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Author Topic: some Genesis covers  (Read 4971 times)

djsquarewave

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some Genesis covers
« on: October 14, 2013, 06:02:23 pm »
Hey all, I've been learning DefleMask over the last few months and figured it was time to share the tunes I'd been working on. Specifically, I've finished a half-dozen Genesis conversions of other game tunes, though I have a few original tracks in the works too. :)

DMFs are in the attachment, or check them out on my Soundcloud: http://soundcloud.com/dj-squarewave

Comments, compliments, and constructive criticism are all welcomed!

Offline Delek

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some Genesis covers
« Reply #1 on: October 15, 2013, 03:40:55 am »
Lot of quality tunes we have here!

djsquarewave

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some Genesis covers
« Reply #2 on: October 20, 2013, 03:16:02 am »
New tune: Undersea Palace from Chrono Trigger. :)

Relatively simple tune, but it was an interesting challenge to try to do something a bit more low-key. Still not really happy with the percussion, but ah well.

Offline jrlepage

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some Genesis covers
« Reply #3 on: November 07, 2013, 02:46:40 am »
These are all great, but the Operation Logic Bomb Stage 2 cover in particular caught my attention. If I didn't know any better, I'd think this was a Genesis game and that's the original VGM ripped straight from the game (though perhaps the only thing giving it away is liberal use of the SN76489 noise channel, which Genesis music composers back in the days tended to leave alone). Excellent job!

Offline marcb0t

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some Genesis covers
« Reply #4 on: November 07, 2013, 11:15:37 am »
Greetings djsquarewave,

Hmmmm... How about this edit for the drums. Very simple and effective. All you do is use a 02XX command for every Tom triggered, and it gives the song, I think, much more of an atmosphere. By the way, I've never played Chrono Trigger, but I think your cover is outstanding! Great use of the FM and PSG combo, and kudos to using FM for your primary percussion. My goal is to do that more and more.

Actually the PSG white noise was commonly used in earlier Mega Drive games such as the Sonic the Hedgehog series, Super Fantasy Zone, and a number of other oldies but goodies, and your use seemed very fitting in this piece. You can do some surprising things with it. I don't remember the periodic noise being used in any game I've played on the Genesis, however (the melodic bassy tone that took up two channels on the SN76489)... only in a few SMS/Game Gear games. I'm working on a Genesis song that uses it for the main bassline, and it's sounding great so far.

Hope you enjoy,
marcb0t

Offline Delek

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some Genesis covers
« Reply #5 on: December 27, 2013, 06:52:27 pm »
great great great!

djsquarewave

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some Genesis covers
« Reply #6 on: June 07, 2014, 11:28:15 pm »
Bump!

Here's something slightly different: A recreation of The Poets I from Streets of Rage 3. Put this together as a learning exercise, as SOR2 and 3 push the tired old YM much harder than just about any other commercial games. The pitch bends might not be 100% accurate, but this was all done by ear with a little help from the Gens KMod debugger. ;)

Dat bass.

Offline NARFNra

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some Genesis covers
« Reply #7 on: June 09, 2014, 06:32:21 am »
These are really really good! I've been trying to make Genesis covers of other songs before, but I always end up puttering out of steam and never completing them :p hope to see more from you because these are exciting!

Do you use your own instruments?

djsquarewave

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some Genesis covers
« Reply #8 on: June 10, 2014, 05:23:31 am »
Thanks! And I find if you're converting a track, track selection is really important. Also persistence. ;) I'm surely not the only one with more half-finished tracks and conversions than complete ones.

Most of my patches are either taken from or modified from commercial games. Anything by Hitoshi Sakimoto or Technosoft is ripe for the poaching... check the instrument lists and you'll see a lot of Thunder Force, Devil Crash, Midnight Resistance, Verytex... It's rare I can get a fully custom patch to sound like I want it to, though not for lack of trying.