DefleMask Forum

DefleMask => Show Off Your Work => Topic started by: DevEd on March 19, 2014, 10:01:09 AM

Title: Video game music cover thread
Post by: DevEd on March 19, 2014, 10:01:09 AM
(previously called "[Genesis] Super Mario Bros. - Overworld" and "Cover game music on a different system")
Just post covers of video game music.

Previous post:
Quote from: DevEd
Take a song from any video game, and cover it on any system EXCEPT the system the game was originally designed for. (Bonus points if the system you covered it on has less channels than the original system. ;) )

Original post:
Quote from: DevEd
This is the first second thing I made with Deflemask. I tried to get as accurate as possible with this, and I'm surprised I was even able to pull it off.

Attached is the original DMF, plus a VGM and a ROM, just in case.

EDIT: Minor fixes.
Title: Re: [Genesis] Super Mario Bros. - Overworld
Post by: Delek on March 19, 2014, 11:49:57 AM
That's how a SMB port to Genesis sound like!! :)
Title: Re: [Genesis] Super Mario Bros. - Overworld
Post by: DevEd on March 19, 2014, 04:03:57 PM
I decided to cover the rest of the soundtrack.
Title: Re: [Genesis] Super Mario Bros. - Overworld
Post by: Delek on March 19, 2014, 10:48:10 PM
GENIUS!
Title: Re: [Genesis] Super Mario Bros. - Overworld
Post by: DevEd on March 20, 2014, 09:26:26 AM
Next up: Sonic the Hedgehog on Game Boy. :P

EDIT: Fixed some weird timing (what the hell was I thinking setting the timing to 01/07?)
EDIT2: Accidentally created a better waveform for the wave channel.
Title: Re: [Genesis] Super Mario Bros. - Overworld
Post by: Demick12 on March 20, 2014, 06:18:22 PM
Some of the best ideas were discovered by accident, like the Telephone. :)

Also, bitchin' Super Mario Bros. Cover! 8) Heard the first one, but will dl the whole zip and have a listen. It's sure to be good.

Edit Re Sonic: I have also corrected a few things, as they sounded a bit off (the bass part in particular and just one other note somewhere). Other than that, it sounds as if it DID exist for GB one upon a time - and that's cool! :) Also added some vibrato at the end for good measure and for fun.

Edit 2: Just dl'd and had a listen to the whole zip. Spot on. 8)
Title: Re: [Genesis] Super Mario Bros. - Overworld
Post by: Delek on March 21, 2014, 12:47:48 AM
I think that this thread can evolve to "cover a game's music in a different system" :)
Title: Re: Cover game music on a different system
Post by: DevEd on March 21, 2014, 09:52:16 AM
It just did.

Well, I don't have anything new as of right now, so have this cover of the first stage of Sparkster* on NES, which I did using F*m*tr*-*shot*

*Sparkster as in the Genesis version.
Title: Re: Cover game music on a different system
Post by: Delek on March 21, 2014, 11:35:05 AM
I see lot of official DefleMask demo songs in the horizon. :)
Title: Re: Cover game music on a different system
Post by: DevEd on March 21, 2014, 01:06:57 PM
I started to cover this (http://www.youtube.com/watch?v=I6mftPOyQX0) song from Castlevania II: Belmont's Revenge (which is a Game Boy game) on the Genesis. I'm still getting used to the YM2612, so this one is kinda meh. Also, no drums yet.
Title: Re: Cover game music on a different system
Post by: DevEd on March 21, 2014, 10:18:18 PM
Sorry for the double post.

I've started covering Green Hill Zone on the Game Boy.
Title: Re: Cover game music on a different system
Post by: Delek on March 21, 2014, 11:55:15 PM
Did you use the Green Hill track included with DefleMask as a start base?
Title: Re: Cover game music on a different system
Post by: DevEd on March 22, 2014, 12:22:57 AM
Actually, no. I transcribed it from a VGM.

EDIT: Also, I should mention that the Green Hill Zone demo song is extremely inaccurate, as are the Hill Top and Spring Yard demo songs.

EDIT2: Also, here's another thing which I actually FINISHED! :O (To be specific: DuckTales 2 on Genesis.)
Title: Re: Cover game music on a different system
Post by: DevEd on March 25, 2014, 02:56:32 PM
So here's Labyrinth Zone on the Game Boy.
Title: Re: Cover game music on a different system
Post by: Demick12 on March 28, 2014, 10:25:15 PM
I at LEAST have to get on board with this one!  ;D

Here's Launch Base Zone (kind of mixed the both of them together because I did this by ear) for Gameboy!
Title: Re: Cover game music on a different system
Post by: Demick12 on March 29, 2014, 02:38:14 AM
Same thing transposed to the NES, too!
Title: Re: Cover game music on a different system
Post by: Delek on March 29, 2014, 02:04:01 PM
SHIIT!!, I LOVE that noise base!!!!! <3

EDIT: THREAD STICKED
Title: Re: Cover game music on a different system
Post by: DevEd on March 30, 2014, 04:12:28 PM
I'm still getting the hang of Deflemask. Here's a work-in-progress rendition of Aquatic Ruin Zone (my second favorite song from Sonic 2) on the PC Engine TurboGrafx-16.

Also, I decided to port the Wario Land cave music to just about every system I felt like porting it to (in other words, NES, SMS, and Genesis.)

EDIT: Optimized volume envelope for SMS version.
Title: Re: Cover game music on a different system
Post by: DevEd on April 11, 2014, 06:56:15 PM
Here's a not-quite-complete TurboEngine-16 PC Grafx TurboGrafx-16 PC Engine cover of Magician's Domain (http://www.youtube.com/watch?v=0MLNGSAaaUA) from World of Illusion.
Title: Re: Cover game music on a different system
Post by: littlelamp100 on April 13, 2014, 02:44:12 PM
SUPAH SUAHNICK AHN TUHRBOW GRAPHFIXXX SICKSTEHN!!1!!!!!1!!!!!1!!11!
Yeah... :P I hope it's a lot better than my grammar.
Title: Re: Cover game music on a different system
Post by: littlelamp100 on April 13, 2014, 11:45:26 PM
I love this game. ;D
Some parts are really accurate, some parts are really empty. Feel free to edit if it's inaccurate.
O YEA! It's for PC-Engine.
Title: Re: Cover game music on a different system
Post by: littlelamp100 on April 15, 2014, 09:17:44 PM
Maybe THIS will get your attention! :D (Aquatic Ambience from DKC on Genesis)
EDIT: Fixed up a couple of things, including a harmonica instrument based off of the Sonic 1 warp sound instead of that accordion sound. I also kept Denmick12's edit. (Thanks! ;) ) Also... GANG-PLANK GALLEON! (aka Final Boss Theme) This describes it- http://www.metalstampingblog.com/wp-content/uploads/2013/05/Metal-Stamping-Block.jpg 8)
Title: Re: Cover game music on a different system
Post by: Delek on April 15, 2014, 10:29:19 PM
This is pretty amazing!
Title: Re: Cover game music on a different system
Post by: Demick12 on April 16, 2014, 01:25:23 AM
Better than the SNES version! Seems more fitting in FM than in samples imo.  8)

However, did add some swell in pattern matrix 2 (not pattern row 2 but pattern "square" 2) in the psg. You'll hear what I mean.

Also, Magician's Domain turned out nicely too.  :) Mach Go Go Go GO-O!
Title: Re: Cover game music on a different system
Post by: DevEd on April 16, 2014, 01:49:22 PM
Here, have an unfinished cover of Above the Clouds (Night) from Wario Land 3 on NES.
Title: Re: Cover game music on a different system
Post by: littlelamp100 on April 16, 2014, 06:59:43 PM
DevEd... those songs are the songs of my dreams. :o SUAWESOME! (a combination of "super" and "awesome")

Also, thanks a lot Delek and Demick12! :D Idk about better than the SNES version, but I appreciate the comment! Also, mee luvz dat xtra SFX u +'d. Unless you intended it, you forgot to turn off the vibrato when the piano thing started... but I guess everyone's a crititc. ;)

Did anyone look at my PCE covers? Please...? You don't have to, but I'd appreciate it. :-\
EDIT: Never mind. ;D
Title: Re: Cover game music on a different system
Post by: littlelamp100 on April 16, 2014, 07:40:58 PM
Fun fact- I've hardly even played DKC. :o
I need to play it. :-\
Title: Re: Cover game music on a different system
Post by: FlashingYoshi on April 17, 2014, 12:30:22 AM
Damn, this makes me want to finish my version of Aquatic Ambience!
Title: Re: Cover game music on a different system
Post by: littlelamp100 on April 17, 2014, 07:18:37 PM
Damn, this makes me want to finish my version of Aquatic Ambience!
I'm sure it'll be... as they say... "shwankie"!
Title: Re: Cover game music on a different system
Post by: littlelamp100 on April 17, 2014, 07:38:45 PM
O WAIT! Completely forgot about this cover of "Mambo de Chocobo" from FFV. (Final Fantasy Five... They all start with F...) I made it FOREVER ago, back in September when I just started learning the tracker, so it's decent at best. I figured I'd post it though. It's for Genesis BTW. Enjoy! (Or not...)
Title: Re: Cover game music on a different system
Post by: littlelamp100 on April 17, 2014, 10:02:41 PM
Suddenly, the PCE received another random cover (that has already been on YouTube for a while :P).
Title: Re: Cover game music on a different system
Post by: DevEd on April 18, 2014, 11:52:48 AM
Ristar is awesome. 'Nuff said.

Your cover however, sounds a little too 8-bit.

Also, here's an incomplete cover of Chai Kingdom from Super Mario Land... on NES.
Title: Re: Cover game music on a different system
Post by: littlelamp100 on April 18, 2014, 01:10:40 PM
Heh. Nice work.

Is THIS too 8-bit for you? (Get it? 'Cause it's for NES? Umm... I can't make jokes. :-\)
Title: Re: Cover game music on a different system
Post by: DevEd on April 18, 2014, 05:35:26 PM
Chrono Trigger = Win.

That being said, that was a pretty good cover.
Title: Re: Cover game music on a different system
Post by: littlelamp100 on April 21, 2014, 12:42:36 AM
Bubble Man on my favorite sound chip! (PCE)
Would you believe me if I said that this doesn't use any sounds that the NES could make, other than the white noise, which, on PCE, is somewhat different anyway?
Title: Re: Cover game music on a different system
Post by: Delek on April 21, 2014, 01:15:30 AM
WOWW really nice beat!!!! <3
Title: Re: Cover game music on a different system
Post by: littlelamp100 on April 26, 2014, 11:42:44 AM
Have some Genesis Candeh. ;D
SUGAR RUSH!!!1!!!!1!!!!!1!11!
Title: Re: Cover game music on a different system
Post by: Delek on April 26, 2014, 11:45:27 AM
RUSHHHHH!!!
Title: Re: Cover game music on a different system
Post by: DevEd on April 27, 2014, 02:52:32 PM
Have some Genesis Candeh. ;D
SUGAR RUSH!!!1!!!!1!!!!!1!11!
I assume that when you're saying "SUGAR RUSH!!!1!!!!1!!!!!1!11!, you mean the game "Sugar Rush" from the movie Wreck-It Ralph. When I say "game music", I mean music from actual games.
Title: Re: Cover game music on a different system
Post by: littlelamp100 on April 27, 2014, 02:55:43 PM
No, I've never even seen Wreck-It Wralph. :P The song is from the Kirby games! Don't you recognize it?
Title: Re: Cover game music on a different system
Post by: DevEd on April 27, 2014, 10:20:19 PM
Oh, I'm sorry. Do continue. :P
Title: Re: Cover game music on a different system
Post by: DevEd on May 02, 2014, 11:05:01 AM
Double-post, don't shoot :V

Here's the underground music from Super Mario Bros. 2, on Game Boy.
Title: Re: Cover game music on a different system
Post by: marcb0t on May 04, 2014, 01:53:48 AM
Littlelamp,

That Ristar cover was OUTSTANDING!!! I am very impressed!

PCE sound is all 8-bit anyway. That's like saying that my KIA 2013 looks too much like a car! :p  DevEd was indeed probably referring to the 25% PWM Square tones used throughout the song. But I heard a healthy mix of piano and jazzy harmonica sounds, and all kinds of good things waaaaay beyond NES capability throughout your cover. Great work dude! I don't see how you guys are able to find the time to make such detailed faithful covers in other soundchips.

Keep on chippin'! Delek needs more songs for the PCE. We all do. :-)

Sincerely,
marcb0t
Title: Re: Cover game music on a different system
Post by: FlashingYoshi on May 05, 2014, 08:39:34 PM
Not video game music, but since this is a WIP and it's PCE, then I guess it's OK to post here :P

Bonus points if you can name the artist.
Title: Re: Cover game music on a different system
Post by: DevEd on May 05, 2014, 10:58:54 PM
Not video game music, but since this is a WIP and it's PCE, then I guess it's OK to post here :P

Bonus points if you can name the artist.

You might want to try this thread (http://www.delek.com.ar/forum/show-off-your-work/share-your-short-loopsdoodlesjingles/).

Also, since when did this thread become "Cover non-PC Engine music on PC Engine"?
Title: Re: Cover game music on a different system
Post by: FlashingYoshi on May 05, 2014, 11:08:36 PM
Since this page :P

EDIT: NVM, I mean page 3.
Title: Re: Cover game music on a different system
Post by: littlelamp100 on May 06, 2014, 11:48:57 PM
ZOMG MEGA MAN 3 IZ TEH BEST GAEM EVAR
just kidding i didn't grow up with Mega Man... im still growing up ;D
IST AHN DA http://teachingbible.files.wordpress.com/2011/09/genesis-bible.jpg
Title: Re: Cover game music on a different system
Post by: littlelamp100 on May 08, 2014, 07:40:28 PM
GENESIS ACTIVATE. :P
Anyone know what game this is from?
Title: Re: Cover game music on a different system
Post by: Delek on May 08, 2014, 09:06:22 PM
X Y is a coldplay disc lol. I don't know
Title: Re: Cover game music on a different system
Post by: DevEd on May 08, 2014, 10:31:49 PM
This song is from a Game Boy game, and I ported it to the NES. See if you can guess what it's from.
Title: Re: Cover game music on a different system
Post by: littlelamp100 on May 08, 2014, 10:42:54 PM
WOWOWOWOWOW dats beautiful. *sheds a tear* :'(
IDK what that's from.
Would you like to know what X+Y=? is from?
Title: Re: Cover game music on a different system
Post by: DevEd on May 08, 2014, 10:44:18 PM
1. Thanks.
2. It's from Game Boy Camera.
3. Yes.
Title: Re: Cover game music on a different system
Post by: littlelamp100 on May 09, 2014, 12:31:13 AM
It's from WarioWare: DIY dB
What song from GB Camera is it?
Title: Re: Cover game music on a different system
Post by: DevEd on May 09, 2014, 08:53:19 AM
You know what?

I'm not entirely sure which song from Game Boy Camera I covered. I just took a random song from the GBS and covered that.
Title: Re: Cover game music on a different system
Post by: marcb0t on May 10, 2014, 02:08:00 AM
Ah, Littlelamp, you are a piece of work!  ;)

I mean that in a good way of course.  I liked your Megaman III title screen remix. It is not the first time that was put to the Genesis chipset, though.

Capcom released "Megaman and the Wily Wars" for the Mega Drive in Europe which contained reconditioned versions of Megaman 1, 2, and 3 along with soundtrack enhancements.

Here's the MM3 title screen from that one (attached to this post).

I live in the U.S., but I used to have the "Sega Channel", and they would sometimes have exclusive overseas games available only through that. So I grew up playing the Sega Genesis versions of the original Mega Man trilogy in all its NTSC goodness!

What I liked about your rendition is all the techno-y computer beeping stuff going on in frame "0C" and also the way towards the end, you use only PSG to make it sound like a flashback to the NES track. (so what if there's no triangle wave, SN76489 rocks! ;)

I like both versions for different reasons, though. Lookin' forward to more!

(Check out the Sega version of Megaman, it was pretty solid, and I like the soundtrack so much better with YM2612. According to my ears, they didn't use any DAC samples for the drums or anything. PSG was moderately used.)
Title: Re: Cover game music on a different system
Post by: littlelamp100 on May 10, 2014, 02:23:11 AM
Thank you, marcb0t! Glad you enjoyed it! :D

I may have not grown up with Mega Man and instead with mindless FPS games that I'm not really a fan of, but thanks to the internet, I know all about Mega Man and the Wily Wars, SEGA Channel, and all of that fun stuff that I wish I had grown up with. ;)

I wanted the second half of the loop to be as though the game had been released for the Master System, and maybe that's what it would have sounded like.

Also, I think that beeping you're talking about is an arpeggio with an echo effect that goes on in frames 0A-0D in PSG2.

Right now I'm working on a song from one of the more underrated OSTs for the series (other than Mega Man 1).
Title: Re: Cover game music on a different system
Post by: marcb0t on May 10, 2014, 03:03:07 AM
Well, sounds fun!

I think your PSG interpretation is right on. I also think Megaman would have been smoother and more radiant in color on the Master System. I actually had a Master System at one point, and there was a certain sheen to the video quality, even though it had a 32 color palette like the NES. I think because the palette swapping was so much faster on it, and a faster processor, really.

The PSG square tones also have a different quality to them like they are more sparkley. They are actually imperfect waveforms because of the analog junk inside that system, with ever so slightly off with the oscillations, so I guess my ears are picking up on that shimmering distortion.
Title: Re: Cover game music on a different system
Post by: Raingerred on May 10, 2014, 02:13:44 PM
Very Genius!
Title: Re: Cover game music on a different system
Post by: littlelamp100 on May 11, 2014, 01:30:31 PM
Why does everybody hate this song? Oh well...
For a change, it's on PC Engine/TurboGrafx16 this time (they're the same exact thing, one's Japanese, one's American :-\).
Title: Re: Cover game music on a different system
Post by: Demick12 on May 11, 2014, 01:46:40 PM
Niyyyyce one lil'amp! It actually sounds better this way.

For the record, I liked all the music from all the Megaman games. That, and fanboys gonna hate sometimes.  ;)

Re: Marcobot: The Master System was able to use 16 colors on any tile anywhere for the background and 16 colors minus bg color on any tile anywhere for sprites as well, whereas the NES only had four per tile for both sprite x 4 (only three useable sprite-wise for each four) and background x 4 (Three plus shared bg color). That's why the Master system kicks ass graphically.  :)
Title: Re: Cover game music on a different system
Post by: DevEd on May 12, 2014, 11:38:40 AM
What's that? You want more Telefang?

No? Well here you go anyway.
Title: Re: Cover game music on a different system
Post by: Demick12 on May 12, 2014, 09:43:38 PM
Arkanoid Intro on the SEGA Master System.

With the color capabilities this machine had, I think this would have been a perfect fit for the SMS.

This is technically a cover, since it doesn't use the original chip for sound technically.
Title: Re: Cover game music on a different system
Post by: Delek on May 12, 2014, 09:48:04 PM
I will include both telefang and Arkanoid tunes in the demo songs if you don't mind.  ;)
Title: Re: Cover game music on a different system
Post by: Demick12 on May 13, 2014, 12:36:21 AM
Soon as I get the level tune in there, I wouldn't mind at all. Give me tonight to do just that.

Edit: Done.  ;D  Now you can add mine, good sir.
Title: Re: Cover game music on a different system
Post by: DevEd on May 13, 2014, 08:11:47 AM
I will include both telefang and Arkanoid tunes in the demo songs if you don't mind.  ;)

Just make sure you rename it to "telefang.dmf".

EDIT: Also, I forgot to mention that it's unfinished, but go ahead and put it in anyway.

EDIT2: Also, have an SMS version.
Title: Re: Cover game music on a different system
Post by: DevEd on May 13, 2014, 09:32:45 PM
Aaaaaaaaaaand another double post.

In celebration of me finally beating Earthbound, I decided to port the Eight Melodies to Game Boy.

EDIT: Fixed loop point
Title: Re: Cover game music on a different system
Post by: littlelamp100 on May 13, 2014, 10:28:28 PM
Elecman on Genesis! (DON'T get confused by the GB; I covered the GB version, Dr. Wily's Revenge)
This one's actually really old. I think I made it back in September when I was just getting into tracking music. The things that I didn't have were a bass line at the second part, and there was a volume issue, but other than that... listen to how I sounded as a beginner. I've come a long way in these past 9 months. :-\
Title: Re: Cover game music on a different system
Post by: NARFNra on May 15, 2014, 11:09:36 AM
Hi guys!

Here is an old cover I made, featuring China Town from the Genesis classic Revenge of Shinobi. It's an NES .dmf. This cover is a little irritating and I admit the instruments aren't very good; I mostly made this to practice for putting it into a Mega Man hack I'm working on.

I also have another NES cover. This one is based on the TG-16 game Ninja Spirit's second level theme.

Hope you guys enjoy!

Also, nice job on the Elecman!
Title: Re: Cover game music on a different system
Post by: Demick12 on May 25, 2014, 04:10:20 PM
@(littlelamp100 - derp  :-[ ) - Just got chills listening to ElecMan after years of playing the game and losing the GamePak. That was a very good rendition. 8)
Title: Re: Cover game music on a different system
Post by: DevEd on May 26, 2014, 10:59:40 AM
@DevEd - Just got chills listening to ElecMan after years of playing the game and losing the GamePak. That was a very good rendition. 8)

That wasn't me. That was littlelamp100.
Title: Re: Cover game music on a different system
Post by: Demick12 on May 29, 2014, 10:05:52 PM
Derp. Correcting...  :-[

Edit: Corrected.
Title: Re: Cover game music on a different system
Post by: littlelamp100 on May 29, 2014, 11:17:54 PM
I understand. I derp all the time. ;)
Title: Re: Cover game music on a different system
Post by: littlelamp100 on May 31, 2014, 12:37:54 PM
DOUBLE POST I COME IN PEACE
...Ahem.
Why have I not posted this cover of Kraid's Theme on C64 yet? Well... here it is. ;)
At least, I don't think I posted it. Don't kill me if I already did, I can't remember. :P
Title: Re: Cover game music on a different system
Post by: DevEd on May 31, 2014, 02:50:05 PM
I don't think you've posted that already.

Once I get to my regular computer (as I am posting tnis from my new 3DS), then I will take a look listen to it, though. :)
Title: Re: Cover game music on a different system
Post by: NARFNra on May 31, 2014, 03:19:48 PM
Nice one, littlelamp100. I noticed kraid's theme had only 3 channels (counting the echo) when I was covering it but completely forgot that that made it a really good choice for a C64 composiion. Sounds great too!
Title: Re: Cover game music on a different system
Post by: littlelamp100 on May 31, 2014, 10:01:35 PM
Yeah, I didn't think I posted it already, but I wanted to make sure. I might be young, but I forget things easily. :P
Also, thanks NARFNra! :D
Title: Re: Cover game music on a different system
Post by: DevEd on June 02, 2014, 10:32:49 AM
It's my turn :P

Here's a cover of the Super Mario Bros. 3 underground theme... on Game Boy.
Title: Re: Cover game music on a different system
Post by: littlelamp100 on June 04, 2014, 07:00:52 PM
That sounds great! 8)
As if it were truly released on the Game Boy.
Title: Re: Cover game music on a different system
Post by: DevEd on June 10, 2014, 10:55:57 PM
It's time for some more things!

drowning.dmf: No prize for guessing this one :P
orange_ocean_map.dmf: The Orange Ocean map screen music from Kirby's Adventure... on GAME BOY!!! (Didn't bother with the noise channel though)
Title: Re: Cover game music on a different system
Post by: NARFNra on June 11, 2014, 06:40:46 AM
Good job, DevEd! Man, I dunno how you do it, but all your work is excellent! Keep it up!

Also, haha, nice choice of cover on the drowning one. Does the original do the panning stuff too? It sounds really good!

I've been putting off finishing this one forever and it's still nowhere near complete, but this is an attempt at a cover of the Stage 4 theme from Over Horizon (an Japanese only NES Shmup) ported to the Sega Genesis. It's truncated because in the original it plays once with the triangle and noise tracks like this, and then loops with the exact same pulse tracks but different noise and triangle tracks for the rest of the stage. I've only done the intro far.

Here's the original:
Title: Re: Cover game music on a different system
Post by: littlelamp100 on June 17, 2014, 01:39:00 PM
I think people would only like this game if it were on the Genesis.
WELL...
Title: Re: Cover game music on a different system
Post by: littlelamp100 on June 21, 2014, 03:27:29 PM
Another double post. :P But this one I think you'll like!
We need more PC Engine. Itz breddy gud. ;D I would also make a snake pun, but I'm not going to.
SNAEK MAN AHN PEE CEE ENGINE ENJOY
Title: Re: Cover game music on a different system
Post by: Delek on June 21, 2014, 05:53:58 PM
WOOOO PRETTY CATCHY!
Title: Re: Cover game music on a different system
Post by: littlelamp100 on July 03, 2014, 10:36:52 PM
Star Man on PCE.
Again, what's with all the hate towards this game?
Oh well. Haters gonna hate.  :P
Title: Re: Cover game music on a different system
Post by: Delek on July 03, 2014, 10:51:38 PM
The sine wave sounds awesome. I don't know why Nintendo preferred the Triangle vs Sine.
Title: Re: Cover game music on a different system
Post by: Demick12 on July 11, 2014, 02:07:31 AM
Okay, it's time for me to return with a little known hidden gem on the Gameboy called Balloon Kid. This is the Pencilvania/whatever level done on the HuC6280A's sound chip (PC-Engine/TurboGrafX 16). Music to which anyone can take a balloon trip. :) Final version of song included.

Edit: newer version of song available. See below.

Edit 2: consolidated posts instead of taking up two damn posts.
Title: Re: Cover game music on a different system
Post by: littlelamp100 on July 14, 2014, 01:24:50 PM
That is breddy gud, Demick12. It's got a nice mix of a Game Boy sound and a PC Engine sound, what with dat bass and dat PC Engine lead. It's also very uplifting. ;D Great job!

I've got another uplifting song, though, this time on the Genesis. Gravity Man. ;)
Actually, this one is more far out than anything, not very uplifting. :P
This one has stereo, too, so put on dem headphones. 8)

EDIT (7/15/14): Fixed a volume issue in Frame 03 in channels FM2 and FM3, and added a BIN file.
Title: Re: Cover game music on a different system
Post by: littlelamp100 on August 19, 2014, 02:52:06 AM
Wow, it's been over a month and no one has said a word about this cover. ???
Oh well, at least it got 60+ downloads. That's a good sign, I guess.  :)

FINALLY something new on C64! :D
Sorry, it doesn't have the title theme, just the opening cutscene. ;D
Title: Re: Cover game music on a different system
Post by: DevEd on August 20, 2014, 07:00:52 PM
This thread needs moar Trip World.

(In a shocking turn of events, this is for NES.)
Title: Re: Cover game music on a different system
Post by: littlelamp100 on August 20, 2014, 08:47:46 PM
Trippy. :o
And also really catchy and detailed. ;)
Title: Re: Cover game music on a different system
Post by: DevEd on August 22, 2014, 07:59:32 PM
Trippy. :o
And also really catchy and detailed. ;)

In case you're wondering, here's the original:

EDIT: Quote added to compensate for page break.
Title: Re: Cover game music on a different system
Post by: Demick12 on August 23, 2014, 04:47:58 PM
Yay Trip World! Cute yet hard game.  :) Always makes me smile and happy.

Anyway, Heretic on the Genesis, and Delek in Heretic!
(http://i1057.photobucket.com/albums/t389/DemickXII/Screenshot_Heretic_20140823_085501_zps3ad6e840.png) (http://s1057.photobucket.com/user/DemickXII/media/Screenshot_Heretic_20140823_085501_zps3ad6e840.png.html)
Title: Re: Cover game music on a different system
Post by: Delek on August 23, 2014, 06:06:01 PM
My logo @ Heretic awesummmmmm!!!
Title: Re: Cover game music on a different system
Post by: DevEd on August 28, 2014, 06:19:03 PM
I decided to start covering this (https://www.youtube.com/watch?v=bEp6GFqSgDY) on PC Grafx TurboEngine-16 SuperTurboCoreGrafxEngine32X for some strange reason. (BTW This is a REALLY EARLY work-in-progress version.)
Title: Re: Cover game music on a different system
Post by: littlelamp100 on September 08, 2014, 08:35:56 PM
Pretty good so far. 8)
Recently I've fallen in love with the Ninja Gaiden OST. I had to make this.
It's also on the...
PC Grafx TurboEngine-16 SuperTurboCoreGrafxEngine32X
Title: Re: Cover game music on a different system
Post by: Delek on September 08, 2014, 10:25:30 PM
So japanesee !! <3
Title: Re: Cover game music on a different system
Post by: littlelamp100 on September 09, 2014, 12:01:40 AM
So japanesee !! <3
And I'm from the USA. :o
Title: Re: Cover game music on a different system
Post by: DevEd on September 09, 2014, 03:55:21 PM
Here, have a song from Virtual Boy Wario Land.
Title: Re: Cover game music on a different system
Post by: littlelamp100 on September 09, 2014, 06:56:39 PM
Wow, definitely one of the most underrated games of all time. Nice cover, too!
Had to add ending strings to Unbreakable Determination. Just had to.
Title: Re: Cover game music on a different system
Post by: DevEd on September 10, 2014, 12:10:48 PM
Here's another WIP Virtual Boy Wario Land cover.
Title: Re: Cover game music on a different system
Post by: DevEd on September 12, 2014, 07:09:18 PM
OH NO NOT A DOUBLE POST!!! :O :O :O :O :O

Anyway, I decided to port the indoors theme from TELEFANG!!! to everything but YMU759.

In other news, this post contains my first C64 module!
Title: Re: Cover game music on a different system
Post by: littlelamp100 on September 12, 2014, 07:53:54 PM
Wow, they're all really good! Congrats on your first C64 module! :D It's pretty difficult to work with sometimes.
Title: Re: Cover game music on a different system
Post by: Delek on September 12, 2014, 10:12:37 PM
The PC-Engine one could be a lot more complex!, nice initiative btw; MAKE A SONG IN EVERY PLATFORM BY USING ALL CHANNELS.
Title: Re: Cover game music on a different system
Post by: DevEd on September 13, 2014, 01:16:33 AM
Here's an updated version of the PCE version, as well as a minor update to the Genesis version.
Title: Re: Cover game music on a different system
Post by: DevEd on September 14, 2014, 12:48:09 PM
ANOTHER DOUBLE POST :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o

Anyway, here's a cover of Aquatic Ambiance from Donkey Kong Country. On Game Boy.

(I was going to put this in the loops/doodles thread since it's a cover of the version from Donkey Kong Land, but I decided to put it in here, since it is essentially an SNES cover.)
Title: Re: Cover game music on a different system
Post by: SpoonyBard on September 15, 2014, 09:49:20 PM
 ;D Hi, everybody. I'm new here, so I thought I'd drop this cover. Hope you enjoy!

"A Searing Struggle" from Ys III - Wanderers from Ys. Original song composed by Mieko Ishikawa. Arranged for the Commodore 64.
Title: Re: Cover game music on a different system
Post by: Delek on September 15, 2014, 10:26:55 PM
That's a good use of the SID. Awesome drums and arpeggios.
How much channels did the original track have?
Title: Re: Cover game music on a different system
Post by: SpoonyBard on September 16, 2014, 12:34:30 AM
 :D It depends on the platform, but the first port of the game to be released, AKA the PC-8801 port, had 6 channels.
Title: Re: Cover game music on a different system
Post by: SpoonyBard on September 16, 2014, 11:47:59 PM
 :o And HEEEEEEEEEEERE'S another one!

"A Planet of Plants" from Nemesis 2 on the MSX.

The original track used 8 channels.
Title: Re: Cover game music on a different system
Post by: Delek on September 17, 2014, 08:53:25 AM
Is that an original one?, deep echoes! Awesum
Title: Re: Cover game music on a different system
Post by: SpoonyBard on September 17, 2014, 08:23:54 PM
 :o Oh, I'm sorry. I should have elaborated. This cover was from Nemesis 2 on the MSX. I should have made that clear in the original post.
Title: Re: Cover game music on a different system
Post by: littlelamp100 on September 20, 2014, 11:54:11 PM
Hi there, SpoonyBard! Good luck on the forums.
What system is your "A Planet of Plants" cover on?
Title: Re: Cover game music on a different system
Post by: littlelamp100 on September 22, 2014, 10:46:47 PM
OH NO NOT AGAIN WITH THE DOUBLE POSTING  :o
Maybe it's because nobody posts here anymore...
Anyway, I know Icecap Zone 2 isn't the popular choice against Icecap Zone 1, but I like it better because it dares to switch the style more. I just love it either way. ;)
Here's what it might sound like if Sonic 3 got released on Turbografx 16/PC Engine.
Title: Re: Cover game music on a different system
Post by: Delek on September 23, 2014, 03:04:39 PM
Awesum. someone should release a homebrew sonic game for PCE and use this tune. :p
Title: Re: Cover game music on a different system
Post by: DevEd on September 26, 2014, 06:16:44 PM
I decided to port this to Game Boy:

EDIT: Made a minor adjustment.
Title: Re: Cover game music on a different system
Post by: Delek on September 26, 2014, 09:35:23 PM
Ohhhh commander keen!, old memories.. awesome port. love the modulation that you did in the wavechannel
Title: Re: Cover game music on a different system
Post by: SpoonyBard on September 29, 2014, 11:04:55 PM
 :D These remixes are so FUN!

Cover of Future Trunks' theme from Dragon Ball Z: Super Butouden 2 for the Super Famicom
Title: Re: Cover game music on a different system
Post by: NARFNra on October 01, 2014, 12:13:00 AM
Do you guys cover things by ear?

Title: Re: Cover game music on a different system
Post by: Delek on October 01, 2014, 12:42:00 AM
yeeesss
Title: Re: Cover game music on a different system
Post by: SpoonyBard on October 01, 2014, 08:57:02 PM
 :o How many more of these can I possibly make!?

A Forgotten Path from Jim Power and the Lost Dimension on the SNES. Originally composed by Chris Hülsbeck.

PS: Don't confuse this with my "A Searing Struggle" cover. The similarities aren't on my part.
Title: Re: Cover game music on a different system
Post by: littlelamp100 on October 03, 2014, 10:15:32 PM
Yessssss, these covers are all so good! I wish I could be as fast and high quality as you, SpoonyBard! :D
Have some Genesis Silver Surfer. ;)
Title: Re: Cover game music on a different system
Post by: Delek on October 03, 2014, 11:35:42 PM
HOLY SHITTTTT THAT'S AMAZING
Title: Re: Cover game music on a different system
Post by: DevEd on October 05, 2014, 10:25:05 PM
Here's Jungle Zone on both NES and Sega Genesis, just because.

EDIT: Also, have a WIP cover of a song from the GBC version of Croc 2... on NES.

(Fun fact: Croc 2 on GBC uses the same sound driver as TELEFANG!!!)

EDIT2:
100TH POST!!!!!!1!!11!111 :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D
Title: Re: Cover game music on a different system
Post by: DevEd on October 10, 2014, 04:10:06 PM
YET ANOTHER DOUBLE POST -_-

Anyway, I suddenly decided to cover this (http://www.youtube.com/watch?v=AzAh_8PpQI8) on this (http://upload.wikimedia.org/wikipedia/commons/thumb/8/82/NES-Console-Set.jpg/800px-NES-Console-Set.jpg).
Title: Re: Cover game music on a different system
Post by: Delek on October 12, 2014, 12:43:35 PM
That Jungles songs are pretty beautiful, however I don't know from which game are from. Sonic mmm?
Croc2!, 1/1 speed!, insane. That Square1 is doing very complex things.
dk_desert!, arabic scale???!, that gives me the creeps for some strange reason. It reminds me to this!!:
Title: Re: Cover game music on a different system
Post by: DevEd on October 14, 2014, 03:06:48 PM
And now, I present to you Stickerbrush Symphony from Donkey Kong Country 2, on Game Boy.
Title: Re: Cover game music on a different system
Post by: DevEd on October 15, 2014, 03:22:33 PM
AGAIN WITH THE DOUBLE POSTING >:L

Anyway, here's the Super Mario Bros. overworld theme (AGAIN), done in the style of Hirokazu "Hip" Tanaka (http://en.wikipedia.org/wiki/Hirokazu_Tanaka).

Also, I'm still waiting for feedback on my Stickerbrush Symphony cover...
Title: Re: Cover game music on a different system
Post by: Delek on October 16, 2014, 01:44:06 PM
I can see that lot of people are downloading, listening and learning but not commenting. It is not a must but it is always good to write some feedback to the user that is sharing his work.

stickerbrush_symphony, very great, the bass is changing from a triangle to a saw on every note omg
smb_hiptaaka, you are very great imitating styles!, you should make a funk version of castlevania!
Title: Re: Cover game music on a different system
Post by: DevEd on October 16, 2014, 05:24:18 PM
Whuzzat? You wanna funky version of Castlevania?
Title: Re: Cover game music on a different system
Post by: Delek on October 16, 2014, 08:28:06 PM
HOLLYYY SHITTTT, FUNKY AS HELLL. i love it :)
Title: Re: Cover game music on a different system
Post by: DevEd on October 25, 2014, 02:51:20 PM
Here's a WIP Genesis rendition of the boss battle music from Shantae.
Title: Re: Cover game music on a different system
Post by: Delek on October 25, 2014, 02:54:26 PM
It is very interesting the first two FM channels, they are doing first a Metal Like riff and after that they start to convert into a Spanish/Flamenco tune. Awesome
Title: Re: Cover game music on a different system
Post by: DevEd on October 26, 2014, 08:17:04 PM
Just finished remixing this (http://www.youtube.com/watch?v=x-WJ7FJ6Go8) in the style of this (http://upload.wikimedia.org/wikipedia/en/4/44/Shantae_Cover.jpg).
Title: Re: Cover game music on a different system
Post by: SpoonyBard on November 19, 2014, 03:55:20 AM
 ;) Hey, it's been a while since my last cover. How about another one?

PS: I've been working on remixing an entire soundtrack and I've only got one song left to go! I'll finish very soon!

Cover of Spark Mandrill's Theme from Mega Man X. The original had 8 channels.
Title: Re: Cover game music on a different system
Post by: DevEd on November 25, 2014, 10:54:37 PM
So I decided to smurf a smurf from The Smurfs Nightmare. I spent a quite a bit of smurf on this smurf, and I hope you smurf it. And no, it isn't Another Smurf.

By the smurf, this smurf is for NES.
Title: Re: Cover game music on a different system
Post by: SpoonyBard on November 26, 2014, 03:40:34 AM
 ??? What system is this song a cover from? I really like how it captures the sort of Alberto Gonzalez style that I heard in the NES Smurfs game.
Title: Re: Cover game music on a different system
Post by: DevEd on November 26, 2014, 11:53:46 AM
Game Boy.

EDIT: Also, I just noticed my Shantae avatar almost appears to be dancing to the music!
Title: Re: Cover game music on a different system
Post by: SpoonyBard on November 26, 2014, 05:30:33 PM
 ;D Very nice! Have some Xanadu Scenario II in return!
Title: Re: Cover game music on a different system
Post by: appurukid on November 27, 2014, 01:42:11 PM
Nice covers SpoonyBard, especially Future Trunks! Btw isn't that the main character from Alien Soldier? =)
Title: Re: Cover game music on a different system
Post by: DevEd on November 27, 2014, 07:20:59 PM
SpoonyBard: Have some what now? :\
appurukid: I think it is.
Title: Re: Cover game music on a different system
Post by: SpoonyBard on November 28, 2014, 05:28:15 AM
DevEd: Xanadu Scenario II. It was an expansion to the original Xanadu for the PC-88, and was the first game that the legendary Yuzo Koshiro worked on. I don't know if I covered one of his because there aren't any sources saying which songs were composed by him or Takahito Abe, but for such primitive music it's all worth listening to!

appurukid: That definitely is Epsilon Eagle from Alien Soldier. I actually found an image of him on Google Images and traced over it in Sketchbook, giving him a more cel-shaded appearance. I don't know why I chose him for my avatar, though. I guess when I joined these forums I was really proud of the drawing and put it in my profile. Glad you like it!
Title: Re: Cover game music on a different system
Post by: DevEd on December 04, 2014, 08:08:10 AM
This thread THE ENTIRE FORUM is dead. Time to fix that with some Tetris.
Title: Re: Cover game music on a different system
Post by: Delek on December 04, 2014, 08:41:26 PM
That's awesome. I would love to hear this one in DefleMask:
Title: Re: Cover game music on a different system
Post by: DevEd on December 09, 2014, 09:45:05 PM
Sorry, but I just don't feel like covering unlicensed NES Tetris today.

But I do feel like covering this (https://www.youtube.com/watch?v=4JJEaVI3JRs) on Sega Genesis.

EDIT: Minor fix.
Title: Re: Cover game music on a different system
Post by: SpoonyBard on December 11, 2014, 04:42:15 AM
It's a pretty good cover, but I feel like there was more that could have been done with it. :-\

If it's alright with you, I made a version using some Beyond Oasis instruments. I think they help create a calm, yet mysterious mood.
I also used that first FM instrument that didn't seem to get a lot of attention.
Title: Re: Cover game music on a different system
Post by: Delek on December 12, 2014, 09:19:58 PM
Great chords in the v2!
Title: Re: Cover game music on a different system
Post by: SpoonyBard on December 13, 2014, 04:48:07 PM
Well, thanks! I mean, it's not like it was hard or anything. ;D

I also did this recently. It's a cover of Cyclical Rampage from Megaman Unlimited.
Title: Re: Cover game music on a different system
Post by: Delek on December 13, 2014, 07:31:37 PM
HOLY JESUS! My new ringtone
Title: Re: Cover game music on a different system
Post by: SpoonyBard on December 15, 2014, 02:08:15 AM
 :o for 2 reasons:

1. WOW. I did THAT good!? Thanks a bunch, man!
2. I ALREADY made another cover!?

Original from Ys II - The Final Chapter. Arranged for Sega Genesis.
Title: Re: Cover game music on a different system
Post by: Delek on December 15, 2014, 10:29:55 PM
Awesome!, could I include this tunes in DefleMask for next update? :)
Title: Re: Cover game music on a different system
Post by: SpoonyBard on December 16, 2014, 08:40:25 PM
 ;D Go ahead! You can also use my username in the author section. Man, I'm AWESOME at this!

PS: Here's yet ANOTHER remix!

Rollercoaster Ride from Doki! Doki! Amusement Park, arranged for the PC Engine
Title: Re: Cover game music on a different system
Post by: SpoonyBard on December 24, 2014, 07:52:24 PM
I said I'd do this a long time ago, but a bunch of other things got in the way, so here's my Christmas Gift to all of you!

