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Author Topic: Uncle Fester would be proud...  (Read 4251 times)

Offline Demick12

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Uncle Fester would be proud...
« on: January 05, 2012, 08:48:55 PM »
Yep. Fester's Quest Over World in Genesis/Mega Drive sound format. It's zipped because both files exceeded the maximum kB per attachment. Probably because of the format AND the fact that it is rendered at Speed 1.
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Jorh

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Uncle Fester would be proud...
« Reply #1 on: January 06, 2012, 12:47:15 AM »
This is a really cool track. Although looking at it go by makes me a bit dizzy because the track is rushing by so quickly.

Anyways, I looked up the original game and its music: http://www.youtube.com/watch?v=EW8byCf_Crw

It's for the NES. Just from listening to it I can tell the two squares are the echoy lead, the triangle and noise are percussion, and (oddly enough) the DPCM channel is used as the bass. I don't think I've encountered a NES game that did that before. It's definitely a technical achievement on their part.

Another game I've known to do that is Outrun for the C64. http://www.youtube.com/watch?v=31E5OheqNBc
The SID chip on the C64 has 3 channels that each do variable duty cycle square, triangle, sawtooth, or noise. There's also some other obscure where if you do more than one waveform on a channel at once it does a unique waveform. There's also filters and other stuff. Anyways, you can use one of the channels as PCM if you set a square to 0% or 100% duty cycle and modulate the volume. There's also a peculiarity where you can use the master volume as a PCM channel because the chip has a slight bias away from exactly 0 (due to analog peculiarities).

Anyways, the Fester's Quest music scaled up to the larger capability of the Genny beautifully. You did a great job.

Offline Delek

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Uncle Fester would be proud...
« Reply #2 on: January 06, 2012, 12:48:18 AM »
Hey dude this is simply amazing to say the least!.

Btw, you give me the idea to internally zip and unzip the DMF format!, I will implement that on next version.

Jorh

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Uncle Fester would be proud...
« Reply #3 on: January 06, 2012, 12:52:40 AM »
That'd be great! I was actually going to post that idea in the Requests topic until I saw a small popup in the top right of my screen.
Internally zipping tracker formats is especially advantageous because the very basis of the format has alot of blank space and repetition.

The way I was going to suggest was to make a new format called .dmz or whatever. Basically a .zip with a .dmf in it. But maybe just making the DMF inherently zipped would be more convenient to the end user.

Offline Demick12

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Uncle Fester would be proud...
« Reply #4 on: January 06, 2012, 09:13:44 PM »
It's for the NES.

One of my favorite games for that system, if not for the soundtrack alone. Fun to play as well, and graphically nice.

Btw, you give me the idea to internally zip and unzip the DMF format!

As that dmf file is very large, that would be very a welcoming edition to DefleMask. Surprisingly enough, the ROM is quite tiny. I thought it would be huge like the dmf, unless the dmf has a whole lot of other data needed for it.

Jorh, I think I might look up Outrun for the Commodore 64 now. That C64's sound chip is legendary, and if you hold it to a high regard as anything from Fester's Quest I think I will have a fairly nice time listening to it as well. Off to Youtube...

20 minutes later...

Turbo OutRun sounds incredibly nice. The game itself is rather impressive, too. Makes me want a C64...
« Last Edit: January 06, 2012, 09:58:35 PM by Demick12 »
Brains:
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PRO GEAR SPEC

Body:
STRETCH ARMSTRONG