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Author Topic: C64 Loader Theme (Commodore 64 SID 6581 & 8580 Original Song)  (Read 1594 times)

JetStar1997

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C64 Loader Theme (Commodore 64 SID 6581 & 8580 Original Song)
« on: September 16, 2017, 01:48:37 pm »
The Commodore 64 is a very interesting computer alongside its soundchip. Though it uses preset waveforms, filters can be used to make new sounds (like in one of the songs from WizBall where the composer, Martin Galway, made a sine wave from a pulse wave). What inspired me to make this song? Well, during the C64's lifespan, games were distributed one of three ways: cartridges, cassettes, and floppy disks. I believe the games on the floppy disks had more memory than those on cartridges, though it required a separate disk drive. Loading something from a floppy disk was one of the weak points of the C64 as they took a very long time to load up (which can be solved by using a fast-load cartridge). Some of the later games on the computer had music while the game was loading so that the user doesn't get bored of watching the screen with no music. Since I have a tendency to make lengthy songs, I thought that making an original C64 loader theme would be appropriate. Apologies for the long paragraph :(

Enjoy the song! (Comes in both 6581 and 8580 variants)

(Edit: Both .sid files were removed because they outright wouldn't play in any .sid player I have tried).
« Last Edit: November 04, 2017, 03:08:12 am by JetStar1997 »

Offline Michirin9801

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C64 Loader Theme (Commodore 64 SID 6581 & 8580 Original Song)
« Reply #1 on: September 16, 2017, 03:10:51 pm »
Pretty good ^^
The arps somehow don't make my ears bleed for once...

Offline Bruce A. Dyson

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C64 Loader Theme (Commodore 64 SID 6581 & 8580 Original Song)
« Reply #2 on: September 16, 2017, 05:07:06 pm »
Do any of the demo SID outputs that come with Deflemask work in your players? They work and play fine in foo_in_sid.

JetStar1997

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C64 Loader Theme (Commodore 64 SID 6581 & 8580 Original Song)
« Reply #3 on: September 16, 2017, 05:45:01 pm »
Pretty good ^^
The arps somehow don't make my ears bleed for once...

Thanks ^u^ Arps seems to sound best when reduced to a certain volume.

Do any of the demo SID outputs that come with Deflemask work in your players? They work and play fine in foo_in_sid.

Yeah, they also work in Jam 2.1, Acid 64 Player Pro w/ JSiddevice 3.8, and JSidplay2 3.8. I'm not sure why the players refuse to play the .sid files I exported from Deflemask. Heck, a song in a tetris game for the C64 goes on for about 25 minutes.

Offline Speedy

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C64 Loader Theme (Commodore 64 SID 6581 & 8580 Original Song)
« Reply #4 on: September 17, 2017, 04:46:20 pm »
Yeah, they also work in Jam 2.1, Acid 64 Player Pro w/ JSiddevice 3.8, and JSidplay2 3.8. I'm not sure why the players refuse to play the .sid files I exported from Deflemask. Heck, a song in a tetris game for the C64 goes on for about 25 minutes.

DefleMask uses the SID format like VGM, i.e. register dumps, which is wildly inefficient and causes gigantic file sizes that most SID players can't handle (which is reasonable).

JetStar1997

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C64 Loader Theme (Commodore 64 SID 6581 & 8580 Original Song)
« Reply #5 on: September 17, 2017, 05:26:45 pm »
Yeah, they also work in Jam 2.1, Acid 64 Player Pro w/ JSiddevice 3.8, and JSidplay2 3.8. I'm not sure why the players refuse to play the .sid files I exported from Deflemask. Heck, a song in a tetris game for the C64 goes on for about 25 minutes.

DefleMask uses the SID format like VGM, i.e. register dumps, which is wildly inefficient and causes gigantic file sizes that most SID players can't handle (which is reasonable).

Makes sense. I have noticed that the size of both exported .sid files are at 0kb.