Recent Posts

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Show Off Your Work / My first 2 Deflemask tracks!
« Last post by PAldousMusic on February 21, 2018, 10:11:16 PM »
Downloaded Deflemask for the first time today, and these are the two tracks I managed to write so far. Feel free to let me know what you think!

https://soundcloud.com/philip-aldous-composer/fm-battle-demo


https://soundcloud.com/philip-aldous-composer/funked-up-demo
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General / Re: Question about pitch bending (YM2612)
« Last post by Speedy on February 21, 2018, 09:44:39 PM »
Some of those sound like tremolo effects if they even are effects at all. I think that might just be how the FM patches are programmed - try ripping them using Gens KMod and see if you can replicate that sound.
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Delek Café / Global Volume
« Last post by nmlstyl on February 18, 2018, 04:31:32 PM »
Global volume effect would be choice.  I use it a lot in other trackers to add some humanism and dynamics between sections.  - also fade outs are currently a real pain in the ass.   ;D
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Delek Café / Re: Virtual Boy Effects Mockup
« Last post by nmlstyl on February 18, 2018, 04:17:52 PM »
virtual boy pleez.
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General / Question about pitch bending (YM2612)
« Last post by IRL Random Hajile on February 17, 2018, 08:24:25 PM »
Hello. Been getting into using DefleMask and learning on my own for a little while now. There is something that's been on my mind for a bit which is related to pitch bending instruments though, and that is trying to bend the pitch of FM instruments really fast to create a cool sounding effect.

Here's an example of what I mean. In the beginning (0:02) of the Blockout theme is what I'm refering to.
https://www.youtube.com/watch?v=teL3zCiYoOQ

Been having trouble trying to replicate the intro part where the instruments pitch bend extremely fast using portamento commands like 01xx, 02xx, 03xx. So I'm wondering... How was this achieved exactly?
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General / Re: Requests! (Don't ask for new systems, that will be decided by a poll)
« Last post by Demick12 on February 17, 2018, 12:00:48 AM »
I second the non-portamento pitch hold effect aforementioned. It would make this tracker useful for making advanced FM sound effects!

Sample offsets as well!

BTW, I am glad the tracker is still alive and well after all this time. Good sign indeed!
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General / Re: Requests! (Don't ask for new systems, that will be decided by a poll)
« Last post by darkfact on February 16, 2018, 03:20:06 PM »
Hopefully this is a simple request.

I love Deflemask but it is very cumbersome to use in Linux as I have to install quite a few i386 libraries every time I want to use it. When I got back to programming I usually have to re-install all of my 64-bit libraries which makes switching between these two things a pain. Could you please build a 64-bit version of DefleMask for Linux? I would also be more than happy to port it if you don't have time. I think this is one of the best trackers out there for classic systems so it would be worthwhile.

Cheers.
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Show Off Your Work / Re: Video game music cover thread
« Last post by Wavetable Guy on February 16, 2018, 12:08:00 AM »
I decided to update my PC Engine cover of Cybernoid II. For this version, I decided to completely ditch the PCM samples and use waveform+noise for the percussion. I also changed some notes in some parts of the song. Enjoy!
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Show Off Your Work / Re: Video game music cover thread
« Last post by bca759577 on February 15, 2018, 10:42:41 AM »
I copy Thunder Force IV Fighting Back and Remix to Deflemask , and I convert original FM Sample to PCM ,
Because it's very easy to compose song for this type of sample

Video URL:
https://drive.google.com/file/d/1N7wZMoc_zQFHcgYS4b2j9wcbWCIXd4lR/view?usp=sharing
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Show Off Your Work / Re: Video game music cover thread
« Last post by bca759577 on February 15, 2018, 04:43:13 AM »
I tried to convert Gimmick! 5B channel to DPCM into deflemask
But the file would invalid ....  >:( >:( >:(

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