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Author Topic: [SEGA Mega Drive] Grey3: Algún Día  (Read 2362 times)

Offline mihaelkyeah

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[SEGA Mega Drive] Grey3: Algún Día
« on: February 03, 2016, 03:40:23 am »
1st update:
1. Updated the volumes. The bass is slightly louder, the lead is slightly softer, the hi hats and crash cymbal are a bit louder as well.
2. Added some volume changes to the closed hi hat section in eights before the second verse. Made the volume setting for the lead in the verse one point lower.
3. Changed a note in the lead melody that didn't convince me and added a tom beat to the fill prior to the second verse.
4. Added k_ at the beginning of the names of the instruments I had made from scratch. All the others are from MVStrackerMD and a few are from Altered Beast.
2nd update:
I found out that in the break before the 2nd verse I had completely ignored the fact that the 6th channel was mute and available to use with the 5th pad so it didn't cut itself.
3rd update:
I had screwed up the toms before the 2nd update. I put them back to 16 kHz and tweaked the volume of the highest one just a bit.

Hello Deflenauts!(?)  ;D

This is a song that my twin brothers and I had recorded in 2007-2008 (summer for us) and the original recording had some details... Peter (the bassist) had composed the song and Manu (the singer and guitarist) and I made some arrangements. Manu still thinks it should be changed, but he's even more of a perfectionist than I am, so...

It occured to me that we could use this music in one of our games! Since I'm "the" musician of our little indie dev group that hasn't even gotten fully started yet, and I just so happen to have ran out of ideas since over a year ago... DX I thought about making retro versions of our band songs since they're of our creation and that means we wouldn't have to worry about copyright stuff or using generic royalty free music everyone uses. :P

VGM tags in Japanese because why not. :v

I hope you like this!
« Last Edit: February 04, 2016, 03:27:27 am by kyusawamura »

Offline Heavy Viper

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[SEGA Mega Drive] Grey3: Algún Día
« Reply #1 on: February 03, 2016, 05:43:47 am »
I've already given you my comments, but again, nice work. Nice use of speed changes and volume command. Even if it's still getting started, I think your dev group is set for music. :3

Offline mihaelkyeah

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[SEGA Mega Drive] Grey3: Algún Día
« Reply #2 on: February 03, 2016, 07:42:05 am »
Thank you for the kind comments. I greatly appreciate your feedback. :3

Offline Delek

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[SEGA Mega Drive] Grey3: Algún Día
« Reply #3 on: February 03, 2016, 12:29:09 pm »
I love the end, so calm and peaceful. Algún Día could be an awesome credits song for a game.

Offline LordHypnos

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[SEGA Mega Drive] Grey3: Algún Día
« Reply #4 on: February 03, 2016, 03:43:44 pm »
Very nice! I, too, am getting credits vibes from this. I like the tempo change kinda mid song, very cool use of that effect.
Also, there are just a ton of instruments here  :o

Actually, listening to this and looking at the instruments individually has brought up a question that I have, which maybe someone here can help me out with. I've noticed that a lot of people use patches that play specific intervals (e.g. 5th intervals) with each note. Is there some way to get this effect reliably using the correct multipliers, or is it more of a test out by ear type thing?

Offline mihaelkyeah

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[SEGA Mega Drive] Grey3: Algún Día
« Reply #5 on: February 03, 2016, 06:30:32 pm »
Thanks, Delek! I'm happy you like it so much. ^^

Thank you too, LordHypnos! And to answer your question. I noticed a pattern when changing multipliers. If you test it with only sine waves you can see you get different harmonics the higher you go. If I remember correctly, it goes like this.
0: base
1: +1 octave
2: +2 octaves
3: +2 octaves and a fifth
4: +3 octaves
5: +3 octaves and a major 3rd
6: +3 octaves and a fifth
7: +3 ocraves and a 7th (sort of)
8: +4 octaves
9: +4 octaves and a 2nd
10: +4 octaves and a major 3rd
11: +4 octaves and a weird tone between a 3rd and a 5th
and the rest I don't recall correctly. The only bad thing about making chords with more than two multipliers is that you're restricted to a very soft timbre and a very high range.

Making "chorus" instruments like the bells at the calmer part with only the bass and drums, is easier if you use higher multipliers, that way there's more detuning depth for each operator while still in a -3 to 3 range.

Offline SpoonyBard

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[SEGA Mega Drive] Grey3: Algún Día
« Reply #6 on: February 03, 2016, 08:55:50 pm »
It sounds very alt-rock to me, and I've got zero problems with that! Very nice!
Music truly is without age.

Offline mihaelkyeah

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[SEGA Mega Drive] Grey3: Algún Día
« Reply #7 on: February 03, 2016, 09:54:08 pm »
Thank you. :3 And yes, that's the genre we intend to go by. ^^