Mega Man soundtrack arranged for PC Engine. Enjoy!
Title: Re: Cover game music on a different system
Post by: NARFNra on December 24, 2014, 08:42:46 PM
Woah, awesome job!
Title: Re: Cover game music on a different system
Post by: Delek on December 26, 2014, 01:51:34 AM
That mega man pce soundtrack is lovely!!
Title: Re: Cover game music on a different system
Post by: SpoonyBard on December 26, 2014, 05:24:38 AM
Thanks! I did most of it a while ago, then I half-finished the ending, then finished it the day I posted it! ;D

By the way, if you don't mind, out of all of them, which song from my remixed soundtrack did you like the most?
Title: Re: Cover game music on a different system
Post by: Delek on December 26, 2014, 04:41:05 PM
Ice Man!
Title: Re: Cover game music on a different system
Post by: NARFNra on December 27, 2014, 07:38:14 AM
Some comments!

Cut Man - This one sounded really happy; neat arpeggios.
Guts Man - I really liked channel 4 here.
Ice Man - The uh, cut notes at the beginning were a really cool effect, and the later half of the song felt extremely clean. I really liked it!
Bomb Man - This one feels really clean too; it reminds me of a real PC Engine's style!
Wily A - Cool use of echo and stereo, though I'm not sure I liked how it was heavily tilted towards the right ear, it still sounded cool!
Wily B - I STILL LIKE CHANNEL 4! And the chords are awesome.
Wily Boss - This has always been one of my favorite songs and I loved the sound you gave it. Great use of E5 command!


By the way, what samples did you use? And are you planning on doing any more full osts?
Title: Re: Cover game music on a different system
Post by: SpoonyBard on December 27, 2014, 09:21:37 AM
I ripped the drum samples from Mega Man & Bass for the Super Famicom, and yes, I do plan on making OST remixes of Dragon Ball Z Super Butouden and Super Butouden 2 for the Genesis.

Title: Re: Cover game music on a different system
Post by: NARFNra on December 30, 2014, 11:47:53 PM
Here's a short thing I covered to test out the new prerelease. I was planning to use a sample track but I've kind of lost motivation to do that. Maybe some day. It's an NES cover.

The original: https://www.youtube.com/watch?v=SwzhZT9upZU
Title: Re: Cover game music on a different system
Post by: SpoonyBard on January 02, 2015, 11:54:54 PM
It's an awesome cover, but it would sound more like Konami if it had samples.

Ah, well. Here's another Megaman Unlimited cover of the fan-favorite: "Wings Cut Through the Night" on Genesis!
Title: Re: Cover game music on a different system
Post by: NARFNra on January 03, 2015, 08:48:32 PM
Really good Wings Cut Through the Night!
Does anyone know how to make a similar effect to the instrument that rises in pitch, on the Genesis?
Title: Re: Cover game music on a different system
Post by: Delek on January 03, 2015, 09:08:02 PM
I couldn't identify wich sound you want to replicate. Maybe if you cut a sample of that track we can help more.
Title: Re: Cover game music on a different system
Post by: NARFNra on January 03, 2015, 09:10:32 PM
Sorry, this one.
Title: Re: Cover game music on a different system
Post by: LukeMcQueen on January 07, 2015, 10:50:07 AM
Hello, new member here. I've been covering VGM for several years, mainly doing CPS1/CPS2 remixes, but only recently I ventured into the world of trackers (I used Fruity Loops for everything until the last couple of months). These are my very first experiments on DefleMask.


Title: Re: Cover game music on a different system
Post by: Delek on January 07, 2015, 12:39:20 PM
Welcome! Really lovely tunes!

I see that you have a YM2151 as avatar!, the next chip to be included in DefleMask!
Title: Re: Cover game music on a different system
Post by: LukeMcQueen on January 07, 2015, 01:01:39 PM
Welcome! Really lovely tunes!

I see that you have a YM2151 as avatar!, the next chip to be included in DefleMask!

Thanks for helping with the forum account :)

Great news about the YM2151. PLEASE make a CPS1-like system by pairing it with 4 PCM channels!
Title: Re: Cover game music on a different system
Post by: DevEd on January 12, 2015, 12:14:18 PM
This was just a test. Feel free to finish it if you feel like it.

(BTW it's a cover of Oil Desert Act 1 (https://www.youtube.com/watch?v=wyB3kryQle8) from Sonic 4 Episode 2.)
Title: Re: Smurf game music on a different smurf
Post by: DevEd on January 13, 2015, 01:17:42 PM
You can never smurf too much Smurfs music. (http://devnet.sonicgamesdimension.net/Picz/smurf_emote.png)

(BTW this smurf is in the style of Bridge Zone.)
Title: Re: Cover game music on a different system
Post by: littlelamp100 on January 17, 2015, 12:26:22 AM
GUYS I'M BACK  ;D
(Genesis ;))
Title: Re: Cover game music on a different system
Post by: NARFNra on January 22, 2015, 01:43:58 AM
This isn't a particularly stellar recording and there's a few glitches in it, but I ported that Gradius III cover I posted in here a while back into Mega Man 4.


Just something silly I guess, hah.
Title: Re: Cover game music on a different system
Post by: SpoonyBard on January 22, 2015, 03:10:04 AM
littlelamp: I love the bounciness of this one, but that drum beat near the end had a bit too much cymbal in it for my taste.
NARFNra: That's pretty cool! For me personally it's a nice improvement over the original boss theme from Mega Man IV.
Title: Re: Cover game music on a different system
Post by: DevEd on January 22, 2015, 11:55:55 AM
I started working on a cover of Dire Dire Docks (https://www.youtube.com/watch?v=cTl0ky4DcHA) from Super Mario 64 in the style of Alberto José González. (I specifically tried to get it to sound like this (https://www.youtube.com/watch?v=z6QZQJv9wpc).)
Title: Re: Cover game music on a different system
Post by: MrKsoft on January 29, 2015, 01:00:00 AM
I'd like to present a few Genesis covers I've done.
Title: Re: Cover game music on a different system
Post by: Delek on January 29, 2015, 01:18:37 AM
I started working on a cover of Dire Dire Docks (https://www.youtube.com/watch?v=cTl0ky4DcHA) from Super Mario 64 in the style of Alberto José González. (I specifically tried to get it to sound like this (https://www.youtube.com/watch?v=z6QZQJv9wpc).)
I always loved that tune, it is very relaxing and peaceful. Loving your version.
I'd like to present a few Genesis covers I've done.
Wow, that's awesome! Could I include them on Demo Songs?
Title: Re: Cover game music on a different system
Post by: MrKsoft on January 30, 2015, 01:20:36 AM
By all means, you're free to do so!
Title: Re: Cover game music on a different system
Post by: SpoonyBard on February 06, 2015, 03:57:54 AM
I just listened to the X Tunnel song, and I have a question:

Is that a Wolf Team piano I hear, and did you get it from the .zip file I posted in the instruments thread?

PS: Awesome job!
Title: Re: Cover game music on a different system
Post by: MrKsoft on February 07, 2015, 12:12:00 AM
It sure is a Wolf Team piano, but I didn't get it from your pack-- I ripped it myself from El Viento a while back (guess I reinvented the wheel!).  I think the PCM samples were from there too.
Title: Re: Cover game music on a different system
Post by: Delek on February 07, 2015, 12:28:59 AM
Awesome Piano patch btw.
Title: Re: Cover game music on a different system
Post by: DevEd on February 14, 2015, 11:50:37 AM
HAI GUYEZ I MAK DA GRATIS DR WILEE KOVAH EVA PLZ LIEK N KOMENT N SUBSKRIEB 2 MA CHANIL

You're probably aware that Mega Man 2 on Game Boy has a soundtrack which is completely different from the NES version. You're also probably aware that Mega Man 3 on Game Boy faithfully recreated the sound of the NES version, and (IMO) improved on it. So... What if the guys who did Mega Man 3 GB also did Mega Man 2 GB? You'd probably get something like this WIP.

(As usual, listen to the GBS for best results.)
Title: Re: Cover game music on a different system
Post by: Delek on February 14, 2015, 11:57:49 AM
Very well done! The echo could be mixed on the same channnel to have Square 2 free?, will you add a noise drums or something?

PS: That songs always remember me a horse race, I don't know why.
Title: Re: Cover game music on a different system
Post by: DevEd on February 14, 2015, 04:28:41 PM
Very well done! The echo could be mixed on the same channnel to have Square 2 free?, will you add a noise drums or something?

PS: That songs always remember me a horse race, I don't know why.
The echo used both channels in the original song, an effect which I was aiming to replicate.

EDIT: Quote due to new page.
Title: Re: Cover game music on a different system
Post by: AndyPie on February 18, 2015, 10:42:26 AM
Here are a few Genesis covers for you all to enjoy. :)
(Brinstar and The Sky Runner will only open in the latest Deflemask v10 Pre-release)
Title: Re: Cover game music on a different system
Post by: littlelamp100 on February 21, 2015, 03:55:55 PM
That Brinstar cover. HOW :o
I just made a Genesis Brinstar cover, too. It's a lot less accurate than yours, though.
(BTW this also needs the DefleMask prerelease)
Title: Re: Cover game music on a different system
Post by: Delek on February 21, 2015, 06:40:57 PM
AndyPie, SMAS SMB3 is just amazing! And I love the drums in the Earthbound tune! <3
Title: Re: Cover game music on a different system
Post by: DevEd on February 21, 2015, 07:19:40 PM
All three of those covers are really accurate. Special mention goes to the EarthBound one, I didn't even know it was possible to accurately emulate the sound of an SNES with the YM2612!
Title: Re: Cover game music on a different system
Post by: littlelamp100 on February 22, 2015, 08:14:01 PM
blup
Title: Re: Cover game music on a different system
Post by: NARFNra on February 22, 2015, 10:09:53 PM
nice use of arpeggios there!
Title: Re: Cover game music on a different system
Post by: Delek on February 23, 2015, 12:24:58 AM
Jesus!, that game boy tune is hot as hell!
Title: Re: Cover game music on a different system
Post by: AndyPie on February 23, 2015, 05:05:27 AM
Thanks all!  ;D

That Brinstar cover. HOW :o
I just made a Genesis Brinstar cover, too. It's a lot less accurate than yours, though.
(BTW this also needs the DefleMask prerelease)
Luck and a lot of tuning.
Your Brinstar and Airman covers were awesome by the way, good job! :D
Title: Re: Cover game music on a different system
Post by: littlelamp100 on February 23, 2015, 11:36:53 AM
Thanks all!  ;D

That Brinstar cover. HOW :o
I just made a Genesis Brinstar cover, too. It's a lot less accurate than yours, though.
(BTW this also needs the DefleMask prerelease)
Luck and a lot of tuning.
Your Brinstar and Airman covers were awesome by the way, good job! :D
Thank you, looking forward to more of your stuff! It was all amazing! :D
Title: Re: Cover game music on a different system
Post by: littlelamp100 on February 26, 2015, 09:31:37 PM
doublepostimsorry
https://www.youtube.com/watch?v=7ACMduQTvQ8&list=UUhe9_L13zUdbKWnb3Ici5ow (https://www.youtube.com/watch?v=7ACMduQTvQ8&list=UUhe9_L13zUdbKWnb3Ici5ow)
I recently did this stream, and now I will post the finished cover.
Njoy
Title: Re: Cover game music on a different system
Post by: Delek on February 26, 2015, 11:32:13 PM
That's an awesome work! And done in less than an hour.
I shared it on my Facebook fan page btw. <3
Title: Re: Cover game music on a different system
Post by: littlelamp100 on February 27, 2015, 12:38:25 AM
That's an awesome work! And done in less than an hour.
I shared it on my Facebook fan page btw. <3
Thanks, Delek :)
Title: Re: Cover game music on a different system
Post by: DevEd on February 27, 2015, 09:55:54 AM
Jumping on the Air Man bandwagon.

(This is NES, BTW. And it's unfinished.)
Title: Re: Cover game music on a different system
Post by: NARFNra on February 28, 2015, 07:25:23 AM
So I've been trying to cover things by ear lately.
Here's Stage 1 from Sunset Riders arranged for the NES 2A03. It's not a perfect cover by any means and I added a tiny loop end of my own, but I think it's pretty good.
I didn't use any samples even though I'm sure the orchestra hits would help, since I generally cover stuff in the hopes I can use it in a Mega Man hack someday and the Capcom sound engine doesn't use the PCM track.
Title: Re: Cover game music on a different system
Post by: LukeMcQueen on March 02, 2015, 07:23:29 PM
Here's one of my favourite CPS1 tracks in Genesis form :)
Title: Re: Cover game music on a different system
Post by: Delek on March 02, 2015, 09:10:16 PM
Super quality on that track, really long tune and well tracked. <3
Title: Re: Cover game music on a different system
Post by: LukeMcQueen on March 03, 2015, 10:28:21 AM
Thanks a bunch :)
It did take me a while, even if I know that tune by heart.
Title: Re: Cover game music on a different system
Post by: KillaMaaki on March 04, 2015, 08:04:06 PM
I took the song "Bustin' Up On The Beach" from Kingdom Hearts 1:


And de-made it for the Sega Genesis:

http://www.newgrounds.com/audio/listen/611434
Title: Re: Cover game music on a different system
Post by: Demick12 on March 05, 2015, 12:36:53 PM
Great job with the Bay Area, Luke. It fits right at home on the Genesis/Mega Drive. Are those the original percussion from the arcade? If so, nice. 8)

Also, KillaMaaki, I like the port for the Genesis/Mega Drive for this one as well. I detect an instrument from Crusader Of Centy (E. Piano?).

So, for my own addition to this very long thread, I bring to you an SNK classic's bonus round: Garou Densetsu, or in English speaking areas, Fatal Fury.
Title: Re: Cover game music on a different system
Post by: LukeMcQueen on March 05, 2015, 09:54:04 PM
Great job with the Bay Area, Luke. It fits right at home on the Genesis/Mega Drive. Are those the original percussion from the arcade? If so, nice. 8)

Thanks :)
The kick, the snare and the tom samples are from the MD port of Mercs (so they basically are a "genesis'd" version of the Final Fight ones, since both games shared the same drums) while the crash cymbal is from the original arcade version.
Title: Re: Cover game music on a different system
Post by: Delek on March 08, 2015, 09:44:04 PM
So, for my own addition to this very long thread, I bring to you an SNK classic's bonus round: Garou Densetsu, or in English speaking areas, Fatal Fury.
1 FM Square + 3 PSG Squares + Sampled Drums. Strange mix, that SNK game runs in a strange soundchip?, or it is maybe your own version?
I took the song "Bustin' Up On The Beach" from Kingdom Hearts 1:
And de-made it for the Sega Genesis:
Awesome, however, I suggest to change the instruments setup, it sounds "very sonicish" if that meaning even exist. :P
Title: Re: Cover game music on a different system
Post by: littlelamp100 on March 14, 2015, 04:33:26 PM
So currently I'm making an album in FT called Super Retro Warrior. I thought one of the songs would sound okay on Genesis.
So now... This exists ;D
Title: Re: Cover game music on a different system
Post by: Demick12 on March 14, 2015, 08:18:46 PM
1 FM Square + 3 PSG Squares + Sampled Drums. Strange mix, that SNK game runs in a strange soundchip?, or it is maybe your own version?

This runs off the Neo-Geo's sound chip. Though, since it has only four FM channels, it may have four FM squares instead. But it also has 3 PCMs and one puff (noise). ADPCM A has six simultaneous channels with a fixed rate and ADPCM B is modular. I am pretty sure the setup is 3 PCMs and one FM plus Percussion samps or 4 FM plus Percussion samps.

A Youtube link for comparison:

https://www.youtube.com/watch?v=NYAiYN0CzLU
Title: Re: Cover game music on a different system
Post by: Delek on March 14, 2015, 10:14:03 PM
So currently I'm making an album in FT called Super Retro Warrior. I thought one of the songs would sound okay on Genesis.
So now... This exists ;D
Is that an original one? I want that album now! Please include this track on the final release! Sounds so professional, Matt Furniss style?
Title: Re: Cover game music on a different system
Post by: littlelamp100 on March 15, 2015, 12:38:40 AM
So currently I'm making an album in FT called Super Retro Warrior. I thought one of the songs would sound okay on Genesis.
So now... This exists ;D
Is that an original one? I want that album now! Please include this track on the final release! Sounds so professional, Matt Furniss style?
Yes it is original. :D
You can find the album here (http://famitracker.com/forum/posts.php?id=6759).
I have not heard of Matt Furniss until this very moment. Looked at his stuff, and yeah it's similar.
Title: Re: Cover game music on a different system
Post by: Demick12 on March 15, 2015, 12:57:10 AM
Littlelamp, that was actually really good! Now I can't wait to hear the album now.  :)

edit: yeah - too many "now's".  :-[
Title: Re: Cover game music on a different system
Post by: SpoonyBard on March 28, 2015, 08:44:39 PM
I haven't posted something in a while, so here's Dark Man's Castle from Mega Man V for PC Engine
Title: Re: Cover game music on a different system
Post by: Delek on March 29, 2015, 12:27:45 AM
Really lovely!, I love the PC Engine music now. Before adding it to DefleMask I didn't know the capabilities of the HuC6280.
Title: Re: Cover game music on a different system
Post by: SpoonyBard on April 10, 2015, 06:15:32 AM
Thanks to LukeMcQueen, I've been on a streak of grabbing a bunch of Japanese PC game instruments! I came across the instruments for Alpha, composed by Nobuo Uematsu of Final Fantasy fame, and thought, why not do a Genesis cover of the battle theme from the first Final Fantasy game?

Sorry I couldn't do something bigger, but these are REALLY primitive instruments, and they don't lend themselves well to Dancing Mad or One-Winged Angel.
Title: Re: Cover game music on a different system
Post by: Chpexo on April 16, 2015, 08:48:54 PM
I'm new to the forum so I'll start off with a game boy rendition of the Zelda II title theme. It's intended to be for a hack actually. I'm just having trouble exporting it to a GBS/GB file.

UPDATE: Uploaded a file for the newer version of deflemask (version 10).
Title: Re: Cover game music on a different system
Post by: NARFNra on April 16, 2015, 09:10:33 PM
Sounds pretty decent so far, though I'm not sure which version you made this on since my 3/12/15 prerelease says it was made on an older one. I'm kinda curious though, what game are you hacking? I haven't ever messed around with Game Boy music hacking, but when hacking NES games I've never really gotten much out of .nsfs. What do ya need gbses for, and what's giving you trouble exporting them?
Title: Re: Cover game music on a different system
Post by: Chpexo on April 16, 2015, 09:39:16 PM
The game being hacked is Battle of Olympus and the user dACE is trying to make it into Zelda II. A link to the thread is below. All we need is someone to program the music in.

http://www.romhacking.net/forum/index.php/topic,19530.0.html

I also don't know the version I'm using but it's from last year.
Title: Re: Cover game music on a different system
Post by: Delek on April 16, 2015, 09:54:23 PM
As NARFNra pointed out, please uptade your DefleMask to the latest pre-release, the GBS/GB export is way more compatible.
Title: Re: Cover game music on a different system
Post by: SpoonyBard on April 25, 2015, 03:17:02 AM
This one's a little bit of a thanks present for Luke McQueen and the whole instrument-ripping thing. I remixed Falling Down from MMZ4 YM2151-style. I know the chip isn't in DefleMask yet, so I used 2 separate songs as well as instruments from Saturday Night Slam Masters and drums from Street Fighter II to give it a CPS sound. If you want to hear them together just put their wave outputs into audacity. Enjoy!
Title: Re: Cover game music on a different system
Post by: NARFNra on April 25, 2015, 05:32:02 AM
Love that song! I went ahead and made a .flac out of the results to make things simpler, and I tagged it too! It's one loop and fade out.

Hope this is good! (http://www.mediafire.com/download/oxlbnwiaz5k0lue/FallingDown.flac)
Title: Re: Cover game music on a different system
Post by: SpoonyBard on April 29, 2015, 10:13:21 PM
And continuing the trend of arcade-style music, here's a remix of the 1st stage theme from the MSX Parodius to the Konami arcade sound. Of course it's for the Genesis.
PS: EVERY instrument was ripped from the X68K version of Parodius Da!, which has nearly identical instruments to the arcade version.
Title: Re: Cover game music on a different system
Post by: SpoonyBard on May 20, 2015, 08:20:08 PM
And here's Nemesis II's Boss Theme with Gradius 2 arcade instruments and drums! It's for Genesis (OBVS)
EDIT: I lied in the original post. The drums and instruments were from the X68K version, which has different instruments from the arcade version. This edit fixes that.
Title: Re: Cover game music on a different system
Post by: NARFNra on May 20, 2015, 09:46:18 PM
Hmm, I didn't realize so many games had FM osts. Would you mind sending the Gradius and Parodius instruments my way?
Title: Re: Cover game music on a different system
Post by: SpoonyBard on May 20, 2015, 09:50:07 PM
Well, first I still need to finish the Touhou Instruments. PS: Sorry I haven't gotten those to you sooner. School's been cramming tests down my throat the past few months. I'll work as hard as I can on those.
Title: Re: Cover game music on a different system
Post by: NARFNra on May 20, 2015, 09:51:49 PM
It's no rush! I just finished my last final of the year myself, so I'm hoping to maybe get more practice on making good stuff again. Good luck with school if you've still got some stuff to go!
Title: Re: Cover game music on a different system
Post by: SpoonyBard on May 20, 2015, 09:53:42 PM
OH DO I EVER!!! :o
Title: Re: Cover game music on a different system
Post by: Wonderpanda on May 25, 2015, 10:38:56 AM
Hi everyone, this is my first post here.

First of all huge congratulations to Delek for giving us Deflemask. It's one of the best trackers ever and it's my weapon of choice for FM music making. I hope more FM systems (YM2151, Neo Geo) will be supported in the future

I wanna share with you some covers done in this few months studying Deflemask and YM2612 chip.

The first one is  the most recent one,from Bucky O'Hare NES game, done in Megadrive-Metal style with a little shreddy solo added at the end
The second one is from Apidya, one of my favourite Amiga shmups.
The third one is my oldest cover and it's from another Amiga game, Lethal Weapon. It's the second cover of this track here in Deflemask forums, the other excellent one is by my fellow Luke McQueen (we're both italians, maybe the only italians doing FM tracked music? :D)

Sorry for the messy tracking. I will post more tracks (cover and original ones) here soon.
Title: Re: Cover game music on a different system
Post by: Delek on May 25, 2015, 11:30:12 PM
:o
The first one has SO MUCH energy, it is an excellent demo of the awesome rock things that a YM2612 can do!
The second one is great too, calm tune and very good use of the SN76489 here, it is the protagonist in the entire track. Congrats.
The third one has I think the perfect mix of the other two, powerful guitars and some calm parts with PSG doing background things. Awesome.

You know very well how to use a tracker, no doubt
Title: Re: Cover game music on a different system
Post by: LukeMcQueen on May 26, 2015, 08:08:09 PM
Hi everyone, this is my first post here.

First of all huge congratulations to Delek for giving us Deflemask. It's one of the best trackers ever and it's my weapon of choice for FM music making. I hope more FM systems (YM2151, Neo Geo) will be supported in the future

I wanna share with you some covers done in this few months studying Deflemask and YM2612 chip.

The first one is  the most recent one,from Bucky O'Hare NES game, done in Megadrive-Metal style with a little shreddy solo added at the end
The second one is from Apidya, one of my favourite Amiga shmups.
The third one is my oldest cover and it's from another Amiga game, Lethal Weapon. It's the second cover of this track here in Deflemask forums, the other excellent one is by my fellow Luke McQueen (we're both italians, maybe the only italians doing FM tracked music? :D)

Sorry for the messy tracking. I will post more tracks (cover and original ones) here soon.


As I already told you elsewhere... Ace stuff, keep up the good work :)
Title: Re: Cover game music on a different system
Post by: SpoonyBard on June 01, 2015, 08:06:52 AM
I finally got to ripping the samples from the arcade version of Super Contra! To celebrate, here's the first level of Contra Force remixed for Genesis!
I've also got another remix that I made of this song, but I added another PCM channel to make it sound more like the arcade.

https://soundcloud.com/thespoonybard (https://soundcloud.com/thespoonybard)
Title: Re: Cover game music on a different system
Post by: KillaMaaki on June 04, 2015, 06:42:52 AM
Tried porting over City Escape to the Genesis (it's only fitting, am I right?)

Here's my (not quite finished >.>) cover. By "not finished" I mean it loops pretty early.

DMF file:

https://dl.dropboxusercontent.com/u/99106620/Music/CityEscape_DMF/CityEscape.dmf

WAV render:

https://dl.dropboxusercontent.com/u/99106620/Music/CityEscape_DMF/CityEscape.wav

EDIT
New track attached, this is a cover of "Hazardous Highway" from Kingdom Hearts 2 - one of my all-time favorite game tracks. Learned a couple of techniques I might try and apply to City Escape.


EDIT 2
Should have waited to upload Hazardous Highway, just made a small tweak which I really quite like. Updated version attached.
Title: Re: Cover game music on a different system
Post by: SpoonyBard on June 19, 2015, 05:57:17 PM
Are any of you familiar with the DOS game known as "Demon Blue"?
If so, you probably only remember it for this song.
Enjoy my Genesis remix!

EDIT: Added PSG. It sounds way cooler!
Title: Re: Cover game music on a different system
Post by: KillaMaaki on June 24, 2015, 07:52:31 AM
Seems to be a popular one to remix, so here's my Genesis cover of the final boss theme from Splatoon (Squid Sister version).
EDIT: I noticed I got a single note wrong in the lead echo channel, so that's been fixed (was a C-3, should have been C#3)
Title: Re: Cover game music on a different system
Post by: LeCheeseMaster16 on July 12, 2015, 07:27:25 PM
Well. I tried  ;D

Super Mario World - Overworld on Sega Genesis
https://www.youtube.com/watch?v=IoxLMLtbyIM

The Legend of Zelda - Title on Sega Genesis
https://www.youtube.com/watch?v=5ac5ca_8xi0

(edit: the files you will be downloading may be updated. the youtube links are pretty old to tell you the truth guys.)
Title: Re: Cover game music on a different system
Post by: KillaMaaki on July 15, 2015, 06:55:21 AM
Rather quick one today.
Cover of the first half of the battle theme from Zelda: Twilight Princess. I wanted to get both halves in, but looks like the second half has a totally different timing from the first half (maybe 3/4? Not sure yet), so I'll make the second half as another file later.

EDIT: Actually, I think I take that back. No matter what I do the second half just, sounds bad. I've got the right notes, it's just that it sounds wrong with FM instruments I guess T-T
Title: Re: Cover game music on a different system
Post by: SpoonyBard on July 22, 2015, 04:03:07 AM
Pearlmont Wink from Valis 2 for Genesis. I feel like a good Genesis rendition of this song is long overdue after we got Syd of Valis.
Title: Re: Cover game music on a different system
Post by: littlelamp100 on July 25, 2015, 05:49:56 PM
I'm pretty sure chipzel uses actual GB sounds, but I just wanted to do this anyway.
Title: Re: Cover game music on a different system
Post by: SpoonyBard on July 31, 2015, 04:03:32 AM
Land and Sea from Crisis Force on the Genesis! Once again, I used instruments and drums from the arcade version of Gradius II

I've also made an arcade version on my SoundCloud account!
https://soundcloud.com/thespoonybard/land-and-sea-arcade-remix
Title: Re: Cover game music on a different system
Post by: SpoonyBard on August 08, 2015, 08:46:33 PM
Here's Heart of Enker from Mega Man 10 on Genesis, with every instrument taken from Mega Man: The Power Battle! BTW, I'm going to be uploading that instrument pack as well.
Title: Re: Cover game music on a different system
Post by: KillaMaaki on August 08, 2015, 09:26:40 PM
Did several covers over the course of a little over a week, so I'll go ahead and post all of them.
Covers are:

1.) "Still More Fighting", from Final Fantasy 7 (NES)
1.) "Splattack!", from Splatoon (Genesis)
2.) "Speed Highway", from Sonic Adventure (Genesis)
3.) "Bullet Station Zone", from Sonic Heroes (Genesis)
Title: Re: Cover game music on a different system
Post by: mihaelkyeah on August 19, 2015, 02:42:04 PM
There are two soundtracks from a Famicom game and a PC game respectively that I'm working on with the SEGA Mega Drive system, although I'm hesitant to carry on since I'm also eager to see if the YM2151+(PCM chip) will make it as the next system, or even if the Super Famicom makes it (which I'm not particularly fond of but it would still be interesting to see how it would be supported in DefleMask), in which case I might remake these soundtracks from scratch using the newer system...

Since there's little support for dummies in the homebrew Mega Drive scene (or old console homebrews in general), I'm looking forward to make these into (maybe Unity?) PC games with VGM support and retro styled graphics, maybe at an arcade level of resolution and colour depth (like Atari's Championship Sprint or Namco's Splatterhouse).
Title: Re: Cover game music on a different system
Post by: KillaMaaki on August 29, 2015, 08:52:37 AM
Did a cover of E1M1 from Doom.
Perhaps what the 32X version should have sounded like... ;)
Title: Re: Cover game music on a different system
Post by: Delek on August 29, 2015, 11:38:01 AM
It is awesome! Those guitars are insane! :D
Title: Re: Cover game music on a different system
Post by: KillaMaaki on September 01, 2015, 08:38:14 AM
It is awesome! Those guitars are insane! :D

Thank you :)

Actually have another cover, this time of "Go Down" from Unreal Tournament.
This might be the cover that I'm happiest with, although I cheated a bit on the percussion (the original UMX just had a looped beat sample, so I just nabbed the same sample, changed the speed in Audacity, and dropped it into the sample table), so maybe it wouldn't work well for an actual game track on the Genesis (although a 32x game could probably get away with it).
Title: Re: Cover game music on a different system
Post by: SpoonyBard on September 08, 2015, 05:34:03 PM
Nice job on that one! BTW, I'm pretty sure Ristar had a drum loop in its first stage theme, though it was at a FAR lower sample rate.
Here's the Last Battle theme from Cave Story for PC Engine! Since Cave Story uses waveforms as well I thought it only made sense.
Title: Re: Cover game music on a different system
Post by: KillaMaaki on September 11, 2015, 07:27:57 AM
:D Thank you.
That cover sounds awesome :)

I just covered "Fight for my Friends" from Kingdom Hearts: Chain of Memories for the Genesis, although with this one I did something a bit different after I got the notes down - went a bit nuts with the percussion and other instruments and made something that's.... I don't know, a dance remix maybe??
Title: Re: Cover game music on a different system
Post by: SpoonyBard on September 16, 2015, 08:24:43 PM
That's a very nice-sounding cover! BTW, try the new Sawtooth Lead I'm adding. I think you might be pleasantly surprised.
Anyway, now that YM2151 mode is in play, I've got a cover of the Cave theme from UN Squadron. I know it was already on the YM2151, but I made use of the 2 remaining channels to give it a fuller sound.
Perhaps this could be something for the demo songs if I can't compose something before the full release comes out. ;D

EDIT: Fixed the effect order upon update
Title: Re: Cover game music on a different system
Post by: KillaMaaki on September 20, 2015, 10:29:05 PM
Neat, thanks for that sawtooth.
Ended up making use of it (with slightly modified attack/decay) as the backing "strings" of another Kingdom Hearts cover - this time, "Desire for All That Is Lost" from Kingdom Hearts 2.
This is one of my favorite boss themes from the game, as Yoko manages to put in a lot of emotion in this song IMHO. There's a sort of desperation about it, but it also really gets me pumped for the fight.

The piano flourish-y bits gave me a massive headache primarily because they didn't fit properly into the 4/4 timing. I ended up inserting extra notes on these, so they're not exactly the same but should feel similar and most importantly fit properly into 4/4 timing like the rest of the song.
Title: Re: Cover game music on a different system
Post by: SpoonyBard on September 30, 2015, 03:40:48 AM
Alright! Nice job on that one!
Now for some more Nemesis II, with the pre-level battle theme.
I made this with the Arcade module, with samples from Gradius II.
Title: Re: Cover game music on a different system
Post by: KillaMaaki on October 06, 2015, 06:17:04 AM
Finally got me to get off my lazy rear and download the latest version of DefleMask.
Gotta say, some of the things you're using in that track with PCM makes me really want to use the Arcade system for something. That and extra FM channels, of course :)

Anyway, here's a cover of the song "Quad Machine", from Quake 2, for the Sega Genesis.
Title: Re: Cover game music on a different system
Post by: Michirin9801 on October 10, 2015, 12:29:13 AM
Hello everybody, I'm relatively new here... Btw nice covers! Especially the ones by SpoonyBard, man you rock!  ;)

So, I have posted a big bunch of my song arranges made in deflemask on my youtube, here's a playlist:
https://www.youtube.com/watch?v=ULyo2ep-wVA&index=1&list=PL3XuRfmrTeVlVgbXQmAL4rzMa1woRVk_J
The vast majority is PC engine stuff covered from games for the PC-98, GBA, X68000, PCE-CD, Arcade and SNES, but there's also a few Game Boy songs covered from PC engine, GBA and PC-98 games...

If you don't want to listen to everything here are some of the highlights:
PC engine
Cotton Fantastic Night Dreams - Stage 2: https://www.youtube.com/watch?v=8DVETbiHSog
MSX Knightmare: https://www.youtube.com/watch?v=h3BlA5UdUlQ
Flame Zapper Kotsujin - Ray Future: https://www.youtube.com/watch?v=AapXnf3TwoA

Game Boy
Flame Zapper Kotsujin - Silent Colony: https://www.youtube.com/watch?v=EQe53OqZQoU
Quartet - Stage 1: https://www.youtube.com/watch?v=hUM5akSF0rM
Densetsu no Stafy - Coral Reef: https://www.youtube.com/watch?v=4axmB2nhq1M

But the latest song I made (Link below) is simulating a PC-98 soundchip in Deflemask, by using 6 channels of the YM2151 with instruments ripped from the YM2608 via Hoot Voice Ripper (Thanks to Luke McQueen for directing me to HVR) plus 1 PCM and 3 Square waves on the PC engine soundchip simulating an SSG:
Valkyrie the Power Beauties - Magic Splash: https://www.youtube.com/watch?v=ZK0gQ63RTCA

Btw Delek, if you're reading this, you should TOTALLY consider adding the PC-88/PC-98 soundchip, the YM2608 to deflemask someday! I'd love it so much!  ;D
Title: Re: Cover game music on a different system
Post by: SpoonyBard on October 10, 2015, 02:09:18 AM
Nice meeting you, and glad you like my covers!  ;D
BTW, that was a GREAT idea with the Game Boy waveforms! I'm surprised nobody's done it that way before! I'm looking forward to seeing what else you can do with it!
Title: Re: Cover game music on a different system
Post by: Michirin9801 on October 10, 2015, 04:51:37 PM
Nice meeting you, and glad you like my covers!  ;D
BTW, that was a GREAT idea with the Game Boy waveforms! I'm surprised nobody's done it that way before! I'm looking forward to seeing what else you can do with it!

Glad you like my technique with the GB soundchip ^^
I'm currently arranging Sidecrawler's Dance from Dragon's Curse/Wonder Boy III for the GB, I'm aiming to make it sound close to the Turbografx version but part of that baseline is a bit hard to do >w>
Title: Re: Cover game music on a different system
Post by: Michirin9801 on October 10, 2015, 06:15:58 PM
And I'm done  ;D
Sorry for the double-post... Enjoy!
Title: Re: Cover game music on a different system
Post by: SpoonyBard on October 10, 2015, 06:45:25 PM
I was just about ready to give you an assist, but you were done when I finished the bassline. Either way, that's another great cover!
Here's Vegeta's theme from DBZ Super Butouden on the Genesis.
Title: Re: Cover game music on a different system
Post by: Michirin9801 on October 10, 2015, 07:55:55 PM
I was just about ready to give you an assist, but you were done when I finished the bassline. Either way, that's another great cover!
Here's Vegeta's theme from DBZ Super Butouden on the Genesis.
Oh my gosh this is so cool! I've arranged Vegeta's theme from Super Butouden 2 for the TG16 but it turned out kinda crap >w>
It's on my youtube if you wanna see it, it was more of an experiment with melodic samples ripped from TMNT IV Turtles in Time...
Title: Re: Cover game music on a different system
Post by: Michirin9801 on October 11, 2015, 07:19:19 PM
And I made another one for the Game Boy!!  ;D
It's from one of my favourite shooters! Hope you like it ^^
Title: Re: Cover game music on a different system
Post by: SpoonyBard on October 12, 2015, 01:47:14 AM
I like the Final Soldier cover! Those drums sound really nice!
As for the DBZ Butouden 2 cover, it was at least an admirable attempt. I made my own cover of that song for the Genesis, but the samples are from Sunsoft's PC Engine Batman game, which sounded similar to Turtles in Time. If you want you can have them.
Title: Re: Cover game music on a different system
Post by: Michirin9801 on October 12, 2015, 04:20:00 PM
I like the Final Soldier cover! Those drums sound really nice!
As for the DBZ Butouden 2 cover, it was at least an admirable attempt. I made my own cover of that song for the Genesis, but the samples are from Sunsoft's PC Engine Batman game, which sounded similar to Turtles in Time. If you want you can have them.

Glad you like it ^^
And yes! Thank you VERY much for those samples! Now I could make NES music sound kinda good without an extra chip xD (No I'm not gonna make NES music, there are like 65,536 other NES composers out there, so I'll just stick with PC engine and Game Boy)
And wow, your arrange of Vegeta's theme in Super Butouden 2 is amazing!! Say, do you have any plans to make Gohan's theme from Super Butouden 2?  ;)
I LOVE Gohan's theme too! (I'm planning on arranging it for the PC engine too)
Title: Re: Cover game music on a different system
Post by: SpoonyBard on October 12, 2015, 08:20:51 PM
Already did Gohan's theme, though I'm waiting to arrange the entire soundtrack first.
Title: Re: Cover game music on a different system
Post by: SpoonyBard on October 17, 2015, 06:23:59 PM
However, what I CAN give you is an X68K arrangement of Isaac's Battle Theme from Golden Sun.
BTW, every instrument, even the drums, was taken from various Wolf Team X68K games. I'm pretty lucky that XM6 exports audio at the same sample rate as the maximum sample rate for DefleMask, so I have perfect quality!
Title: Re: Cover game music on a different system
Post by: Michirin9801 on October 19, 2015, 11:14:43 PM
However, what I CAN give you is an X68K arrangement of Isaac's Battle Theme from Golden Sun.
BTW, every instrument, even the drums, was taken from various Wolf Team X68K games. I'm pretty lucky that XM6 exports audio at the same sample rate as the maximum sample rate for DefleMask, so I have perfect quality!
Oh wow, that sounded incredible!! Great job! Keep it up ^^
Title: Re: Cover game music on a different system
Post by: Delek on October 20, 2015, 12:08:06 AM
Spoony you're awesome!
Title: Re: Cover game music on a different system
Post by: Michirin9801 on October 21, 2015, 09:34:00 PM
I've just finished arranging one of my favourite songs from Gradius II, Shooting Star, for the PC engine with the samples that SpoonyBard gave me.
I hope you like it!!
I'm also trying to do Burning Heat, but it's really difficult to get a grasp of some of the note progressions by ear, but I'll manage to do it eventually!
Title: Re: Cover game music on a different system
Post by: SpoonyBard on October 21, 2015, 10:24:21 PM
I think you mentioned in a previous post that you had Hoot Player, so if you have Audacity it should be easy to make recordings of the individual channels for later reference.
Though, on the other hand, unless you have a license key you can't play arcade songs neverendingly. Thankfully I found the process to get it on a website that hosts Hoot Music Player.

Go to http://dmpsoft.s17.xrea.com/hoot/getkey.html, type in a valid email address (the second field is for confirming) and wait for the registration key.
Then, paste the contents (something like:
email=your_mail
expire=yyyymmdd
key=xxxxxxxxxx) into hoot.ini file, save it and the tunes should play now for as long as you like.
The registration key is valid for three months, so after that you'll have to repeat the whole process. Luckily it's free, though you might find it in the spam folder like I did.

I'll also link you to a site that has TONS of games for the MSX, NEC PCs, X68K and several arcade game files, though I have to give credit to Luke McQueen for tipping me off to that in the first place.

http://hoot.joshw.info/
Title: Re: Cover game music on a different system
Post by: Michirin9801 on October 21, 2015, 11:08:37 PM
And here's it again for the Game Boy!!

Yeah, I have Hoot player, but well, I didn't need to do any registration and I can use it just fine, I'm listening to the Sharp X68000 versions of the songs to cover them on PC engine and Game Boy, and yeah even turning on and off channels I think it's hard to get a grasp of the note progressions in that song... I guess I'm just not experienced enough >w>

And yeah, it was also Luke McQueen who directed me to Hoot and Hoot Voice Ripper, but it was through youtube... Nice guy
And thanks for showing me this site too!

Oh well, I hope you enjoy the songs!
Title: Re: Cover game music on a different system
Post by: Michirin9801 on October 23, 2015, 07:40:02 PM
Journey to Sillius is one of the best-sounding games on NES (if not THE best-sounding game on NES)
So of course I HAD to try to arrange one of its songs for my beloved PC engine right?
Here are the results, I hope they do the original justice!
Title: Re: Cover game music on a different system
Post by: SpoonyBard on October 23, 2015, 08:49:11 PM
That was a VERY energized cover! However, there were some slight note and chord errors, in addition to a far too loud echo. I took the liberty of fixing them, though I hope by doing so I don't come across as judgy or a stickler for remix accuracy.
At one point, I wanted to make a cover of this, too, using the sample bass, but the sample banking was pretty tricky to figure out.
Title: Re: Cover game music on a different system
Post by: Michirin9801 on October 23, 2015, 09:14:10 PM
That was a VERY energized cover! However, there were some slight note and chord errors, in addition to a far too loud echo. I took the liberty of fixing them, though I hope by doing so I don't come across as judgy or a stickler for remix accuracy.
At one point, I wanted to make a cover of this, too, using the sample bass, but the sample banking was pretty tricky to figure out.
I see... Well, turns out I wasn't listening to the original when I arranged this, I made it based on memory alone >w>
I'll take what you did with the bass and adjust my signature harmonic support to match it ok?

[EDIT]
Done!
Title: Re: Cover game music on a different system
Post by: SpoonyBard on October 23, 2015, 11:00:30 PM
Perfect! ;D It's always a good idea to have a recording of the song available for reference.
Title: Re: Cover game music on a different system
Post by: Michirin9801 on October 23, 2015, 11:58:03 PM
Perfect! ;D It's always a good idea to have a recording of the song available for reference.
Indeed... Mind if I put the song on youtube? I'll credit you for helping me!

[EDIT]
Here it is: https://www.youtube.com/watch?v=p4CEqhwCxDM
Title: Re: Cover game music on a different system
Post by: SpoonyBard on October 24, 2015, 05:40:17 AM
Sounds cool! If you need a link to my channel for the description it's https://www.youtube.com/user/spoonybard13
Both thanks and you're welcome!  :D
Title: Re: Cover game music on a different system
Post by: Michirin9801 on October 29, 2015, 10:40:27 PM
I made an X68000 thingie!
When I heard that the lead instrument from the X68000 version of Bomberman was a steel drum, I simply HAD to rip it on-the-spot and make this...
I LOVE this song! And I hope you like my X68000 cover ^^ (Drums are inaccurate because I'm feeling too lazy)

Btw, if anybody has a YM2151 instrument that sounds kinda-sorta-maybe like a square wave, could you please share it? FM feels naked without square waves...
Title: Re: Cover game music on a different system
Post by: SpoonyBard on October 29, 2015, 11:41:09 PM
Nice sounding cover! Perfectly captures the tropical feeling.  8)
As for the square instrument, I've got a few. They're on Genesis, but they can be easily switched over to YM2151.
Title: Re: Cover game music on a different system
Post by: Michirin9801 on October 30, 2015, 02:14:22 AM
Nice sounding cover! Perfectly captures the tropical feeling.  8)
As for the square instrument, I've got a few. They're on Genesis, but they can be easily switched over to YM2151.

