 version of Moonlight Mountains; coming up with something decent without resorting to arpeggio usage and taking into account the soundchip's frequency range. Enjoy!

Good job ^^
It's always nice to hear new PCE songs~

Thanks. I might make more PC Engine originals as I really like wavetable synthesis.
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Show Off Your Work / Re: Video game music cover thread
« Last post by Alianger on December 16, 2017, 09:34:05 AM »
@bca759577: Sounds good but maybe tighten the kick drum and add some vibrato or tremolo to the leads? You could also use some detuning, more consistent echo volumes and use the unused channels more, see my edit.

The bass also sounded a bit out of tune like that, so I changed the mult of op2 to 8 and made that operator fade out faster to make it sound more dynamic.
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Show Off Your Work / Re: Video game music cover thread
« Last post by bca759577 on December 16, 2017, 03:06:11 AM »
This is my Final cover (Genesis) version Gimmick! Intro,Compare with the First cover(in the home page twitter)
,The Final Cover is perfect and correct than first cover

Hope you will like it -- ;) ;)
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Show Off Your Work / Re: Video game music cover thread
« Last post by Wavetable Guy on December 14, 2017, 09:02:02 PM »
Ripple Field 1 from Kirby's Dream Land 3 on Genesis. Enjoy!
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Skins / Re: DefleMask Skin Requirements
« Last post by Delek on December 12, 2017, 01:29:29 PM »
Yes
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Skins / Re: DefleMask Skin Requirements
« Last post by Bruce A. Dyson on December 12, 2017, 01:21:10 PM »
Thanks for this tutorial! Will be helpful for newcomers.
Also, will you pin this topic?
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Skins / Re: DefleMask Skin Requirements
« Last post by Delek on December 12, 2017, 12:07:32 PM »
Thanks for this tutorial! Will be helpful for newcomers.
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Delek Café / Re: Virtual Boy Effects Mockup
« Last post by Delek on December 12, 2017, 12:03:50 PM »
Hmmm... Delek, would it be easier to implement VB since there is already a wavetable engine of sorts in Deflemask?
Definitely yes
I realize that VB is 6 bit instead of 5 bit for its wave envelopes, though. Hmmmmm...
Remember that the Game Boy waves have different specs than PC Engine waves, so that's not a problem for the Defle's wavetables engine.
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Delek Café / Re: Some weird email message with Delek's profile picture
« Last post by Delek on December 12, 2017, 11:58:39 AM »
What the actual f*ck? I will check this out, thanks for the feedback.
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Show Off Your Work / Re: Video game music cover thread
« Last post by SpoonyBard on December 11, 2017, 02:36:03 AM »
I don't know what possessed me to do this, but I decided to remix Wily Stage 1 from Mega Man 2 using Capcom's super abrasive early arcade FM synth. The composer for Mega Man 2 actually also composed the arcade version of Willow, so I decided to limit the instruments to just that game. I advise you to keep the volume at a moderate level.
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