Thanks to that Square 2 instrument I managed to finish this song too!! (I had to tweak it though)
It's a near-perfect port from the PC-98 on the X68000! It has sampled drums as opposed to FM drums and it's lacking one channel, but that channel is negligible, but other than this it's pretty much identical to the PC-98 original... (Delek plz add YM2608 to Deflemask!)

Thanks for sharing these square instruments! I hope you like this song ^^

[Edit]
I've made some instruments quieter due to SpoonyBard's suggestion to prevent audio pops
Title: Re: Cover game music on a different system
Post by: SpoonyBard on October 30, 2015, 04:10:09 AM
That's pretty nice-sounding, and it's got a nice energy to it!
Though, if I may suggest something, it would be a good idea to reduce the TL levels on the instrument, because if too many instruments play loudly, it causes audio pops.
For example, in my Isaac's theme remix, the instruments were originally mixed far louder in many of the Wolf Team games, being close to 0. In order to prevent audio overload, and to make the drums more audible, I mixed them all down. (By about 15 units or so)
It's not horrible, but I'm just providing some food for thought.

Also, I've just finished all the songs I wanted to remix for Halloween, and I'm very proud of my work! I'm saving them for then, so stay tuned!
Title: Re: Cover game music on a different system
Post by: KillaMaaki on October 30, 2015, 08:33:00 AM
Nice square instrument :O

Used it in a cover of Megalovania from Undertale, AKA the theme for when you're about to have a bad time ;)
Title: Re: Cover game music on a different system
Post by: SpoonyBard on October 30, 2015, 02:27:19 PM
So far I think this is your best remix yet! Keep up that awesomeness!
Title: Re: Cover game music on a different system
Post by: Michirin9801 on October 30, 2015, 04:27:57 PM
Nice square instrument :O

Used it in a cover of Megalovania from Undertale, AKA the theme for when you're about to have a bad time ;)

Oh wow, this song is pretty awesome ^^
Good job! Keep it up!
Title: Re: Cover game music on a different system
Post by: Delek on October 30, 2015, 04:32:56 PM
That song, KillaMaaki, is lovely!

The square preset is the same used in Armed Police Batrider in Theme of Carpet Stories?: http://vgmrips.net/packs/pack/armed-police-batrider-toaplan-2#28-theme-of-carpet-stories-ending-5-carpet
Title: Re: Cover game music on a different system
Post by: KillaMaaki on October 30, 2015, 09:51:56 PM
Thanks everybody. I think it helps that the song I'm covering is IMHO a really awesome theme :)

The square preset is the same used in Armed Police Batrider in Theme of Carpet Stories?: http://vgmrips.net/packs/pack/armed-police-batrider-toaplan-2#28-theme-of-carpet-stories-ending-5-carpet

I'm not sure, Spoony would know (he's the one who posted it, I just modified the sustain/decay parameters in my case).
Title: Re: Cover game music on a different system
Post by: SpoonyBard on October 30, 2015, 10:29:12 PM
The first one was from a port of the first Ys game to the X68K
The second one was from a port of Dig Dug to the X68K
The third one came from Falcom's The Legend of Heroes III
Title: Re: Cover game music on a different system
Post by: Michirin9801 on October 31, 2015, 01:03:18 AM
And here's another PC-98 to X68000 song port, Silicon Lover from Valkyrie the Power Beauties!
I hope you like it ^^

[EDIT]
I didn't want to make 2 posts in a row so I'm editing this one to include one more X68000 song I made, the main theme of Knightmare on the MSX
I don't think this is as good as my PC engine or Game Boy versions (you can find them on youtube) but it's serviceable...
Oh well, I hope you enjoy it!
Title: Re: Cover game music on a different system
Post by: SpoonyBard on October 31, 2015, 05:06:43 AM
Both those covers are excellent! l also like how in true Konami arcade fashion, the Knightmare cover only uses 5 FM channels. Whether that was intentional or not, it still rocks!
Title: Re: Cover game music on a different system
Post by: SpoonyBard on October 31, 2015, 06:41:05 AM
And now, because it's Halloween, (12:36 AM where I live) Here are my Halloween covers!
I've covered 3 songs from Sweet Home, a NES survival horror RPG, and a game that has one of my favorite retro soundtracks. (PS I'm doing a Let's Play of this game daily)
The 4th song is Dracula's Castle from Castlevania: Symphony of the Night. It wouldn't make sense to not do a Castlevania song, so that's exactly what I did!
I also got a fifth present, but it's in a different thread. The link is here: http://www.delek.com.ar/forum/show-off-your-work/post-your-instrument-packs-for-4op-yamaha-fm-type-chips-here/msg3236/#msg3236
Enjoy my Halloween gift to you!
Title: Re: Cover game music on a different system
Post by: Delek on October 31, 2015, 04:02:22 PM
Spookyyyyyy, great sound on those as usual, Spoony!  8) My favorite is Mamiya.

ATTENTION: I changed the thread url:
*OLD: (genesis)-super-mario-bros-overworld
*NEW: cover-game-music-on-a-different-system

If you have links to this thread, please update them to point to the new url.
Title: Re: Cover game music on a different system
Post by: Michirin9801 on October 31, 2015, 05:39:18 PM
And now, because it's Halloween, (12:36 AM where I live) Here are my Halloween covers!
I've covered 3 songs from Sweet Home, a NES survival horror RPG, and a game that has one of my favorite retro soundtracks. (PS I'm doing a Let's Play of this game daily)
The 4th song is Dracula's Castle from Castlevania: Symphony of the Night. It wouldn't make sense to not do a Castlevania song, so that's exactly what I did!
I also got a fifth present, but it's in a different thread. The link is here: http://www.delek.com.ar/forum/show-off-your-work/post-your-instrument-packs-for-4op-yamaha-fm-type-chips-here/msg3236/#msg3236
Enjoy my Halloween gift to you!

Very nice arranges ^^
I especially like Dracula's Castle, I think it's even better than the original! (Well, I tend to prefer chiptunes over CD audio)
Btw, thanks for the wolfteam instruments too! I'll see if I can put them to good use ;3

Both those covers are excellent! l also like how in true Konami arcade fashion, the Knightmare cover only uses 5 FM channels. Whether that was intentional or not, it still rocks!

No that wasn't intentional, I just ported over my PC engine arrange to the X68000, and since the PC engine only has 6 channels, I kept it at 6 on the X68000... Besides, the original song only used 2 channels, expanding it to 6 was already a lot >w>
Title: Re: Cover game music on a different system
Post by: SpoonyBard on November 04, 2015, 10:03:05 PM
Actually, there's an SCC version of Knightmare's soundtrack, which uses 5 channels. Though, with how long I've taken to respond, you probably already figured that out.
And for those that don't know, the SCC is an 8-bit waveform-based sound chip used in various MSX games they released. (Nemesis II and III, Metal Gear 2, King's Valley 2, etc.) It's kind of like the Famicom's VRC6 in a way, but due to the waveforms being programmable, it has far more sound capabilities.
Title: Re: Cover game music on a different system
Post by: Michirin9801 on November 05, 2015, 01:02:32 AM
Actually, there's an SCC version of Knightmare's soundtrack, which uses 5 channels. Though, with how long I've taken to respond, you probably already figured that out.
And for those that don't know, the SCC is an 8-bit waveform-based sound chip used in various MSX games they released. (Nemesis II and III, Metal Gear 2, King's Valley 2, etc.) It's kind of like the Famicom's VRC6 in a way, but due to the waveforms being programmable, it has far more sound capabilities.

Actually, I didn't know there was an SCC version of Knightmare's OST... I've only now found out this SCC chip even existed!! Well, I gotta look that up ASAP! (I've been listening to Twinbee's SCC soundtrack for the past few hours)

[EDIT]
Just listened to it, oh boy was I disappointed >w>
I don't wanna brag about it, but my Turbografx 16 version was a lot better than that...
Oh well, back to Twinbee!
Title: Re: Cover game music on a different system
Post by: AndyPie on November 05, 2015, 05:45:20 AM
Decided to go ahead and post this Actraiser Cover.
Enjoy  :)
Title: Re: Cover game music on a different system
Post by: Michirin9801 on November 05, 2015, 01:49:04 PM
Decided to go ahead and post this Actraiser Cover.
Enjoy  :)
Awesome cover!! I love this song~
Title: Re: Cover game music on a different system
Post by: SpoonyBard on November 07, 2015, 03:51:45 AM
Awesome job on that Fillmore cover! I could listen to that over and over again!
In return, I give you 2 remixes! One is (presumably) Vegeta's theme form Dragon Ball Xenoverse for the Genesis, and the other is "Gallantry," the 1st level theme from Raiden on the PC Engine.
PS: I know there's already a remix of Raiden on the PC Engine port, but I feel that it lacks the energy the arcade version has.
Also, Michirin, you're right. I don't use the PC Engine NEARLY enough.
Title: Re: Cover game music on a different system
Post by: Michirin9801 on November 08, 2015, 05:38:52 PM
Awesome covers SpoonyBard! (Especially the PC engine one because I'm biased xD)
I wish I had a new song to post but I'm kinda busy working on a little something else >w>
Title: Re: Cover game music on a different system
Post by: SpoonyBard on November 11, 2015, 01:11:29 AM
Well, since you liked that one so much, here's another! This is a PC Engine cover of Stage 2 from Sol-Feace.
Title: Re: Cover game music on a different system
Post by: Michirin9801 on November 11, 2015, 01:44:01 AM
Wow, that's amazing! That must have taken forever to make >o>
Great job, Keep it up!

Meanwhile I made another PCE to X68000 port, Sidecrawler's Dance from Dragon's Curse
I hope you enjoy it! (And I've used the steel drum instrument you shared)
Title: Re: Cover game music on a different system
Post by: SpoonyBard on November 11, 2015, 02:36:44 AM
It actually took me about 1.5 hours. This is my favorite song in the game, so I had most of it memorized. Plus, I used some drums from some songs in the Legend of Xanadu II. They may sound like samples, but they're actually a combination of noise and waveform. Speaking of which, I still need to get to ripping some more Falcom waves, but seeing how I don't yet have all the instruments from Falcom's FM-based games, that's a mission for another time.
BTW, glad you like the Steel Drum! It's not perfect, and I kind of thought some DT2 on the YM2151 would help because it creates a chorus sound, but I couldn't get the right harmonic from it.
Title: Re: Cover game music on a different system
Post by: Michirin9801 on November 11, 2015, 02:53:07 PM
It actually took me about 1.5 hours. This is my favorite song in the game, so I had most of it memorized. Plus, I used some drums from some songs in the Legend of Xanadu II. They may sound like samples, but they're actually a combination of noise and waveform. Speaking of which, I still need to get to ripping some more Falcom waves, but seeing how I don't yet have all the instruments from Falcom's FM-based games, that's a mission for another time.
BTW, glad you like the Steel Drum! It's not perfect, and I kind of thought some DT2 on the YM2151 would help because it creates a chorus sound, but I couldn't get the right harmonic from it.

Surprisingly, that steel drum didn't quite work for my arrange of Cratermaze's seaside theme when I tried replacing it...
But it fit pretty well on this one!
Title: Re: Cover game music on a different system
Post by: SpoonyBard on November 12, 2015, 03:37:57 AM
Alright. I've got a new cover ready, but the interface isn't working for some reason. So I'm going to put the song up on YouTube first.
Not a valid youtube URL
Title: Re: Cover game music on a different system
Post by: Michirin9801 on November 12, 2015, 02:32:01 PM
Alright. I've got a new cover ready, but the interface isn't working for some reason. So I'm going to put the song up on YouTube first.
Here's the link: https://www.youtube.com/watch?v=xMQt5OhSzQs&feature=youtu.be
That sounds absolutely incredible! Shatterhand is awesome, it's one of my absolute favourite NES games, but this song makes me wish there was an X68000 version of it! Amazing! Keep it up!
Title: Re: Cover game music on a different system
Post by: Delek on November 12, 2015, 02:38:32 PM
Awesome as usual Spoony! :)

PS: You could embed youtube videos by using
Code: [Select]
[youtube]VIDEO ID[/youtube]
Title: Re: Cover game music on a different system
Post by: SpoonyBard on November 12, 2015, 08:27:21 PM
Glad you like it! I guess there's not much point to this anymore, but I might as well post it in DMF format now that the upload interface is working again.
Title: Re: Cover game music on a different system
Post by: Michirin9801 on November 18, 2015, 02:37:19 PM
I made 3 new covers of the same song! One on the Master System, one on the Game Boy and one on the PC engine.
This is Mohenjo Daro from Treasure of USAS, I only know this song exists because of Banjo Guy Ollie's recent cover of it, I'm not big into banjos but that guy has an amazing taste in music and he was my introduction to some pretty awesome MSX music!

I hope you enjoy it! ^^
Btw, this is the first time I've ever posted an SMS song ever... You know what I hate about the SMS PSG? It can't go low enough in pitch to make a satisfying baseline, not to mention the white noise is pretty weak and limiting...
The MSX PSG and PC-88/98 SSG are a lot better...
Title: Re: Cover game music on a different system
Post by: SpoonyBard on November 18, 2015, 09:14:55 PM
Those are some very nice covers! I especially like the Game Boy one!
PS: Yeah, the Master System's sound isn't very impressive. In my opinion it ONLY works as a compliment to FM instruments. The NEC PC and MSX PSGs are definitely alright, but they really do sound much better with other instruments.
PPS: I think there's other SCC OSTs you might find more impressive. I think Knightmare's main disadvantage is that it has no percussion, but if you check out the OSTs for Nemesis II, Parodius or Snatcher, I think you might like them better.
Obviously, the SCC doesn't have as many capabilities as the PC Engine sound, but I still find it interesting.
Title: Re: Cover game music on a different system
Post by: Michirin9801 on November 18, 2015, 10:29:54 PM
Obviously, the SCC doesn't have as many capabilities as the PC Engine sound, but I still find it interesting.

That depends... I don't know what's the depth of the waveforms in the SCC, but you said in another topic that they were 8 bit, that's more than the 5 bit of the PCE, but another thing I don't know is if they're able to play white noise like the PCE channels can, and if they can play samples (Well, any waveform channel can play samples as far as I know but in some wavetables it's easier than in others and it also varies in quality depending on the wave depth)
And then there's the fact that the SCC only has 5 channels, but pair that with the 3 PSG and you get 8 which is more than the PCE...

In any case, wavetables are awesome, and PSGs are pretty good for support but alone they kinda suck, especially the SMS one...
Title: Re: Cover game music on a different system
Post by: SpoonyBard on November 18, 2015, 11:33:00 PM
The SCC can't play white noise, but it doesn't need to with the PSG chip. Though, one thing the SCC can do way better than the PC Engine is waveform morphing. There's a few songs in games like Snatcher that can make phasing synths by rapidly swapping out waveforms. A great example is Title (Part B) from Snatcher on MSX2. I'm pretty sure the PC Engine sound chip is limited by memory, and therefore not able to pull it off in as seamless a manner.
But anyways, here's another cover! This one's of "Jemeux Mouvais" from the Legend of Xanadu for the Genesis. I'm pretty sure it's a boss theme, but having never played the game I can't say.
Thanks to MaliceX for directing me to the HES file for the Legend of Xanadu!
Title: Re: Cover game music on a different system
Post by: Michirin9801 on November 19, 2015, 12:15:48 AM
The SCC can't play white noise, but it doesn't need to with the PSG chip. Though, one thing the SCC can do way better than the PC Engine is waveform morphing. There's a few songs in games like Snatcher that can make phasing synths by rapidly swapping out waveforms. A great example is Title (Part B) from Snatcher on MSX2. I'm pretty sure the PC Engine sound chip is limited by memory, and therefore not able to pull it off in as seamless a manner.
But anyways, here's another cover! This one's of "Jemeux Mouvais" from the Legend of Xanadu for the Genesis. I'm pretty sure it's a boss theme, but having never played the game I can't say.
Thanks to MaliceX for directing me to the HES file for the Legend of Xanadu!

Actually the PCE can totally do that with its wavetables, heck this is how the system is able to play samples! Even the Game Boy can do that, I do that out of necessity to control the volume whenever I use the wavetable for the main melody (which is most of the time)
Nice song btw!
Title: Re: Cover game music on a different system
Post by: SpoonyBard on November 19, 2015, 01:41:09 AM
The most waveforms a PC Engine song can have (at least in DefleMask) is 32, so creating a phasing effect like that would take up the majority of the room available.
Then again, it would be possible to still make a song with whatever's left. I see your point there.
EDIT: Already have another cover! This is from the same game as my last cover, and it's a cover of the Silent Tower theme.
Title: Re: Cover game music on a different system
Post by: Michirin9801 on November 19, 2015, 03:24:27 PM
I'm sure that's more of a Deflemask problem than a PC engine problem... The way the PC engine handles samples is by dividing the sample into several wavetables, and then it plays all the wavetables that compose the sample one after the other doing that very same effect you described for the SCC... By doing that the PC engine is also capable of looping samples, and that's another thing you can't do in deflemask, the PCE sampler in deflemask works more like a PCM...
Btw, that's what I'm working on right now, a solution for sample-looping in Deflemask, it's gonna take a while...

Nice song btw!

[EDIT]

Well, I managed to make my samples repeat by having 2 samples for each note for at least 1 octave, one being the initial sample and the other being just the loop point, both fade out in the end so they don't end so abruptly, but as long as I keep putting more loop-point samples to keep the note going it's going to loop.

By doing that I thought I'd be able to make sampled music in Deflemask, and I potentially could, but here's the problem: I can only use 1 sample bank at a time, this is REALLY limiting, so my only options would be:
1 - Only use one sampled instrument at a time and do the rest with wavetables (But I don't wanna do that, I wanna use all-sampled stuff)
2 - Use one deflemask instance for each channel + reverb (which is gonna be a pain in the arse)
3 - Use one sample bank for each part of the song and somehow fit all of the samples needed for that part of the song within 12 slots (which would be an even bigger pain in the arse)
4 - Give up and try something else...
So hey Delek, if you're reading this here's another useful addition to the next version of Deflemask:
Make us able to use more than 1 sample bank at the same time in different channels (If possible, and if the SPC-700 or whatever other Sampler soundchip doesn't win the pool)

I've been wanting to make GBA style music for the longest time now so I've decided to stop beating around the bush and do something about it, and even if I have to use one instance of Deflemask for each instrument that would play on the direct sound plus the GB soundchip on its own instance of Deflemask, (Or just learn OpenMPT) I'm totally gonna do it!
Title: Re: Cover game music on a different system
Post by: Delek on November 20, 2015, 11:35:46 AM
Dear Michirin9801!!, I have 2 answers to this, the first one is the "technical Delek" and the second one is the "politician Delek". I hope you to understand both of them without getting angry with me.  :-*

------------------ technical Delek  :-\
The PC-Engine have 3 independent modes for the channels: WAVETABLE MODE, NOISE MODE and SAMPLES MODE. When playing a sample the PC-Engine don't divide them into wavetables, that's false, instead it acts like a simple DAC just like the YM2612 PCM output. The noise mode also doesn't have nothing to do with the other modes.

Source: https://github.com/vgmrips/vgmplay/blob/master/VGMPlay/chips/c6280.c#L298

Said that, I really don't see why it is so important to emulate samples by using waveforms, the PC-Engine have the capabilities to output PCM data on every channel for a reason don't you agree? Back on the day Hudson soft saw this approach about "wavetables as samples" and added the PCM mode to avoid this misuse.

Have you considered the CPU/memory load by doing this?, when you trigger a "wavetable-sample" THE ENTIRE sequence should be written every time. And changing one single waveform in PC-Engine requires 32 register writes. Waveform Macro in PC-Engine is by far the more memory/cpu killer task in the entire DefleMask program and will make the NEC system burn, the PCM mode was added just to have a dedicated way to output sampled data.

------------------ politician Delek  :-X
Michirin9801, I really appreciate your workarounds list, your insistence and faith in trying to make sampled music with DefleMask, but remember that this software was not designed to process samples that way. It is not a .mod tracker or sampler; only real time synthesized music (FM, PSG, WAVETABLES) plus a little backup of static pcm samples for drums and effects. You could wait for SNES/.mod to be added in Defle or simply use softwares for that specific audio philosophy FastTracker/MilkyTracker/ImpulseTracker.
Title: Re: Cover game music on a different system
Post by: Michirin9801 on November 20, 2015, 04:08:41 PM
Well, Batman on the PC engine uses bass samples that loop endlessly and plays not only the bass melodies but drums and orch hits at the same time, only the melody is done with wavetables, and there's a boxing game on the system that I forgot the name that plays nothing BUT samples... That's not to mention that Tomaitheous from pcedev.wordpress.com is making his own PC engine sampler sound engine that uses about 30% of the CPU time... With all of that in mind I'd say the PC engine is pretty sample-capable, and I'd love to experiment with that (Like I'm already doing, except I'm having to deal with a limited amount of samples at a time)
Title: Re: Cover game music on a different system
Post by: Delek on November 20, 2015, 04:40:41 PM
The software is capable, not the PC-Engine, please don't be confused. :) The Batman team spent months and months to write that PCM playback code. It is beautiful.

Doing a sample looper and a frequency based sample playback is something to be done entirely by software and not by "the PC-Engine" itself. You're doing black magic in the code.
The same applies to any DAC PCM channel, for example, SEGA Genesis and Nintendo NES.

If you squeeze and crush your brain and the playback code running on the console you would certainly avoid the hardware barriers, but that's an entire parallel project that requires a different main focus than DefleMask.

The majority of playback engines in NES, Genesis and PC-Engine won't support that type of resampling and looping in Samples, just for the complexity required to write something like that is really really rare to see it. (how much games do that in PCE?, Batman only?)
Title: Re: Cover game music on a different system
Post by: Michirin9801 on November 20, 2015, 07:39:17 PM
Well, other than that boxing game I don't know any other PCE game that does that but... Hey, even if I can't make my so desired GBA style music using samples on the PC engine itself, I can at least use that looping sample solution I came up with to make my PC engine songs sound a lot better right? Like adding a chorus or something...

As a matter of fact, I'm already doing it! Check out this WIP: http://www.mediafire.com/listen/gdkmkbzdajta5c1/Ys+2+Final+Boss+WIP.mp3

It's incomplete and it's off-key but you can see where I'm going with this...
I'm trying to fix and finish it at the moment...
Title: Re: Cover game music on a different system
Post by: Delek on November 20, 2015, 07:44:23 PM
That's very impressive actually. You're pushing Defle's PC-Engine core to the limits! Congrats! :)
Title: Re: Cover game music on a different system
Post by: Michirin9801 on November 20, 2015, 09:19:55 PM
Too bad that chorus sample I ripped from Pop'n Twinbee is just bad, I really can't make it sound right, I'm gonna have to find another one and rip it, I'm gonna see if Chrono Trigger has good chorus samples...
Title: Re: Cover game music on a different system
Post by: SpoonyBard on November 20, 2015, 10:31:51 PM
There are some Konami games that have choir samples. I took the liberty of reducing their sample rate, though you can edit them however you please.
BTW, I know "Termination" inside and out. If you need any help on that one I'd be thrilled to offer it!
Actually, now I want to do an arcade cover of Termination! Stay tuned! ;D
EDIT: ACTUALLY actually, I remembered I wanted to stay focused on remixing the DBZ Butouden OSTs. Still, I would be happy to help.
Title: Re: Cover game music on a different system
Post by: Michirin9801 on November 21, 2015, 12:31:41 AM
Thank you very much for the samples ^^
But well, I kinda want to do it by myself this time around >w>
If I don't overcome this challenge alone then I won't improve on my ability to fathom complicated note progressions by ear (I'm not the most experienced of composers you know)

But while I didn't have the choir samples I made this other WIP using some string samples ripped from Umihara Kawase:
http://www.mediafire.com/listen/xhebu3z78e64sq6/Umihara+Kawase+-+Hatoba+Theme+WIP.mp3
(Don't worry, this time the samples aren't off-key)
I'll post the DMF here once I'm done with the whole thing, then I'll go back to "Termination"
Title: Re: Cover game music on a different system
Post by: SpoonyBard on November 21, 2015, 01:48:56 AM
Just asking! BTW, very nice job on the WIP!
EDIT: Because I felt like it, here's another PC Engine cover!
This one's of Stage 2 from Advanced Busterhawk Gleylancer.
Title: Re: Cover game music on a different system
Post by: Michirin9801 on November 21, 2015, 11:02:33 PM
Well, this took me a while, that harmonic support (the one in channel 2) was pretty hard to get a grasp of, but alas I finished it!
Hatoba theme from Umihara Kawase on the PC engine!!

Another neat trick I found out about using looped samples in Deflemask is that while I can't directly control its volume using the regular volume meter, I can indirectly control its volume by controlling its panning (Well, at least on the PC engine I can do that because of how the PC engine is capable of adjusting the volume of each speaker individually ;3) So by doing that I managed to get some smooth fade-out effects with the strings in this song!

I hope you like it ^^
Title: Re: Cover game music on a different system
Post by: SpoonyBard on November 21, 2015, 11:44:06 PM
That's a very soothing tune you got there! The way you use the samples really is impressive!
Title: Re: Cover game music on a different system
Post by: Michirin9801 on November 21, 2015, 11:51:59 PM
That's a very soothing tune you got there! The way you use the samples really is impressive!
Thank you very much ^^
And that song you made is pretty good too!
Title: Re: Cover game music on a different system
Post by: DevEd on November 23, 2015, 01:09:08 PM
I'm not dead.

Anyway, here's a Game Boy cover of Dr. Wright's theme from the SNES version of SimCity. Done in the style of Alberto Jose González because A) that's what I'm best at, and B) why not?

Original song:
Title: Re: Cover game music on a different system
Post by: Michirin9801 on November 23, 2015, 04:51:53 PM
Pretty short but, Oh my gosh finally someone else used the GB's wavetable for the main melody!
Sounds pretty nice ^^
I'm just not very fond of the arpeggio, but that's more of a nitpick than anything...
Title: Re: Cover game music on a different system
Post by: SpoonyBard on November 23, 2015, 08:20:54 PM
Very nice job DevEd! The instrument choice is excellent on the wave channel!
Title: Re: Cover game music on a different system
Post by: Delek on November 23, 2015, 08:22:07 PM
Aaaawwww that song is so childhoodish and summer powered, DevEd! Beautiful! :)
Title: Re: Cover game music on a different system
Post by: Michirin9801 on December 03, 2015, 03:27:38 PM
It's been a little while but, hey I made another MSX to TG16 & GB cover!
It's the Juba Ruins theme from Treasure of USAS, I hope you like it! ^^
Title: Re: Cover game music on a different system
Post by: SpoonyBard on December 03, 2015, 08:27:21 PM
Both versions are pretty good, but the percussion on the TurboGrafx version seals it for me!
Also, I'd normally post a cover, but I'm working on an OST cover, so in the mean time, continue as usual.
Title: Re: Cover game music on a different system
Post by: Michirin9801 on December 03, 2015, 10:03:20 PM
Both versions are pretty good, but the percussion on the TurboGrafx version seals it for me!
Also, I'd normally post a cover, but I'm working on an OST cover, so in the mean time, continue as usual.
Thank you very much ^^
Looking forward to that!
In the meantime I've also made a Master System version because...
Title: Re: Cover game music on a different system
Post by: NARFNra on December 04, 2015, 02:03:43 AM
Little something I threw together a week or so ago. It's a Sega Genesis arrangement of Out of Time (Stage 6) from Castlevania (http://www.vgmpf.com/Wiki/index.php?title=Castlevania_%28NES%29). Hope you enjoy!

Title: Re: Cover game music on a different system
Post by: SpoonyBard on December 04, 2015, 02:27:34 AM
That's a nice arrangement, if a bit heavy on the kick drum at pattern 6, and heavy on vibrato throughout. Perhaps the creepy tone was intentional, but there's this strange feeling of dissonance throughout the entire thing.
BTW, I noticed that every single one of the instruments is from Touhou
Title: Re: Cover game music on a different system
Post by: NARFNra on December 04, 2015, 04:08:42 AM
Yeah, the vibrato is used a lot, I'm just partial to it. The dissonance is something I'll probs have to work on, hah. I'll probably work on reducing dissonance and stuff if I ever revisit the track. I'd say the biggest problem is that I've got too much sound in the same range, so it ends up sounding muddled....

Also, yeah. I like to try to keep my instruments based around a theme if possible, partially because I'm not very good with the complexities of FM, and partially because I just like the stylistic differences of using a single game.
Title: Re: Cover game music on a different system
Post by: SpoonyBard on December 04, 2015, 10:35:03 PM
Alright. I've finished every song from this OST that I can. I left out a couple, but they wouldn't work very well on the Genesis anyway.
I bring you a Genesis remix of the entire OST to Dragon Ball Z: Super Butouden!
Personally, most of the soundtrack to me is either too repetitive or too generic to stand out among fighting game soundtracks or even video game soundtracks in general, but I still did what I could to give every song an FM synth touch, and I'm actually quite proud of myself. Enjoy!
PS: You can expect Butouden 2 and 3 at some point as well.
Title: Re: Cover game music on a different system
Post by: Michirin9801 on December 04, 2015, 11:09:11 PM
Oh wow, great job SpoonyBard! This is even better than the original soundtrack! (For the most part)
I'd love to hear what you could do with the Super Butouden 2 soundtrack, that one is a whole lot better than the first game's

Oh and, good job on your arrange too NARFNra, it was pretty good ^^
Title: Re: Cover game music on a different system
Post by: Delek on December 04, 2015, 11:40:56 PM
What awesome soundtrack! Some tunes are very jazzy!!!! Heavy use of samples too. Outstanding as usual, Spoony!
Title: Re: Cover game music on a different system
Post by: SpoonyBard on December 04, 2015, 11:54:41 PM
I'm glad you guys like it! The main differences involve some sampling troubles, such as some orchestra hits being absent in certain songs, such as the staff roll. In fact, there are two songs I cut out because they use too many drums at once, and I wanted to keep the drums consistent. Thankfully, I can experiment more with Butouden 2 because it also experiments more.
Also, and I'm probably going to ask this every time I make an OST remix, which songs do you guys like the most?
Title: Re: Cover game music on a different system
Post by: Delek on December 05, 2015, 12:06:19 AM
TOP3:
1 - Android 20
2 - Android 18
3 - Epilogue (Funkyyyyy as hell! Very Sonic style!)

I don't know if this was intentional, but Android 20 and 18 sounds soooo jazzyyyy! I love them!
Title: Re: Cover game music on a different system
Post by: Michirin9801 on December 05, 2015, 12:16:13 AM
Vegeta, Gohan & Trunks and Imperfect Cell were my favs~ (In no particular order)
Title: Re: Cover game music on a different system
Post by: SpoonyBard on December 05, 2015, 12:24:48 AM
TOP3:
1 - Android 20
2 - Android 18
3 - Epilogue (Funkyyyyy as hell! Very Sonic style!)

I don't know if this was intentional, but Android 20 and 18 sounds soooo jazzyyyy! I love them!

I didn't really try to make Android 20 sound jazzy, but I felt like that trumpet trill at the beginning would work well. For Android 18, every instrument was from the track "Make Me Dance" from the Revenge of Shinobi, minus the drums of course, which were from the original DBZ arcade game. For the epilogue, almost every instrument was actually from Decap Attack, with the exception of the brass at the end, which was from Sunsoft's Batman. A lot of Decap Attack's instruments did seem very Sonic-esque.
Title: Re: Cover game music on a different system
Post by: SpoonyBard on December 05, 2015, 02:19:20 AM
Also, here's another cover! I can't believe I didn't do a cover of this for so long, because it's a fantastic song!
This is Ma-Da-Ra, the second overworld theme from Mouryou Senki Madara, covered on the Genesis. It's one of 3 games that used the VRC6, which was also used in the Japanese version of Castlevania III, and it's soundtrack is one of my personal favorites.
EDIT: Added some vibrato. I forgot it wasn't finished. Also got a better Trumpet.
Title: Re: Cover game music on a different system
Post by: Michirin9801 on December 05, 2015, 08:03:02 PM
Excellent job SpoonyBard! ^^
This sounds really really good and the song itself is pretty catchy too!

[EDIT]
And here's a Master System arrange of Cratermaze's Seaside theme!
I hope you like it ^^
Title: Re: Cover game music on a different system
Post by: Michirin9801 on December 07, 2015, 12:57:36 AM
And here's another PC-98 to X68000 conversion, it's Silent Colony from Flame Zapper Kotsujin, one of my favourite themes from my favourite shmup on the system!
I hope you like it ^^
It was a lot of fun to make~

[EDIT]
AND a Master System version too!
"Why are you doing so many SMS versions?" you ask?
Well, I kinda grew an appreciation for PSG after the MSX and Konami's games...
"Why don't you make NES versions?"
almost EVERYONE else does NES >w>
I honestly think NES is a bit overdone (especially VRC6) so I just... I just don't...
Title: Re: Cover game music on a different system
Post by: DevEd on December 07, 2015, 06:00:28 PM
>previous poster: "NES is overdone"
>I make an NES cover anyway
Title: Re: Cover game music on a different system
Post by: SpoonyBard on December 07, 2015, 08:24:39 PM
NES certainly doesn't SEEM overdone on this forum, but you guys certainly did a nice job on your covers!
Title: Re: Cover game music on a different system
Post by: Michirin9801 on December 07, 2015, 10:24:18 PM
Not on this forum, but look everywhere on YouTube... Like, 8 out of 10 retro music arranges are NES or NES-sound-alike >o>
Not that it's bad but... I can only have so much of 25% pulses and triangles...
Title: Re: Cover game music on a different system
Post by: SpoonyBard on December 07, 2015, 11:18:29 PM
Not on this forum, but look everywhere on YouTube... Like, 8 out of 10 retro music arranges are NES or NES-sound-alike >o>
Not that it's bad but... I can only have so much of 25% pulses and triangles...
You got a point.
Title: Re: Cover game music on a different system
Post by: Delek on December 08, 2015, 02:44:46 AM
Not on this forum, but look everywhere on YouTube... Like, 8 out of 10 retro music arranges are NES or NES-sound-alike >o>
Not that it's bad but... I can only have so much of 25% pulses and triangles...
That's the spirit! Originality inside originality!  :)
Title: Re: Cover game music on a different system
Post by: Michirin9801 on December 09, 2015, 11:03:24 PM
I made an X68000 and an SMS arranges of the easiest song ever! Beginning (Level theme 1) from Bonk's Adventure!
I hope they're okay enough and I hope the arpeggio on the SMS version doesn't sound like absolute crap... =w=';
Title: Re: Cover game music on a different system
Post by: SpoonyBard on December 10, 2015, 02:07:52 AM
The X68K version sounds very mellow. I would definitely listen to this on the beach!
For the SMS version, the arp trick is, for lack of a better word, a bit TRICKy to get the hang of. The main thing about the line you're trying to replicate is that the harmonies are not always at the same interval, but there are only 2: a minor 3rd and a major 3rd.
Also, if the arp is too fast, it sounds distorted. I learned from a lot of European NES composers (Follin Bros, Jeroen Tel, etc.) that it does sound better with a gap of two units between note changes.
Here's a version to demonstrate. Everything else about that cover is just fine, though.
Title: Re: Cover game music on a different system
Post by: Michirin9801 on December 10, 2015, 02:43:11 PM
I see... Well, I try to avoid using Arpeggio at all because I'm not a big fan of the effect, I only use it when necessary...
But well, your fix did make the song sound a whole lot better ^^
Thanks for that!
Title: Re: Cover game music on a different system
Post by: Michirin9801 on December 11, 2015, 01:48:30 AM
It was about time I came up with a GB cover of a song from Super Star Soldier, that is like, the most iconic Hudson Soft shooter! And I LOVE Hudson Soft shooters!!
In any case, I hope you enjoy this one, it was a lot of fun to make ^^
And I want to make more from Super Star Soldier soon!

[EDIT]
Well, that was quick... Here's another one! I hope you enjoy it ^^
Title: Re: Cover game music on a different system
Post by: djmaximum on December 12, 2015, 06:05:01 AM
Not sure if you'll recognize this one, but I first herd this song on a dream gear 50 games in 1 plug and play system, which was one of those NES on a chip famiclones with several original or classic Nintendo NES games.
There was one specific game on that 50 games in 1 famiclone called "Submarine" and I really liked the music in the game, so I did a TG16 cover of the song that plays threw out the entire game.
Title: Re: Cover game music on a different system
Post by: Delek on December 12, 2015, 03:29:13 PM
Generic as hell! But it has something emerging from the mix that I like. :)
Title: Re: Cover game music on a different system
Post by: djmaximum on December 12, 2015, 05:30:48 PM
I even found some gameplay footage of the game being played on a dream gear 75 games in 1 plug and play system.

Title: Re: Cover game music on a different system
Post by: Michirin9801 on December 14, 2015, 01:57:05 AM
Well, this one took me a while to finish, it's a very intricate song after all, but well here it is!
Soldier Blade - Operation 1 on the Game Boy!

This time around I realized I could add a quick Kick sound and a quick Tom sound in the beginning of 2 variations of my Bass instrument, thus adding to the otherwise plain noise drums a very welcome punch! It almost sounds like the GB has more channels than it actually has (if I do say so myself)
I'm pretty proud of this song, it's in my opinion one of my best covers ^^
I hope you enjoy it! I certainly enjoyed making it.

Note: If you see seemingly useless panning effects being used, that's to stabilize the song, after it loops once there are many parts where it would get messed up, and these effects help fixing the problems...
Title: Re: Video game music cover thread
Post by: DevEd on December 14, 2015, 10:51:51 PM
I decided to make this thread a general video game music cover thread instead of just a "cover video game music on a different system" thread.

Here, have some Alberto Jose González covers.
Title: Re: Video game music cover thread
Post by: KillaMaaki on December 15, 2015, 08:46:49 AM
Back with a Genesis cover of a song from Sonic Adventure 2. It's the theme for fighting G.U.N. bosses :)
The intro pads gave me some headache even though they're so simple, just trying to get a similar feel to the original and eventually I gave up and just tried to make something that sounded cool.
Title: Re: Video game music cover thread
Post by: MrKsoft on December 19, 2015, 05:09:53 PM
Some stuff I've done over the last... while.  And some old stuff I never released.

-Two Genesis covers of songs from the PC game Lyle in Cube Sector: "A Sad Touch" by Arachno and "Jttimarsu" by Floppi.

-Genesis cover of the financial advisor music from Jaguar XJ220 on the Sega CD.

-And something different!  The music of the Wizardry Lab from Castlevania: Dawn of Sorrow on the Nintendo DS... covered for the Commodore 64!  This is my only C64 work so far, probably not great.  Three channels is even tougher when you don't quite know all the tricks the old masters used.  **Just finished this one, so it requires Deflemask 11.1.

Title: Re: Video game music cover thread
Post by: Delek on December 19, 2015, 10:26:38 PM
MrKsoft, that post is dope! You have a very good taste. Your version of A Sad Touch hits my heart strongly. Thanks! Also, that C64 track is good to be your first meet with the SID. Continue mastering it you will become a good C64 composer without any doubts!
KillaMaaki, really great cover. The intro is awesome btw.
DevEd, and Michirin9801, go Game Boy boys! At least some movement in Game Boy modules!
Title: Re: Video game music cover thread
Post by: Pegmode on December 21, 2015, 04:57:40 AM
Tried something a little more conservative this time and decided to cover the level music for the first half of Yu Yu Hakusho Dai 3 Dan.

Running on GameBoy hardware: https://soundcloud.com/pegmode_dc/gameboy-yu-yu-hakusho-dai-3-dan-school-theme (Gets a bit loud at the end compared to in Deflemask)
Running in Deflemask:  https://www.youtube.com/watch?v=vAYqFS7_ee0
Title: Re: Video game music cover thread
Post by: DevEd on December 21, 2015, 09:05:37 PM
Here's a little something for all you EarthBound fans out there.

Original song:
Title: Re: Video game music cover thread
Post by: Delek on December 21, 2015, 09:08:26 PM
THAT WAVE CHANNEL IS TALKING :O (if you change speed effects to 1/1 this is more noticeable)
Title: Re: Video game music cover thread
Post by: Pegmode on December 22, 2015, 05:43:43 PM
Damn that sound you're getting out of the wave channel is insane. Love it!
Title: Re: Video game music cover thread
Post by: Michirin9801 on December 22, 2015, 06:29:17 PM
https://www.youtube.com/watch?v=yD_vJgZxsU0
AHA!! I DID IT!! I FINALLY MANAGED IT >u<
Game Boy Advance-like music on Deflemask!!

So I found out about some of the tricks you could do with the Sega PCM from the Arcade module that I didn't know about, and I managed to use that to make a sampled lead melody in Deflemask, and used sampled drums too because that only makes perfect sense... Pair that with the GB soundchip playing baselines on channel 3, hi-hats on channel 4 and square wave harmonic support on channels 1 and 2 and there you have it! GBA music!!

More of this coming in the future, I'm also including the DMFs, open them in 2 instances of Deflemask and listen to them together if you want
Title: Re: Video game music cover thread
Post by: Wonderpanda on December 24, 2015, 01:04:51 PM
Merry Xmas everyone!  :D

I've always loved Fire and Ice on the Amiga, and the first level tune is my favourite Christmassy vgm.

So i've ported it to the Sega Genesis.

This redention is not 100% faithful to the original, there are some additions, but i think i like it this way  :D

Merry Christmas and Happy New Year everyone on the Deflemask forum!
Title: Re: Video game music cover thread
Post by: SpoonyBard on December 24, 2015, 06:03:20 PM
I'm kind of shocked you don't post stuff more often, wonderpanda, 'cause your stuff is excellent! Merry Christmas to you, too!
Title: Re: Video game music cover thread
Post by: Wonderpanda on December 28, 2015, 07:32:23 AM
I'm glad you like it Spoony, i really like your music too!

I don't post often because i'm pretty busy with my Xydonia game project, but i will surely track more music in the future. And i post here everything i do with Deflemask :D
Title: Re: Video game music cover thread
Post by: LeCheeseMaster16 on January 03, 2016, 02:42:03 AM
Well, idk why but some people it sounds so "snesy", but...yeah...heres my remake of Super Mario World on Genesis  8)

With bongos

Without bongos
Title: Re: Video game music cover thread
Post by: DevEd on January 05, 2016, 09:37:28 PM
Oh boy, I'm REALLY digging deep now.

Original song:

EDIT: Turns out copy/paste isn't always the best way to do certain things.
Title: Re: Video game music cover thread
Post by: Curriculum Crasher on January 08, 2016, 02:13:21 PM
Here is a cover of Level 7 "Prairie" from Devilish/Bad Omen for Genesis. Had fun trying to emulate the Vox sounds from master Sakimoto. Interested in everyone's thoughts! I'd love to do a few more tracks from that game.
Title: Re: Video game music cover thread
Post by: SpoonyBard on January 08, 2016, 08:29:21 PM
I saw your version on YouTube and HOLY CRAP is this an accurate cover! I mean, there are some slight differences, but it's a pretty good recreation!
Title: Re: Video game music cover thread
Post by: Curriculum Crasher on January 08, 2016, 11:55:45 PM
Thanks so much, Spoony!  :D Means a lot coming from you! Yes, there are a few spots I can improve on to get it to match the original. If you or anyone else has any tips, I'd love to hear them!
Title: Re: Video game music cover thread
Post by: Delek on January 09, 2016, 12:55:29 AM
Really great one Curriculum Crasher! Super accurate :D
Title: Re: Video game music cover thread
Post by: KillaMaaki on January 09, 2016, 07:09:51 AM
Here's a cover I did of "Suitable Opponent" from Sonic Adventure 2 for the Arcade module. I dug out an industrial drum pack I had collecting dust on my hard drive for some of the percussion :)
I tried my hardest to recreate that weird little creepy synth at the end of the loop, I think I got as close as I'm gonna get XD
Title: Re: Video game music cover thread
Post by: LeCheeseMaster16 on January 09, 2016, 08:16:34 PM
Here's a cover I did of "Suitable Opponent" from Sonic Adventure 2 for the Arcade module. I dug out an industrial drum pack I had collecting dust on my hard drive for some of the percussion :)
I tried my hardest to recreate that weird little creepy synth at the end of the loop, I think I got as close as I'm gonna get XD

Now that's how you call "blast processing" xD
Title: Re: Video game music cover thread
Post by: SpoonyBard on January 15, 2016, 10:07:51 PM
Hey, everybody. I kinda fell behind on covers for a while, but here's one of Jotaro Kujo's theme from Capcom's JoJo's Bizarre Adventure arcade game. Considering how much Stardust Crusaders I've been watching recently, it just makes sense.
Title: Re: Video game music cover thread
Post by: Michirin9801 on January 19, 2016, 03:49:20 PM
Pretty sweet cover SpoonyBard ^^
I also fell behind on the covers because I was working more on drawing and spriting recently, but I'll get back to it soon enough (probably)
Title: Re: Video game music cover thread
Post by: Michirin9801 on January 19, 2016, 05:49:13 PM
Here's one I've been working on for a LONG time, but only now finished, it's the YM2203 (Mono) version of Ray Future from Flame Zapper Kotsujin, which is a completely different song than the YM2608 (Stereo) version, and surprisingly A LOT more intricate and longer than the YM2608 version, even though it uses less channels... (I can't decide which one I like better though, I friggin' LOVE both versions <3)
In any case, I've rearranged it on my favourite soundchip of the ones available on the tracker (the PC engine one of course) for you to enjoy!
(At least I HOPE you enjoy it >w>)
Title: Re: Video game music cover thread
Post by: Pegmode on January 19, 2016, 09:24:38 PM
Michirin9801, I love your style. You capture the PC Engine style very well. Great cover.
Title: Re: Video game music cover thread
Post by: Michirin9801 on January 19, 2016, 11:50:12 PM
Michirin9801, I love your style. You capture the PC Engine style very well. Great cover.
I'm very glad you like it ^^
Title: Re: Video game music cover thread
Post by: djmaximum on January 20, 2016, 05:15:19 AM
Here's a TG16 PCE cover of the game over theme from Enchanted lands. Hope you all enjoy it.
Title: Re: Video game music cover thread
Post by: Michirin9801 on January 20, 2016, 01:25:39 PM
Here's a TG16 PCE cover of the game over theme from Enchanted lands. Hope you all enjoy it.
Sounds really nice ^^
Say, did you use my PC engine Wavetable pack? Because I totally recognize some of those waves, and if you did, I'm very glad to see somebody actually finding a good use for them!
Title: Re: Video game music cover thread
Post by: Michirin9801 on January 20, 2016, 03:15:43 PM
Here's another one that I had for a long time but hadn't finished until now, this is the Green House theme from Game & Watch Gallery 3 on the GBC that I arranged for the PC engine (of course)
I hope you enjoy it! ^^
Title: Re: Video game music cover thread
Post by: djmaximum on January 20, 2016, 07:44:36 PM
Here's another Enchanted lands cover on the TG16 PCE. this time its Track 1.
Title: Re: Video game music cover thread
Post by: tildearrow on January 21, 2016, 03:23:57 AM
Here's another one that I had for a long time but hadn't finished until now, this is the Green House theme from Game & Watch Gallery 3 on the GBC that I arranged for the PC engine (of course)
I hope you enjoy it! ^^
Woah, this cover is so cool and relaxing :D
Title: Re: Video game music cover thread
Post by: Pegmode on January 21, 2016, 03:52:45 AM
[insert Undertale joke #2398756 here]

Just finished up my Bergentrückung + Asgore Gameboy Cover. I've been working on this for the last week. Hope it's okay, because I rushed the ending.
This .dmf does not play correctly on Deflemask versions after the NEZ update. It does not play changes in the volume column correctly after a note such as at the end of pattern 0c in this module. This behavior is accurate to the DMG but not the pocket and later. Anyone have suggestions?

Soundcloud link: https://soundcloud.com/pegmode_dc/gameboy-bergentruckung-asgore
Youtube link: https://www.youtube.com/watch?v=fSqKoe265QI&feature=youtu.be

Edit: Should have tested it on more than one system before posting
Title: Re: Video game music cover thread
Post by: DevEd on January 21, 2016, 09:57:21 AM
* birds are singing, flowers are blooming,
  and kids like you...
S H O U L D   S T O P   I T   W I T H   T H E   U N D E R T A L E   C O V E R S   A L R E A D Y

This has been Undertale Joke #999999912340987243710985790873429806091276238971. I shall now proceed to digress.

Pretty decent cover, I guess. I'm not really a huge fan of the music in Undertale TBH. However, I can see why a lot of people like the game.

One trick I've been using is to create an instrument with no volume envelope, and retrigger the note every time I use the volume column. The  only downsides are that it looks rather ugly and there's an small click every time you retrigger the note, so it's best not to use it too much.

(Of course, there's always the option of getting creative with the volume envelopes, but you still need to retrigger the note in that case.)
Title: Re: Video game music cover thread
Post by: Delek on January 21, 2016, 11:33:34 AM
You couldn't change the volume with the column between notes, that's how the GB works. Envelopes all the time.
Title: Re: Video game music cover thread
Post by: Pegmode on January 21, 2016, 03:43:44 PM
You couldn't change the volume with the column between notes, that's how the GB works. Envelopes all the time.
Makes sense. The manual states:
Quote
Attention!: Due to how volume is handled inside the soundchip, you should
always use Volume Envelopes to shape your volume fades
I've seen a few people use it and it works on newer versions of the Game Boy so I assumed that was the way to do it.

Edit: Should have tested it on more than one system before posting
Title: Re: Video game music cover thread
Post by: Delek on January 21, 2016, 05:23:57 PM
Does the same song sound different in GB than in a GBC?
Title: Re: Video game music cover thread
Post by: Pegmode on January 21, 2016, 08:26:21 PM
Does the same song sound different in GB than in a GBC?
No it does not, sorry about all the confusion this is causing. I made an assumption based on some testing I did before where some Modules did the same thing only for the DMG.
Title: Re: Video game music cover thread
Post by: DevEd on January 22, 2016, 05:16:46 PM
Here's a cover of the Level 3 theme from Tom & Jerry in Mouse Attacks on Game Boy. This is actually the first Game Boy cover I've ever done with accurate drums!

Original song (video is mislabelled, but it's the same song):

Also, for the first time ever, I don't have to post the GBS because DefleMask's sound emulation is actually accurate now!!! :D
Title: Re: Video game music cover thread
Post by: Delek on January 22, 2016, 06:15:12 PM
OH GOD, that whistle is just mindblowing!
Title: Re: Video game music cover thread
Post by: DevEd on January 23, 2016, 08:13:45 AM
Made some minor tweaks to make it more accurate.
Title: Re: Video game music cover thread
Post by: Ozaleto on January 23, 2016, 01:07:16 PM
Made a Sega Genesis cover of Bowser's Theme from Super Mario 64. This is actually my first time tracking really, so I appreciate any feedback! :)
Title: Re: Video game music cover thread
Post by: Delek on January 23, 2016, 01:45:47 PM
Superb drums quality! The song is simple, a nice start test for a newcomer, however you've made a really good job with it. You're prepared for more complex tracks imho.
Title: Re: Video game music cover thread
Post by: Ozaleto on January 23, 2016, 02:26:35 PM
Superb drums quality! The song is simple, a nice start test for a newcomer, however you've made a really good job with it. You're prepared for more complex tracks imho.
Thanks for the feedback! I will definitely tackle more complex tracks in the future.


EDIT: I have fixed some issues in my cover of Bowser's Theme from Super Mario 64, which is now attached to this post.
Title: Re: Video game music cover thread
Post by: DevEd on January 25, 2016, 06:07:27 PM
Finally jumping on the Undertale bandwagon. (And then immediately jumping back off.)
Title: Re: Video game music cover thread
Post by: Pegmode on January 29, 2016, 09:22:15 PM
Here's the music for level 2 of Jurassic Park on the Game Boy. This was surprisingly easy.

Video: https://www.youtube.com/watch?v=XElkDXF0gYg (https://www.youtube.com/watch?v=XElkDXF0gYg)
Title: Re: Video game music cover thread
Post by: Delek on January 29, 2016, 09:31:18 PM
Sounds really really close!!! How much time did that one take, Pegmode?

Finally jumping on the Undertale bandwagon. (And then immediately jumping back off.)
Mainstream but awesome anyway  :o
Title: Re: Video game music cover thread
Post by: LeCheeseMaster16 on January 30, 2016, 12:27:29 AM
Superb drums quality! The song is simple, a nice start test for a newcomer, however you've made a really good job with it. You're prepared for more complex tracks imho.
Thanks for the feedback! I will definitely tackle more complex tracks in the future.


EDIT: I have fixed some issues in my cover of Bowser's Theme from Super Mario 64, which is now attached to this post.

noice

i love the drums c:
Title: Re: Video game music cover thread
Post by: Pegmode on January 30, 2016, 04:15:47 AM
Sounds really really close!!! How much time did that one take, Pegmode?
5 hours. It really surprised me how fast it was to do because I've been fighting with a couple of other songs lately.
Title: Re: Video game music cover thread
Post by: DevEd on January 30, 2016, 11:49:47 AM
Pegmode: Good cover! The only real complaint I have is that the wave you used is slightly off. I see that you used my trick working around the "no volume macros even though the wave channel doesn't use volume envelopes" thing DefleMask has :D

(Don't worry, I didn't copyright the trick so you can use it :P)

Here, have another bonus cover. It's not from Jurassic Park, but it's from the guy who did the music for that version of Jurassic Park (Jonathan Dunn).
Title: Re: Video game music cover thread
Post by: Pegmode on January 30, 2016, 03:14:22 PM
Pegmode: Good cover! The only real complaint I have is that the wave you used is slightly off. I see that you used my trick working around the "no volume macros even though the wave channel doesn't use volume envelopes" thing DefleMask has :D
(Don't worry, I didn't copyright the trick so you can use it :P)
Haha yeah I copied the volume trick from you and Michirin9801. For the wave I tired to roughly sample it graphically from the original. Not the best way to do it but it's close(ish).

Here, have another bonus cover. It's not from Jurassic Park, but it's from the guy who did the music for that version of Jurassic Park (Jonathan Dunn).
I'm a huge fan of Jonathan Dunn. He brings an arp heavy style to his work that I love.
Title: Re: Video game music cover thread
Post by: Quirby64 on February 04, 2016, 11:25:09 PM
Heres a song from an obscure racing game : GT Advance 3 on the GBA.
The song is the car select theme, done on the Genesis. I made a "Yeetar" instrument I've been wanting to use and finally used it.
https://www.youtube.com/watch?v=X-nsjmdIChs <-Original
Title: Re: Video game music cover thread
Post by: KillaMaaki on February 05, 2016, 03:20:41 AM
So, for a while I wanted to do the boss theme from Sonic Rush Adventure but didn't think I could do it properly without at least some of the vocal samples. Then recently I managed to get a rip of the DLS soundbank, containing all samples used in the song.

However, I underestimated the song's reliance on looping samples that have sounds difficult to replicate with pure FM. So long story short this basically turned into a Sega PCM demo >.>. I only used three FM channels (for the guitar and bass portions), the rest are empty and that makes me twitch a little bit but I'm uploading this anyway.

Uses the Arcade module.
Title: Re: Video game music cover thread
Post by: DevEd on February 05, 2016, 02:09:22 PM
Cookie to the first person to successfully guess which game this is from.

(Game Boy BTW)
Title: Re: Video game music cover thread
Post by: Delek on February 05, 2016, 02:17:25 PM
Quirby64, awesome song, however I think that the distortion of the guitar is very invasive.
KillaMaaki wow!, that's sounds like a battle theme from a movie. God!! SO GOOD!
DevEd, I don't know the name but those arps are DOPE!!!!

Title: Re: Video game music cover thread
Post by: LordHypnos on February 05, 2016, 02:35:25 PM
So, for a while I wanted to do the boss theme from Sonic Rush Adventure but didn't think I could do it properly without at least some of the vocal samples. Then recently I managed to get a rip of the DLS soundbank, containing all samples used in the song.

However, I underestimated the song's reliance on looping samples that have sounds difficult to replicate with pure FM. So long story short this basically turned into a Sega PCM demo >.>. I only used three FM channels (for the guitar and bass portions), the rest are empty and that makes me twitch a little bit but I'm uploading this anyway.

Uses the Arcade module.

Wow, those samples are pretty elaborate. Cool!  How did you get them small enough to fit? or is there even a limit on the Sega PCM?
Kinda reminds me of Jet Grind Radio, which makes sense, I suppose.
Title: Re: Video game music cover thread
Post by: KillaMaaki on February 05, 2016, 02:40:55 PM
Most of the samples fit with no issues, a few of them triggered a warning message about limiting the bitrate to make them fit but still sounded fine.
Title: Re: Video game music cover thread
Post by: Pegmode on February 05, 2016, 06:00:09 PM
Cookie to the first person to successfully guess which game this is from.

(Game Boy BTW)
It's from Trouballs (totally didn't spend 20 minutes trying to find what it was  ::) ). I really like the kick you used in this. Reminds me of a lot of wave pulse kicks people use.
Title: Re: Video game music cover thread
Post by: DevEd on February 05, 2016, 09:03:54 PM
Quote from: Pegmode
It's from Trouballs (totally didn't spend 20 minutes trying to find what it was  ::) ). I really like the kick you used in this. Reminds me of a lot of wave pulse kicks people use.

Congratulations, Pegmode. Here's your cookie.
(https://c1.staticflickr.com/3/2400/2258464007_244f6a7bd6.jpg)

...oh well...

EDIT: Quote due to new page.
Title: Re: Video game music cover thread
Post by: Quirby64 on February 06, 2016, 09:05:45 PM
@Delek : I'm being a noob but
Does that mean it's too loud? Because now that I think about it it kinda is. So uh le edited version is also attached

I'm also trying to recreate a Game Boy song...on the Game Boy. Fascinating
The original is this : https://www.youtube.com/watch?v=PG9f3b5Mykc
I know some parts are off but I dunno how to fix it. ehhhhhhhh :o
Title: Re: Video game music cover thread
Post by: DevEd on February 07, 2016, 10:52:04 AM
As this site's local Alberto Jose González expert I just couldn't resist  ;D

That's a great cover you got there! You even got the waveform right on (what i'm assuming is) your first try, so kudos to you for that!

The only real issue I have is that some of the arps are slightly off. Protip: Alberto Jose González usually stuck to 0-3-7 and 0-4-7 for arps.

I made a few edits to your cover to fix the arp issues. Hope you don't mind!

It's always nice to see the good ol' gray brick getting some love. Kepp up the good work!
Title: Re: Video game music cover thread
Post by: SpoonyBard on February 08, 2016, 12:29:54 AM
Alrighty. Sorry I haven't been posting stuff here as of late, but I have finally finished remixing DBZ Super Butouden 2's OST for the Genesis!
It wouldn't have taken me so long had I kept all my focus on this OST instead of another one I've been working on, but here it is!
As usual, please feel free to tell me which tracks you liked the most. Enjoy! ;D
Title: Re: Video game music cover thread
Post by: Quirby64 on February 09, 2016, 01:15:21 AM
@DevEd : ...Whoa, it sounds a lot better now. :D
tbh I made it using a mix of the Famitracker .gbs importer and a converted midi I made with NSF2MIDI. It still sounds cool to me when it's finally pieced together.
Maybe it could be a demo song, like how there's other covers there. That'd be cool :)

I'm also working on a remake of the Star Maze theme from Mario Land 2. It's like, a 1/3 done or so...
But I'm also working on 2 other Mario songs for the Genesis. HMMMMMMMMMMMMMMMMMMMMMmm
But then again, those are all wips so uh
Title: Re: Video game music cover thread
Post by: DevEd on February 09, 2016, 04:21:23 PM
What was that I said about not jumping on the Undertale bandwagon?
Title: Re: Video game music cover thread
Post by: Pegmode on February 10, 2016, 03:05:39 AM
School work is starting to take away from my time in Deflemask but I was able to get this done over the past few days in my spare time. The only problem with this is that I can't seem to get any envelope tricks to work for the lead so its not quite as accurate as it could be as a result. Anyways here's the Megaman/Rockman V stage select theme.

What was that I said about not jumping on the Undertale bandwagon?
I thought I was tired of Undertale covers but man this is really good. I need to start trying out pulse kicks like that.
Title: Re: Video game music cover thread
Post by: DevEd on February 10, 2016, 05:22:01 PM
Oh yeah, almost forgot to post this cover!

Original song:
Title: Re: Video game music cover thread
Post by: Michirin9801 on February 11, 2016, 12:48:22 PM
Hello there~ I haven't been posting very often because... Reasons (including my PC being very slow at the moment)
In any case, here, I made this thing on the YM2151... I hope you like it!

Side note: Hey SpoonyBard, very nice job covering the Super Butouden 2 soundtrack! It sound really good ^^
But you see this piano instrument I've used in this song I'm posting in this? You should try it on your Gohan theme, I tried it here and it's quite an improvement!
(You don't have to use it though, it's just a suggestion)
Title: Re: Video game music cover thread
Post by: SpoonyBard on February 11, 2016, 08:33:08 PM
I actually was planning to use a Streets of Rage piano on that one, but I thought the one I used was a bit more classical-sounding. Either way, I'm glad I finished it!
BTW, nice cover!  :D
Title: Re: Video game music cover thread
Post by: tildearrow on February 11, 2016, 08:40:29 PM
This is the loader tune from Turrican 2, covered on Genesis. I wanted to post this on the short loops thread but I guess I'm too late.
That's all I can say.

Also, I'm sorry, kyusawamura. The FM drums are yours.
Title: Re: Video game music cover thread
Post by: KillaMaaki on February 12, 2016, 04:46:03 AM
Did the Halo theme song for the Arcade module. Had a lot of fun tracking down good samples on Freesound for the percussion :)
Title: Re: Video game music cover thread
Post by: mihaelkyeah on February 15, 2016, 12:38:31 AM
This is the loader tune from Turrican 2, covered on Genesis. I wanted to post this on the short loops thread but I guess I'm too late.
That's all I can say.

Also, I'm sorry, kyusawamura. The FM drums are yours.
Sorry for what? I'm happy you find my stuff useful! :D
Title: Re: Video game music cover thread
Post by: Michirin9801 on February 15, 2016, 03:51:06 PM
Hey there it's me again...
This time I've got a PC engine cover of a song by the chiptune master, Yuzo Koshiro!  ;3
It's the intro to the 1990 text adventure game "Misty Blue" by Enix for the NEC PC-88, covering this song on the PC engine was pretty hard but I'm proud of the results, it's surprisingly close to the original even with much less channels, I hope you enjoy it ^^
(Btw, I hope you also like my new PCE wavetable drums that I've used in this song)

[EDIT]
I've updated this song, but probably nobody other than whoever follows the link from the PCEFX forum will see this...
Title: Re: Video game music cover thread
Post by: zaxxein on February 15, 2016, 03:55:59 PM
Hi! I'm new to Deflemask and Tracking so I did a 1/1 cover of the Theme of Musha Aleste to help myself learn Deflemask. I did this all by ear but it wasn't too hard thanks to Winamp. Check it out and if you have any suggestions they would be greatly appreciated. :)
Title: Re: Video game music cover thread
Post by: tildearrow on February 15, 2016, 05:48:41 PM
Hey there it's me again...
This time I've got a PC engine cover of a song by the chiptune master, Yuzo Koshiro!  ;3
It's the intro to the 1990 text adventure game "Misty Blue" by Enix for the NEC PC-88, covering this song on the PC engine was pretty hard but I'm proud of the results, it's surprisingly close to the original even with much less channels, I hope you enjoy it ^^
(Btw, I hope you also like my new PCE wavetable drums that I've used in this song)

This is really nice, but adding vibrato would make it awesome.
Title: Re: Video game music cover thread
Post by: SpoonyBard on February 15, 2016, 05:51:59 PM
Quote
Hi! I'm new to Deflemask and Tracking so I did a 1/1 cover of the Theme of Musha Aleste to help myself learn Deflemask. I did this all by ear but it wasn't too hard thanks to Winamp. Check it out and if you have any suggestions they would be greatly appreciated. :)
Pretty good! Though, I've found that double snares like that sound nicer if the speed is something like 02/04 instead of 03/03, but I'm pretty sure I'm the only one who uses that trick. This would also probably require the use of some delay commands for other parts of the song, but I'm sure you'll get to it in time. Either way, very nice cover!
Title: Re: Video game music cover thread
Post by: zaxxein on February 15, 2016, 06:05:32 PM
Quote
Hi! I'm new to Deflemask and Tracking so I did a 1/1 cover of the Theme of Musha Aleste to help myself learn Deflemask. I did this all by ear but it wasn't too hard thanks to Winamp. Check it out and if you have any suggestions they would be greatly appreciated. :)
Pretty good! Though, I've found that double snares like that sound nicer if the speed is something like 02/04 instead of 03/03, but I'm pretty sure I'm the only one who uses that trick. This would also probably require the use of some delay commands for other parts of the song, but I'm sure you'll get to it in time. Either way, very nice cover!

Thanks! I really had a lot of trouble getting the timing to sound correct. I'm not quite sure how the speed selection works. I just thought that 03/03 sounded the closest to the original.

Thanks for responding! I actually watched your tutorials before I started this and they helped me a lot.
Title: Re: Video game music cover thread
Post by: LordHypnos on February 16, 2016, 08:25:05 PM
Does anyone know of a way that I can play vgm files with muting but be able to start from whatever timestamp / pattern I want for the purposes of trying to do 1:1 copies. Specifically I'm trying to do a copy of Space Walk from Thunder Force IV, and getting frustrated by having to go all the way back to the beginning in order to relisten to something that's quite a few patterns in. I can't really properly compare things to what I'm making.

any other tips for 1:1 copies would also be appreciated  ;)
Title: Re: Video game music cover thread
Post by: SpoonyBard on February 16, 2016, 08:47:20 PM
Usually what I do is record the audio from my speakers through Audacity, though I know not every computer works the same way, so that may call for a specific computer-audio recording program.
Title: Re: Video game music cover thread
Post by: LordHypnos on February 16, 2016, 10:16:46 PM
Usually what I do is record the audio from my speakers through Audacity, though I know not every computer works the same way, so that may call for a specific computer-audio recording program.
Thanks, that's really helpful ;D! I can't believe I didn't think of this actually, as I've done screen recording before quite a few times :P
Title: Re: Video game music cover thread
Post by: SpoonyBard on February 16, 2016, 10:42:10 PM
No problem! Good luck on that cover.
Now here's a little preview of the DBZ Super Butouden 3 OST i'm working on. This is a cover of a track titled "Exhibition Battle 4" which is actually a revamped version of Future Trunks' theme from Butouden 2.
I decided to use the Channel 3 mode more frequently for this OST, and this is one of the tracks that uses it.
EDIT: Unnecessary vibrato commands removed, also caused note cuts. Imma look into that one.
Title: Re: Video game music cover thread
Post by: LordHypnos on February 16, 2016, 11:05:44 PM
No problem! Good luck on that cover.
Thanks! It sure ain't easy so far. Especially the PSG. I might actually have to render a slowed down audio file of the PSG. At least almost everything is being echoed, so there's only like 5 parts or so to figure out total (maybe 4.5 considering that channels 1 and 3 kind of combine even though they're playing different notes)
Title: Re: Video game music cover thread
Post by: Michirin9801 on February 17, 2016, 12:39:55 AM
Here I come with yet another PC engine cover~ (Can you tell I love this soundchip?)
This is the Stage 2 theme from Wolf Team's Granada on the X68000 and the Genesis, Windy Avenue, this was based on the X68000 version...
I hope you like it!

@SpoonyBard Looking forward for the Super Butouden 3 soundtrack! You sure did a great job on the first two ;3
Title: Re: Video game music cover thread
Post by: SpoonyBard on February 17, 2016, 02:45:51 AM
I'm honestly surprised I didn't get around to a Granada cover myself!
This cover sounds great, but I'm still not used to hearing such a deep-sounding snare. Those claps sound fantastic, though!
Title: Re: Video game music cover thread
Post by: Michirin9801 on February 17, 2016, 01:01:10 PM
I'm honestly surprised I didn't get around to a Granada cover myself!
This cover sounds great, but I'm still not used to hearing such a deep-sounding snare. Those claps sound fantastic, though!

I'm still in the process of fine-tuning these snares, I'm trying with each new song to find the ideal wavetables, arpeggio, volume and wave macro...
Glad you like the claps though! ^^
I'm currently working on covering Hopping Express on the PC engine, it's a bit easier than Windy Avenue... I'll post it here as soon as I'm done!
Title: Re: Video game music cover thread
Post by: Michirin9801 on February 17, 2016, 04:19:32 PM
Here it is, my PC engine cover of the Stage 3 theme, Hopping Express from Granada on the X68000/Genesis!
I tried making my wavetable snare less deep and I also tried to make a double-snare instrument, I wonder if it got any better?
Either way, I hope it's enjoyable to listen...
Title: Re: Video game music cover thread
Post by: LordHypnos on February 17, 2016, 05:41:38 PM
Thanks! It sure ain't easy so far. Especially the PSG. I might actually have to render a slowed down audio file of the PSG. At least almost everything is being echoed, so there's only like 5 parts or so to figure out total (maybe 4.5 considering that channels 1 and 3 kind of combine even though they're playing different notes)

Oh man, I just discovered that rendering the PSG track at 30hz and then loading it into audacity to make sure I can start with exactly the note that I want to makes this a lot easier :o

On topic, It's nice to see some more PCEngine stuff here. As much as I like FM synth, wavetable is also really cool. I should really try to learn how to use it at some point.
Title: Re: Video game music cover thread
Post by: SpoonyBard on February 17, 2016, 08:33:09 PM
Here it is, my PC engine cover of the Stage 3 theme, Hopping Express from Granada on the X68000/Genesis!
I tried making my wavetable snare less deep and I also tried to make a double-snare instrument, I wonder if it got any better?
Either way, I hope it's enjoyable to listen...
The snare does sound a little better, but perhaps I'm just biased toward noise snares. Either way, great job! PS: Can I please do Heavy Line?
Title: Re: Video game music cover thread
Post by: Michirin9801 on February 17, 2016, 09:37:59 PM
Here it is, my PC engine cover of the Stage 3 theme, Hopping Express from Granada on the X68000/Genesis!
I tried making my wavetable snare less deep and I also tried to make a double-snare instrument, I wonder if it got any better?
Either way, I hope it's enjoyable to listen...
The snare does sound a little better, but perhaps I'm just biased toward noise snares. Either way, great job! PS: Can I please do Heavy Line?

On the PC engine? Sure! I'd love to hear that ^^
Btw, thanks for the feedback on the wavetable snare, and I'm glad you like the song, but I think I did an overall better job on Windy Avenue, I'm still not fully satisfied with how my cover of Hopping Express came out... But I can't make it any better than what is there at least yet so...
Title: Re: Video game music cover thread
Post by: SpoonyBard on February 17, 2016, 10:05:09 PM
True, there were some melodic errors, but you've said you're not the best with copying melodies before, so I let it pass.
In other news, I'm already finished with the Heavy Line cover!
Title: Re: Video game music cover thread
Post by: Michirin9801 on February 17, 2016, 11:27:18 PM
True, there were some melodic errors, but you've said you're not the best with copying melodies before, so I let it pass.
In other news, I'm already finished with the Heavy Line cover!
Yeah, I'm pretty bad at covering stuff by ear, even if I'm only listening to a single channel at a time, but I'm learning...
Nice cover though, but it sounds a lot more like the Genesis version than the X68000 version (which, I won't lie, I'm much less fond of, but well you do you, and you did a nice job with the cover regardless of the version or my own personal bias) I guess there's still room for me to make a cover based on the X68000 version right? ;3
But I won't do it just yet, I wanna do Nature Trail before that...
[Note: Just because I say I want to do something doesn't mean I will, I have plenty of songs that I've started to make and didn't finish or even try to continue making...]
Title: Re: Video game music cover thread
Post by: SpoonyBard on February 17, 2016, 11:33:19 PM
I tried to use the X68K version as a base, but due to the channel limitations, I actually sort of meshed both versions of the song together. It certainly wasn't easy to get the arrangement on the PC Engine with it being more faithful to the X68K version. Though, to be fair, I did manage to get a decent fifth wave for the lead at the end, which is WAY more difficult to make work than you'd think.
Title: Re: Video game music cover thread
Post by: LordHypnos on February 19, 2016, 03:29:45 AM
Okay, here it is. There's some things that still sound a little off, and I'm not sure how to fix it, but for the most part sounds correct 8)
It's supposed to be a 1:1 on the Genesis, btw.
Title: Re: Video game music cover thread
Post by: Ozaleto on February 19, 2016, 03:41:44 AM
Okay, here it is. There's some things that still sound a little off, and I'm not sure how to fix it, but for the most part sounds correct 8)
It's supposed to be a 1:1 on the Genesis, btw.

It seems that the channel used for the lead PSG's echo has the same volume as the lead itself, I'm pretty sure that might be the problem.
Title: Re: Video game music cover thread
Post by: LordHypnos on February 19, 2016, 04:01:02 AM
^You are correct, sir  :) I will reattach it with fixed echo.
Title: Re: Video game music cover thread
Post by: MrKsoft on February 21, 2016, 09:54:20 PM
Sort of quick and dirty cover of the first level music from Super Adventure Island.  Used the Arcade module cause I wanted to see if I could remake the percussion using samples ripped from the original.  (Spoiler: I did it!)
Title: Re: Video game music cover thread
Post by: SpoonyBard on February 27, 2016, 02:08:12 AM
Very nice job on this one, especially the samples!
Title: Re: Video game music cover thread
Post by: SpoonyBard on February 27, 2016, 02:10:04 AM
Alright. I've been working on this for a while, seeing how the game this is from is one of my new favorites, so enjoy this arcade remix!
PS: For anyone who's sick of Undertale, feel free to skip this one.  :P
Title: Re: Video game music cover thread
Post by: Michirin9801 on February 28, 2016, 03:11:22 PM
@MrKsoft
Wow, this cover is pretty amazing, so close to the original with all of those samples! Great job ^^

@SpoonyBard
I haven't played Undertale yet, but if the original song is at least half as good as this cover I'm sure I'll enjoy the soundtrack whenever I do play it!
Great job as usual ^^

I might have a new cover of my own on the Game Boy soon...
Title: Re: Video game music cover thread
Post by: Michirin9801 on February 28, 2016, 06:14:25 PM
Aaaaand here it is!
You're Restless ~ Rampish Chase (a.k.a. Stage 1 theme) from Magical Chase on the Game Boy!
now THIS is what Magical Chase GB SHOULD have sounded like but didn't... Oh well, I hope you enjoy it ^^
Title: Re: Video game music cover thread
Post by: Pegmode on February 28, 2016, 08:50:54 PM
@Michirin9801
I love the kicks you used in this, nice channel sharing. Great wave leads as always. Makes it sound very unique.
Title: Re: Video game music cover thread
Post by: Michirin9801 on February 28, 2016, 08:53:54 PM
@Michirin9801
I love the kicks you used in this, nice channel sharing. Great wave leads as always. Makes it sound very unique.
Glad you like it ^^
Title: Re: Video game music cover thread
Post by: tildearrow on March 04, 2016, 05:34:30 AM
So this is Fallen Down from Undertale (I'm sorry!) covered in C64 and PC Engine.
Title: Re: Video game music cover thread
Post by: SpoonyBard on March 04, 2016, 11:58:01 PM
I got a Genesis version! What a freaky co-in-ki-din-ky! :P
Title: Re: Video game music cover thread
Post by: tildearrow on March 05, 2016, 05:52:55 AM
And more Undertale.
(Don't confuse with Delek's "Run.dmf" from version 11).
Title: Re: Video game music cover thread
Post by: SpoonyBard on March 05, 2016, 02:29:05 PM
It sounds kind of muffled. Is there a way to fix that, because I feel like it wasn't supposed to sound like that?
Title: Re: Video game music cover thread
Post by: tildearrow on March 05, 2016, 03:41:34 PM
You can disable the filter by unchecking the "Apply Filter to Instrument" in all instruments. I'm sorry.
Edit: attaching fixed version.
Title: Re: Video game music cover thread
Post by: Michirin9801 on March 07, 2016, 03:06:24 PM
Alright, I know I've already posted this cover a billion times everywhere, but I love this song so much~
And I finally managed to do an accurate cover of it on the YM2151!
So bear with me just one more time okay? >w<';

In my previous try I didn't manage to make an accurate cover of the original PC-98 version even though I was using the same instruments but I just didn't understand why it didn't sound quite 'there' if you know what I mean...
Turns out there's an effect that I wasn't familiar with until now (because I'm too lazy to read the manual) that achieves the sound I was looking for, I tried it in this song and voila! It's accurate now ^^
And it sounds a heck of a lot better if I say so myself...

I hope you enjoy it!
Title: Re: Video game music cover thread
Post by: SpoonyBard on March 07, 2016, 04:46:15 PM
tildearrow: The main instruments sound better, but it seems like the hihats are affected by that ADSR bug I saw in the manual. I'm not sure if there's anything that can be done about that.
Michrin9801: Hey, it's all good. Great cover!  ;D
EDIT: Actually, the 15xx effect can fix the ADSR bug. I saw that in the Bug Reports thread. A bit inconvenient perhaps, but it works! I'm also attaching it.
Title: Re: Video game music cover thread
Post by: LordHypnos on March 07, 2016, 05:24:37 PM
Alright, I know I've already posted this cover a billion times everywhere, but I love this song so much~
And I finally managed to do an accurate cover of it on the YM2151!
So bear with me just one more time okay? >w<';

In my previous try I didn't manage to make an accurate cover of the original PC-98 version even though I was using the same instruments but I just didn't understand why it didn't sound quite 'there' if you know what I mean...
Turns out there's an effect that I wasn't familiar with until now (because I'm too lazy to read the manual) that achieves the sound I was looking for, I tried it in this song and voila! It's accurate now ^^
And it sounds a heck of a lot better if I say so myself...

I hope you enjoy it!
Didn't hear the original cover you did, but this sounds nice. What effect was it that you didn't know of?
Title: Re: Video game music cover thread
Post by: Michirin9801 on March 07, 2016, 06:28:55 PM
@LordHypnos: It was the E5XX effect, other than EBXX I had never tried any of the extended effects, but after some experimenting I found that this was the one that makes the song sound the way it should if combined with another channel of the same instrument without the effect! I'm glad you like it ^^
Title: Re: Video game music cover thread
Post by: SpoonyBard on March 07, 2016, 06:41:02 PM
I thought so! The E5xx effect can do wonders, so experiment with it as much as you can!
Anyways, I still love Undertale, and after beating the True Pacifist run, I made this for the arcade module!
Title: Re: Video game music cover thread
Post by: Michirin9801 on March 07, 2016, 08:15:00 PM
@SpoonyBard: Wow, this cover is friggin' awesome!! It might be even better than the original... Great job man, keep it up ^^
And sure, I'll experiment with it a lot ;3
Title: Re: Video game music cover thread
Post by: SpoonyBard on March 07, 2016, 08:31:26 PM
I'm kind of impressed I managed to sqeeze everything on there! Either way, thanks a bunch!
Title: Re: Video game music cover thread
Post by: Michirin9801 on March 08, 2016, 01:09:23 AM
Yay~ Another PC engine cover from a PC-98 song!
Actually, in this cover I (somehow) managed to get all of the good parts of both the PC-98 and the X68000 versions of the song and cram them into the 6 channels of the PC engine! Except this time, instead of trying to be as close as possible to the originals, I made it sound more like a PC engine game...

One more thing, even though I'm trying to perfect my own Wavetable drums, I decided to use sampled drums for this one because, well, Hudson made the PC engine able to play samples on every channel for a reason, and if I stop using samples I won't be taking full advantage of the capabilities of the PC engine soundchip right?
So I've ripped some drums from some Super Nintendo games and I'm using them in this song
(To be specific, the snare is from Super Mario Kart, the Kick is from Ninja Warriors and the Hat and Cymbal are from Pop'n Twinbee, I'm still using the Toms from Sunsoft's PC engine Batman that SpoonyBard posted somewhere that I don't remember...)

I hope you enjoy it ^^
I sure enjoyed making it!
Title: Re: Video game music cover thread
Post by: SpoonyBard on March 08, 2016, 02:50:49 AM
Nice job on this one! BTW, the Hoot liner notes said Yoshio Furukawa composed this track, not Sakimoto. Then again, maybe Sakimoto did the arrangement, like with Hayato Matsuo's music on Master of Monsters? Who knows?
Title: Re: Video game music cover thread
Post by: Michirin9801 on March 08, 2016, 02:56:49 PM
@SpoonyBard: Where do you see who made the song in Hoot? I can't find it anywhere >w>
I only put the name "Hitoshi Sakimoto" in there because I saw it in this video: https://www.youtube.com/watch?v=zwpIsWFz30I
Maybe Sakimoto only did the X68000 version...
Either way, thanks ^^
Title: Re: Video game music cover thread
Post by: SpoonyBard on March 08, 2016, 08:22:16 PM
The credits seem to change from source to source. Hoot and some YouTube videos say Furukawa did it, the X68K video says Sakimoto did it, and one video I found said Masaharu Iwata did it! Though, I think most of them say the song was composed by Yoshio Furukawa. Plus, there's gotta be a reason why "Furukawa" was in the title of the song in DefleMask.
Title: Re: Video game music cover thread
Post by: LordHypnos on March 08, 2016, 09:59:39 PM
Man, Cyberblock Metal Orange has way better music than an obscure hentai breakout clone has any business having. So good  :P Nice cover, too.
Title: Re: Video game music cover thread
Post by: Michirin9801 on March 08, 2016, 11:08:21 PM
@SpoonyBard: Well, the name "Furukawa" is between parenthesis after the name of the song in Hoot, but I didn't know you were talking about that, I thought "Furukawa" was the name of the song, I wasn't aware of the composer "Yoshio Furukawa" >w>

@LordHypnos: You said it all... Glad you like it ^^
Title: Re: Video game music cover thread
Post by: LordHypnos on March 09, 2016, 04:50:20 AM
What's with all of these freakin' Undertale covers!?
Also, here's an Undertale cover I just did.
amidoinitrite?

The song is Ruins, the platform is YM2151+PCM.
The soundbank consists of:
C  - Kick - Mars Matrix
C# - Snare - Casio CTK-150
D  - Hat - Mars Matrix
D# - Hat (open) - Mars Matrix
E  - Rimshot - Alien Soldier
F  - Crash - Jewel Master

I made all of the FM patches

How do people think that the liberties I took with the bassline worked? Or just the different patches I decided to use.
Also, full disclosure: I've never actually played Undertale, though the idea of an RPG with an arcade shooter style fight system seems kind of appealing to me, so I might eventually.
Title: Re: Video game music cover thread
Post by: Demick12 on March 09, 2016, 12:55:46 PM
Hi allz!

The first level of Descent (360 Degrees of freedom) done on the SEGA Genesis Hardware because I would have loved to hear it there back in the day. Too bad for the console wart that was the 32X...  It would have been a sweet conversion. :(

Enjoy, and feedback as always.
Title: Re: Video game music cover thread
Post by: MegaSphere on March 09, 2016, 01:35:43 PM
Hi allz!

The first level of Descent (360 Degrees of freedom) done on the SEGA Genesis Hardware because I would have loved to hear it there back in the day. Too bad for the console wart that was the 32X...  It would have been a sweet conversion. :(

Enjoy, and feedback as always.
That sounds fabulous, I'd say it's an actual improvement over the midi original.
Title: Re: Video game music cover thread
Post by: Michirin9801 on March 09, 2016, 07:34:36 PM
@Demick12 You've got some pretty impressive-sounding FM drums there!
Title: Re: Video game music cover thread
Post by: LordHypnos on March 10, 2016, 03:19:00 AM
Does anyone know of any good sources for SNES VGM files? I was mulling over the possibility of covering Space Platform (https://youtu.be/W1TAoJvUQng?list=PLirSddeMOYZ6v7lOO_GHPeokbs2ntWyqn) from Super Aleste on one of the FM chips. A midi would also be fine, if not better.
Title: Re: Video game music cover thread
Post by: JILost on March 10, 2016, 04:47:31 AM
"Lightning War" originally from Raiden (also known as Raiden Trad, Raiden Densetsu, Raiden Project....) done in DefleMask because the actual Sega Genesis version leaves a lot to be desired.

https://soundcloud.com/jesse-ingram/raiden-lightning-war-sega-genesis-remix

Is there a way to capture DefleMask playing the song for Youtube?
Title: Re: Video game music cover thread
Post by: LordHypnos on March 10, 2016, 03:11:41 PM
Is there a way to capture DefleMask playing the song for Youtube?
Yes! I've done it quite a few times (and several others have as well). I use FFMpeg, though, which is probably not the most user friendly thing to set up (it's text based, as well). Any screen capture software will work though, I'd think. One popular one is OBS (my computer sucks to much to run it, though. Also it's Windows and I'm booted into linux like 98% of the time).
Title: Re: Video game music cover thread
Post by: Alianger on March 12, 2016, 10:32:39 PM
"Lightning War" originally from Raiden (also known as Raiden Trad, Raiden Densetsu, Raiden Project....) done in DefleMask because the actual Sega Genesis version leaves a lot to be desired.

https://soundcloud.com/jesse-ingram/raiden-lightning-war-sega-genesis-remix

Is there a way to capture DefleMask playing the song for Youtube?

Sounds good! I think you could increase the volume of the lead a step or two though.

The track is very similar to the first one from Hellfire by the way.
Title: Re: Video game music cover thread
Post by: SpoonyBard on March 13, 2016, 01:44:23 AM
I have sold my soul to Undertale, and only making this could make me feel anything.
Title: Re: Video game music cover thread
Post by: LordHypnos on March 13, 2016, 07:46:38 PM
^It is surprisingly enjoyable to do Undertale covers. I'm thinking I might do another, in fact (well, technically already started it).
Title: Re: Video game music cover thread
Post by: Alianger on March 16, 2016, 01:58:01 AM
My first attempt with DM is a cover of a MUSHA track. Played around with the guitar and detuning, as well as sampled drums to make it sound a bit beefier. I also I tried to make the bass a bit thicker while removing the "side note" heard on the lower octave by changing the MULT of Operator 1, but I'm not sure if it sounds right so comments on it are appreciated (original level is the same as instrument D).

On another note, what do I do with samples to make them sound good? I have a bunch from Legend of Renegade's drum pack on YT but they sound like shit when imported into DM while they sounded fine in VGM MM. So I had to use a couple of default drums here.

Title: Re: Video game music cover thread
Post by: Raijin on March 16, 2016, 08:09:24 PM
Deflemask handles importing samples differently. Instead of resampling, it just shoots the pitch up or down depending how high or low the sample rate is, so you need to actually change it manually to one of the rates the tracker supports only, then you can import it. The pitch function behaves the same. It'll shoot the pitch up or down at a certain percent, instead of a fine tuning, so if you ever need to change the pitch, you need to do that externally also.
Title: Re: Video game music cover thread
Post by: Alianger on March 17, 2016, 12:59:47 PM
Actually the method described in the samples thread worked; importing the samples without changing the sample rate, setting it to 22k and then increasing the pitch by one. They only sound slightly scratchier, which was the case in VGMMM as well.

Updated the MUSHA track.
Title: Re: Video game music cover thread
Post by: Alianger on March 19, 2016, 08:41:15 PM
Just covered Valis III's title theme on MD with Spoony Bard's earlier cover as a base. Do you think the drums sound OK or do they need retuning?
Title: Re: Video game music cover thread
Post by: Quirby64 on March 20, 2016, 05:25:48 PM
After a while, I remade Megalovania from Undertale for the Gameboy. I tried once before, but this version's miles better.
Any critique would be nice before I post to TubeYou. :D
Title: Re: Video game music cover thread
Post by: Delek on March 20, 2016, 05:31:25 PM
I like it!!!! I think the SQ1 volume is way too high btw.
Title: Re: Video game music cover thread
Post by: SpoonyBard on March 21, 2016, 02:03:41 AM
Alianger: I'd say the drums sound good, as does the rest of the song, but at the same time, I'm a bit confused as to why you didn't use the samples just a bit more in the beginning. A bunch of them seem unused, especially the hihats.
Title: Re: Video game music cover thread
Post by: Alianger on March 21, 2016, 06:04:15 AM
^That's a fair point, I would use them more but didn't want to spend time on importing several lower volume samples before I knew the drums sounded alright to begin with. I didn't think the cymbals and open hihat samples sounded that great though. Thanks for checking out the track. :)
Title: Re: Video game music cover thread
Post by: Alianger on March 22, 2016, 07:25:43 PM
Finished a cover of Candy Land/Factory from Lost Vikings on MD, which features both the MD and AMI/SNES versions of the track. It took me a while to make because of the swing rhythm and transcribing the AMI/SNES version, so please let me know if there are any major flaws.

Original on MD: https://www.youtube.com/watch?v=B3C19LEcQa8

Edit: Fixed a few things and changed the piano. The new one didn't want to cooperate, changing decay length depending on octave, but I eventually had my way with it!
https://www.youtube.com/watch?v=iU6Fj0aeGh8&feature=youtu.be

I Also added more sampled drums and stuff to the Valis 3 cover: https://www.youtube.com/watch?v=h6cnt2A3Y5w
Title: Re: Video game music cover thread
Post by: mihaelkyeah on March 23, 2016, 12:22:05 AM
I made a thing on C64.
What Jeroen Tel's Bram Stoker's Dracula soundtrack (originally on the Famicom/NES) might have sounded like on the C64, which I believe to be his preferred system to make music for. :3
Title: Re: Video game music cover thread
Post by: MegaSphere on March 23, 2016, 04:37:48 AM
I made a thing on C64.
What Jeroen Tel's Bram Stoker's Dracula soundtrack (originally on the Famicom/NES) might have sounded like on the C64, which I believe to be his preferred system to make music for. :3
Sounds a lot better with the filters disabled.
Title: Re: Video game music cover thread
Post by: KillaMaaki on March 24, 2016, 08:14:23 AM
Got some other projects in the works, but here's a short cover. It's Sinister Sundown, from Kingdom Hearts 2, on the YM2151 (the battle theme for Twilight Town when playing as Roxas).
Title: Re: Video game music cover thread
Post by: Alianger on March 24, 2016, 02:28:03 PM
Nice intensity in that one, did you sample some FM chords? Just wish it was a longer track, it could perhaps segue into something else after 07.
Title: Re: Video game music cover thread
Post by: KillaMaaki on March 24, 2016, 04:06:55 PM
Nice intensity in that one, did you sample some FM chords? Just wish it was a longer track, it could perhaps segue into something else after 07.

Yeah, I rendered out some chords from FL Studio using VOPM and stuck those in channel 5 since I was out of room in the FM channels :)
Title: Re: Video game music cover thread
Post by: Michirin9801 on March 24, 2016, 06:34:10 PM
Here's a thing I've been working on for the past 2 days, it's a PC engine cover of the final boss theme from V.G.2 on the PC-98
I haven't been active for the past few days, that's because my PC is in a very bad shape, I need to upgrade soon, this Piece of Crap is a budget custom rig from 2009 >-<

I'm working on more Variable Geo music as well as more Flame Zapper Kotsujin music for the PC engine, but I'm too lazy and unmotivated so it's taking too long to finish them (also my PC is crashing and freezing constantly so it makes working on these songs very frustrating).

-~-~-~-~-~-{ E D I T }-~-~-~-~-~-

I just downloaded the new version of Deflemask and there's a problem with the drum instruments in this song, basically the volume macro doesn't work properly if I use a loop thing on the arpeggio macro...
One more thing, is there an option to use the file selection thingie from the older version?
Loading wavetables with this new file selection window is a bit of a pain, before I could just click a wavetable, press any key to test it and see how it sounded and then confirm it, but here I have to open the wave I want on the file selection then test it, and if it's not the wave I want I have to click "Load wave" again, click on another wave, confirm and then test it again, I don't like this...
Title: Re: Video game music cover thread
Post by: Alianger on March 24, 2016, 07:32:50 PM

One more thing, is there an option to use the file selection thingie from the older version?
Loading wavetables with this new file selection window is a bit of a pain, before I could just click a wavetable, press any key to test it and see how it sounded and then confirm it, but here I have to open the wave I want on the file selection then test it, and if it's not the wave I want I have to click "Load wave" again, click on another wave, confirm and then test it again, I don't like this...

I gotta agree with this, and it's also annoying how you can't undo an instrument change unless I'm mistaken. Nice cover btw! I actually thought that loose kick due to the bug sounded pretty cool but haven't heard the original.
Title: Re: Video game music cover thread
Post by: Michirin9801 on March 24, 2016, 08:03:01 PM

One more thing, is there an option to use the file selection thingie from the older version?
Loading wavetables with this new file selection window is a bit of a pain, before I could just click a wavetable, press any key to test it and see how it sounded and then confirm it, but here I have to open the wave I want on the file selection then test it, and if it's not the wave I want I have to click "Load wave" again, click on another wave, confirm and then test it again, I don't like this...

I gotta agree with this, and it's also annoying how you can't undo an instrument change unless I'm mistaken. Nice cover btw! I actually thought that loose kick due to the bug sounded pretty cool but haven't heard the original.


I downgraded back to v12.0.0, the PC engine module is pretty much perfect in that version and the file selection window is still the old more convenient one...
I haven't tried any other system on the latest version, but I'm using the PC engine soundchip 98.01% of the time so that's what matters the most to me...
Thanks for the compliment btw! But I think it's more worth it to listen to the song with the drums turned off than with them sounding wrong... (Or downgrade to a version where this isn't a problem until the problem is fixed)
Title: Re: Video game music cover thread
Post by: Alianger on March 26, 2016, 03:05:04 PM
WIP MW3 - Last Dungeon cover: https://soundcloud.com/alex-l-182148842/wonder-boy-in-monster-worldwb3-ml-last-dungeondragons-castle-wip
I'm covering the MW3 version in the first loop, then the WB3: ML one. Which chorus style do you like the best?
Title: Re: Video game music cover thread
Post by: SpoonyBard on March 26, 2016, 11:11:59 PM
I'd say the second loop has a bit more depth to it, but I think that comes more from the backing instruments. Either way, I like how it sounds!
Now, in keeping with my obsession with this game, here's Bergentruckung/ASGORE from Undertale, with sound effects in the intro!
Title: Re: Video game music cover thread
Post by: Pegmode on March 27, 2016, 06:55:20 AM
I'd say the second loop has a bit more depth to it, but I think that comes more from the backing instruments. Either way, I like how it sounds!
Now, in keeping with my obsession with this game, here's Bergentruckung/ASGORE from Undertale, with sound effects in the intro!
woah that transition from Bergentruckung to Asgore
Title: Re: Video game music cover thread
Post by: Alianger on March 27, 2016, 07:51:32 PM
I'd say the second loop has a bit more depth to it, but I think that comes more from the backing instruments. Either way, I like how it sounds!
Now, in keeping with my obsession with this game, here's Bergentruckung/ASGORE from Undertale, with sound effects in the intro!

Thanks, I'll be tweaking it some more. The backing guitar and lead synth sort of bleed into each other in the second loop when on the same octave and it sounded pretty nice to me.
I'm not familiar with the original but that's a nice sounding cover, I was impressed by the choir part. The second half is very similar to a later Castlevania track, just can't recall which one right now.
Title: Re: Video game music cover thread
Post by: LordHypnos on March 28, 2016, 04:48:28 PM
I'll admit, mistakes were made, but here's a cover of "Spider Dance" from Undertale. Using YM2151+Sega PCM and drums from AC Darius.
Title: Re: Video game music cover thread
Post by: We Wuz FMwaves on March 28, 2016, 05:01:55 PM
Mistakes were definitely made on this but this is the first "full" song I've completed in the tracker. My favorite battle theme for the most part... shoddily done on the YM2612 8)
Title: Re: Video game music cover thread
Post by: Delek on March 28, 2016, 06:24:44 PM
Great bass lines on that one We Wuz!
LordHypnos good cover but be careful with the clipping!
Title: Re: Video game music cover thread
Post by: LordHypnos on March 28, 2016, 11:21:29 PM
Great bass lines on that one We Wuz!
LordHypnos good cover but be careful with the clipping!
Yeah, I was a bit lazy. The VGM lacks said clipping, FWIW.
Title: Re: Video game music cover thread
Post by: We Wuz FMwaves on March 28, 2016, 11:28:42 PM
 :o Oh yeah... I still have this to finish as well.
Title: Re: Video game music cover thread
Post by: DevEd on March 29, 2016, 02:57:33 PM
Here, have a song from Mario's Picross on the Game Boy.

Original song:

BTW: Through some bizarre twist of fate, the Game Boy version is actually better than the SNES version (http://ia-8_i5nQPY).

EDIT: Made a minor adjustment.
Title: Re: Video game music cover thread
Post by: LordHypnos on March 29, 2016, 10:13:08 PM
Alright. fixed up some details, as well as adjusting the instrument volumes to avoid clipping. Here's the final version (will post Youtube video once it's uploaded)

For those who didn't see it earlier, this is a YM2151+PCM cover of the Spider Dance song from Undertale

Title: Re: Video game music cover thread
Post by: Delek on March 29, 2016, 10:52:51 PM
LordHypnos and DevEd, great ones! ;D

Btw LordHypnos, in the youtube description the link to the module file in the forum doesn't work
Title: Re: Video game music cover thread
Post by: LordHypnos on March 29, 2016, 10:59:15 PM
LordHypnos and DevEd, great ones! ;D

Btw LordHypnos, in the youtube description the link to the module file in the forum doesn't work
Ack! Thanks for letting me know.
Title: Re: Video game music cover thread
Post by: SpoonyBard on March 30, 2016, 04:03:14 AM
Good job, LordHypnos, but I REALLY don't think the Darius drums are meant for a bouncy song like that. Though, that's just my opinion.
And now, continuing the trend (and kinda re-hashing a previous cover), here's the reprise version of Fallen Down.
I mostly did this because I found a better piano instrument than my first one.
Title: Re: Video game music cover thread
Post by: DevEd on March 30, 2016, 03:39:08 PM
This one's for you, Pegmode :)

Original song:

Fun fact: This song was used in a commercial for a washing machine for some bizarre reason. (https://www.youtube.com/watch?v=WpWeMWbKBIk)

EDIT: Fixed loop point and missing vibrato in one frame.

EDIT 2: Fixed the slow trill instrument
Title: Re: Video game music cover thread
Post by: Pegmode on March 30, 2016, 04:56:50 PM
@DevEd
Nice! Instantly recognizable! 
also CBoyardee did a pretty good job with this: https://www.youtube.com/watch?v=2mxitw5DjwE
Title: Re: Video game music cover thread
Post by: Alianger on March 30, 2016, 06:57:04 PM
Original song:


Nice, one of my GB favs. Does the GB have more bass on real hardware?

Awesome 80s style remix of the track: https://www.youtube.com/watch?v=sbt3RXR1wJk

Edit:
Finished a cover of Anything But Tangerines from EWJ2 for YM2612: https://www.youtube.com/watch?v=017CNgM-_ss
What's a good, free tool for changing the pitch on samples? Audacity makes them shorter even when the option to not speed them up is ticked.

Title: Re: Video game music cover thread
Post by: We Wuz FMwaves on March 30, 2016, 11:02:52 PM
Metropolis Zone from Hedgehog the Sonic. Heheheheh very high quality video game music cover  8)
Title: Re: Video game music cover thread
Post by: Alianger on March 30, 2016, 11:13:48 PM
Well, I fell for it. What's the song at the end?
Title: Re: Video game music cover thread
Post by: DevEd on March 30, 2016, 11:42:15 PM

That song was also in a bootleg Mario game called "7 Grand Dad" (Seriously. I'm not making that up. (https://www.youtube.com/watch?v=nF-xdiL7Nr0))
Title: Re: Video game music cover thread
Post by: Raijin on March 31, 2016, 01:02:51 AM
Alianger, you could use Wavosaur. It's better than Audacity imo, since it's actually capable of anything without being annoying, lol.
Title: Re: Video game music cover thread
Post by: We Wuz FMwaves on March 31, 2016, 02:04:16 PM
Here's something else I started a week and a half ago when I first got Deflemask but forgot to upload or anything. I can't get the instrument to sound right so I took a break on it I guess. https://www.youtube.com/watch?v=GCqvmQa9z9E
Title: Re: Video game music cover thread
Post by: LordHypnos on March 31, 2016, 05:25:12 PM
Good job, LordHypnos, but I REALLY don't think the Darius drums are meant for a bouncy song like that. Though, that's just my opinion.
You know, in retrospect, I think you're right about that. That being said, I can't seem to find anything that sounds right for it. It's probably just that I'm used to the Darius drums, though.
Title: Re: Video game music cover thread
Post by: We Wuz FMwaves on March 31, 2016, 05:30:35 PM
Good job, LordHypnos, but I REALLY don't think the Darius drums are meant for a bouncy song like that. Though, that's just my opinion.
You know, in retrospect, I think you're right about that. That being said, I can't seem to find anything that sounds right for it. It's probably just that I'm used to the Darius drums, though.
Just use Sonic drums in that case. Those always usually work out.
Title: Re: Video game music cover thread
Post by: LordHypnos on April 01, 2016, 03:36:07 AM
Good job, LordHypnos, but I REALLY don't think the Darius drums are meant for a bouncy song like that. Though, that's just my opinion.
You know, in retrospect, I think you're right about that. That being said, I can't seem to find anything that sounds right for it. It's probably just that I'm used to the Darius drums, though.
Just use Sonic drums in that case. Those always usually work out.
Yeah, Sonic 2 has some surprisingly nice sounding drums. They do seem to work pretty well for this song.
Title: Re: Video game music cover thread
Post by: tEFFx on April 01, 2016, 12:26:42 PM
I've been using DM for a while now, but I never really dared to touch FM synthesis for some reason. This is my first attempt at it on the Mega Drive, with an arrangement of Toroko's Theme from Cave Story.
Title: Re: Video game music cover thread
Post by: Pegmode on April 02, 2016, 02:28:36 PM
Here's the music for Intro/Level 5 of Das Geheimnis der Happy Hippo Insel. Learnt a lot about making ADSR and longer envelopes on the Game Boy in this one.
Title: Re: Video game music cover thread
Post by: Michirin9801 on April 02, 2016, 08:35:23 PM
Heyo, I've made some songs from Carat -Magical Block- from the PC-98 on the PC engine, and then ported one of the songs over to the GB and SMS
Here's the SMS and GB versions, I hope you like them!
I would post the PC engine ones, but they're already on youtube, maybe later, but only if you want it, and I don't know if the bug that affected the drums in my last PC engine song was fixed...
Title: Re: Video game music cover thread
Post by: tildearrow on April 03, 2016, 02:10:22 AM
Yes, please... Add the PCE version too, because I think it sounds better (you know, more channels).
Title: Re: Video game music cover thread
Post by: Alianger on April 03, 2016, 06:41:52 PM
Doing a cover of PSIV's Cybernetic Carnival on MD right now. I've got the basics down except the psg arpeggio rhythm seems a bit off. Any ideas? The first two patterns have two slightly different versions of it in psg channels 1 and 2.

Edit: I'm redoing it soon at 1/2 speed instead, thanks marcb0t!
Title: Re: Video game music cover thread
Post by: Michirin9801 on April 03, 2016, 10:26:21 PM
Okay, here are the PC engine versions, I hope they sound right...
Title: Re: Video game music cover thread
Post by: mihaelkyeah on April 05, 2016, 12:11:45 AM
Here's a C64 cover of a song from Fifa Soccer 95 on the Mega Drive.
It sounds good in Defle but half of the drum beats and other instruments keep disappearing in the .SID (tested on foobar2000 with sidplay in reSID and reSIDfp mode).
Title: Re: Video game music cover thread
Post by: Delek on April 05, 2016, 12:25:12 PM
It sounds good in Defle but half of the drum beats and other instruments keep disappearing in the .SID
Please try to isolate the issue to a single note and I will look around for a solution, create a thread in bug reports if you catch it.
Title: Re: Video game music cover thread
Post by: Alianger on April 06, 2016, 12:12:46 PM
Finished a MD cover of BGM 6 from Nekketsu Koukou Dodgeball Bu: Soccer Hen MD (I love typing that title!) aka Nintendo World Cup for MD.

Title: Re: Video game music cover thread
Post by: Michirin9801 on April 07, 2016, 07:49:06 PM
I did a thing, I hope you like it!
I had help from my friend Popfan95b, he provided me with a Winamp plugin to listen to Sega Genesis music with the ability to turn on and off channels (I really needed that) and he also made PSG part in the beginning.
Title: Re: Video game music cover thread
Post by: Alianger on April 07, 2016, 09:15:39 PM
Sounds very nice :) I noticed what might be an error in pattern 0F - the drums pan to the left until the next pattern there.
Title: Re: Video game music cover thread
Post by: Michirin9801 on April 07, 2016, 09:21:28 PM
Sounds very nice :) I noticed what might be an error in pattern 0F - the drums pan to the left until the next pattern there.

Fixed!
Thank you very much ^^
Title: Re: Video game music cover thread
Post by: LordHypnos on April 08, 2016, 03:51:23 AM
I did a thing, I hope you like it!
I had help from my friend Popfan95b, he provided me with a Winamp plugin to listen to Sega Genesis music with the ability to turn on and off channels (I really needed that) and he also made PSG part in the beginning.
Wow, very impressive! It sounds very similar to the original.  I really like the TFIV soundtrack.
Title: Re: Video game music cover thread
Post by: LordHypnos on April 11, 2016, 11:14:50 PM
Alright, I don't think I'm ever going to try to mess with the SID again.  ??? So confuse. I would also encourage somebody who does understand SID to take my dmf and re-rearrange it  :P

Spider Dance from Undertale  8)

Uploaded to YT, as well:
Title: Re: Video game music cover thread
Post by: SpoonyBard on April 11, 2016, 11:28:49 PM
I just wanted to cover this, no reason other than I like the song.
Reincarnation from Seiken Densetsu 3 (or Secret of Mana 2) on PC Engine.
BTW: LordHypnos and Michirin, great jobs!
Title: Re: Video game music cover thread
Post by: LordHypnos on April 12, 2016, 01:24:15 AM
^sounds good!
Title: Re: Video game music cover thread
Post by: Alianger on April 12, 2016, 03:23:45 PM
Here's a MD cover of The Wicked Flame from Arcus Odyssey (MD/SNES/X68K), took some cues from the SNES version.

I just wanted to cover this, no reason other than I like the song.

Nice, will you do any others from that game?
Title: Re: Video game music cover thread
Post by: SpoonyBard on April 12, 2016, 08:48:17 PM
WOW That's a nice cover! It's a definite improvement over the original Genesis version. Seriously, Sakuraba needed a better sound driver than that.
Also, on Seiken Densetsu 3, maybe. Truthfully, I've had my eye more on Secret of Mana's soundtrack, but you never know.
Title: Re: Video game music cover thread
Post by: Alianger on April 12, 2016, 09:40:30 PM
Thanks, I must've spent like 3x the time picking and tweaking instruments than actually tracking for that one. Yeah, he's a great composer and squeezed a lot of emotion out of what he had to work with but the tracks sound a bit bland on the MD (and in this track, one FM channel is completely unused), with the exception of Prison and Pray for Victory.

While SoM is the better OST in pretty much every way, I really like some tracks from SD3 and it hasn't been covered as much. Maybe I'll do Splash Hop or Different Road myself.
Title: Re: Video game music cover thread
Post by: SpoonyBard on April 13, 2016, 12:34:12 AM
Yeah, most of Wolf Team's games leave one channel unused for sound effects. When Renovation arranged the music, like with Granada, they used every channel.
In other news, here's a song that's not from a video game, but one that I liked arranging nonetheless. This is the main theme of Nausicaa of the Valley of the Wind, Thunder Cross style. (For the Arcade module)
Title: Re: Video game music cover thread
Post by: KillaMaaki on April 13, 2016, 12:36:00 AM
Yeah, most of Wolf Team's games leave one channel unused for sound effects. When Renovation arranged the music, like with Granada, they used every channel.
In other news, here's a song that's not from a video game, but one that I liked arranging nonetheless. This is the main theme of Nausicaa of the Valley of the Wind, Thunder Cross style. (For the Arcade module)
Oooh wait can we do non-game songs in this thread? 'Cause I've been wanting to do Heart of Sword for a long time now.
Title: Re: Video game music cover thread
Post by: SpoonyBard on April 13, 2016, 12:50:32 AM
I guess. I don't really know how strict Delek is, but I guess as long as there's not too many non-game covers he won't mind.
Title: Re: Video game music cover thread
Post by: We Wuz FMwaves on April 15, 2016, 05:38:43 AM
 I'm too lazy to finish the rest.
Title: Re: Video game music cover thread
Post by: Alianger on April 15, 2016, 06:37:43 PM
Dune 2 - Command Post: http://www.youtube.com/watch?v=BVFbjrDLIIQ&feature=youtu.be
Title: Re: Video game music cover thread
Post by: tEFFx on April 15, 2016, 07:27:17 PM
I wanted to do an arrangement of Ruins from Undertale on the C64, but more voices is always nice and learning FM synthesis is really addicting. Therefore Mega Drive!  :P
Title: Re: Video game music cover thread
Post by: Alianger on April 15, 2016, 07:45:11 PM
Not bad, but maybe try this piano instead? https://www.youtube.com/watch?v=ro1gtxefzb4&t=2m2s
I like how the bass and drums sound.
Title: Re: Video game music cover thread
Post by: tEFFx on April 16, 2016, 01:12:31 PM
Thanks for the feedback! I tried to replicate the Mr. Nutz piano and I think it sounds a lot better than the earlier one I had. I've also adjusted the volume here and there.
Title: Re: Video game music cover thread
Post by: Alianger on April 16, 2016, 01:57:30 PM
Nice, sounds pretty good now. :) You could probably use echo throughout and have the psg doing what channel 2 or 4 is doing (use two psg channels with some detuning) from pattern 09 to B if you want for a more ethereal feel, I haven't heard the original though.
Title: Re: Video game music cover thread
Post by: LordHypnos on April 16, 2016, 03:41:19 PM
I wanted to do an arrangement of Ruins from Undertale on the C64, but more voices is always nice and learning FM synthesis is really addicting. Therefore Mega Drive!  :P
Oh man, Ruins C64 would be interesting (though very hard to pull off). BTW, speaking as someone who's covered Ruins before (using arcade), if you up the Hz by 1 you'll be at exactly 140bpm, which is, IIRC the correct speed. Not  a huge difference, though.
Title: Re: Video game music cover thread
Post by: tEFFx on April 16, 2016, 06:14:05 PM
Nice, sounds pretty good now. :) You could probably use echo throughout and have the psg doing what channel 2 or 4 is doing (use two psg channels with some detuning) from pattern 09 to B if you want for a more ethereal feel, I haven't heard the original though.

Thanks! I'll look into it. :)

I wanted to do an arrangement of Ruins from Undertale on the C64, but more voices is always nice and learning FM synthesis is really addicting. Therefore Mega Drive!  :P
Oh man, Ruins C64 would be interesting (though very hard to pull off). BTW, speaking as someone who's covered Ruins before (using arcade), if you up the Hz by 1 you'll be at exactly 140bpm, which is, IIRC the correct speed. Not  a huge difference, though.

I actually got pretty far on my C64 arrangement, but I felt I had to make too many sacrifices in order to make it sound decent. Also, nice catch on the BPM, totally missed that it was a bit off. ^^
Title: Re: Video game music cover thread
Post by: LordHypnos on April 16, 2016, 10:57:15 PM
^I only know, because I had downloaded a midi  ;)
Title: Re: Video game music cover thread
Post by: Alianger on April 18, 2016, 03:32:26 PM
Finished a cover of Cybernetic Carnival from PSIV, with a little help from marcb0t (getting the tempo right for the PSG arps).

www.youtube.com/watch?v=FFxfeQdaTyQ&hd=1

Edit: Re-uploaded the .dmf since the bass was too loud in the mix before.
Title: Re: Video game music cover thread
Post by: LordHypnos on April 18, 2016, 06:21:52 PM
^nice arrangement! Cybernetic Carnival is one of my favorites from PSIV, or really just genesis music in general.
Title: Re: Video game music cover thread
Post by: Alianger on April 18, 2016, 07:11:27 PM
Thanks, yeah I love the bassline and the transition to the chorus in this one.

I also did a slightly different version with everything transposed half a step down since the FM sounds thin at times at the high pitch of the original, not sure which sounds best though.
Title: Re: Video game music cover thread
Post by: Alianger on April 23, 2016, 12:05:27 PM
Covered the level 1 theme from Ghouls 'n Ghosts (MD>MD), with a couple of minor elements from the SNES and X68k midi versions.
Title: Re: Video game music cover thread
Post by: Alianger on April 25, 2016, 07:17:27 AM
SSFII - Cammy's Theme (CPS2/X68k>MD): https://www.youtube.com/watch?v=2qXE87O0D1o

Was a chore to make but I managed to squeeze almost everything in there, except for the bass piano notes in the verse (which interfered with the bassline anyway).

Edit: Updated the file with some minor tweaks to the first lead and the panned guitar fills in the break. Thanks to marcb0t for the tips!
Edit 2: Noticed and fixed a few vibrato, volume and slide mistakes with the PSG.
Title: Re: Video game music cover thread
Post by: DevEd on April 27, 2016, 06:52:32 PM
So, just for fun, I decided to cover the Easton Kingdom theme from Super Mario Land using instruments from Asterix.

BTW, soon after I posted this on SoundCloud/Twitter, this (https://twitter.com/alberto_mcalby/status/725406568183902208) happened. SENPAI HAS NOTICED ME :D :D :D

EDIT: I would recommend listening to the SoundCloud (https://soundcloud.com/deved-music/sml_easton_kingdom_asterix_instruments) encode, due to it having better percussion. I couldn't recreate the drums well enough in Deflemask, so I resorted to copying the percussion sounds from the track I used instruments from (https://www.youtube.com/watch?v=h32OarxPpCY).)
Title: Re: Video game music cover thread
Post by: Delek on April 27, 2016, 07:05:24 PM
Wow AJG is very active and seems to be cool a guy!
Title: Re: Video game music cover thread
Post by: Alianger on May 01, 2016, 06:12:01 PM
Shadowrun - Title (MD>MD): https://www.youtube.com/watch?v=U66qbzAhsHg&feature=youtu.be

Title: Re: Video game music cover thread
Post by: NARFNra on May 02, 2016, 12:43:03 AM
Two years ago, I made a cover of the second stage theme from Ninja Spirit for the NES while learning DefleMask. It was pretty bad, and it was based on an inaccurate midi, but I still remember it fondly.
 
Now, I decided to try to return to the song and try again, covering by ear on the PC Engine this time!
It's still a bit rough, but I'm pretty proud of it! Here you go!
Title: Re: Video game music cover thread
Post by: We Wuz FMwaves on May 03, 2016, 03:11:50 PM
Started on this yesterday. It's half done.

PS. Now it's 2/3 done. Should only need 8 more patterns to finish. Exercise Mode of Dr.Robotnik's Mean Bean Machine/Sticker of Puyo Puyo.
Title: Re: Video game music cover thread
Post by: Alianger on May 05, 2016, 03:06:31 PM
Aladdin - Turban Jazz (MD>MD): https://www.youtube.com/watch?v=4qGNnKjoyQk&feature=youtu.be
Title: Re: Video game music cover thread
Post by: DevEd on May 05, 2016, 10:08:39 PM
Here, have a Hidden Palace Zone cover. (The drums could have been done better though)
Title: Re: Video game music cover thread
Post by: SpoonyBard on May 06, 2016, 01:25:32 AM
Hey, there! I've been busy lately, so I thought I'd break my silence with this!
Blood-Stained Lake from Elemental Master on the PC Engine!
Title: Re: Video game music cover thread
Post by: Alianger on May 06, 2016, 02:40:25 PM
MM2 - Wily 1 in Decap Attack style (MD): https://www.youtube.com/watch?v=eCUQrWgLyFk

It's based on Curriculum Crasher's NES version. I did this one relatively quickly and listening to it on my stereo now the bass levels and drums could be a bit better I think, it sounds thinner when the bass goes below the first note for some reason. HQ FM sounds nice though. :)

Edit: Check out version c for better drums and some other improvements.
Title: Re: Video game music cover thread
Post by: tEFFx on May 07, 2016, 10:10:27 AM
MM2 - Wily 1 in Decap Attack style (MD): https://www.youtube.com/watch?v=eCUQrWgLyFk

It's based on Curriculum Crasher's NES version. I did this one relatively quickly and listening to it on my stereo now the bass levels and drums could be a bit better I think, it sounds thinner when the bass goes below the first note for some reason. HQ FM sounds nice though. :)

Edit: Check out version c for better drums and some other improvements.

That sounds awesome! :D

I made an arrangement of In the Halls of the Usurper from Shovel Knight, which took a bit longer than expected, but I'm fairly happy with it.
Title: Re: Video game music cover thread
Post by: Alianger on May 07, 2016, 11:38:10 AM
Thanks, that SK cover sounds great too. :) I would just increase the rhythm guitar volume one step for most patterns, and decrease the tom volume a bit (75 or so).
Title: Re: Video game music cover thread
Post by: We Wuz FMwaves on May 09, 2016, 09:51:13 PM
It's been 3000 years... it's finally done.

P.S. Fixed a couple of errors I still need to fix some parts though.
Title: Re: Video game music cover thread
Post by: ZillionT on May 11, 2016, 02:00:22 PM
G Darius - EPISODE 0 (Intro/Blastoff Sequnce), composed originally by Hisayoshi Ogura/OGR (part of TEAM ZUNTATA). Simple PS1-to-NES arrange (my first one!), I might remake it later.

Comments and critique are ALWAYS welcome! :)
Title: Re: Video game music cover thread
Post by: We Wuz FMwaves on May 15, 2016, 04:08:17 PM
I should probably do the percussion soon, yeah? ;D

Stage Select from Mega/Rock Man X. Try dicking around in Realtek audio environment and equalizer with this. It's pretty funny how different this sounds under different settings especially when there's reverb.
Title: Re: Video game music cover thread
Post by: Curriculum Crasher on May 18, 2016, 12:00:26 AM
Here is a cover I've been tinkering on for awhile--created with version 12.2. I wanted to try and align the speed changes through the entire ending sequence. There are some subtle differences in the title theme as it returns both times in the credits and I'm not sure if I've got them quite right. I appreciate any suggestions/feedback!
Title: Re: Video game music cover thread
Post by: SpoonyBard on May 18, 2016, 02:18:51 PM
Nice job on that arrangement!
Here's an arcade cover of Megalomania from Live-A-Live, because why not?
Title: Re: Video game music cover thread
Post by: Speedy on May 18, 2016, 02:24:49 PM
Nice job on that arrangement!
Here's an arcade cover of Megalomania from Live-A-Live, because why not?

This is pretty good! Nice to see someone cover the other song with Megalo in its title instead of the one that's been covered a million times from a certain game
Title: Re: Video game music cover thread
Post by: Curriculum Crasher on May 18, 2016, 03:13:54 PM
Great arrangement, Alianger! I've always wanted to hear those toms in stereo!


MM2 - Wily 1 in Decap Attack style (MD): https://www.youtube.com/watch?v=eCUQrWgLyFk

It's based on Curriculum Crasher's NES version. I did this one relatively quickly and listening to it on my stereo now the bass levels and drums could be a bit better I think, it sounds thinner when the bass goes below the first note for some reason. HQ FM sounds nice though. :)

Edit: Check out version c for better drums and some other improvements.
Title: Re: Video game music cover thread
Post by: DevEd on May 18, 2016, 04:49:17 PM
A certain person who moves quickly is probably gonna hate me for doing this, but it was probably inevitable anyway.

too lazy to finish btw
Title: Re: Video game music cover thread
Post by: Alianger on May 19, 2016, 02:18:51 PM
Great arrangement, Alianger! I've always wanted to hear those toms in stereo!

Thanks, nice covers! Very accurate from what I can tell. If I can find someone to do it I'd love to update the actual game music in MM: Wily Wars and make most of them more like LegendofRenegade's covers.

Lately I've been working on YM2151 covers of Phantasy Star II's soundtrack: https://soundcloud.com/alex-l-182148842
If my contact at romhacking.net can figure it out, we'll be putting these in the PS2 remake of the game. Let me know if any of you guys want to be in on this too (though I can't promise it will actually happen yet it'd be cool to hear other peoples take on PSII anyway).

Title: Re: Video game music cover thread
Post by: Michirin9801 on May 20, 2016, 12:57:15 AM
Heyo! I haven't been here in a while... Let's just say, I've been busy with some really boring things, and I still am =~=';
But well, I have a new Flame Zapper Kotsujin cover for my favourite soundchip! You know which one...
I hope you like it!
Title: Re: Video game music cover thread
Post by: Pegmode on May 20, 2016, 04:14:54 AM
Heyo! I haven't been here in a while... Let's just say, I've been busy with some really boring things, and I still am =~=';
But well, I have a new Flame Zapper Kotsujin cover for my favourite soundchip! You know which one...
I hope you like it!
Another one?
It's good keep it up. You really seem to have the style down well.
Title: Re: Video game music cover thread
Post by: SpoonyBard on May 23, 2016, 04:39:21 AM
I've been itching to cover this one for a while now, but I never quite knew the right way to go about it until now.
So here it is! My take on Spider Dance from Undertale on Sega Genesis! I even added some pseudo-claps from the noise channel just because that's what the spiders do in the game! Eh, I thought it was cute.  ;D
Title: Re: Video game music cover thread
Post by: djmaximum on May 26, 2016, 05:12:39 PM
I have done another TG16 PCE conversion. This time its Prehistorik Man for the Gameboy.
Also, here's the original track for reference.
Title: Re: Video game music cover thread
Post by: KillaMaaki on May 29, 2016, 07:01:11 AM
Well, I started this today and I was so happy with the thing I trucked right on through until I completed it.
It's a cover of "Fight To The Death", one of the final boss themes of Kingdom Hearts 2, on the Arcade system.

The whole reason I ended up starting on this song was that I have a dump of many of the song rips from the game, and a tool to convert them to MIDI/DLS pairs. After importing that track into FL Studio I noticed that the percussion made use of a taiko drum loop sample. I really wanted to hear how it sounded in DefleMask and had the idea to split it into left+right pairs panned hard left and right to maintain the stereo sound of the original :) Then the rest of the song sort of grew around that XD
Lucky for me, the song's BPM also was relatively easy to achieve in DefleMask and I didn't have to stretch the speed of the drum loop sample to fit a slightly different BPM.

Overall I think it turned out way better than I was expecting. I'm especially happy with the first piano part, since I had enough channels to dedicate to a neat echo effect.

EDIT: On a side note, I had never noticed that Fight To The Death borrowed some motifs from the title theme, "Dearly Beloved", until working on this cover.
Title: Re: Video game music cover thread
Post by: Pegmode on May 29, 2016, 10:49:38 PM
@KillaMaaki
Wow you got a really good orchestral feel out of this.
Title: Re: Video game music cover thread
Post by: KillaMaaki on May 30, 2016, 10:35:32 PM
Thanks! I was surprised to get that sound out of it... I think 90% of that feel probably comes from the taiko drum loop XD
Title: Re: Video game music cover thread
Post by: AlexE on June 02, 2016, 05:12:52 PM
Here's a little cover of Ice Cap Zone from Sonic the Hedgehog 3. I always really liked this song and I've been wanted to try out a sidechain compression effect with Deflemask, so I thought this would be the best song to choose for it. (Anything from Streets of Rage 2 would also be a good candidate.)

Next up, I think I'll do the Credits Theme from Sonic 3 or The Safety Dance by Men Without Hats.
Title: Re: Video game music cover thread
Post by: SpoonyBard on June 03, 2016, 03:40:49 PM
I made a cover of Death by Glamour awhile ago, but I decided to fix a few things about it. This cover has drums from Battle Garegga and a new middle section inspired by part of "Bring It In, Guys." I'm pretty dang proud of my work on this one, and you can find it here!
https://soundcloud.com/thespoonybard/undertale-death-by-glamour-arcade-remix
Title: Re: Video game music cover thread
Post by: Michirin9801 on June 08, 2016, 04:12:27 PM
Heyo~ I just finished one of my favourite songs from the Ace Attorney series on the PCE!
I hope you enjoy it ^^
Title: Re: Video game music cover thread
Post by: Curriculum Crasher on June 08, 2016, 07:41:41 PM
Really cool cover! I like how you panned the lead echo within one FM channel. I'm curious how sidechain compression works in Deflemask. Is your sampled kick pulling from the FM bass, or vice versa?

I've worked some on this track (attached) and am curious how that effect might help kicks or bass pop even more without adding more amplitude.

Here's a little cover of Ice Cap Zone from Sonic the Hedgehog 3. I always really liked this song and I've been wanted to try out a sidechain compression effect with Deflemask, so I thought this would be the best song to choose for it. (Anything from Streets of Rage 2 would also be a good candidate.)

Next up, I think I'll do the Credits Theme from Sonic 3 or The Safety Dance by Men Without Hats.
Title: Re: Video game music cover thread
Post by: AlexE on June 08, 2016, 08:32:38 PM
Really cool cover! I like how you panned the lead echo within one FM channel. I'm curious how sidechain compression works in Deflemask. Is your sampled kick pulling from the FM bass, or vice versa?

I've worked some on this track (attached) and am curious how that effect might help kicks or bass pop even more without adding more amplitude.

A sidechain compression effect can be done by quickly decreasing and increasing the volume of the instruments it's affecting in relation to the beat. It's only emulating a sidechain compressor, but it has the same effect.
Title: Re: Video game music cover thread
Post by: Pegmode on June 09, 2016, 04:02:03 AM
This is a from an obscure Game Boy Color game I found while trudging through a huge list of .gbs files looking for decent but not well known Game Boy soundtracks. I was really surprised how good this one song in the game was. Kind of reminds me of Stello Doussis's style.  I haven't found it on Youtube or anywhere else other than .gbs repos so I might upload the whole soundtrack.

Anyways here's the intro/menu music from Bear in the Big Blue house composed by Thomas Mogensen
Title: Re: Video game music cover thread
Post by: djmaximum on June 10, 2016, 07:35:24 PM
Here's an obscure GBC game that not many people herd about. its called Roland Garros French Open, and its one of several games from Visual Impact.
If you haven't seen this game before, here's some gameplay footage of the game in action.
I took the time to cover one of the songs in the game, and its pretty accurate to the original song.
If your wondering how I covered this song, I had to listen to it via the game rom image in a gameboy emulator. I couldn't find a gbs rip of this game, so thats how it was done.
Anyways, hope you all enjoy it.
Title: Re: Video game music cover thread
Post by: Michirin9801 on June 11, 2016, 12:05:31 AM
Heyo~! I've just finished making a couple more covers from PC-98 songs on the Turbografx 16 and Game Boy!
I hope you like them!
Title: Re: Video game music cover thread
Post by: djmaximum on June 11, 2016, 04:38:05 AM
Here's another Roland Garros French Open cover, this time its one of the random songs that play in the mane game.
Enjoy.
Title: Re: Video game music cover thread
Post by: SpoonyBard on June 20, 2016, 02:47:26 AM
If you read my last post, you might be surprised I'm back. I'm a bit shocked as well, but this is what's happening. My mother passed away last night, and I spent a long time crying about it, like anyone would, but before she died, she made a point that I shouldn't mourn her loss or look to the past, so I intend to fulfill her expectations. I'll be looking to the future, and I'll be stronger than ever before. Today marks the second act of my life, hence the remix I am presenting.
This is "The Second Act" from Tales of Phantasia, remixed for Genesis + PC Engine, as in both systems are used in this remix. This is something I've wanted to try for a long time, and what better time than now? Hope you enjoy!
Title: Re: Video game music cover thread
Post by: SpoonyBard on June 21, 2016, 09:24:18 PM
I just thought I'd post this remix of April's theme from the Genesis version of TMNT Tournament Fighters, 'cause I like that song.
I also used a bunch of waveform morphing techniques for this one, and HOLY CHRIST I had a lot of waveforms to rip! The waveforms for the synth line on Pattern 03 Channel 2 took an especially long time! I think this might be the hardest I've ever worked on a PC Engine remix, and given what I've been producing on this system, I think that's saying a lot.  ;D
Title: Re: Video game music cover thread
Post by: Delek on June 21, 2016, 11:46:15 PM
Wow spoony!!!! Those two songs are fantastic.

PS: A minor thing, I would love to see the on-screen keyboard on next video. :D
Title: Re: Video game music cover thread
Post by: Curriculum Crasher on June 22, 2016, 01:49:20 AM
I just thought I'd post this remix of April's theme from the Genesis version of TMNT Tournament Fighters, 'cause I like that song.
I also used a bunch of waveform morphing techniques for this one, and HOLY CHRIST I had a lot of waveforms to rip! The waveforms for the synth line on Pattern 03 Channel 2 took an especially long time! I think this might be the hardest I've ever worked on a PC Engine remix, and given what I've been producing on this system, I think that's saying a lot.  ;D

Awesome, Spoony! Is this like sweeping a wavetable on a Waldorf? I'm not that familiar with PC-Engine sound drivers and have not done much in DefleMask with that module. Could the LFO be used to modulate through the waveforms?
Title: Re: Video game music cover thread
Post by: Curriculum Crasher on June 22, 2016, 01:56:51 AM
Here is a cover of the title track from Journey to Silius/RAF World. The envelopes in this one are crazy!!! I posted a template with all the chromatic Sunsoft Bass samples over in the General forum for anyone who wants it.

Title: Re: Video game music cover thread
Post by: SpoonyBard on June 22, 2016, 04:55:58 AM
Actually, it's pretty much wavetable switching more than morphing, which is done with the 10xx effect, but usually these waves work best when switched in rapid succession. A bunch of Konami SCC soundtracks used this technique, especially Snatcher and SD Snatcher. I'm gonna have to try stuff like this more often!
Title: Re: Video game music cover thread
Post by: MegaSphere on June 23, 2016, 12:00:58 AM
A rather poopy cover of Bridge Zone.

I've had it sitting on my computer for some time now but whatever, here it is.
Title: Re: Video game music cover thread
Post by: marcb0t on June 23, 2016, 02:09:16 AM
I just thought I'd post this remix of April's theme from the Genesis version of TMNT Tournament Fighters, 'cause I like that song.
I also used a bunch of waveform morphing techniques for this one, and HOLY CHRIST I had a lot of waveforms to rip! The waveforms for the synth line on Pattern 03 Channel 2 took an especially long time! I think this might be the hardest I've ever worked on a PC Engine remix, and given what I've been producing on this system, I think that's saying a lot.  ;D

Awesome, Spoony! Is this like sweeping a wavetable on a Waldorf? I'm not that familiar with PC-Engine sound drivers and have not done much in DefleMask with that module. Could the LFO be used to modulate through the waveforms?
LFO combines channel 1 and 2 on the PC-E. You can freely cycle through waveforms just like on any other instrument. Only difference is that you'll have LFO switched on.

LFO does not cause the waveforms to cycle through any faster, or differently than on any other instrument.

However, LFO will get you new weird sounds when set to more extreme settings, that almost mimic the C64 ring modulation. Even using a single triangle waveform.

Play around with it sometime. 12xx turns it on. 13xx is a speed control of sorts for the LFO. Channel 1 is the bass frequency. Channel 2 is the modulating frequency... of sorts. :D
Title: Re: Video game music cover thread
Post by: Speedy on June 29, 2016, 12:01:45 AM
YM2612 + PSG cover of Aquarius from Castlevania 3.

https://soundcloud.com/speedyspcfan/akumajou-aquarius-md


I forgot to enable the keyboard on the video, oops. :x
Title: Re: Video game music cover thread
Post by: SpoonyBard on June 29, 2016, 07:08:04 AM
Pretty much the only reason I made this cover was to test out a new instrument I ripped. I ripped some instruments from the OPN version of Flame Zapper Kotsujin (Which was sadly the only one I could find for Hoot Player) and I came across a guitar instrument that actually puts Thunder Force IV and Rusty to shame! It's downright incredible!
Though, now that I think about it, I probably should have covered a KOF song or something with that instrument, but it's all good in the end! So here's a cover of Doppler's Fortress from Mega Man X3 on Genesis.
BTW, if you're curious about the odd loop placement, that's because the Bxx command apparently cuts off notes, and pattern 5 was the only one without any notes from the previous pattern being sustained. I should probably put that somewhere in Bug Reports.
Title: Re: Video game music cover thread
Post by: AlexE on July 01, 2016, 06:29:13 AM
Here's a SEGA Genesis cover of the Ghouls 'n Ghosts theme for the Amiga, composed by Tim Follin. A lot of hours have been put into this cover, so hopefully it lives up to the original.


I included two versions of the same song with different percussion patterns. The first one has less drums (more similar to the original) and the second has more drums to spice things up. Which one do you prefer? If there are improvements that you can point out, let me know!
Title: Re: Video game music cover thread
Post by: Curriculum Crasher on July 01, 2016, 03:49:51 PM
Very cool! I'm curious if you intentionally chose/designed the "squarish-synth" patch for the bi-timbral octaves. It definitely adds depth to that instrument.

YM2612 + PSG cover of Aquarius from Castlevania 3.

https://soundcloud.com/speedyspcfan/akumajou-aquarius-md


I forgot to enable the keyboard on the video, oops. :x
Title: Re: Video game music cover thread
Post by: Curriculum Crasher on July 01, 2016, 03:58:42 PM
Wow! The guitar lead with the delay and all the expressive slides/trills sounds so good! I never would have thought it was coming from a YM2612 had I not known beforehand! It really matches the Celtic folk style found in a lot of Follin's melodies (e.g. Solstice) too.


Here's a SEGA Genesis cover of the Ghouls 'n Ghosts theme for the Amiga, composed by Tim Follin. A lot of hours have been put into this cover, so hopefully it lives up to the original.


I included two versions of the same song with different percussion patterns. The first one has less drums (more similar to the original) and the second has more drums to spice things up. Which one do you prefer? If there are improvements that you can point out, let me know!
Title: Re: Video game music cover thread
Post by: Curriculum Crasher on July 01, 2016, 05:50:30 PM
Here is a cover of Yuzo Koshiro's Revenge of Shinobi (1989) "Long Distance" (GENESIS).  Please post any suggestions/feedback! Thx!  =)
Title: Re: Video game music cover thread
Post by: Glitch_King on July 08, 2016, 04:19:41 PM
Here's something made made while watching SGDQ during the Metroid Zero Mission speed-run
Title: Re: Video game music cover thread
Post by: SpoonyBard on July 08, 2016, 08:59:26 PM
WOOOAAAH! I can't believe I forgot about the Brinstar theme! If I had remembered it, I probably would have done a cover myself, but your version is pretty dang awesome! It actually sounds right at home on the C64 just as much as the NES!
BTW, Curriculum Crasher, your cover sounds spot-on as well.  :D
Title: Re: Video game music cover thread
Post by: We Wuz FMwaves on July 14, 2016, 09:05:28 PM
When the Norton Antivirus fails you. :P
Title: Re: Video game music cover thread
Post by: Curriculum Crasher on July 15, 2016, 01:43:37 AM
BTW, Curriculum Crasher, your cover sounds spot-on as well.  :D

Thanks so much!  :D
Title: Re: Video game music cover thread
Post by: AlexE on July 15, 2016, 07:02:03 PM
When the Norton Antivirus fails you. :P

I super enjoyed this! The only thing I didn't like was how grading the Square channels were in Pattern 0E and 10. Lowering the volume or adding a vibrato would definitely help cut out the monotony. Outside of these very few problems, this was really great! A lovely, little loop.
Title: Re: Video game music cover thread
Post by: Speedy on July 15, 2016, 08:27:01 PM
I was listening to Tubelectric all day yesterday and made a cover of it because why not?

https://soundcloud.com/speedyspcfan/tubelectric-md-gen

Video up soon.
Title: Re: Video game music cover thread
Post by: SpoonyBard on July 15, 2016, 08:48:04 PM
That's a nice Tubelectric cover, but I think I probably would have used a softer lead guitar instrument. It's pretty subtle, but the pick noises playing so frequently start to become a bit annoying after a while.
Though, it all evens out with your awesome use of samples and backing instruments! Seriously good stuff here!
Title: Re: Video game music cover thread
Post by: We Wuz FMwaves on July 16, 2016, 03:24:09 AM
When the Norton Antivirus fails you. :P

I super enjoyed this! The only thing I didn't like was how grading the Square channels were in Pattern 0E and 10. Lowering the volume or adding a vibrato would definitely help cut out the monotony. Outside of these very few problems, this was really great! A lovely, little loop.

Wow, I forgot to save when I changed the volume of that in the dmf. That was a derp on my part. lol This should sound a little better then.
Title: Re: Video game music cover thread
Post by: mihaelkyeah on July 20, 2016, 01:07:26 AM
Here's a thing I just made in 1/2 hour or something.

An SMS port of Space Harrier 2 based upon the ZX Spectrum (AY-3-8910) and the C64 ports, both by Matt Furniss.

(Minor update: changed some stuff around the octave arpeggio instrument.)
Title: Re: Video game music cover thread
Post by: Speedy on July 22, 2016, 03:13:13 AM
Mega Drive/Genesis cover of Operation 3 from Soldier Blade. Very happy to have this one done since I wanted to do it for a while now! https://soundcloud.com/speedyspcfan/soldier-blade-op3-mdgen-cover
Title: Re: Video game music cover thread
Post by: We Wuz FMwaves on July 22, 2016, 11:17:43 PM
Now this is my real power! Now featuring swords (and Dante from the Devil May Cry Series).
https://www.youtube.com/watch?v=9HRSTsbUbLw
Title: Re: Video game music cover thread
Post by: marcb0t on July 23, 2016, 04:23:50 AM
Here's a thing I just made in 1/2 hour or something.

An SMS port of Space Harrier 2 based upon the ZX Spectrum (AY-3-8910) and the C64 ports, both by Matt Furniss.

(Minor update: changed some stuff around the octave arpeggio instrument.)
This is pretty good! I liked Space Harrier 2 for Genesis, and I like SMS music, and I like Matt Furniss music. Winning combo, I'd say!
Title: Re: Video game music cover thread
Post by: mihaelkyeah on July 23, 2016, 11:07:06 AM
This is pretty good! I liked Space Harrier 2 for Genesis, and I like SMS music, and I like Matt Furniss music. Winning combo, I'd say!
Thanks. ^^
Title: Re: Video game music cover thread
Post by: mihaelkyeah on July 23, 2016, 08:47:29 PM
Here's another one!
Winning Run from Super Hang-On, ported into the SMS yet again. I'm beginning to like square waves more lately. ♥

I wrote it all out of my memory by the way, so I probably got some things wrong :P Hope you enJOI anyway. ^p^

By the way there seem to be playback bugs in some exported SMS VGM's. :o With the Space Harrier 2 cover, I had to export the song a few times before it finally sounded right.
With this one I had to export it four times. ;w; With so much length and so many volume changes it's bound to sound buggy at one point or another, and most of the times it does it gets stuck at one point in an instrument envelope, causing some notes not to fade when they should and others to sound much lower than they should.
Title: Re: Video game music cover thread
Post by: Pegmode on July 25, 2016, 04:40:06 AM
Here's another one!
Winning Run from Super Hang-On, ported into the SMS yet again. I'm beginning to like square waves more lately. ♥

I wrote it all out of my memory by the way, so I probably got some things wrong :P Hope you enJOI anyway. ^p^

By the way there seem to be playback bugs in some exported SMS VGM's. :o With the Space Harrier 2 cover, I had to export the song a few times before it finally sounded right.
With this one I had to export it four times. ;w; With so much length and so many volume changes it's bound to sound buggy at one point or another, and most of the times it does it gets stuck at one point in an instrument envelope, causing some notes not to fade when they should and others to sound much lower than they should.

I really liked this. I'm not usually a fan of things on the SMS but this one really sticks out to me. Great stuff.
Title: Re: Video game music cover thread
Post by: SpoonyBard on August 02, 2016, 02:49:13 AM
I've been experimenting a lot with the FM instruments used by Hitoshi Sakimoto and Masaharu Iwata, so I figured I'd see how this sounded.
Here is a cover of Rampish Chase from Magical Chase on the Genesis
Title: Re: Video game music cover thread
Post by: mihaelkyeah on August 02, 2016, 04:38:41 PM
I really liked this. I'm not usually a fan of things on the SMS but this one really sticks out to me. Great stuff.

Thanks! Sorry it took me 20 years to respond. ;w;
While making that cover I also thought of you in the "add up to this image" thread when you showed there saying "Arps!" with arp screenshots spread around :P
Title: Re: Video game music cover thread
Post by: SpoonyBard on August 02, 2016, 09:05:28 PM
And now for a cover of Chouryobakko Castle from Mouryou Senki Madara on the arcade system!
I'm surprised I haven't done more covers from this game because it has one of the best 8-bit soundtracks I've ever heard!
Title: Re: Video game music cover thread
Post by: Curriculum Crasher on August 03, 2016, 01:50:57 PM
YES!!! Great work, Spoony! That can't have been a breeze; Sakimoto's tricks can be a challenge to figure out! Did you use FM instruments from Devilish and Verytex?

I've been experimenting a lot with the FM instruments used by Hitoshi Sakimoto and Masaharu Iwata, so I figured I'd see how this sounded.
Here is a cover of Rampish Chase from Magical Chase on the Genesis
Title: Re: Video game music cover thread
Post by: Curriculum Crasher on August 03, 2016, 01:57:55 PM
I've been working through "Good Enough" from Goonies II (Konami, 1987) [NES] and took a break to put the "Password Entry" tune together. The envelopes and tricks in some of this game's other tracks reveal how much Maezawa improved the Konami Sound Engine from the very beginning of his work there.
Title: Re: Video game music cover thread
Post by: SpoonyBard on August 03, 2016, 11:27:12 PM
YES!!! Great work, Spoony! That can't have been a breeze; Sakimoto's tricks can be a challenge to figure out! Did you use FM instruments from Devilish and Verytex?

Actually, I ripped the instruments from Magical Blocks Carat and King Breeder. A lot of the instruments used by Sakimoto and Iwata are pretty similar between their games anyway, so it probably wouldn't have mattered. Also, it actually wasn't that difficult to put together. I mean, I've already been familiarizing myself with the tricks they use for a while, but it's less because of that and more because of the quality of the instruments that they sound as good as they do.
Title: Re: Video game music cover thread
Post by: Curriculum Crasher on August 04, 2016, 06:59:29 PM
Goonies II 'R' Good Enough [NES]. An early game with the Konami single-channel echo effect.


I've been working through "Good Enough" from Goonies II (Konami, 1987) [NES] and took a break to put the "Password Entry" tune together. The envelopes and tricks in some of this game's other tracks reveal how much Maezawa improved the Konami Sound Engine from the very beginning of his work there.
Title: Re: Video game music cover thread
Post by: We Wuz FMwaves on August 06, 2016, 03:43:44 PM
I sure hope you like some mochtroids.
Title: Re: Video game music cover thread
Post by: Curriculum Crasher on August 11, 2016, 01:08:44 AM
DuckTales "The Moon" (1989).  [NES]

After doing so many Mega Man 2 covers, the unique quirks of the CAPCOM sound driver by Yuukichan's Papa (Yoshihiro Sakaguchi) really stand out.
Title: Re: Video game music cover thread
Post by: Speedy on August 11, 2016, 04:12:46 AM
Go Straight from Streets of Rage 2 on PC Engine. https://soundcloud.com/speedyspcfan/sor2br2-gostraight-pce
Title: Re: Video game music cover thread
Post by: tildearrow on August 13, 2016, 06:29:57 AM
Go Straight from Streets of Rage 2 on PC Engine. https://soundcloud.com/speedyspcfan/sor2br2-gostraight-pce

This cover rocks. I can't really stop listening to it.

However, the kick sounds a very little offset.
Title: Re: Video game music cover thread
Post by: We Wuz FMwaves on August 15, 2016, 09:51:07 AM
Guess what time it is!  8)
Title: Re: Video game music cover thread
Post by: SUPAH METUL on August 15, 2016, 03:00:01 PM
Choujin Sentai ~ Jetman (Famicom) - Stage Select, for MegaDrive.
Title: Re: Video game music cover thread
Post by: Michirin9801 on August 17, 2016, 05:18:54 PM
Heyo! I've covered a PC engine song on the Game Boy! I hope you enjoy it!
Title: Re: Video game music cover thread
Post by: KillaMaaki on August 19, 2016, 05:35:55 AM
Finished a cover of Scherzo Di Notte from Kingdom Hearts 2 on the Arcade module tonight.
Title: Re: Video game music cover thread
Post by: Speedy on August 21, 2016, 07:58:21 PM
I was wondering what Anything But Tangerines would sound like with the TF4 bass but ended up covering the whole track.
https://soundcloud.com/speedyspcfan/tangerines-md2612-remix
Title: Re: Video game music cover thread
Post by: Michirin9801 on September 04, 2016, 03:44:41 AM
I don't know if anybody remembers this but a while back I've thrown around the idea of playing samples on the PC engine (or any wavetable soundchip) by changing the wavetables rapidly (Wave-phasing)... It just so happens that there's been people doing just that with the N163 chip in Famitracker! So I've ported some of those instruments that I found over to Deflemask and did a song with some of them, it's one that I've already covered before, but this time I've got proper Steel drums! I'm not too satisfied with the strings though, but that's the best I could do without pretty much remaking the song from scratch...
I'm probably not the first one to do this but I like the results enough to share here... I hope you enjoy it!
Title: Re: Video game music cover thread
Post by: SpoonyBard on September 04, 2016, 05:44:17 AM
Gotta say, I'm really impressed! I think I actually tried something like this to make a synth bass, but I don't remember it being nearly this clean-sounding, especially in comparison to the harp! Good to see you're still trying new things, Michirin!
Title: Re: Video game music cover thread
Post by: Michirin9801 on September 04, 2016, 12:02:05 PM
Gotta say, I'm really impressed! I think I actually tried something like this to make a synth bass, but I don't remember it being nearly this clean-sounding, especially in comparison to the harp! Good to see you're still trying new things, Michirin!
Glad you like it! I'm planning to post the wavetables in the wavetables thread once I get a few more N163 instruments working...
Title: Re: Video game music cover thread
Post by: LordHypnos on September 04, 2016, 12:31:21 PM
I was wondering what Anything But Tangerines would sound like with the TF4 bass but ended up covering the whole track.
https://soundcloud.com/speedyspcfan/tangerines-md2612-remix

Very nice! gotta love those TF4 instruments.

I don't know if anybody remembers this but a while back I've thrown around the idea of playing samples on the PC engine (or any wavetable soundchip) by changing the wavetables rapidly (Wave-phasing)... It just so happens that there's been people doing just that with the N163 chip in Famitracker! So I've ported some of those instruments that I found over to Deflemask and did a song with some of them, it's one that I've already covered before, but this time I've got proper Steel drums! I'm not too satisfied with the strings though, but that's the best I could do without pretty much remaking the song from scratch...
I'm probably not the first one to do this but I like the results enough to share here... I hope you enjoy it!
That's really impressive! nicely done.
Title: Re: Video game music cover thread
Post by: We Wuz FMwaves on September 05, 2016, 02:28:11 AM
Work in progress.
Title: Re: Video game music cover thread
Post by: We Wuz FMwaves on September 05, 2016, 06:10:11 PM
Work in progress.
The work in progress is finally done. I think this is my favorite song in Sonic Colors... hard to tell with that amazing soundtrack.
Title: Re: Video game music cover thread
Post by: Pegmode on September 07, 2016, 02:39:23 AM
I've had this in a half finished state for about 7 months. With DevEds recent Level 4 upload I thought I'd finish this up. Some of the instrumentation is a bit old but it works.
Original:

Who knows... The whole soundtrack may someday be covered in Defle (My level 1 cover needs a massive rework to not be a half cover of comic bakery)

Sorry DevEd no DevErrm... Pegmode  in the author field
Title: Re: Video game music cover thread
Post by: Speedy on September 08, 2016, 03:10:52 PM
Finished a Mega Drive cover of Level R - Reactor from System Shock. https://soundcloud.com/speedyspcfan/system-shock-reactor-mega-drive-remix
Title: Re: Video game music cover thread
Post by: Michirin9801 on September 09, 2016, 11:30:12 PM
Here's another song I "made" with the 'Samples by wave-phasing' experiment.
I say "made" with quotation marks because I didn't really make this song myself, I just copied it from Famitracker to Deflemask, and the original Famitracker module was made by Blaze Weednix, so credits for covering the song all go to them, not to me, all I did was take it and make it work on the PC Engine, and of course, I added a little bit of Stereo...
Still, I hope you enjoy it!
Title: Re: Video game music cover thread
Post by: djmaximum on September 10, 2016, 03:59:30 AM
Here's something I've been doing for a few days. It's another obscure GBC game called Sweet Ange, and I've already done 4 of the tracks from the game.
I've even played the game on a GB emulator, and it's one of those games where you have no idea what your supposed to do, considering that the game was released in Japan only.
This is the only video I could find of this game.
If you want to here the original soundtrack, your going to have to download the GBS file because it is nowhere to be found on YouTube.
Anyway, here are some PC Engine covers of some of it's soundtrack. Enjoy.
Title: Re: Video game music cover thread
Post by: SpoonyBard on September 10, 2016, 06:10:56 PM
The Sweet Ange covers sound nice, though the drums could probably be louder.

Now, because I'm fairly certain I'm addicted to the game, here's another Undertale cover for the Genesis!
Title: Re: Video game music cover thread
Post by: KillaMaaki on September 11, 2016, 07:32:22 AM
This time I managed to get ahold of some MIDI/DLS rips of the first Kingdom Hearts game. Taking a look at what actually makes up the songs is neat, like discovering that there's a muted distorted guitar in "Blast Away" that I had never noticed before, sitting in the background playing the root note of each chord.

So anyway, I did Blast Away from Kingdom Hearts 1, the first version that plays in the initial gummi routes and serves as the basis for later variations on the same theme. I love what Yoko did with it - the synthy sounds and dance beat get you pumped up for some space combat, but the song also conveys a nice adventurous tone like you're exploring uncharted territory.
Trying to match timbres was a fun process, as was trying to fit all of the parts in and decide what to keep. It's a bit messy as a result of some last minute decisions (like ditching the bass echo in favor of having the oboe play the same melody as the lead synth), but I hope you enjoy anyway :)
Title: Re: Video game music cover thread
Post by: Speedy on September 12, 2016, 01:02:29 AM
Didn't really like my old cover of Theme of Solid Snake, so I fixed it up and made it better. https://www.youtube.com/watch?v=86qof9rQJeM
Title: Re: Video game music cover thread
Post by: KillaMaaki on September 18, 2016, 03:14:29 AM
Finished off a cover of "Bustin' Up On The Beach", the battle theme for Destiny Islands in Kingdom Hearts 1. Yoko really does some astounding work, and this one's no exception. I particularly enjoy the slap bass in this one (I'm really quite a sucker for a good funky slap bass!), and it was fun to try and replicate the same funky upbeat feel.

A while ago I tried doing this for the MegaDrive. Honestly, listening back to it, it was kind of a resounding "meh". It's been a little over a year between then and now, and aside from going with Arcade this time I also think my FM skills have improved considerably and this new version is MUCH more faithful to the original. I'm still not quite sure about the flute, and I may have leaned a bit heavily on PCM samples here (there's two full sample banks >.>) but I hope you enjoy all the same.

Here's a Soundcloud link (DMF file attached to this post)
https://soundcloud.com/alanstagner/bustin-up-on-the-beach-arcade-cover
Title: Re: Video game music cover thread
Post by: We Wuz FMwaves on September 18, 2016, 03:39:48 AM
A Peaceful Moment from NiGHTS into Dreams.
Title: Re: Video game music cover thread
Post by: KillaMaaki on September 19, 2016, 10:29:35 PM
Skoti brought this song up when discussing Yoko Shimomura's work in the chat, so of course I just had to cover it. It's so soothing and relaxing. a perfect theme for a place you return to after all of your hard-fought battles and adventures to stock up on potions and such :)
I ended up having to cover the clarinet melody by ear since the original was just a sound clip for the whole melody broken into several pieces, sadly some of the trills aren't quite as audible as I'd like but I still think it turned out well enough.

Soundcloud link:
https://soundcloud.com/alanstagner/traverse-town-kh1-arcade-cover
Title: Re: Video game music cover thread
Post by: Michirin9801 on September 22, 2016, 11:37:27 PM
So I've made Game Boy conversions of some of the songs I had covered on the Turbografx 16, the Cyberblock Metal Orange Stage Theme songs by Mr. Furukawa to be precise, the Stage 3 and 5 themes I've made a while ago, not long after their TG16 counterparts, but I went back and enhanced them a couple of times with effects I had since learned about... I don't remember whether or not I posted them here before, but if I did, these are slightly better versions of them, and if I didn't well, here they are... The Stage 1 theme I've made just now...
I hope you enjoy them!!
Title: Re: Video game music cover thread
Post by: Niko on September 24, 2016, 12:02:36 PM
Very basic cover of Kirby 64: The Crystal Shards' Friends 2 track. For Mega Drive, of course  :D
Title: Re: Video game music cover thread
Post by: Pegmode on September 24, 2016, 03:50:13 PM
So I've made Game Boy conversions of some of the songs I had covered on the Turbografx 16, the Cyberblock Metal Orange Stage Theme songs by Mr. Furukawa to be precise, the Stage 3 and 5 themes I've made a while ago, not long after their TG16 counterparts, but I went back and enhanced them a couple of times with effects I had since learned about... I don't remember whether or not I posted them here before, but if I did, these are slightly better versions of them, and if I didn't well, here they are... The Stage 1 theme I've made just now...
I hope you enjoy them!!
Stage 5 is probably my favorite music from the game. You really nailed the lead the lead. Something about feels very appealing about it.
Title: Re: Video game music cover thread
Post by: SpoonyBard on September 24, 2016, 04:44:27 PM
Whew! I don't know why this took me so long, but here's an OST remix for DBZ Super Butouden 3 on the Genesis. Now I can finally get the DBZ remixes off of my chest.
Title: Re: Video game music cover thread
Post by: DevEd on October 01, 2016, 02:58:39 PM
I decided to cover a song from the Game Boy Color version of Monsters, Inc.

I couldn't find the original song on YouTube, so track 5 in this GBS file (http://snesmusic.org/pmh/view.php?id=2636).
Title: Re: Video game music cover thread
Post by: SpoonyBard on October 05, 2016, 10:03:07 PM
Here's a little cover of Dark Knight from Medarot 4 (or Medabots in the US)

As soon as I heard this song, I knew I had to make it as METAL as possible, and I think it's safe to say I've done a good job.
Title: Re: Video game music cover thread
Post by: Michirin9801 on October 06, 2016, 05:08:46 PM
Heyo, I'm just passing by, and while I'm here I'll be dropping a GB cover of one of my favourite songs from one of my favourite PC-98 games, it's Rim-Shot from Valkyrie the Power Beauties, I hope you like it!
Title: Re: Video game music cover thread
Post by: ltn on October 07, 2016, 03:29:58 AM
Just finished another YM2151 cover - boss theme 2 from Castlevania DoS.

Edit:
Added a Shaq Fu cover.
Video: https://youtu.be/vaSLTb6vQto
Title: Re: Video game music cover thread
Post by: DevEd on October 13, 2016, 04:40:36 PM
Aaaaaaand it's time for another cover for everyone to ignore.

Original song:
Title: Re: Video game music cover thread
Post by: KillaMaaki on October 16, 2016, 06:06:59 AM
Eh, nature of the internet. Most of what I do goes largely ignored, I just don't let it bother me.
Curious though. So it's a cover of a song, on the system that the song was written for (or, at least, same sound specs)?

As for me, I decided to cover the light world dungeon theme from Link To The Past on the MegaDrive. The GBA version of this game was a big part of my childhood, so I figured why not give it a shot? I'm pretty happy with the result, barring some potential timing issues at the very end of the intro.
Title: Re: Video game music cover thread
Post by: ltn on October 16, 2016, 04:46:05 PM
Daytime 1/nightime 1 themes from Bram Stoker's Dracula(NES).
Title: Re: Video game music cover thread
Post by: mihaelkyeah on October 17, 2016, 12:45:35 PM
Daytime 1/nightime 1 themes from Bram Stoker's Dracula(NES).
Another Jeroen Tel fan!
This sounds like a carbon copy of the original :o *gasp*
Really clever insrument design, with the release prior to the attack for 1-frame cutoffs, amazing!
Title: Re: Video game music cover thread
Post by: mihaelkyeah on October 17, 2016, 12:50:54 PM
As for me, I decided to cover the light world dungeon theme from Link To The Past on the MegaDrive. The GBA version of this game was a big part of my childhood, so I figured why not give it a shot? I'm pretty happy with the result, barring some potential timing issues at the very end of the intro.
Sounds amazing! I never really gave Kōji Kondō a chance (being a bit fed up with the classic Mario tunes), but this sounds really good.
Title: Re: Video game music cover thread
Post by: KillaMaaki on October 19, 2016, 04:17:03 AM
As for me, I decided to cover the light world dungeon theme from Link To The Past on the MegaDrive. The GBA version of this game was a big part of my childhood, so I figured why not give it a shot? I'm pretty happy with the result, barring some potential timing issues at the very end of the intro.
Sounds amazing! I never really gave Kōji Kondō a chance (being a bit fed up of the classic Mario tunes), but this sounds really good.

Thanks! I actually really consider Koji Kondo a great composer. He's done absolutely incredible work across the entire Zelda franchise, especially Twilight Princess IMHO.
Title: Re: Video game music cover thread
Post by: ltn on November 05, 2016, 03:44:30 PM
Level 3/5 music from Tom and Jerry: Frantic Antics(genesis) on PC Engine.
Video:
https://youtu.be/U6v2s3Y32k4
Title: Re: Video game music cover thread
Post by: mihaelkyeah on November 09, 2016, 03:23:45 PM
A quick one just for fun.

I made this out of my memory, so it probably has mistakes. Back in 2008 or so, I used to play this a lot on my ancient Motorola V180. Well, before I got mugged at a bus stop and had it taken away.
Title: Re: Video game music cover thread
Post by: Michirin9801 on November 13, 2016, 12:07:25 AM
Heyo! I've been getting into C64 music recently, I have to admit, I gave the SID chip too little credit, it can really produce wonderful things if used correctly!
Not like I 'can' use it correctly, but I gave it a shot... Here, this is my first ever C64 song, no arpeggios included!
I hope you like it...

Also, great job on that PCE song ltn! I've commented on your video and gave it a like ;3
Title: Re: Video game music cover thread
Post by: ltn on November 13, 2016, 02:08:09 AM
Also, great job on that PCE song ltn! I've commented on your video and gave it a like ;3
Heh, thanks!
Title: Re: Video game music cover thread
Post by: Speedy on November 20, 2016, 10:49:06 PM
Mega Drive cover of Rock Garden from Tyrian.

https://www.youtube.com/watch?v=t0vqYOGZkO8
https://soundcloud.com/speedyspcfan/t2k-rock-garden-mdcover
Title: Re: Video game music cover thread
Post by: Michirin9801 on November 24, 2016, 10:40:45 PM
Heyo! You know a really underrated soundtrack from a criminally underrated game? I sure do know one, it's Super Adventure Island 2 for the Super Nintendo!
Being a massive Hudson fan and stuff I just couldn't go forever without covering a song from the game that introduced me to one of their best franchises, and this one is bound not to be the only one from this game that I'm going to cover! (Although I'll probably not do the other one in a while because it's really difficult)

All gushing aside, this is the theme from the first "stage" of the game, Poka-Poka Island, covered here on the PC engine, and I'm pretty proud of how it turned out! I wanted to use wave-phased steel drums but I decided not to use them in favour of the steel-drum-like wavetable from Cratermaze, I figured it would be easier on the PCE's CPU, especially because I'm already using some wave-phasing in the drums (but not a whole lot of it), but yeah, it's a pretty long song too, and really catchy, especially if you like tropical/beach-sounding music (which I do), oh well, enough rambling, I just hope you like it, I had a lot of fun making it!
Title: Re: Video game music cover thread
Post by: ltn on December 02, 2016, 09:05:19 PM
Another PCE work.
Arkham Asylum/Subway theme from Batman Forever.
Video: https://youtu.be/qX4s7yX0sNw
Title: Re: Video game music cover thread
Post by: SpoonyBard on December 04, 2016, 11:00:59 PM
Whoa! I'm honestly really impressed with the Arkham Asylum cover! I can only imagine how much time this must have taken for it to sound the way it does! Seriously, mad props, Itn.

Anyway, here's something that someone on YouTube wanted me to do. A cover of the Moon theme from Ducktales on the Genesis.
Title: Re: Video game music cover thread
Post by: ltn on December 04, 2016, 11:49:00 PM
Whoa! I'm honestly really impressed with the Arkham Asylum cover! I can only imagine how much time this must have taken for it to sound the way it does! Seriously, mad props, Itn.
Thanks a lot!
Title: Re: Video game music cover thread
Post by: djmaximum on December 05, 2016, 09:43:22 PM
I've decided to do a Gameboy version of Flame Zapper Kotsujin - Ray Future (YM2203 OPN Mono). I don't think a Gameboy version of this song has been done before, so I've done it. Hope you all enjoy it.
Title: Re: Video game music cover thread
Post by: Michirin9801 on December 06, 2016, 11:33:56 PM
I've decided to do a Gameboy version of Flame Zapper Kotsujin - Ray Future (YM2203 OPN Mono). I don't think a Gameboy version of this song has been done before, so I've done it. Hope you all enjoy it.

Finally! Someone else covered something from Flame Zapper Kotsujin!
I've tried covering this song on Game Boy but I gave up... Your version ended up pretty nice! Heck you even used the wave channel for the lead melody which I highly approve! Great job mate! The only thing I'd do differently is use more varied waves throughout the song, and maybe add a square drum + wave to use together with the snares in order to give it a little more oomph, but it's not like it isn't already good enough as is... Keep it up!
Title: Re: Video game music cover thread
Post by: djmaximum on December 07, 2016, 03:43:55 AM
Hi Michirin, I'm glad you liked my Gameboy cover. Anyways, here's another song from a different game. This time its Mugen Senshi Valis - Flash of Sword on the Gameboy. Hope you enjoy it.
Title: Re: Video game music cover thread
Post by: Gravis on December 07, 2016, 04:28:59 AM
Made a gameboy Cover of Daytime Hau'Oli from Pokemon Sun/Moon. Tried to stick as close as possible to R/B/Y. Enjoy!
Title: Re: Video game music cover thread
Post by: Michirin9801 on December 07, 2016, 02:41:19 PM
Hi Michirin, I'm glad you liked my Gameboy cover. Anyways, here's another song from a different game. This time its Mugen Senshi Valis - Flash of Sword on the Gameboy. Hope you enjoy it.

That sounds remarkably like my own cover of this song on the PC engine... Same lead, same added harmonic support that wasn't in the original, similar drums and bass... I'm not complaining or anything, in fact I appreciate if my version was your source of inspiration, but the similarities are uncanny >w>
Still you did a nice job covering this on Game Boy!
Title: Re: Video game music cover thread
Post by: Curriculum Crasher on December 10, 2016, 05:25:26 PM
I've done bunch of Mega Man 2 covers, but here is "Get Weapon" from Mega Man 3. For those used to Famitracker, the E5xx values need to be exaggerated in DefleMask and the Axy effect cannot mimic the decay correctly, so need to use macros for each note length. Would appreciate any feedback!
Title: Re: Video game music cover thread
Post by: Pegmode on December 16, 2016, 06:46:58 PM
Felt a bit garbage after Engineering finals so I decided to pump out a Alberto Gonzalez track to get myself back into a tracking mood.

Edit: The .dmf is a Game Boy track
Title: Re: Video game music cover thread
Post by: Michirin9801 on December 20, 2016, 01:54:43 AM
It's Super Star Soldier on Commodore 64... Need I say more?
Title: Re: Video game music cover thread
Post by: djmaximum on December 23, 2016, 05:55:59 AM
Here's another song that hasn't been covered on the Gameboy yet, this time its Carat -Magical Blocks- :: Pinch 4. Enjoy.
Title: Re: Video game music cover thread
Post by: Pegmode on December 23, 2016, 06:12:25 AM
Here's another song that hasn't been covered on the Gameboy yet, this time its Carat -Magical Blocks- :: Pinch 4. Enjoy.

Great stuff! I do slightly prefer the x68k version of pinch 4. Still great stuff.
Title: Re: Video game music cover thread
Post by: Michirin9801 on December 26, 2016, 03:02:16 AM
Here's another song that hasn't been covered on the Gameboy yet, this time its Carat -Magical Blocks- :: Pinch 4. Enjoy.
It hasn't been covered on Deflemask, but it has been covered on LSDJ by Komissar Chiptune, and it was because I thought their version was so awesome that I felt inspired to cover it on the PC engine...
But still, good cover!
Title: Re: Video game music cover thread
Post by: djmaximum on December 27, 2016, 02:22:51 AM
I felt like doing my own PC engine version of Super Turrican Stage 1-3 with my new Casio CTK-150 drum samples, so here it is.
Title: Re: Video game music cover thread
Post by: Michirin9801 on December 27, 2016, 03:02:38 AM
I felt like doing my own PC engine version of Super Turrican Stage 1-3 with my new Casio CTK-150 drum samples, so here it is.
Oh c'mon... Are you even trying now?
I mean, I get converting my PC engine songs to the Game Boy, but this one is just my own version with changed wavetables and samples, you didn't even bother re-arranging it!
Title: Re: Video game music cover thread
Post by: djmaximum on December 27, 2016, 05:12:43 PM
Here's another song from Prehistorik Man for the Gameboy converted to the PC engine. This time its Track 2. Enjoy.
Title: Re: Video game music cover thread
Post by: Michirin9801 on January 08, 2017, 12:32:59 AM
So, this was one of my very first covers in Deflemask (The second one I've ever made I believe) It was allright back when I made it, but I think that old version didn't hold up too well... I've learned a LOT about both music-making and the tracker itself since I've made it so I felt like remaking it so that it could sound better you know?
Well, here it is, it's Quartet's Stage 1 theme on the PC engine! Featuring a whole lot of reverb!
I hope you like it ^^
Title: Re: Video game music cover thread
Post by: SpoonyBard on January 10, 2017, 02:29:55 AM
Pretty nice sounding remake! The lead in the first verse(?) kinda reminded me of a Namco arcade game.

Anyway, I've been away far too long. Here's a little something I've been working on in between animation work. This is the title theme from the Legend of Heroes II on Genesis for the PC Engine. I gave it the title "Dragon Slayer" just because I don't like using generic role names for song titles.
Title: Re: Video game music cover thread
Post by: Michirin9801 on January 10, 2017, 02:54:20 AM
Pretty nice sounding remake! The lead in the first verse(?) kinda reminded me of a Namco arcade game.

Anyway, I've been away far too long. Here's a little something I've been working on in between animation work. This is the title theme from the Legend of Heroes II on Genesis for the PC Engine. I gave it the title "Dragon Slayer" just because I don't like using generic role names for song titles.
Thank you very much ^^
And this is bloody awesome! Probably one of the better-sounding songs I've heard from you on the PC engine, keep it up!

Anyways, here's another couple of remakes of some of my older covers, it's Kumi's theme and Megumi's theme from the X68000 version of Asuka 120% Burning fest covered on the PC engine...
The former was remade from scratch, I've decided to drop the triads in favour of power chords for the sake of sound effects, delay/reverb and also because the PC engine is better off doing power chords than triads anyway...
As for the latter I took the one I already had but completely revamped it, brand-new custom wavetables which sound more accurate to the original instruments, better bass, better drum instruments and fixed composition inaccuracies...
I hope you like them! ^^

I'm also currently working on covering Torami's theme

[EDIT]
Torami Theme done!
Title: Re: Video game music cover thread
Post by: Fragmare on January 14, 2017, 04:13:24 PM
Hey Spoony, I see your Raiden - Gallantry and raise you Raiden II - Metal Storm  :P

https://soundcloud.com/user-716572978/raiden-ii-metal-storm-turbografx-16pc-engine-chiptune-cover
Title: Re: Video game music cover thread
Post by: Fragmare on January 16, 2017, 12:55:24 AM
...and while we're at it, let's throw in Raiden II - Stage 7, Flap Toward The Hope  :D

https://soundcloud.com/user-716572978/raiden-ii-flap-toward-the-hope-turbografx-16pc-engine-chiptune-cover
Title: Re: Video game music cover thread
Post by: SpoonyBard on February 11, 2017, 09:10:44 PM
Like the Raiden covers Fragmare! Pretty solid work!
So, now for something new, here's the Winning Duel theme from Yu-Gi-Oh! GX Duel Academy. My buddy's been trying to get me into the card game for awhile now.
Title: Re: Video game music cover thread
Post by: We Wuz FMwaves on February 18, 2017, 02:31:47 AM
I LIIIIIIIVE! And I also made this.  8)
Title: Re: Video game music cover thread
Post by: Alianger on February 20, 2017, 12:17:09 PM
Aaaaaaand it's time for another cover for everyone to ignore.

Hey, have you covered anything from Project S-11 or Metal Masters?
Title: Re: Video game music cover thread
Post by: DevEd on February 20, 2017, 04:24:59 PM
1. Ancient cover is ancient.
2. Most of the tracks in Project S-11 are impossible to cover in Deflemask due to its limitations (only 32 waveforms allowed in Deflemask and most of the tracks in Project S-11 use the wave channel to play samples). As for Metal Masters, there's only one track in that game (there are three different starting points however), but I haven't covered it yet and I have no plans to do so.
3. Here's a cover of something completely different: one of the demo songs for GHX (the tracker that Manfred Linzner used for his GBC soundtracks). (Note that GHX is not publically available and Linzner says there's no plans to make it public due to copyright issues (this despite the fact that Paragon 5 tracker (another GBC sound driver from back in the day) has been publically released along with the player code (https://rv6502.ca/wiki/index.php?title=Game_Boy_Tracker)).)

Original track:
Title: Re: Video game music cover thread
Post by: Speedy on February 20, 2017, 04:43:08 PM
Did this back in January but forgot to post it here.


I LIIIIIIIVE! And I also made this.  8)
https://www.youtube.com/watch?v=pgnvpi-E-nk

The bass sounds very basic and flat. It sounds like you're trying to match how the original sounded but that's not always the best approach.
The strings/orchestra voices seem like they've been pitched up two or three octaves compared to the original.
Also, remember to use the PSG if not just to provide more depth to an instrument.
 
Other than that this sounds good!

Title: Re: Video game music cover thread
Post by: Alianger on February 20, 2017, 06:36:15 PM
Dude it was a yes or no question (MM has two songs btw).

Metal Masters (GB) ost in case anyone else would be up for it and because it's awesome: https://www.youtube.com/watch?v=P5NZXMEtUoY&list=PLAB0E06E58AB66DB2&index=1
Title: Re: Video game music cover thread
Post by: DevEd on February 20, 2017, 07:39:23 PM
1. If you actually bothered to read my post you would see that I answered your question fine (i haven't covered either track).
2. If you actually bothered to listen to the OST to Metal Masters (see the pattern here?) you would know that the "second track" is just the first track with a different intro.

Don't mean to come off as rude, but just thought I'd point that out.
Title: Re: Video game music cover thread
Post by: Michirin9801 on February 21, 2017, 03:40:23 AM
@DevEd Nice waves mate! Although I think Manfred Linzner's music got a heck of a lot better on the GBA days, mostly due to the lack of arpeggios... Yuck!
Oh well, it's still a nice song...
@Speedy I generally don't care much for Megaman music, but the FM treatment sure pleases my ears! Great job ^^

As for moi, I did a couple of Eurobeat thingies on PC engine!
The first one I've already posted on YouTube a LONG time ago, but never here (not as far as I remember at least) but I've since completely revamped it and it sounds a heck of a lot better (and more accurate)
The second I've only just "Finished", I don't know if I'll further tweak it like I often do after posting, but yeah, I'm more or less satisfied with how it turned out...
Hope you like my new Kicks ;3
Title: Re: Video game music cover thread
Post by: Alianger on February 21, 2017, 10:44:20 PM
1. If you actually bothered to read my post you would see that I answered your question fine (i haven't covered either track).
2. If you actually bothered to listen to the OST to Metal Masters (see the pattern here?) you would know that the "second track" is just the first track with a different intro.

Don't mean to come off as rude, but just thought I'd point that out.

You answering the question (never implied you didn't) doesn't mean it wasn't a longwinded and obnoxious way of doing it, which was my point. And no, there are two different tracks which you would notice if you bothered to listen to it yourself.

If you don't want to come off as rude then don't answer in list format, don't whine about someone quoting a somewhat old post when it's not even relevant, don't be sarcastic and negative for no reason, and don't tell people they're wrong when you're too lazy to click a link.

Edit:
Covered It's My Life by Talk Talk using YM2151+Sega PCM, which isn't vgm but a lot of 80s music works well on the chip:
https://soundcloud.com/alex-l-182148842/talk-talk-its-my-life-ym2151sega-pcm

Title: Re: Video game music cover thread
Post by: Alianger on February 28, 2017, 05:24:46 AM
Journey to Silius - Title (NES->MD, based on Curriculum's cover):
https://www.youtube.com/watch?v=7fail859Smw&feature=youtu.be
Title: Re: Video game music cover thread
Post by: elmer on March 05, 2017, 08:09:25 PM
Hey, there! I've been busy lately, so I thought I'd break my silence with this!
Blood-Stained Lake from Elemental Master on the PC Engine!

Thanks, I love it!  :)

Huzak version now in the "ROM-builders" section.

Your track helped point out some strange behavior in DefleMask's Volume Slide effect ... hint, putting 14 in the Volume Column on one row and then turning on the Volume Slide with 0A01 in the next row isn't actually giving you the output that I think you expect!  ;)
Title: Re: Video game music cover thread
Post by: Michirin9801 on March 05, 2017, 08:33:57 PM
Hey, there! I've been busy lately, so I thought I'd break my silence with this!
Blood-Stained Lake from Elemental Master on the PC Engine!

Thanks, I love it!  :)

Huzak version now in the "ROM-builders" section.

Your track helped point out some strange behavior in DefleMask's Volume Slide effect ... hint, putting 14 in the Volume Column on one row and then turning on the Volume Slide with 0A01 in the next row isn't actually giving you the output that I think you expect!  ;)

Sounds awesome in Mednafen! Great job to the both of you ^^
Title: Re: Video game music cover thread
Post by: elmer on March 05, 2017, 09:05:30 PM
Sounds awesome in Mednafen! Great job to the both of you ^^

Thanks!  :D

Now ... if anyone reading this knows of any DefleMask PCE video game music covers (or other tracks) that use the "Cxx Retrig" or "0xy Arpeggio" effects, I'd love to know, because those are the last effects that I need to implement before tackling sample playback.
Title: Re: Video game music cover thread
Post by: Fragmare on March 07, 2017, 06:21:35 PM
Sounds awesome in Mednafen! Great job to the both of you ^^

Thanks!  :D

Now ... if anyone reading this knows of any DefleMask PCE video game music covers (or other tracks) that use the "Cxx Retrig" or "0xy Arpeggio" effects, I'd love to know, because those are the last effects that I need to implement before tackling sample playback.

Erm, I could probably make a quick little jingle that gives both those commands a workout after i'm done with these couple tunes.  I'm kinda of multi-tasking, at  the moment.  Pixeling some big tank guns for Xymati and also polishing up a couple pce tunes before upload.
Title: Re: Video game music cover thread
Post by: elmer on March 07, 2017, 11:38:06 PM
Erm, I could probably make a quick little jingle that gives both those commands a workout after i'm done with these couple tunes.  I'm kinda of multi-tasking, at  the moment.  Pixeling some big tank guns for Xymati and also polishing up a couple pce tunes before upload.

That would be great, thanks!

It really is much better to have some examples that I can use as well my own tests when it comes to implementing the effects correctly.
Title: Re: Video game music cover thread
Post by: SpoonyBard on March 11, 2017, 01:10:05 AM
I was working on this, and I'm surprised I've never tried to do it before! Here's X vs Zero from Mega Man X5 for the arcade module!
Title: Re: Video game music cover thread
Post by: Speedy on March 11, 2017, 03:26:26 PM
Sounds awesome in Mednafen! Great job to the both of you ^^

Thanks!  :D

Now ... if anyone reading this knows of any DefleMask PCE video game music covers (or other tracks) that use the "Cxx Retrig" or "0xy Arpeggio" effects, I'd love to know, because those are the last effects that I need to implement before tackling sample playback.

http://www.deflemask.com/forum/show-off-your-work/(pc-engine)-back_again-mod/msg5620/#msg5620

There ya go! This next one might have it as well.

http://www.deflemask.com/forum/show-off-your-work/(pc-engine)-acidjazzed-evening-by-tempest/msg5740/#msg5740
Title: Re: Video game music cover thread
Post by: We Wuz FMwaves on March 24, 2017, 02:21:12 PM
Did this back in January but forgot to post it here.


I LIIIIIIIVE! And I also made this.  8)
https://www.youtube.com/watch?v=pgnvpi-E-nk

The bass sounds very basic and flat. It sounds like you're trying to match how the original sounded but that's not always the best approach.
The strings/orchestra voices seem like they've been pitched up two or three octaves compared to the original.
Also, remember to use the PSG if not just to provide more depth to an instrument.
 
Other than that this sounds good!
Nah, it was the right octave. Just one of the operators was Mult was too high up. It made it sound way to broad and made the chord seem to sound like it was going high up the scale instead of lower. But I purposely wanted a more flat bass because I actually like that flat finger bass sound. My old Chrono Trigger Battle 1 cover which I think was the first cover I did I made the bass on it the same way. Just with less attack I think. But yeah, I definitely should have noticed that about the brass choir like sound.
Title: Re: Video game music cover thread
Post by: We Wuz FMwaves on March 24, 2017, 02:50:00 PM
Mind's Eye synth is too damn hard... or I just suck. Probably the latter since I know nothing about sound design and I just wing it all the time or use a preset if it's the sound I want. I just want that synth to use in other songs as well. :P
Yeah feel free to assist me with getting that Jag synth down. This isn't done by the way.
Title: Re: Video game music cover thread
Post by: KillaMaaki on March 25, 2017, 08:06:46 AM
I kinda like it.... that style of synth is going to be really hard to match closely (part if it I think is that it's not just an FM synth sound, and also that low bitrate gives it some extra texture that FM synth will of course lack) so it could help just trying to make it just sound cool without worrying about matching the original super closely.

That said, it's really interesting that you mentioned Chrono Trigger's battle theme in the previous post because I actually had a cover in the works myself, for the Arcade module. Wanted to try and test out a choir-ish-maybe-not-really instrument XD
Title: Re: Video game music cover thread
Post by: Alianger on March 25, 2017, 03:24:03 PM
Mind's Eye synth is too damn hard... or I just suck. Probably the latter since I know nothing about sound design and I just wing it all the time or use a preset if it's the sound I want. I just want that synth to use in other songs as well. :P
Yeah feel free to assist me with getting that Jag synth down. This isn't done by the way.

You could use sounds from the Streets of Rage games for techno stuff. A few others: Power Drive, Combat Cars, Second Samurai, Battle Garegga, ChoRenSha 68K

Edit: It already sounds pretty good, but you could make the hihats with psg or combine them with the samples to free up room for making other instruments sound better. I would also keep the drums and bass mono (they are only like 30-40% panned in the original anywyay) and keep the bass loud so it doesn't lose that fuzzy noise that makes it sound a bit thicker. Maybe even keep it at the lower octave throughout. The first pattern in channel 2 sounds like it has double octaves in the original plus there's a phaser effect that you can get by increasing the level of operator 1 gradually with effect 12xx, and finally the lead could sound closer using two channels and detuning them slightly (one up and one down).

Title: Re: Video game music cover thread
Post by: Fragmare on March 25, 2017, 11:30:54 PM
Mind's Eye synth is too damn hard... or I just suck. Probably the latter since I know nothing about sound design and I just wing it all the time or use a preset if it's the sound I want. I just want that synth to use in other songs as well. :P
Yeah feel free to assist me with getting that Jag synth down. This isn't done by the way.

omg, i literally just covered this song on the pc-engine a few weeks back... you could always browse through my DMF file to get the notes/timing.  they should be 1:1 with the original Jag version, afaik.

http://www.deflemask.com/forum/show-off-your-work/tempest-2000-mind's-eye-(turbografx-16pc-engine-cover)/
Title: Re: Video game music cover thread
Post by: KillaMaaki on March 26, 2017, 12:00:37 AM
Aaaah, actually PCE seems about perfect for that song IMHO. Because the wavetable thing def. adds that bitcrushed-esque texture that adds a nice bit of texture/flavor IMO.
Title: Re: Video game music cover thread
Post by: Alianger on March 26, 2017, 12:51:15 PM
Yeah that PCE cover is great, didn't see it before I commented.  :P

You can approximate some of that envelope stuff with the operator tl change commands though it's a bit tedious.
Title: Re: Video game music cover thread
Post by: Alianger on March 27, 2017, 07:30:33 PM
Covered Stage 1/Vulture from Battletoads Arcade on MD. First try with channel 3 mode.

Title: Re: Video game music cover thread
Post by: Fragmare on March 29, 2017, 11:29:47 AM
Covered Stage 1/Vulture from Battletoads Arcade on MD. First try with channel 3 mode.

Awesome cover from an awesome game.  Great job!
Title: Re: Video game music cover thread
Post by: Alianger on March 29, 2017, 01:39:27 PM
Thanks, I should probably try it out :) It looks and sounds like a good fit for MD/GEN and I wanted to practice some heavy FM guitar, hence the cover.

Here's another one I just did, from Outrun 2019.
Title: Re: Video game music cover thread
Post by: SpoonyBard on April 02, 2017, 02:44:35 AM
Michirin suggested I do more PC Engine covers, so I thought I'd give this a shot. I honestly don't know how I stayed away from this OST for so long!
Title: Re: Video game music cover thread
Post by: Curriculum Crasher on April 02, 2017, 02:52:52 AM
Journey to Silius - Title (NES->MD, based on Curriculum's cover):
https://www.youtube.com/watch?v=7fail859Smw&feature=youtu.be

Nice! I was hoping someone would use the Sunsoft bass sample set I compiled for Deflemask on a different console. I have this dream of Gimmick! w/ Sunsoft bass on PCE and Genesis. Maybe a colllective cover challenge for this forum...someday. Hope to get more covers out this summer when things slow down at work! :)
Title: Re: Video game music cover thread
Post by: SpoonyBard on April 02, 2017, 03:27:25 AM
Actually, Sunsoft's Batman game on the PC Engine has bass samples instead of waveforms, but they're pretty hard to sequence in DefleMask.
Title: Re: Video game music cover thread
Post by: Michirin9801 on April 02, 2017, 04:04:17 AM
Michirin suggested I do more PC Engine covers, so I thought I'd give this a shot. I honestly don't know how I stayed away from this OST for so long!
Turned out pretty great ^^
Although I'm not familiar with the original soundtrack, but still, it's a joy to listen to!

Actually, Sunsoft's Batman game on the PC Engine has bass samples instead of waveforms, but they're pretty hard to sequence in DefleMask.
Hard? I'd say damn-near-impossible... You know, that game actually loops its bass samples in software! Something that Deflemask doesn't (and probably never will) support... The closest you could get is to extend each one of the samples in some other program to an usable length and load them into Deflemask, but that would make a pretty huge DMF and would most likely not run on a real PC engine...
Title: Re: Video game music cover thread
Post by: Alianger on April 02, 2017, 07:22:47 PM
Journey to Silius - Title (NES->MD, based on Curriculum's cover):
https://www.youtube.com/watch?v=7fail859Smw&feature=youtu.be

Nice! I was hoping someone would use the Sunsoft bass sample set I compiled for Deflemask on a different console. I have this dream of Gimmick! w/ Sunsoft bass on PCE and Genesis. Maybe a colllective cover challenge for this forum...someday. Hope to get more covers out this summer when things slow down at work! :)

This is a pretty good MD cover without the sampled bass: https://soundcloud.com/harumi-makoto/smod-smd
I'm pretty sure it uses the drums (and fm bass) from Nekketsu Koukou Dodgeball Bu: Soccer Hen MD, though they sound cleaner for some reason.

Edit:
Here's my YM2151 cover of Treasury Room from SCIV, Chronicles style:
Title: Re: Video game music cover thread
Post by: Alianger on April 04, 2017, 02:59:27 PM
FF: Mystic Quest - Battle on MD:
Title: Re: Video game music cover thread
Post by: SpoonyBard on April 04, 2017, 03:42:19 PM
It's got some great instrument choice, but the beginning portion of the melody is completely absent for some reason.  ???
Title: Re: Video game music cover thread
Post by: SpoonyBard on April 04, 2017, 05:12:50 PM
I've been listening to La-Mulana's OST a lot recently, so I thought it would be fitting to cover a song from it on the Genesis!
I also decided to go the Tecnosoft route on this one, having finally figured out how to replicate their drums!
Title: Re: Video game music cover thread
Post by: Fragmare on April 04, 2017, 08:05:46 PM
Consulted with the various gods of thunder (Thor, Raiden, Taranis, all those guys).  They said to put the loopy thingie at the end of Lightning Strikes Again for the PC-Engine, give the guitars another overhaul, and call it Duel Of Top from Thunder Force V... so I did.  Get rekt.  :)

Thunder Force V - Duel Of Top (TurboGrafx-16/PC-Engine Cover)


https://soundcloud.com/user-716572978/thunder-force-v-duel-of-top-turbografx-16pc-engine-cover-tfiv-style

EDIT: Another sneaky update with slightly improved waveforms, minor fixes and louder percussion.
Title: Re: Video game music cover thread
Post by: Alianger on April 04, 2017, 08:26:04 PM
Cool, definitely an improvement!

Someone who makes real hardware recordings sent a mail requesting I upload my most recent ones as tracker files so here they are.
Title: Re: Video game music cover thread
Post by: Alianger on April 04, 2017, 08:52:48 PM
I've been listening to La-Mulana's OST a lot recently, so I thought it would be fitting to cover a song from it on the Genesis!
I also decided to go the Tecnosoft route on this one, having finally figured out how to replicate their drums!

Nice work, can I ask what the lfo control does for that lead exactly? I notice a small difference but I can't quite tell what in a useful way. And why fms with several instruments for vibrato?
Title: Re: Video game music cover thread
Post by: KillaMaaki on April 04, 2017, 09:00:06 PM
Made a super quick cover of "Darkness of the Unknown" from Kingdom Hearts 2. This song plays when you're fighting an absolutely enormous mechanical dragon thing in an on-rails shooter style sequence.
Title: Re: Video game music cover thread
Post by: SpoonyBard on April 04, 2017, 11:01:58 PM
Nice work, can I ask what the lfo control does for that lead exactly? I notice a small difference but I can't quite tell what in a useful way. And why fms with several instruments for vibrato?

There's no LFO control effect, so I had to make multiple copies of the same instrument for the LFO effect. From what I understand, doing it that way saves memory, as opposed to the vibrato effect, and it's how Tecnosoft does it.
Title: Re: Video game music cover thread
Post by: Speedy on April 05, 2017, 02:34:53 PM
Mute City from F-Zero, done on the PC Engine. I changed some things from the original; most importantly, I added new drum patterns so it's not the same one throughout the entire track and changed the last few notes so I can make it loop better to the main part of the track (I don't know why in a fast-paced racing game, the original loops back to a slow-paced intro build up :/).

Title: Re: Video game music cover thread
Post by: Alianger on April 05, 2017, 03:22:13 PM
Did a cover of a short, sappy track from Can Can Bunny Extra; wanted to see if I could keep the 3ch leads without sacrificing too much else.

Edit: Updated the track with smoother leads and properly using channel 3 mode like I first intended to.

Title: Re: Video game music cover thread
Post by: Michirin9801 on April 06, 2017, 02:02:40 AM
Nice Mute City cover Speedy!
Title: Re: Video game music cover thread
Post by: Curriculum Crasher on April 06, 2017, 11:30:58 AM
Actually, Sunsoft's Batman game on the PC Engine has bass samples instead of waveforms, but they're pretty hard to sequence in DefleMask.

Hard? I'd say damn-near-impossible... You know, that game actually loops its bass samples in software! Something that Deflemask doesn't (and probably never will) support... The closest you could get is to extend each one of the samples in some other program to an usable length and load them into Deflemask, but that would make a pretty huge DMF and would most likely not run on a real PC engine...

Sigh...it remains only a dream for PCE then. :)   The FC/NES Batman would be interesting with the Sunsoft bass—it came out before Journey to Silius, but just after Fester's Quest, which has a sorta prototype Sunsoft bass.

Is the bass sample looping in the PCE Batman similar to how samples are looped on the SFC/SNES, extending the sustain portion?
Title: Re: Video game music cover thread
Post by: SpoonyBard on April 06, 2017, 04:08:25 PM
Listening to the HES file, it seems that way. The last waveform of the sample is played in a loop.
Title: Re: Video game music cover thread
Post by: Michirin9801 on April 06, 2017, 05:56:55 PM
Is the bass sample looping in the PCE Batman similar to how samples are looped on the SFC/SNES, extending the sustain portion?
I believe it is
Title: Re: Video game music cover thread
Post by: KillaMaaki on April 09, 2017, 07:40:40 AM
Took a couple days to make this cover of "Sinister Shadows", from Kingdom Hearts 2. It plays a few times but is most commonly associated AFAIK with the 1000 Heartless fight - a fight that is somewhat easy, but comes directly after an extremely hard boss fight and so is a nice breath of fresh air. Plus, the fact that you *literally slay 1000 Heartless* makes you feel like a completely unstoppable badass by the end of it.

Anyway, here it is. I feel like I've probably overused the PCM channels in this one. I rendered a lot of stuff out of both Deflemask and from FL Studio as looping samples that play in PCM. It was the only way I could fit in all of the channels I wanted to do properly. But I'm still pleased with how it turned out.
Title: Re: Video game music cover thread
Post by: Fragmare on April 09, 2017, 10:33:24 AM
Actually, Sunsoft's Batman game on the PC Engine has bass samples instead of waveforms, but they're pretty hard to sequence in DefleMask.

Hard? I'd say damn-near-impossible... You know, that game actually loops its bass samples in software! Something that Deflemask doesn't (and probably never will) support... The closest you could get is to extend each one of the samples in some other program to an usable length and load them into Deflemask, but that would make a pretty huge DMF and would most likely not run on a real PC engine...

Sigh...it remains only a dream for PCE then. :)   The FC/NES Batman would be interesting with the Sunsoft bass—it came out before Journey to Silius, but just after Fester's Quest, which has a sorta prototype Sunsoft bass.

Is the bass sample looping in the PCE Batman similar to how samples are looped on the SFC/SNES, extending the sustain portion?

Wait, are you talking about that slappy bass from the PCE Batman?  Or the choir hits?  I think you could probably get a pretty reasonable approximation of the slap bass on the PCE PSG.  The choir hits, maybe... i got pretty decent choir-ish hits in the T2K cover i made.
Title: Re: Video game music cover thread
Post by: We Wuz FMwaves on April 10, 2017, 05:45:40 PM
Mind's Eye synth is too damn hard... or I just suck. Probably the latter since I know nothing about sound design and I just wing it all the time or use a preset if it's the sound I want. I just want that synth to use in other songs as well. :P
Yeah feel free to assist me with getting that Jag synth down. This isn't done by the way.

You could use sounds from the Streets of Rage games for techno stuff. A few others: Power Drive, Combat Cars, Second Samurai, Battle Garegga, ChoRenSha 68K

Edit: It already sounds pretty good, but you could make the hihats with psg or combine them with the samples to free up room for making other instruments sound better. I would also keep the drums and bass mono (they are only like 30-40% panned in the original anywyay) and keep the bass loud so it doesn't lose that fuzzy noise that makes it sound a bit thicker. Maybe even keep it at the lower octave throughout. The first pattern in channel 2 sounds like it has double octaves in the original plus there's a phaser effect that you can get by increasing the level of operator 1 gradually with effect 12xx, and finally the lead could sound closer using two channels and detuning them slightly (one up and one down).

Well everyone that responded to the post is great. But yeah, that edit is pretty much what I was going to do with the hihat being on the PSG. I just didn't know how I was going to go about getting the lead synth how I wanted. And I based the panning off the OST version. Not sure why I did that though. hahaha. This helped a lot, thanks.
Title: Re: Video game music cover thread
Post by: We Wuz FMwaves on April 10, 2017, 05:52:01 PM
I kinda like it.... that style of synth is going to be really hard to match closely (part if it I think is that it's not just an FM synth sound, and also that low bitrate gives it some extra texture that FM synth will of course lack) so it could help just trying to make it just sound cool without worrying about matching the original super closely.

That said, it's really interesting that you mentioned Chrono Trigger's battle theme in the previous post because I actually had a cover in the works myself, for the Arcade module. Wanted to try and test out a choir-ish-maybe-not-really instrument XD
I'm stealing that choir bro. It was too good.
Title: Re: Video game music cover thread
Post by: We Wuz FMwaves on April 10, 2017, 06:12:13 PM
Mind's Eye synth is too damn hard... or I just suck. Probably the latter since I know nothing about sound design and I just wing it all the time or use a preset if it's the sound I want. I just want that synth to use in other songs as well. :P
Yeah feel free to assist me with getting that Jag synth down. This isn't done by the way.

omg, i literally just covered this song on the pc-engine a few weeks back... you could always browse through my DMF file to get the notes/timing.  they should be 1:1 with the original Jag version, afaik.
http://www.deflemask.com/forum/show-off-your-work/tempest-2000-mind's-eye-(turbografx-16pc-engine-cover)/
I need those samples. Haha.
Title: Re: Video game music cover thread
Post by: We Wuz FMwaves on April 10, 2017, 06:37:04 PM
My magnum opus.  8)
Title: Re: Video game music cover thread
Post by: We Wuz FMwaves on April 11, 2017, 09:16:31 PM

Pretty close to being finished.
Title: Re: Video game music cover thread
Post by: Alianger on April 13, 2017, 05:09:20 AM
My latest covers, all for MD:
Title: Re: Video game music cover thread
Post by: Alianger on April 16, 2017, 08:06:35 AM
Covered the intro theme from ESWAT: City Under Siege, first loosely based on AB Cop, then based mostly on Racing Hero:
https://soundcloud.com/alex-l-182148842/eswat-intro-md-cover
https://soundcloud.com/alex-l-182148842/eswat-intro-racing-hero-style
Title: Re: Video game music cover thread
Post by: Fragmare on April 17, 2017, 08:42:13 AM
Awww yea... The Best Flying Game Ever.  8)

Raiden II - Tragedy Flame (TurboGrafx-16/PC-Engine Cover)

Title: Re: Video game music cover thread
Post by: We Wuz FMwaves on April 19, 2017, 06:16:32 PM
Mecha Green Hill Zone from Sonic Chaos on the YM2612
 ::)
Title: Re: Video game music cover thread
Post by: We Wuz FMwaves on April 19, 2017, 06:22:37 PM
My magnum opus.  8)
Title: Re: Video game music cover thread
Post by: Alianger on April 19, 2017, 07:28:41 PM
I'm doing a Wind Man/Wood Man mashup for a fan game and would love some ideas/feedback on it if anyone has any:
https://soundcloud.com/alex-l-182148842/wood-manwind-man-mashup-wip-md
Title: Re: Video game music cover thread
Post by: Alianger on May 18, 2017, 01:50:20 PM
Tracker files for my latest bunch of covers in a zip file:
Super Metroid - Brinstar 1
Secret of Evermore - Intro
Secret of Mana - A Bell is Tolling
Shinobi 3 - Idaten
FF5 - Decisive Battle
FF7 - Cosmo Canyon & Birth of a God
Soul Blazer - Lonely Town
Shadowrun - Mourge
Sorcerer's Kingdom - Beat of Emotion
Gaiares - Ending & Opening
Langrisser 2 - Knight's Errand
MM Wily Wars - Wily's Tower 4
MM2/6 - Woodwind Man
TMNT - Intro

...which I couldn't upload despite it being well below max size, so here's a link: https://files.fm/u/957gvxxv
Title: Re: Video game music cover thread
Post by: Alianger on May 22, 2017, 11:27:50 AM
Terranigma - Dark Side Field/Underworld on MD:
https://soundcloud.com/alex-l-182148842/terranigma-dark-side-mdgen-cover
Title: Re: Video game music cover thread
Post by: synthkohai on May 22, 2017, 01:34:44 PM
Today's my first day using DefleMask, so I did a simple cover of the beginning of the Zelda file select/fairy fountain theme.
Title: Re: Video game music cover thread
Post by: Michirin9801 on June 18, 2017, 03:17:50 PM
It's Megaman 7's Cloudman theme on PC engine... I hope you like it!
Title: Re: Video game music cover thread
Post by: JetStar1997 on June 20, 2017, 03:41:07 PM
https://youtu.be/Og58KPNzKD0

Made this song three weeks ago (from the time I made this post), but I thought I would share it here as well. Sonic The Hedgehog 2's Chemical Plant Zone remade for the PC Engine/TurboGrafx-16.

(Edit 10/13/2017: made some minor changes)
Title: Re: Video game music cover thread
Post by: Curriculum Crasher on June 22, 2017, 04:45:32 PM
Summer's here! It's been a long time, but here is a cover of Earnest Evans, Stage 01 [GEN/MD].

Appreciate any feedback/suggestions!  :D
Title: Re: Video game music cover thread
Post by: We Wuz FMwaves on June 23, 2017, 06:53:59 PM
I did a thing. I could probably mess with the values of operators for some of the instruments while it's playing to get it to sound better but I can't be arsed to do it.  ???
Title: Re: Video game music cover thread
Post by: Michirin9801 on June 24, 2017, 10:49:30 PM
I've covered Nuts and Bolts from Super Bomberman 5 on the PC engine, I hope you like it!
Title: Re: Video game music cover thread
Post by: JetStar1997 on June 26, 2017, 02:06:39 PM
The Great Giana Sisters intro theme recreated for the PC Engine using drum samples from SampleSource. Enjoy!
Title: Re: Video game music cover thread
Post by: Alianger on June 26, 2017, 05:17:42 PM
An accurate cover (except for fixing the psg note off mistakes) of the Stage 2 track from Zero Wing as requested by EmotionalGuy. I'll probably make an updated version at some point in the style of later toaplan arcade games.
Title: Re: Video game music cover thread
Post by: Curriculum Crasher on June 26, 2017, 06:58:47 PM
I've covered Nuts and Bolts from Super Bomberman 5 on the PC engine, I hope you like it!

Great as always, Michirin! You sure make pitch bends look easy.   :)
Title: Re: Video game music cover thread
Post by: Curriculum Crasher on June 26, 2017, 07:20:21 PM
An accurate cover (except for fixing the psg note off mistakes) of the Stage 2 track from Zero Wing as requested by EmotionalGuy. I'll probably make an updated version at some point in the style of later toaplan arcade games.

Excellent! Some of my favorite toms ever!
Title: Re: Video game music cover thread
Post by: Curriculum Crasher on June 26, 2017, 07:22:06 PM
I wanted to use the Wolf Team clap samples, so I did another one: Sol-Deace Stage 01. The mix, cutoffs, and LFO could be improved, so please send any suggestions! Thanks! 
Title: Re: Video game music cover thread
Post by: JetStar1997 on June 27, 2017, 01:11:17 PM
I am aware that there is already a PC Engine version of this game. I did listen to this version of the song on said console, but I'm not sure if I like it as much as the original version on Arcade, so I decided to have a go at this song. This is my version of the song Type II from Thunder Blade. I used wavetables from Michirin's Wavetable Pack and her PC Engine drums. Enjoy!
Title: Re: Video game music cover thread
Post by: Alianger on June 27, 2017, 01:57:43 PM
^This and your recent ones have all sounded excellent to me, keep em coming!

@Curriculumcrasher: Thanks, that Sol deace cover sounds pretty spot on as well. I'm spoiled by the MCD version since I played it first, but the MD version sounds cool except maybe for the guitar.
Title: Re: Video game music cover thread
Post by: JetStar1997 on June 27, 2017, 02:00:35 PM
^This and your recent ones have all sounded excellent to me, keep em coming!

Thanks Alianger! 👍🏽
Title: Re: Video game music cover thread
Post by: Curriculum Crasher on June 27, 2017, 02:05:14 PM
^This and your recent ones have all sounded excellent to me, keep em coming!

@Curriculumcrasher: Thanks, that Sol deace cover sounds pretty spot on as well. I'm spoiled by the MCD version since I played it first, but the MD version sounds cool except maybe for the guitar.

Thanks, mate. The Wolf Team distorted guitar in the MD driver is bad, but charming in a way.  The same 12 FM patches were used for about 90% of the MD music Wolf Team did in house (Granada was done by Cube). The drum kit is also the same in those MD games.
Title: Re: Video game music cover thread
Post by: Michirin9801 on June 28, 2017, 02:38:25 AM
Great cover JetStar1997 ^^
It sounds great! This is the kind of sound I wanna hear people making!
Title: Re: Video game music cover thread
Post by: JetStar1997 on June 28, 2017, 02:56:10 PM
Great cover JetStar1997 ^^
It sounds great! This is the kind of sound I wanna hear people making!

Thanks Michirin. I find myself covering music on PC Engine more than the other systems. I don't what it is I like about the HuC6280: whether it's the 32x32 waves, the stereo feature, or the two noise generators, but I really like covering music on this soundchip. I used to use square/pulse waves when covering music on the PC Engine but I have now been using custom waves. I like to carefully choose the waveforms and see which ones sound best when combines with other waves. Once again, thanks for your feedback!
Title: Re: Video game music cover thread
Post by: Genatari on June 28, 2017, 04:12:48 PM
Megaman 2 Wily Fortress on Genesis!
Like it hasn't been done before :|
Title: Re: Video game music cover thread
Post by: JetStar1997 on June 28, 2017, 07:06:06 PM
Zelda 2: Temple Theme covered/remixed on Sega Genesis/MegaDrive, which I made back in December. The arrangement is largely based on Super Smash Bros. Melee's version of the song.
Title: Re: Video game music cover thread
Post by: Michirin9801 on June 28, 2017, 07:27:33 PM
Nice cover JetStar ^^
Title: Re: Video game music cover thread
Post by: JetStar1997 on June 29, 2017, 02:37:38 PM
https://youtu.be/nWuLb7LWbkc


If Robocop 3 had a Game Boy/Color release...
Title: Re: Video game music cover thread
Post by: Pegmode on June 30, 2017, 12:54:33 AM
https://youtu.be/nWuLb7LWbkc


If Robocop 3 had a Game Boy/Color release...

I'm a HUGE sucker for Jeroen Tels sound tracks on the C64 and I'm equally a huge sucker for the Game Boy. Great work on this!
Title: Re: Video game music cover thread
Post by: JetStar1997 on June 30, 2017, 11:24:36 AM
I'm a HUGE sucker for Jeroen Tels sound tracks on the C64 and I'm equally a huge sucker for the Game Boy. Great work on this!


Thanks Pegmode!
Title: Re: Video game music cover thread
Post by: KillaMaaki on July 01, 2017, 04:12:26 AM
Digging that Zelda 2 cover, JetStar :)

So I decided to dig back into an old cover and redo it with my current skill set. This one was Struggle Away, from the GBA game (and its later PS2 re-release) Kingdom Hearts: Chain of Memories, the theme for facing off against Heartless bosses.

This was the old version:
https://www.youtube.com/watch?v=jQ_mqTtUZBQ

And attached is the new version :)

EDIT: Fixed loop bug which cut off organs right at the loop point.
Title: Re: Video game music cover thread
Post by: JetStar1997 on July 06, 2017, 01:40:27 PM

If the Game Boy game X (エックス) was released on an old-school arcade cabinet...

The song Tunnel Scene 1 covered on arcade (without using the Sega PCM chip), which I made back in February. Most of the FM instruments are YM2612 patches "ported" for use on the YM2151. Enjoy!
Title: Re: Video game music cover thread
Post by: djmaximum on July 11, 2017, 05:08:33 AM
Today I felt like covering an unlicensed gameboy game released by Sachen in 1993.
Title: Re: Video game music cover thread
Post by: CircuitBird on July 11, 2017, 12:19:54 PM
In response to that Fillmore cover on page 20, I did an electro swing remix in Sega Genesis limitations. Not releasing it on SoundCloud yet though.

http://www.deflemask.com/forum/show-off-your-work/cover-game-music-on-a-different-system/msg3270/#msg3270 (http://www.deflemask.com/forum/show-off-your-work/cover-game-music-on-a-different-system/msg3270/#msg3270)
Title: Re: Video game music cover thread
Post by: We Wuz FMwaves on July 16, 2017, 01:11:20 PM
It ain't done, boys. But it will be... eventually.
Title: Re: Video game music cover thread
Post by: andocalrissian on July 17, 2017, 09:25:04 PM
I've been recreating a lot of Sega Genesis songs for live performances. Here is Aquatic Ruin Zone, enjoy!
Title: Re: Video game music cover thread
Post by: We Wuz FMwaves on July 17, 2017, 11:08:32 PM
AAAAAAAAAAAAAAAAAAAAAAAAAAAH GOD DAMMIT FINALLY. I got rid of the extra patterns.
Title: Re: Video game music cover thread
Post by: JetStar1997 on July 21, 2017, 11:18:57 PM
Cybernoid II 's main theme covered on PC Engine/TurboGrafx-16.

I originally covered this song back in March, and I made some changes about a month later. I made some more changes today to the song, and I have decided to share the .dmf today. No square waves used because I'm not that person who wants to use the PC Engine's soundchip as a "NES-on-steroids" chip or as just a plain old NES sound. I usually want to make at least good waveforms when making PCE/TG-16 music. One of the later changes was making multiple copies of the same waveform, modifying them, and using the wave marco to make a waveform cycling modulation (wave-phasing, as most of you call it). Enjoy! (I also want to apologize to Michirin ahead of time for the excessive use of arpeggios).
Title: Re: Video game music cover thread
Post by: Michirin9801 on July 22, 2017, 02:22:54 AM
Cybernoid II 's main theme covered on PC Engine/TurboGrafx-16.

I originally covered this song back in March, and I made some changes about a month later. I made some more changes today to the song, and I have decided to share the .dmf today. No square waves used because I'm not that person who wants to use the PC Engine's soundchip as a "NES-on-steroids" chip or as just a plain old NES sound. I usually want to make at least good waveforms when making PCE/TG-16 music. One of the later changes was making multiple copies of the same waveform, modifying them, and using the wave marco to make a waveform cycling modulation (wave-phasing, as most of you call it). Enjoy! (I also want to apologize to Michirin ahead of time for the excessive use of arpeggios).
I was gonna say: "Goddamn it, you beat me to it!" as I also want to cover this song on the PCE, but then I've listened to it, and it's pretty different from how I'd have done it... So that's a sigh of relief!
It's pretty good though! Yeah, I generally don't like arps, but this song is a bit of an exception...
Title: Re: Video game music cover thread
Post by: JetStar1997 on July 22, 2017, 12:03:00 PM
It was quite a long song to do, but it was worth it!
Title: Re: Video game music cover thread
Post by: Alianger on July 27, 2017, 07:04:27 PM
Covered Stage 7 from Rendering Ranger (it was requested).
https://soundcloud.com/alex-l-182148842/request-rendering-ranger-r2-stage-7-mdgen
Title: Re: Video game music cover thread
Post by: Michirin9801 on July 29, 2017, 05:34:13 AM
I've covered Detana!! TwinBee's Stage 3 theme on the PC engine!
Yes, I know this game already has a PC engine version, but I wasn't quite satisfied with how its PSG tunes sounded, so I decided to make my own version of my favourite song from the game! I hope you like it ^^

Btw, I'm pretty proud of the PSG drums I've made for this, I've played a lot with the 09xx and 0Fxx effects to have more control over where the noise begins and ends, I've been doing this for a while, but I think I really got it now in this cover...
Title: Re: Video game music cover thread
Post by: Alianger on July 29, 2017, 03:39:25 PM
Good stuff!

Another request, Jungle Strike theme on MD: https://www.youtube.com/watch?v=iUyCXWQnz3M
Title: Re: Video game music cover thread
Post by: SpoonyBard on July 31, 2017, 02:38:12 AM
In light of some events that happened recently, I decided to cover Be Absentminded from Tales of Phantasia.
PS: I didn't mean to upstage you at all, Raijin. Sorry 'bout that!  :D
Title: Re: Video game music cover thread
Post by: Raijin on July 31, 2017, 06:16:50 PM
Don't worry about that, Spoony. Mine is old (done before I moved to Deflemask). Your cover really reminds me of how I was trying to program good strings for the first time when I made mine. I quite enjoy your cover. Particularly the chorus section.
I am sure I can improve mine as well now that Channel 3 can be used. Hm... Though, I think I need to program better patches first. Ah, the things to consider, lol.
Title: Re: Video game music cover thread
Post by: Genatari on August 07, 2017, 02:27:43 AM
Luigi's Mansion, Totaka's Song :)
Title: Re: Video game music cover thread
Post by: MegaBytez on August 10, 2017, 04:07:01 AM
Kirby 64 - Ripple Star Map Theme
Title: Re: Video game music cover thread
Post by: MegaBytez on August 10, 2017, 04:13:37 AM
Also found this one hiding in my files.
Mega Man 3 - Stage Select
Title: Re: Video game music cover thread
Post by: JetStar1997 on August 12, 2017, 08:48:05 PM
Michirin has already done two (https://www.youtube.com/watch?v=qIsksiF72GY) songs (https://www.youtube.com/watch?v=jidjb30PooI) kind of like these ones. Basically, it's like if a Japanese composer composed music for the SID chip; no arpeggios and other features you would find in many Euro-style C64 songs. The songs are:

1. Tetris (NES) - Music 1 (normal and fast versions, made back in December 2016)
2. Batman (NES) - Streets of Desolation (made just a couple of months ago from the time this post was made)

Well, enjoy these NES-to-C64 "conversions!"
Title: Re: Video game music cover thread
Post by: Michirin9801 on August 13, 2017, 04:40:59 PM
Holy crap JetStar, that Batman song sounds AMAZING! It's better than anything I've made on the C64...
Title: Re: Video game music cover thread
Post by: SpoonyBard on August 13, 2017, 06:19:50 PM
I agree! I actually just remembered that I reverse-engineered some of Jeroen Tel's instruments in DefleMask, so I should definitely try another cover on that system. Something I REALLY want to try, though, is a C64 song using the "PCM" channel, like in Great Giana Sisters or Stormlord. It leaves more room for non-arppegiated chords.
Title: Re: Video game music cover thread
Post by: JetStar1997 on August 13, 2017, 07:40:38 PM
Holy crap JetStar, that Batman song sounds AMAZING! It's better than anything I've made on the C64...

Thanks, Michirin. I usually like to hear how a NES song sounded if it were "converted" for the C64 without using the arpeggios at all.

I agree! I actually just remembered that I reverse-engineered some of Jeroen Tel's instruments in DefleMask, so I should definitely try another cover on that system. Something I REALLY want to try, though, is a C64 song using the "PCM" channel, like in Great Giana Sisters or Stormlord. It leaves more room for non-arppegiated chords.

I've actually got hold of Jeroen Tel C64 instruments the other day. I don't remember which thread I got it from. I would also like to compose C64 songs using the "fourth" channel as well, so that I could use it for drums while having room for a bass and at least two channels being used for chords.
Title: Re: Video game music cover thread
Post by: Michirin9801 on August 13, 2017, 10:32:44 PM
Something I REALLY want to try, though, is a C64 song using the "PCM" channel, like in Great Giana Sisters or Stormlord. It leaves more room for non-arppegiated chords.
That would REALLY come in handy whenever felt like making C64 music again... These songs you've mentioned as well as Turbo Outrun sound AMAZING on the C64, and I'd like to make something like that someday!
Title: Re: Video game music cover thread
Post by: SpoonyBard on August 13, 2017, 11:24:37 PM
I actually tried to cover "The Desert Rocks" from Turrican 2 in that fashion, by loading the bass and drum samples from Stormlord into the Arcade module, and playing the treble chords in the C64 module. The only real issue is that samples don't loop in DefleMask, but I just learned how to use OpenMPT to make Capcom QSound arcade-style songs, so I might just have a way after all!
Title: Re: Video game music cover thread
Post by: JetStar1997 on August 14, 2017, 12:25:49 AM
The only real issue is that samples don't loop in DefleMask, but I just learned how to use OpenMPT to make Capcom QSound arcade-style songs, so I might just have a way after all!

This actually reminded me of my What if the Sega Genesis had a different PSG video (https://www.youtube.com/watch?v=qMs8DvLpbII) which I made into a forum thread (http://www.deflemask.com/forum/cafe/what-if-the-sega-genesis-had-a-different-psg-chip/). Basically, I had synced both 0CC-Famitracker and Deflemask so that they had the same tempo (for the former, I had to alternate with F03 and F04 since 0CC-Famitracker uses a slightly different timing system), so using OpenMPT can be a great way to have a "fourth" channel for C64 songs. One might need to greatly downsample whatever instrument they want to play to closely match how it would sound on a SID 6581, and it'll be interesting to try to sync both OpenMPT and Deflemask up to the same tempo.
Title: Re: Video game music cover thread
Post by: Michirin9801 on August 15, 2017, 03:58:45 AM
I've covered one of my favourite songs from one of my favourite soundtracks in gaming! I hope you like it ^^
Title: Re: Video game music cover thread
Post by: JetStar1997 on August 15, 2017, 07:13:44 PM
This is probably the only "NES-y" style song I've ever done on PC Engine. It is the song Bonetrousle from Undertale covered on said console. I used additive pulse waves rather than the typical pulse waves. The only custom waves are a sine wave and a waverform I always use as a bass. Anyhow, enjoy the song!
Title: Re: Video game music cover thread
Post by: Fragmare on August 17, 2017, 12:08:31 AM
Here... Blast process THIS shit  ;)

Streets of Rage 2 - Go Straight [Normal Version] (TurboGrafx-16/PC-Engine Chiptune Cover)


Streets of Rage 2 - Go Straight [Beatmix Version] (TurboGrafx-16/PC-Engine Chiptune Cover)


Streets of Rage 2 - Go Straight [Extended Mega Mix] (TurboGrafx-16/PC-Engine Chiptune Cover)


Created with Deflemask.  Recorded with Mednafen.  All hail Delek.  OBEY PC-Engine.
Title: Re: Video game music cover thread
Post by: Michirin9801 on August 17, 2017, 02:39:23 PM
You should really consider doing Dreamer Fragmare! That's like, my favourite SoR song, and this Go Straight cover is spot-on...
If you did Dreamer it would probably be more accurate than if I did it, and that would mean that I don't have to do it so I could do more Final Fight 3 music instead ;P
Title: Re: Video game music cover thread
Post by: Fragmare on August 17, 2017, 07:41:03 PM
You should really consider doing Dreamer Fragmare! That's like, my favourite SoR song, and this Go Straight cover is spot-on...
If you did Dreamer it would probably be more accurate than if I did it, and that would mean that I don't have to do it so I could do more Final Fight 3 music instead ;P

Dreamer!   ;D  That is definitely one i want to cover, and I mean like, SOON.  Moon Beach and Under Logic are up there too.  Title Intro, Wave 131, Super Threc, Attack The Barbarian, Keep The Groovin, Slow Moon, among others... so much SoR needs covered lol... it's hard to decide on which one should be next.
Title: Re: Video game music cover thread
Post by: Michirin9801 on August 18, 2017, 01:06:43 AM
so much SoR needs covered lol... it's hard to decide on which one should be next.
I feel ya...
Title: Re: Video game music cover thread
Post by: KillaMaaki on August 18, 2017, 03:37:37 AM
Got a cover of Hazardous Highway, from Kingdom Hearts 2 (the theme of both the "Ancient Highway" and "Broken Highway" Gummi routes). I've tried this cover a couple of times before and had trouble with it, but I think I did pretty well this time!
I also incorporated some elements from the 2.5 HD re-release version of the song which added a new guitar solo among other things.

https://instaud.io/1buo
Title: Re: Video game music cover thread
Post by: JetStar1997 on August 21, 2017, 03:14:24 PM
Another NES to C64 "conversion" I made back in February, except it relies on arpeggios.
Title: Re: Video game music cover thread
Post by: JetStar1997 on August 28, 2017, 02:44:43 PM
So, this is my PCE cover of Type II from Thunder Blade again. It's the same as before, except I replaced Michirin's Kick, Snare, and Hat instruments with my own versions (no sampled instruments, by the way). The previous version using Michirin's percussion is available in a previous post on this thread. (http://www.deflemask.com/forum/show-off-your-work/cover-game-music-on-a-different-system/msg7014/#msg7014)
Title: Re: Video game music cover thread
Post by: Michirin9801 on August 29, 2017, 12:44:40 AM
So, this is my PCE cover of Type II from Thunder Blade again. It's the same as before, except I replaced Michirin's Kick, Snare, and Hat instruments with my own versions (no sampled instruments, by the way). The previous version using Michirin's percussion is available in a previous post on this thread. (http://www.deflemask.com/forum/show-off-your-work/cover-game-music-on-a-different-system/msg7014/#msg7014)
They sound fine ^^
Title: Re: Video game music cover thread
Post by: Michirin9801 on September 03, 2017, 03:09:30 AM
I made another cover from Super Adventure Island II
This time it's the epic and beautiful Hiya Hiya Island theme!
I hope you like it ^^
Title: Re: Video game music cover thread
Post by: RetrogamerFeminist on September 08, 2017, 08:10:07 PM
I've made a SEGA Genesis remix of plural Super Metroid musics here: https://www.youtube.com/watch?v=2WOFjX_dipQ&t=130s. I tried to make the most realistic instrumentation as possible constrary like a lots of SEGA Genesis remixes wich use more synth intruments. I realy fucking need your opinion because I've got practicaly no coments on my channel.  ;)

I'm not sure to do the rest of the soundtrack
Title: Re: Video game music cover thread
Post by: Michirin9801 on September 22, 2017, 03:49:07 AM
I've covered this beautiful song from Ys 1 which unfortunately went unused until the later remakes...
I hope you like it ^^
Title: Re: Video game music cover thread
Post by: Alianger on September 23, 2017, 03:16:51 PM
Covered and remade Stage 1B from Thunder Force II.
Title: Re: Video game music cover thread
Post by: Michirin9801 on September 23, 2017, 04:05:54 PM
Pretty good Alianger ^^
Title: Re: Video game music cover thread
Post by: Alianger on September 23, 2017, 08:12:07 PM
Thanks :)

I suppose there's room for improvement in the intro, had to try and compensate for stuff going a bit out of tune for no reason.
Title: Re: Video game music cover thread
Post by: JetStar1997 on September 24, 2017, 12:31:36 AM
The other day, I tried to improve upon my Genesis cover of the ruins theme from Undertale. For comparison, here is version 1. (https://www.youtube.com/watch?v=11HU211__vk&index=6&list=PLWxs4oVJM1KJgwk-hAmQ9fkTuS1lY3Ugq)
Title: Re: Video game music cover thread
Post by: Michirin9801 on September 24, 2017, 06:48:56 PM
"Michirin doing a Master System cover?! What gives?!?!" Yeah I really don't do these often, but for once I thought this song would sound good enough with just 3 square waves...

This is Gohan's theme from DBZ Super Butouden 2, I LOVE this song, it's beautiful and I've been wanting to cover it forever! But I was just never able to wrap my head around it, so I took the easy route and based this cover on SpoonyBard's Genesis version... However, as you can probably see, I didn't simply copy his version and pasted onto the SMS, I reckon that would have been a little shameless, so I instead adapted what he did in a way which I felt more comfortable with, which I thought would sound as good as I could make it on the SMS, and which would minimise loss of musical detail from sound-clipping if it was actually put in an SMS game (so long as the sound effects played on channels 2 or 4)

A PC engine version is soon to come!

-~-~-~-~-~-~-~-~-{ E D I T }-~-~-~-~-~-~-~-~-

It's done! PC engine version added. I hope you like it ^^
Title: Re: Video game music cover thread
Post by: JetStar1997 on September 26, 2017, 11:47:37 AM
A version of my PCE cover of Sonic 2 - Chemical Plant Zone with non-sampled percussion (I think I'm getting used to making PCE song without using any samples now).  For the version with sampled percussion, you can click this sentence. (http://www.deflemask.com/forum/show-off-your-work/cover-game-music-on-a-different-system/msg6945/#msg6945)
Title: Re: Video game music cover thread
Post by: Michirin9801 on October 02, 2017, 04:53:28 AM
Heyo! Here's some Spriggan music, I hope you like it!
Title: Re: Video game music cover thread
Post by: KillaMaaki on October 04, 2017, 08:46:18 AM
A cover of the "Ordon Village" theme from Twilight Princess on the YM2151, pure FM.
Title: Re: Video game music cover thread
Post by: Michirin9801 on October 04, 2017, 06:26:26 PM
Have you ever heard a Game Boy song and thought: "This belongs on the PC engine"?
To me, this is one of them, so I did the sensible thing and covered it on the PCE ;3

I normally cover songs from systems that have more channels than the PCE, so I'm always juggling what to keep in and what to leave out, even if I often manage to keep everything in and even leave room for delay/reverb, but since this time I've covered a song from a system with less channels than the PCE I was able to not just keep everything in, but also take a few creative liberties and add some stuff in, like for example, power-chording the sawtooth leads and having detuned reverb throughout the entire track!

I hope you like it ^^
Title: Re: Video game music cover thread
Post by: KillaMaaki on October 05, 2017, 06:52:23 AM
Nice work. Never heard the original, but the cover sounds nice, upbeat, and full.

Meanwhile tonight I managed to get one done I'd been wanting to for a while: "Shrouding Dark Cloud", a heartless boss theme from Kingdom Hearts 1 (first plays when fighting the Guard Armor boss), cover for the YM2151 / Sega PCM.
Title: Re: Video game music cover thread
Post by: JetStar1997 on October 17, 2017, 12:31:08 PM
Stereo Project from Pulseman covered on PC Engine

(Edit 11/6/2017: Made some changes to the noise to be more accurate to the original song.)
Title: Re: Video game music cover thread
Post by: Fragmare on October 18, 2017, 05:31:01 AM
Working on a PC-Engine cover of Star Fox - Corneria, but only using wavetables and wave envelopes from PCE Afterburner II... not quite there yet, but I'm still tweaking stuff.  It's still WIP so comments, critiques and suggestions welcome on this one.

https://instaud.io/1m0T
Title: Re: Video game music cover thread
Post by: Alianger on October 18, 2017, 11:34:03 PM
The orch hit-like instrument should be quieter and the guitar maybe a bit louder I think and I'm not sure about the vibrato on the former (maybe it sounds better with less panning)? If you can make the guitar attack a bit punchier that would also help. Other than that I think it's pretty good!
Title: Re: Video game music cover thread
Post by: Fragmare on October 19, 2017, 06:52:43 AM
Thanks for the advice/suggestions, Michirin and Alianger!  Here's the finished tune  :)

Title: Re: Video game music cover thread
Post by: Michirin9801 on October 19, 2017, 04:22:04 PM
Thanks for the advice/suggestions, Michirin and Alianger!  Here's the finished tune  :)
No problem mate ^^
Nice job on the cover!
Title: Re: Video game music cover thread
Post by: Speedy on October 25, 2017, 01:29:46 AM
Mega Drive cover of Grabbag from Duke Nukem 3D.

https://soundcloud.com/speedyspcfan/dn3dgrabbag-md

Title: Re: Video game music cover thread
Post by: Speedy on October 27, 2017, 08:54:31 PM
I guess while we're still on the topic of old school shooters, here's the Quake theme.

Title: Re: Video game music cover thread
Post by: KillaMaaki on October 27, 2017, 09:17:25 PM
Mmmmm god damn I love Quake's heavy-hitting soundtrack.
Speaking of which... I should find the time to work on my Q2 Kill Ratio cover :)
Title: Re: Video game music cover thread
Post by: Alianger on October 28, 2017, 03:24:01 PM
Calm down, Bruce.
Title: Re: Video game music cover thread
Post by: Michirin9801 on October 28, 2017, 03:41:04 PM
That's some darn impressive sound you've got out of the Genesis right there Alianger ^^
Title: Re: Video game music cover thread
Post by: Genatari on October 28, 2017, 04:49:48 PM
How does one work with "horns"?
Title: Re: Video game music cover thread
Post by: Alianger on October 28, 2017, 05:27:11 PM
That's some darn impressive sound you've got out of the Genesis right there Alianger ^^

Thanks, well, part of the credit should go to retrogamerfeminist for the main choir instrument. :)
Title: Re: Video game music cover thread
Post by: JetStar1997 on October 30, 2017, 11:04:55 PM
Chronos: A Tapestry of Time...on PC Engine!
Title: Re: Video game music cover thread
Post by: Michirin9801 on October 31, 2017, 03:54:38 AM
Sounds nice JetStar ^^
The only thing I'm not too fond of is how the percussion is noise-only >w>';
Title: Re: Video game music cover thread
Post by: Speedy on October 31, 2017, 04:24:38 PM
How does one work with "horns"?
Doesn't sound much different from the original to be honest. Just a bit harsher.
Title: Re: Video game music cover thread
Post by: Michirin9801 on November 03, 2017, 12:58:12 AM
One more cover from Valkyrie the Power Beauties on the PC engine!
Sooner or later I'll have covered the entire soundtrack ;3
Title: Re: Video game music cover thread
Post by: Michirin9801 on November 05, 2017, 01:51:24 AM
One more cover from Carat!
Hope you like it ^^
Title: Re: Video game music cover thread
Post by: EmotionalGuy on November 05, 2017, 05:52:27 PM
Since nobody made any music cover for Traveller's Tales underrated gem on the Sega Genesis, "Puggsy", I decided to take my matters into my own hands to create two Genesis/MD covers from one of my favorite, if not the catchiest boss tune in the game: Flour Power.
Title: Re: Video game music cover thread
Post by: Speedy on November 05, 2017, 07:46:27 PM
Since nobody made any music cover for Traveller's Tales underrated gem on the Sega Genesis, "Puggsy", I decided to take my matters into my own hands to create two Genesis/MD covers from one of my favorite, if not the catchiest boss tune in the game: Flour Power.
The cover sounds okay, though I don't think it really does anything new with the track aside from softening a number of the instruments. I usually avoid making covers of good music from a game on the same system for that exact reason: it's hard to top the originals.
Title: Re: Video game music cover thread
Post by: EmotionalGuy on November 05, 2017, 07:55:25 PM
Since nobody made any music cover for Traveller's Tales underrated gem on the Sega Genesis, "Puggsy", I decided to take my matters into my own hands to create two Genesis/MD covers from one of my favorite, if not the catchiest boss tune in the game: Flour Power.
The cover sounds okay, though I don't think it really does anything new with the track aside from softening a number of the instruments. I usually avoid making covers of good music from a game on the same system for that exact reason: it's hard to top the originals.
If only I can create an arranged version of Flour Power?
Title: Re: Video game music cover thread
Post by: Speedy on November 05, 2017, 09:29:48 PM
If only I can create an arranged version of Flour Power?

An arrange or remix would be interesting, yeah. As it is now I think your version just sounds like the original with different instruments, so it doesn't really stand out. It's not bad, just not very unique. Doing things like changing or adding melodies, trying out different time signatures & tempos, etc... that would make it stand out.
Title: Re: Video game music cover thread
Post by: EmotionalGuy on November 06, 2017, 01:47:00 AM
If only I can create an arranged version of Flour Power?

An arrange or remix would be interesting, yeah. As it is now I think your version just sounds like the original with different instruments, so it doesn't really stand out. It's not bad, just not very unique. Doing things like changing or adding melodies, trying out different time signatures & tempos, etc... that would make it stand out.
Hmmm....you made a good point about that.
Title: Re: Video game music cover thread
Post by: Alianger on November 07, 2017, 12:03:02 AM
One of my fav NES tracks, megadriven:
Title: Re: Video game music cover thread
Post by: Michirin9801 on November 08, 2017, 12:09:18 AM
Very nice alianger ^^
But there are a few off notes and timing issues that throw me off a little, I'm not sure if these were deliberate interpretative choices or not, but still, I'm glad to hear a Hudson classic getting some well-deserved love ;3
Title: Re: Video game music cover thread
Post by: Alianger on November 08, 2017, 04:57:12 AM
^Can you tell me more specifically? I had to do a tempo change at the part with the fast arp before it loops, maybe I messed up a little there as it switches back mid-pattern.

I added some power chord guitar as well, but maybe different chords sound better.
Title: Re: Video game music cover thread
Post by: Michirin9801 on November 10, 2017, 04:50:36 PM
How can I say it? It's not just at the end, it's throughout the entire song, there are mistimed notes and inaccurate notes in several parts of the song, if I described each one of them I'd be here all night, but since they're never off-key and rarely off-beat I thought that might have been an interpretative choice, you know, to make it more your own? Was that not your intention? Because well, I don't mind the added power chords, but this is not particularly accurate to the original composition...
Title: Re: Video game music cover thread
Post by: Alianger on November 11, 2017, 10:27:25 AM
I see, well that's not very constructive.
Title: Re: Video game music cover thread
Post by: SpoonyBard on November 13, 2017, 09:58:20 PM
So, I can't post stuff on YouTube on account of my processor being too worn out, but thankfully, I just remembered I can post stuff here! So, have some covers I did recently!
(PC Engine) Try Out - Madou Monogatari
(PC Engine) Pipe Area - Revolter
(Genesis) City - The Ninja Warriors
(Genesis) Of Devious Machinations - Shovel Knight
Title: Re: Video game music cover thread
Post by: Alianger on November 14, 2017, 08:26:34 AM
Very nice bass and "muffled" guitar in the ninja warriors track there. :)

I can record one of the tracks for you if you want, just PM me.
Title: Re: Video game music cover thread
Post by: SpoonyBard on November 14, 2017, 09:16:21 AM
Actually, I just put out another album of chiptune remixes that I've been doing for the past few weeks. It's late where I am, so I won't be making the official announcement until tomorrow, but if anyone's interested, here it is: https://thespoonybard2.bandcamp.com/album/spoony-remixes-vol-2
Title: Re: Video game music cover thread
Post by: JetStar1997 on November 15, 2017, 09:54:16 PM

Wacky Workbench Zone Past from Sonic CD covered on the Yamaha YM2151 and Sega PCM. I originally wanted to cover the song on Genesis, but I knew right way that I wasn't going to have enough channel for the chords and some additional background instruments, so I opted for the YM2151+Sega PCM instead. I used drum samples from SampleSource instead of those from the original game. The Harmonica instrument was originally made by LeCheeseMaster16; I tweaked it a bit to get it sounding decent. Enjoy the song!
Title: Re: Video game music cover thread
Post by: EmotionalGuy on November 16, 2017, 10:46:17 PM
Hey, um, what happened to JetStar1997?
Title: Re: Video game music cover thread
Post by: Alianger on November 17, 2017, 07:25:35 PM
Jetstar is no more. Wavetable guy now roams the web.
Title: Re: Video game music cover thread
Post by: EmotionalGuy on November 17, 2017, 10:15:00 PM
Oh.
Title: Re: Video game music cover thread
Post by: Michirin9801 on November 20, 2017, 04:39:02 AM
I've covered Mega Man X's Boomer Kuwanger theme on the PC engine! I hope you like it ^^
Title: Re: Video game music cover thread
Post by: Wavetable Guy on November 26, 2017, 02:11:30 PM
I was inspired by Michirin's (https://youtu.be/f17gOHNSrcM) various (https://youtu.be/pMTDsdV727A) covers (https://youtu.be/SmOEwA5RLuw) of (https://youtu.be/SmOEwA5RLuw) this particular song by covering it on the Genesis. It is based on and nearly identical to the PC-9801 version (https://youtu.be/aYHEaN30XqA) as I used the same FM bass and lead, exported using hoot voice ripper. The FM drums, however, were made by me. I intentionally left out FM channels 5 & 6 as well as SN channels 3 & 4; either one of these could be used for in-game sound effects. Enjoy! (Edit: Minor fix provided further down in the thread)
Title: Re: Video game music cover thread
Post by: Michirin9801 on November 26, 2017, 03:38:53 PM
Interestingly enough, I've also made a Genesis cover of this song, but I haven't posted it anywhere because it sounded pretty much identical to the original, therefore I thought it was pointless...
Yours is still a nice cover though, slightly different from mine, but there's one wrong note at channels 3 and 4, pattern C (and D on channel 4), line 24 (and 28 on channel 4) wherein instead of G-5 you've used G-4, and that's really off-putting to me >~>';
Sorry...
Title: Re: Video game music cover thread
Post by: Michirin9801 on November 26, 2017, 06:25:28 PM
https://orig00.deviantart.net/cec7/f/2017/330/3/4/rec015_by_michirin9801-dbuxzzn.mp3
^Here's what I hear on the file you've posted, and yeah, I've downloaded it again to check if the problem persists, and it does...
Title: Re: Video game music cover thread
Post by: Wavetable Guy on November 26, 2017, 06:48:48 PM
https://orig00.deviantart.net/cec7/f/2017/330/3/4/rec015_by_michirin9801-dbuxzzn.mp3
^Here's what I hear on the file you've posted, and yeah, I've downloaded it again to check if the problem persists, and it does...

So, did you mean patterns 10-13 in the matrix?
Title: Re: Video game music cover thread
Post by: Michirin9801 on November 26, 2017, 06:58:17 PM
Okay, it's good now ^^
Title: Re: Video game music cover thread
Post by: Arjak on November 26, 2017, 07:24:14 PM
Hey, guys. I'm new here. I've always loved chiptunes and have been fascinated by covers of songs for systems they weren't originally released for.

After a little tinkering around, I think I finally have something worth showing to the public. This is a Sega Genesis cover of "Termination" from Ys 2.

This is my first attempt at anything of this sort. I have no musical background. I did this mostly by ear, with a little help from my more musically inclined sister. I only used the instruments that came with DefleMask. In short, I am a total noob.

If it has wrong notes/parts of the melody aren't right/sucks, I apologize in advance, and hope you can help me improve via constructive criticism. I'm just doing this for fun in my spare time. Hope you enjoy.
Title: Re: Video game music cover thread
Post by: Speedy on November 26, 2017, 08:08:49 PM
Hey, guys. I'm new here. I've always loved chiptunes and have been fascinated by covers of songs for systems they weren't originally released for.

After a little tinkering around, I think I finally have something worth showing to the public. This is a Sega Genesis cover of "Termination" from Ys 2.

This is my first attempt at anything of this sort. I have no musical background. I did this mostly by ear, with a little help from my more musically inclined sister. I only used the instruments that came with DefleMask. In short, I am a total noob.

If it has wrong notes/parts of the melody aren't right/sucks, I apologize in advance, and hope you can help me improve via constructive criticism. I'm just doing this for fun in my spare time. Hope you enjoy.

For one thing, props for covering music from Ys. I started working on music that way; the tracks from the original PC-88 games are relatively easy to transcribe and they're darned catchy. Now then, as for the cover it self, the rhythm is mostly correct, though there's a few spots that seem to be off. The melody and notes however, are (and please don't take this rudely) almost entirely wrong. Since you're just starting out, I cannot recommend enough that you start making covers separating every channel in a piece of chip music (I'll make a tutorial on this soon), and listening to each individually. Solo out notes, see where notes fall into place against the rhythm of the song (generally, the drums are the best place to compare against because drums often outline a basic rhythmic structure), whatever you need. It helps out a lot.

Second, get some basic music education. Ben Levin (https://www.youtube.com/watch?v=Q3yqUeiMn_g&list=PLJTWoPGfHxQH5zdZN6UlMPwZerVApkqmk&index=1) has a great introductory series to learning music theory, and I'm willing to help as well. Learning even just a little bit of theory helps out a lot with making music, and it allows you to easily understand musical concepts, learn by examining other pieces of music, and use it on your own music.

Title: Re: Video game music cover thread
Post by: Michirin9801 on November 27, 2017, 02:38:00 AM
I've covered the intro to Silpheed on the PCE, I hope you like it!
Title: Re: Video game music cover thread
Post by: SpoonyBard on November 27, 2017, 07:46:02 AM
That sounds freakin' awesome! The only nitpick I have is that you forgot to put the harmony line's echo in the last pattern.
Title: Re: Video game music cover thread
Post by: Michirin9801 on December 02, 2017, 11:24:39 PM
That sounds freakin' awesome! The only nitpick I have is that you forgot to put the harmony line's echo in the last pattern.
Oh yeah, I didn't even notice, thanks for letting me know! It's fixed now ^^
Title: Re: Video game music cover thread
Post by: Wavetable Guy on December 08, 2017, 02:26:25 AM
The bootup song from Ultima 6 covered on GameBoy. Enjoy!
Title: Re: Video game music cover thread
Post by: Alianger on December 08, 2017, 09:44:45 PM

MD version of the theme for matt b's cartoon intro conversions.


Edit: Thanks Michirin, and here's the converted intro (sadly some things get messed up in the emulator):
Title: Re: Video game music cover thread
Post by: Michirin9801 on December 08, 2017, 09:55:22 PM
Very nice Alianger ^^
Title: Re: Video game music cover thread
Post by: Michirin9801 on December 09, 2017, 07:53:14 PM
I've covered Heavy Arms' theme from Gundam Wing Endless Duel on the PCE, I hope you like it ^^
Edit: Fixed a minor timing mistake
Title: Re: Video game music cover thread
Post by: SpoonyBard on December 11, 2017, 02:36:03 AM
I don't know what possessed me to do this, but I decided to remix Wily Stage 1 from Mega Man 2 using Capcom's super abrasive early arcade FM synth. The composer for Mega Man 2 actually also composed the arcade version of Willow, so I decided to limit the instruments to just that game. I advise you to keep the volume at a moderate level.
Title: Re: Video game music cover thread
Post by: Wavetable Guy on December 14, 2017, 09:02:02 PM
Ripple Field 1 from Kirby's Dream Land 3 on Genesis. Enjoy!
Title: Re: Video game music cover thread
Post by: bca759577 on December 16, 2017, 03:06:11 AM
This is my Final cover (Genesis) version Gimmick! Intro,Compare with the First cover(in the home page twitter)
,The Final Cover is perfect and correct than first cover

Hope you will like it -- ;) ;)
Title: Re: Video game music cover thread
Post by: Alianger on December 16, 2017, 09:34:05 AM
@bca759577: Sounds good but maybe tighten the kick drum and add some vibrato or tremolo to the leads? You could also use some detuning, more consistent echo volumes and use the unused channels more, see my edit.

The bass also sounded a bit out of tune like that, so I changed the mult of op2 to 8 and made that operator fade out faster to make it sound more dynamic.
Title: Re: Video game music cover thread
Post by: Wavetable Guy on December 18, 2017, 08:32:06 PM
"Jungle Battle" (Stages 1 and 7) from Contra covered on PC Engine. The waveforms were created by me. ENjoy!
Title: Re: Video game music cover thread
Post by: bca759577 on December 19, 2017, 12:45:58 PM
I convert "Trouble Shooter Vintage(Battle Mania Daiginjou)" Great Job! Short Song in Deflemask  :)

Title: Re: Video game music cover thread
Post by: Michirin9801 on December 19, 2017, 03:32:14 PM
Pretty good Contra cover Wavetable Guy ^^
Title: Re: Video game music cover thread
Post by: RavenousSoothing on December 19, 2017, 03:53:24 PM
Hello everyone! This is the theme of Ballos from Cave Story. Figured I'd share this, because it's my first completed piece in DefleMask. This song still gives me chills, and it's a perfect tension builder for the brutal fight with Ballos.

YOUTUBE LINK:
https://www.youtube.com/watch?v=4bMZnydlcRE&feature=youtu.be
Title: Re: Video game music cover thread
Post by: bca759577 on December 22, 2017, 11:43:48 AM
I have converted "Trouble Shooter Vintage(Battle Mania Daiginjou)(Sega Genesis)" "Sun Rise Purpose" for Deflemask. But Some Drum Sample are too loud.
And I have added some Echo and Reverb that it did not have.:) :)
Title: Re: Video game music cover thread
Post by: EmotionalGuy on December 24, 2017, 01:44:43 AM
I did a simple Genesis cover on the crane minigame music from a mediocre DS game, Hi Hi Puffy AmiYumi: The Genie & the Amp, based on an overlooked Cartoon Network show, Hi Hi Puffy AmiYumi.
Title: Re: Video game music cover thread
Post by: Michirin9801 on December 24, 2017, 05:55:54 PM
It's been a while since I've posted anything from Cyberblock Metal Orange...
Well, not anymore! And this will not be the last... I hope you enjoy it!
Title: Re: Video game music cover thread
Post by: bca759577 on December 25, 2017, 11:33:10 AM
Yesterday I posted my Homemade Bass PCM Sample on "The "Share Your Samples" Thread!"
, Now, I added my Bass Sample to "Super Mario Bros. 3 Athletic BGM" and replaced the original Triangle Wave。
and Original Triangle becomes the third Major Track
Hope you will like it!

Homemade Bass Sample Link:
https://drive.google.com/file/d/1y5_K7uWOMcsvVOxiy1A28iGRr_SrK3VH/view
Title: Re: Video game music cover thread
Post by: Michirin9801 on December 25, 2017, 04:20:24 PM
I did a Super Mario Land 2 cover!
I hope you like it ^^
I really should cover some more Mario music sooner or later...
Title: Re: Video game music cover thread
Post by: bca759577 on December 27, 2017, 11:26:07 AM
I cover Trip World (Stage 3) on Genesis.
Title: Re: Video game music cover thread
Post by: Alianger on December 27, 2017, 02:51:29 PM
^Interesting, is it a bug that makes instrument 0 change its timbre when instrument 2 plays before it?
Title: Re: Video game music cover thread
Post by: Michirin9801 on December 29, 2017, 08:17:42 PM
So here's some more Miku music on the PC engine, enjoy!
Title: Re: Video game music cover thread
Post by: Michirin9801 on January 01, 2018, 08:40:17 PM
Heyo! Here's my part in the 'Music Trade' I did with SpoonyBard!
It's a cover from a game that I had never heard of and never played, but the music is still good! Enjoy ^^
Title: Re: Video game music cover thread
Post by: SpoonyBard on January 01, 2018, 08:53:57 PM
And here's my part! It's Departure from Ys 1, a game both of us have played!
Title: Re: Video game music cover thread
Post by: Wavetable Guy on January 02, 2018, 03:20:27 AM
I recently learned about the game Hover! from one of LGR's older videos. (https://youtu.be/L2lXPeNR3eo) Apparently, this game was originally bundled with the CD-ROM release of Windows 95,  and it can be played on your internet browser nowadays (http://www.hover.ie/). Listening to the game's soundtrack, I liked this one so much that I wondered, "How would this song sound on Genesis?" So, I decided to recreate the song on Genesis using some GEMS patches that were ripped by SpoonyBard (FM Square instrument courtesy of Speedy). Here is the original song when played through the Yamaha MU100r engine on the Yamaha SW1000XG Soundcard. (https://youtu.be/Iao7RBMX6Lk) Some of the instrumentation from the original song had to be sacrificed in order to fit on all 10 channels. Enjoy!

(Update 2/26/2018: I lowered the octaves of FM channels 2, 3, and 4 in the latter half of the song to make it sound a bit more accurate to the original song. SN channel 2 in this part of the song remains the same.)
Title: Re: Video game music cover thread
Post by: Wavetable Guy on January 03, 2018, 04:34:51 PM
Here is the theme to The Cheetahmen covered on YM2151. Enjoy!
Title: Re: Video game music cover thread
Post by: Wavetable Guy on January 15, 2018, 06:25:27 PM

I always wondered how this song would sound on PC Engine/TurboGrafx-16. Enjoy!
Title: Re: Video game music cover thread
Post by: bca759577 on January 18, 2018, 06:42:30 AM
I Remix "Circus Charlie" Theme from NES   :)
Title: Re: Video game music cover thread
Post by: RavenousSoothing on January 18, 2018, 11:40:17 PM
I did another Cave Story cover, this time of Run! - a very quick, stressful song, as you could probably guess by the title.

YOUTUBE LINK: https://www.youtube.com/watch?v=8kFz2fKnOV0

Title: Re: Video game music cover thread
Post by: RavenousSoothing on January 20, 2018, 05:32:23 PM
And here's Last Battle from Cave Story. Unfortunately I have to slow down now, as I can't keep putting out songs at this pace, it's screwing my sleep schedule too badly!

YOUTUBE LINK: https://www.youtube.com/watch?v=FYw6fTWoBHc&feature=youtu.be
Title: Re: Video game music cover thread
Post by: Michirin9801 on February 03, 2018, 02:25:01 AM
I covered something cute, I hope you like it!
Title: Re: Video game music cover thread
Post by: Pegmode on February 04, 2018, 03:57:28 AM
Boring GB cover of a GB song from Kirby's Dream Land 2. Modified wavetables taken from Aquallex.

Soundcloud: https://soundcloud.com/pegmode_dc/game-boy-dark-castle-deflemask-cove

Original: https://www.youtube.com/watch?v=cOlCCc-_2sg
Title: Re: Video game music cover thread
Post by: Michirin9801 on February 07, 2018, 01:17:41 AM
Popping in to post a Gradius 3 cover on the PCE
I hope you like it!
Title: Re: Video game music cover thread
Post by: bca759577 on February 15, 2018, 04:43:13 AM
I tried to convert Gimmick! 5B channel to DPCM into deflemask
But the file would invalid ....  >:( >:( >:(

Title: Re: Video game music cover thread
Post by: bca759577 on February 15, 2018, 10:42:41 AM
I copy Thunder Force IV Fighting Back and Remix to Deflemask , and I convert original FM Sample to PCM ,
Because it's very easy to compose song for this type of sample

Video URL:
https://drive.google.com/file/d/1N7wZMoc_zQFHcgYS4b2j9wcbWCIXd4lR/view?usp=sharing
Title: Re: Video game music cover thread
Post by: Wavetable Guy on February 16, 2018, 12:08:00 AM
I decided to update my PC Engine cover of Cybernoid II. For this version, I decided to completely ditch the PCM samples and use waveform+noise for the percussion. I also changed some notes in some parts of the song. Enjoy!
Title: Re: Video game music cover thread
Post by: Michirin9801 on February 24, 2018, 10:04:13 PM
I made a Guilty Gear cover on PCE!
I hope you like it! ^^
Title: Re: Video game music cover thread
Post by: djmaximum on February 27, 2018, 02:06:15 PM
I always wondered what this game would sound like on the GameBoy, so I felt like covering it.
Title: Re: Video game music cover thread
Post by: Wavetable Guy on March 03, 2018, 09:43:47 PM
Yung Gotenks (also known as Dippy) has already covered this song on PC Engine (http://www.deflemask.com/forum/show-off-your-work/(pc-engine)-chrome-gadget-sonic-the-hedgehog-3-(2-player)/), but I also felt like having a go at it as well. He was okay with me covering the song too. Enjoy!
Title: Re: Video game music cover thread
Post by: Michirin9801 on March 04, 2018, 01:09:48 AM
Here's a DKC2 cover on the PCE, I hope you like it!

[EDIT]
I also made a GB version!
Title: Re: Video game music cover thread
Post by: bca759577 on March 06, 2018, 11:22:30 AM
@Wavetable Guy 
There is something error with your file ?
Title: Re: Video game music cover thread
Post by: Wavetable Guy on March 06, 2018, 01:05:07 PM
@Wavetable Guy 
There is something error with your file ?

I checked and it opened up fine on my end
Title: Re: Video game music cover thread
Post by: Wavetable Guy on March 06, 2018, 09:13:56 PM
Here is the title theme from the NES game Silver Surfer, covered on PC Engine. I used 5 channels like how Tim Follin would on most of his works on the Super Nintendo (and in one game on the Genesis, though it was never released). Enjoy!
Title: Re: Video game music cover thread
Post by: bca759577 on March 08, 2018, 01:11:27 PM
Here is Mario Paint Theme from SNES ,And I Remake YM2612 version   
Hope You Will Like!  :) :)
3/10 Add Demo Version
Title: Re: Video game music cover thread
Post by: bca759577 on March 21, 2018, 01:12:21 PM
I Cover "Gimmick!-Good Morning" for Deflemask
And I use Master System instead Sunsoft 5B ,And I put 2 complete file in zip file.
Hope You will Like !! :) :) (Although you need a little skill to play this song...)

Video:
https://drive.google.com/open?id=1HtCTFl5fLPe9_M1gC_bSEqzCnv0J2AZP
Title: Re: Video game music cover thread
Post by: Wavetable Guy on March 25, 2018, 01:51:27 AM
Here is Aquatic Ruin Zone from Sonic the Hedgehog 2 on PC Engine. Enjoy!
Title: Re: Video game music cover thread
Post by: Wavetable Guy on March 29, 2018, 12:33:31 AM
Here are two stage themes from Mega Man 2 that I felt like covering: Metal Man's Stage and Woodman's Stage. Enjoy!

Update (4/2/2018): I recently covered Bubble Man's stage on PC Engine as well
Title: Re: Video game music cover thread
Post by: bca759577 on April 03, 2018, 11:59:24 AM
Here's "Splatter House Ending Theme" on PCE
And I add some Effect ,I don't think it's actually perfect, but it's pretty close.
Hope you will like! :)
Title: Re: Video game music cover thread
Post by: Wavetable Guy on April 06, 2018, 10:03:06 PM
More Sonic the Hedgehog on PC Engine. This one is Hill Top Zone from Sonic The Hedgehog 2. Enjoy!
Title: Re: Video game music cover thread
Post by: Michirin9801 on April 06, 2018, 11:51:19 PM
Here's another cover from Spriggan Powered, I hope you like it!
Title: Re: Video game music cover thread
Post by: Yung Gotenks on April 07, 2018, 05:11:10 AM
My very PCE cover was this, but it just used nes waves and it was boring. So after gaining 1 year of experience, I decided to come back and cover it again properly.
I hope you enjoy!
Title: Re: Video game music cover thread
Post by: Yung Gotenks on April 08, 2018, 01:22:29 AM
Wanted to cover some Shatterhand on PCE.
Hope you enjoy!
Title: Re: Video game music cover thread
Post by: Wavetable Guy on April 12, 2018, 02:09:14 PM
A Sega Genesis FM-only cover of a song from the PC Engine version of Jackie Chan's Action Kung Fu. Enjoy!
Title: Re: Video game music cover thread
Post by: Michirin9801 on April 14, 2018, 12:54:15 PM
A Sega Genesis FM-only cover of a song from the PC Engine version of Jackie Chan's Action Kung Fu. Enjoy!
Very good cover! Jackie Chan's Action Kung Fu doesn't get nearly enough love...
Title: Re: Video game music cover thread
Post by: KillaMaaki on April 15, 2018, 03:44:43 AM
Just put together this cover of "History Unfolds", from Soul Calibur 2.
This track has absolutely no business being as epic as it is! It was a really fun one to cover.
Title: Re: Video game music cover thread
Post by: Wavetable Guy on April 18, 2018, 10:03:13 PM
I covered the song Column Dive from Columns III: Revenge of Columns on PC Engine. Enjoy!

(Edit 4/19/2018: Made a minor change particularly with the stereo panning on channel 3)
Title: Re: Video game music cover thread
Post by: Michirin9801 on April 22, 2018, 07:09:37 PM
I covered the song Column Dive from Columns III: Revenge of Columns on PC Engine. Enjoy!

(Edit 4/19/2018: Made a minor change particularly with the stereo panning on channel 3)
Sounds pretty good ^^
Keep it up!
Title: Re: Video game music cover thread
Post by: bca759577 on April 27, 2018, 12:23:41 PM
Here is Thunder Force IV "Down Right Attack" After Burner II Cover in Arcade System.
Hope you will like!

Title: Re: Video game music cover thread
Post by: EmotionalGuy on April 28, 2018, 05:22:28 AM
Here's a recreation of Stage 3 theme from the Mega Drive version of Snow Bros.: Nick & Tom. Enjoy!
Title: Re: Video game music cover thread
Post by: Yung Gotenks on April 29, 2018, 03:42:18 AM
If Doom II was ported to the Genesis (and was good) and I was tasked with the job of porting over the music, this is how I would've done this song.
(It's Bye Bye American Pie.)
Title: Re: Video game music cover thread
Post by: Wavetable Guy on May 02, 2018, 06:16:29 PM
I covered the theme to the DOS game Mystic Towers on Genesis. Enjoy!

Original song: https://youtu.be/Dki6zHUZedQ
Title: Re: Video game music cover thread
Post by: Wavetable Guy on May 16, 2018, 06:05:54 PM
Here is Launch Base Zone Act 1 from Sonic the Hedgehog 3 on PC Engine. Enjoy!
Title: Re: Video game music cover thread
Post by: Demick12 on May 21, 2018, 03:54:30 PM
Nice Launch Base 1 cover! GREAT waves, too!  8)
Title: Re: Video game music cover thread
Post by: KillaMaaki on May 23, 2018, 06:14:25 AM
My cover of 13th Struggle from Kingdom Hearts2, by Yoko Shimomura, on the YM2151/SegaPCM. First plays during the Axel boss fights in Twilight Town.
This is the proper KH2 version, not the Chain of Memories version that it seems most covers use, and so features an additional section that was added in that game compared to Chain of Memories arrangement which is in my opinion one of my favorite parts of the whole thing.
Title: Re: Video game music cover thread
Post by: Amazing_MIDI_World on May 28, 2018, 01:03:07 PM
Hello there) Several piano covers from a fellow newcomer including:
1) Sonic CD
https://www.youtube.com/watch?v=uGJAciPTJWU (https://www.youtube.com/watch?v=uGJAciPTJWU)
2) and Aerobiz (from Sega Genesis)
https://www.youtube.com/watch?v=4exgXJIgQ4k (https://www.youtube.com/watch?v=4exgXJIgQ4k)
Title: Re: Video game music cover thread
Post by: Wavetable Guy on June 17, 2018, 02:42:21 AM
I covered the song "An Underlying Problem" from Shovel Knight on PC Engine. Enjoy!
Title: Re: Video game music cover thread
Post by: bca759577 on June 23, 2018, 10:06:47 AM
Here is Magical Chase (PCE) Title Music  Genesis cover --Hope You like!
Title: Re: Video game music cover thread
Post by: KillaMaaki on June 24, 2018, 06:16:13 PM
A cover of Isaac's battle theme from Golden Sun, on the Megadrive :)
Title: Re: Video game music cover thread
Post by: bca759577 on June 25, 2018, 11:42:02 AM
I covered Magical Chase Ripple's Theme to Genesis Version. I like it!
Hope you like! ;)
Title: Re: Video game music cover thread
Post by: Wavetable Guy on July 04, 2018, 10:11:34 PM
I covered the ranking theme from the NES version of Ferrari Grand Prix. It's also an unused song in James Bond Jr. Enjoy!

(Update 7/8/2018: I went ahead and made an NTSC conversion of this cover)
Title: Re: Video game music cover thread
Post by: EmotionalGuy on July 05, 2018, 12:25:36 AM
Sounds nice.
Title: Re: Video game music cover thread
Post by: Yung Gotenks on July 05, 2018, 11:05:56 PM
A cover of Uranus from Mega Man V (Mega Man 5 Gameboy) on the PC Engine. Enjoy!
Title: Re: Video game music cover thread
Post by: bca759577 on July 21, 2018, 06:16:25 AM
This is Magical Chase(PCE) stage 3 - Azure way Genesis cover
Hope you like!!
Title: Re: Video game music cover thread
Post by: Wavetable Guy on August 03, 2018, 07:54:51 PM
Here is a song from a Super Mario World hack called "The Second Reality Project 2 Reloaded: Zycloboo's Challenge" covered on PC Engine. Enjoy!
Title: Project 4 Fortress [GENESIS]
Post by: SgtPepperArc360 on August 16, 2018, 10:39:27 PM
Genesis does what Nintendon't!

So, I was studying from the BGM "Project 4 Fortress" from the SNES version of U.N. SQUADRON and decided to cover it on the Sega Genesis.
I mean, I had to make an FM Synth version of it!

It was inspired by SpoonyBard, who covered the Arcade version, by the way.

Oh, and the drum samples came from my Casio LK-100.
Title: Re: Video game music cover thread
Post by: KillaMaaki on August 27, 2018, 02:25:06 PM
This turned out significantly better than I expected it would - a cover of "You Will Know Our Names" from Xenoblade Chronicles, on the Sega Genesis.
Guess you could say.... I was really feeling it :P
Title: Re: Video game music cover thread
Post by: Wavetable Guy on October 12, 2018, 06:43:40 PM
Here is Jazz Castle from Jazz Jackrabbit 2 on Sega Genesis/MegaDrive. Enjoy!
Title: Re: Video game music cover thread
Post by: bca759577 on October 14, 2018, 05:36:58 AM
I covered the song "Victory Way" from "Fantasy Zone" on Sega System 16A.
Hope you like! :)